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#1 KiraYamatoFreedom

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Posted 28 March 2010 - 12:21 AM

I am just wondering if people are still working on this or are barely working on this since it has been really quiet recently.
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#2 Re4_wesker

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Posted 29 March 2010 - 05:57 AM

we really don't have the manpower at the moment to make any progress. I suppose the only thing that was done recently was music. What we need right now are some coders and people who can make models. Specifically though we need people who can model.

#3 Stargazer

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Posted 29 March 2010 - 11:52 AM

What I said last year still stands:

Without any modellers, no work can get done.


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#4 Lorgaradem

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Posted 06 April 2010 - 11:58 AM

So how about you make some posts on different modding forums.... you know like recruitment threads...

#5 Re4_wesker

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Posted 07 April 2010 - 04:18 AM

i've considered it but it looks like the eaw community is a wreck right now. Just looking at the EverythingEAW site shows how deserted things are.

I'd like continue however. Once this year of school dies down i'll have a look around and see if i can find anyone willing to work on this.

#6 Stargazer

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Posted 10 April 2010 - 02:58 AM

So how about you make some posts on different modding forums.... you know like recruitment threads...


We did, no one replied.

Or those that did, ended up dissapearing.


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#7 Galeon9

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Posted 09 June 2010 - 11:28 PM

So who is in charge of the mod now?

#8 Cristori

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Posted 13 July 2010 - 08:21 AM

i have no idea but could some1 tell me which models are needed? because i have absolutely no idea what else this mod needs. A list of required models would be good ^^

#9 Stargazer

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Posted 13 July 2010 - 10:52 PM

i have no idea but could some1 tell me which models are needed? because i have absolutely no idea what else this mod needs. A list of required models would be good ^^


When the modellers left, they took everything. So we need every single mobile suit to be modelled.

I made the tech tree's for all 3 sides and posted them here, they contain all of the mobile suits we're using.

http://forums.revora...p...t=0&start=0


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#10 Cristori

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Posted 14 July 2010 - 07:35 AM

i have no idea but could some1 tell me which models are needed? because i have absolutely no idea what else this mod needs. A list of required models would be good ^^


When the modellers left, they took everything. So we need every single mobile suit to be modelled.

I made the tech tree's for all 3 sides and posted them here, they contain all of the mobile suits we're using.

http://forums.revora...p...t=0&start=0

Okay thx! btw what kind of detail do you want for the models? like the detailed strike noir im woking on now or just the base shapes like the strike dagger? (btw did you finish that strike noir?)

Edited by Cristori, 14 July 2010 - 07:37 AM.


#11 Stargazer

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Posted 14 July 2010 - 10:32 AM

i have no idea but could some1 tell me which models are needed? because i have absolutely no idea what else this mod needs. A list of required models would be good ^^


When the modellers left, they took everything. So we need every single mobile suit to be modelled.

I made the tech tree's for all 3 sides and posted them here, they contain all of the mobile suits we're using.

http://forums.revora...p...t=0&start=0

Okay thx! btw what kind of detail do you want for the models? like the detailed strike noir im woking on now or just the base shapes like the strike dagger? (btw did you finish that strike noir?)


just make the basic shapes, I can add in a lot of the detail in the textures.

and nah, it was lost when I formatted my drive.


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#12 Cristori

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Posted 14 July 2010 - 11:03 AM

i have no idea but could some1 tell me which models are needed? because i have absolutely no idea what else this mod needs. A list of required models would be good ^^


When the modellers left, they took everything. So we need every single mobile suit to be modelled.

I made the tech tree's for all 3 sides and posted them here, they contain all of the mobile suits we're using.

http://forums.revora...p...t=0&start=0

Okay thx! btw what kind of detail do you want for the models? like the detailed strike noir im woking on now or just the base shapes like the strike dagger? (btw did you finish that strike noir?)


just make the basic shapes, I can add in a lot of the detail in the textures.

and nah, it was lost when I formatted my drive.

Okay! that saves alot of work ^^ oh btw have you seen the 30% completed strike noir model i made? the screenies are on a reply to "Need progress" ,Galeon9's post If i may dare ask for your opinon.

#13 Stargazer

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Posted 14 July 2010 - 11:46 AM

It's really really good, the only thing which i'm worried about is the poly count.


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#14 Cristori

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Posted 14 July 2010 - 12:00 PM

It's really really good, the only thing which i'm worried about is the poly count.

Yeah Thx! ill probably try to do a lower poly count version ^^ btw i sucessfully put the 5600 poly refited nelson model in game replacing the old nelson model, but still without any skins or new hard points....i cant seem to code or texture at all XP oh and ill start work on remaking the old models that infinity and sykes made Wish me luck! ill update soon. Oh great work on the tech tree! but are some gundams like the gunbarrel striker and regenerate neccessary? because they dont seem to fit in the seed/destiny/stargazer timeline (the anime)

Edited by Cristori, 14 July 2010 - 12:04 PM.


#15 Stargazer

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Posted 15 July 2010 - 01:53 AM

Oh great work on the tech tree! but are some gundams like the gunbarrel striker and regenerate neccessary? because they dont seem to fit in the seed/destiny/stargazer timeline (the anime)


For the tech trees, i'm trying to include every single C.E. mobile suit to make this the most complete gundam mod ever. I may have had to fudge the timelines abit to get them to fit, but overall I think it'll be for the best.


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We are always looking for new members! PM me if you are interested in helping!





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