Hi,
I am basically working on the buildplot maps system in RJ's mod.
I am trying to get a system working where a user gets a certain amount of starting units (in a certain portion of the base) based on how many players start the game.
This is the exact system of bfme 1.
Say you play a map with 4 players, then you will start off with two Gondor Soldiers (if Gondor).
If you play with 8 players, you start off with no one.
How did this work in bfme1/ how can I get it to work again in BFME II.
Granting Starting Units based on how many players start the gaame
Started by lotrfan, Mar 28 2010 06:22 AM
2 replies to this topic
#1
Posted 28 March 2010 - 06:22 AM
#2
Posted 04 April 2010 - 05:54 AM
Hi,
I posted this question in the bfme forum and got this response.
http://forums.revora...showtopic=77095
It basically says the whole thing is done through scripting.
Does bfme II/ROTWK still use this scripting for their libraries, or is it different now? (from what I heard its different)
How can I do this with the new way?
I posted this question in the bfme forum and got this response.
http://forums.revora...showtopic=77095
It basically says the whole thing is done through scripting.
Does bfme II/ROTWK still use this scripting for their libraries, or is it different now? (from what I heard its different)
How can I do this with the new way?
#3
Posted 04 April 2010 - 05:02 PM
They're definitely not used by default, someone else might know if you can make it so they are.
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