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Eldar Craftworlds *FINAL* Voice Script List


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#1 thudo

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Posted 31 March 2010 - 07:14 PM

Unscripted / Completed (see next messages) / Voice Assigned / Voiced
 
Proposed List
 
BUILDERS

Bonesinger

 

INFANTRY+SERGEANTS

Guardian Defender Squad
Storm Guardian Squad
Storm Guardian Squad *SPOTTING VOICES*
Black Guardian Defender Squad
Black Guardian Defender Squad Leader - Warlock
Banshees
Banshees Exarch
Dark Reapers
Dark Reapers Exarch
Warp Spiders
Warp Spiders Exarch
Fire Dragons
Fire Dragons Exarch
Dire Avengers
Dire Avengers Exarch
Swooping Hawks
Swooping Hawks Exarch
Striking Scorpions
Striking Scorpion Exarch
Exodite Riders
Rangers
Pathfinders
Corsairs
Corsairs Heavy Weapons

Corsairs Voidreaver Squad
Corsairs Voidreaver Squad Felarch
Corsairs Voidscarred Squad

Corsairs Voidscarred Squad Felarch
Corsairs Voidscarred Squad - Way Seeker
Corsairs Voidscarred Squad - Soul Weaver

Corsairs Voidscarred Squad - Kurnite Hunter
Corsairs Voidscarred Squad - Shade Runner

Shroud Runner Squad

Jetbike Squad
Jetbike Squad Warlock

Wraithblades
Shadow Spectres
Shadow Spectres Exarch
Avatar

 

COMMANDERS

Warlock
Wraithseer
Spiritseer
Shining Spears Squad
Shining Spears Exarch
Wild Riders
Wild Riders Chieftain
Ghost Warrior

Autarch
Autarch Prime (Meshad Korum?)
Farseer Retinue
Eldrad Ulthran
Prince Yriel, Autarch of Iyanden
Asurmen - The Hand of Asuryan
Baharroth - The Cry of the Wind
Jain Zar - The Storm of Silence (female)
Fuegan - The Burning Lance
Karandras - The Shadow Hunter
Arhra - The Fallen (Striking Scorpions)
Lhykosidae - The Wraith Spider
Maugan Ra - The Harvester of Souls
Irillyth - The Shade of Twilight
Drastanta - The Tempest of Starlight
Yrrthilien Mournsong (female)

Yvraine

Visarch

 

VEHICLES

Vyper
Falcon
Fire Prism
Wave Serpent
War Walker (Anti-Armour and Anti-Infantry)
Wasp Assault Walker

Wraithknight
Wraithlord

Wraithlord (alternate)

Void Hornet Skimmer

Void Warp Hunter Skimmer

Void Tempest Skimmer

Hornet Skimmer
Lynx Skimmer
Warp Hunter Skimmer
Nightwing (Arty Strike)
Nightwing
Nightspinner Grav Tank
Firestorm Grav Tank
Storm Serpent Grav Tank
Nightshade Interceptor
Hemlock Wraithfighter/Crimson Hunter
Phoenix Void Dragon Aircraft
Vampire Raider Heavy Aircraft
Vampire Hunter Heavy Aircraft

Scorpion Mark2 Tank - Twin Pulsars
Scorpion Mark2 Tank - Cobra D-Cannon
Scorpion Mark2 Tank - Void Spinner Array

Scorpion Mark2 Tank - Deathstalker
Warlock Titan
Revenant Titan
Phantom Titan

 


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#2 thudo

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Posted 16 March 2020 - 12:30 AM

BUILDERS

Bonesinger
Notes: Calm and Elegant voice.
Unit_Complete1: I have responded to the Craftworld's song.
Unit_Complete2: My music is now yours to command.
Unit_Complete3: From the warp I come to build for you.
Unit_Complete4: Our paths have crossed to bring us here in this place.
Unit_Complete5: Honored am I for the Craftworld has called me to serve.
Unit_Complete6: I will build for the Eldar this day.
Unit_Complete7: My presence will greatly expand the Craftworld here.
Selection1: I serve the Craftworld.
Selection2: Direct my skills.
Selection3: Let me shape the Wraithbone.
Selection4: What is your will for me?
Selection5: I wish to build.
Selection6: Unleash my music!
Selection7: Our destiny resides in the sweet songs of fate!
Selection8: I follow the Path of Shaping.
Move1: Our symphony shall go with us!
Move2: Is this where the Wraithbone shall build once again?
Move3: Bring me there so the music can expand the Eldar.
Move4: This world will be ours for the Eldar to control.
Move5: There! Receive the gift of the Eldar in that place.
Move6: Will the music play for you here?
Move7: I carry the sounds of our ancestry as you wish.
Attack1: Kill the infiltrators!
Attack2: Death to these.. foul ones!
Attack3: The Eldar shall deal swift judgement!
Attack4: My blade will soon be at your throat!
Attack5: This incursion must be eliminated!
Attack6: Blunt force shall be your fate!
Attack7: Fade back into the cursed shadows wench you came!
Attack8: Witness your final death march!
Build1: Let my instrument sing your creations alive!
Build2: From the raw energies of the Warp, I bend and bring form to your mighty buildings!
Build3: Summoning the powers of the Immaterium!
Build4: See... how it twists and molds itself as I play.
Build5: I command the powers of the Warp and breath new life to the Eldar's claim in these lands.
Build6: Watch how the Wraithbone shapes itself so.. beautifully!
Build7: My skills serve the Eldar and will now build your great cities once again!
Build8: Entire worlds have beared witness to our music! We will continue that here!
Capture1: I will have time for this.
Capture2: It shall be for the Eldar.
Capture3: A simple distraction for me.
Capped1: It is the Eldars.. now, allow me to build a mighty tower on it!
Capped2: Our place in this realm has now further increased.
Capped3: I have secured it for us!
Lay_Mines1: They will not suspect this!
Lay_Mines2: Deploying a trap!
Lay_Mines3: The enemy will be denied these grounds held by the Eldar!
Load_Transport1: We will reside within.
Load_Transport2: I will rest and marvel at its elegant structure from inside.
Load_Transport3: A slight pause from the music? Hope not for long..
Unload_Transport1: Ready once more to sing your creations into being.
Unload_Transport2: How many I serve the Eldar?
Morale_Break1: Argghhh! *said while in pain* We are.. undone!
Morale_Break2: We falter..
Morale_Break3: Our music is.. broken..
Morale_Restored1: We have regained our composure.
Morale_Restored2: Our music can sing once again!
Morale_Restored3: The Eldar's song will never be drowned out!
Charge1: Push them back!
Charge2: Keep them away!
Charge3: No! They must not get close!
Charge4: Protect the Wraithbone!
Jump_Teleport1: Through the warp!
Jump_Teleport2: Without notice!
Jump_Teleport3: With great speed!
Deepstrike1: Deploy with haste!
Deepstrike2: As the Eldar wish it!
Ability1: Behold the awesome might of the Warp!
Ability2: Your life path is at an end!
Ability3: Be cast aside by the Hands of Fate!
Ability4: Our strength will overcome all material damage!
Ability5: Fear the power of the Wraithbone!
Ability6: The Eldar's rumoured extinction has been.. grossly exaggerated!
Repair1: The music will rejuvenate.
Repair2: Feel these healing tones renew you once more!
Repair3: I shall re-build it back to new.
Combat1: Yeeaahhh! *battlecry voice*
Combat2: Heeyyyaaa! *another battlecry voice*
Combat3: YAAAHHHH!! *another battlecry voice*
Under_Fire1: Our presence is found.
Under_Fire2: This is not our fight! This is not our path!
Under_Fire3: Who are these that would dare threaten the Eldar?!
Under_Fire4: Enemy forces are engaging the Eldar!
Damage1: Ahhhhhh! *pain sound*
Damage2: Arrghhhh!! *another pain sound*
Damage3: My life path dims!
Damage4: The light of the Eldar.. fades...
Death1: Noooo..... *somewhat faintly said*
Death2: I fade back to the warp..
Death3: Gaarrghhh! *pain sound*
Death4: I have died.. *groans*


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#3 thudo

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Posted 16 March 2020 - 12:31 AM

SQUADS

Storm Guardian Squad
Notes: *Much like the vanilla Guardians, perhaps a little angrier*
Unit_Complete1: We are duty-bound to help.
Unit_Complete2: We come from the Craftworld.
Unit_Complete3: We arrive, as ordered.
Unit_Complete4: Storm Guardians deployed.
Unit_Complete5: The Eldar are ready.
Unit_Complete6: Our chainblades serve us well.
Unit_Complete7: The defense is prepared.
Selection1: Storm Guardian squad ready.
Selection2: What must we do?
Selection3: We will help.
Selection4: The call to arms must be answered.
Selection5: Yes.
Selection6: Your orders?
Selection7: We Eldar have prepared for this day.
Move1: We move quickly.
Move2: As you request.
Move3: Tempest pattern assumed!
Move4: Onward, brothers and sisters.
Move5: We hear you.
Move6: The time for words is over.
Move7: There is no other option.
Attack1: Invoke the bladestorm!
Attack2: Attack!
Attack3: Swing true!
Attack4: Engage the enemy!
Attack5: Hold them back!
Attack6: They will suffer!
Attack7: Sunder them!
Capture1: Objective defined.
Capture2: We will not fail you.
Capture3: For the Eldar.
Capped1: Objective achieved.
Capped2: We have succeeded.
Capped3: The mission is complete.
Load_Transport1: We go.
Load_Transport2: Acknowledged.
Unload_Transport1: We have left.
Unload_Transport2: Done.
Morale_Break1: This bloodshed is senseless!
Morale_Break2: We are overcome!
Morale_Restored1: We will not disgrace ourselves.
Morale_Restored2: Ready to re-engage.
Charge1: Overrun their position!
Charge2: Close and engage!
Charge3: Run them through!
Charge4: For the Craftworld!
Jump_Teleport1: We are in place.
Jump_Teleport2: We have arrived.
Deepstrike1: We are in place.
Deepstrike2: We have arrived.
Combat1: The Eldar will triumph!
Combat2: This battle is your last!
Combat3: The eye of the storm!
Under_Fire1: We are receiving fire.
Under_Fire2: The enemy assails us.
Under_Fire3: Under attack.
Damage1: Our fate looks bleak.
Damage2: We cannot take much more.
Damage3: We need assistance.
Death1: *sundry death cries*
Death2: *sundry death cries*
Death3: *sundry death cries*
Death4: *sundry death cries*

Guardian Defender Squad
Notes:
Sounds like vanilla Eldar Guardians, since they are guardians.
Unit_Complete1: The Craftworld calls us in great need
Unit_Complete2: With great danger we take up the mantle of Khaine [pronounced "Cain"]
Unit_Complete3: To embrace Khaine once is to forever know of war
Unit_Complete4: The guardians have arrived
Unit_Complete5: We tread carefully the Path of the Warrior
Unit_Complete6: We stand at the hand of Khaine
Unit_Complete7: The craftworld knew this day would come
Selection1: Preserve the beauty of the Craftworld
Selection2: Guardians are called to arms
Selection3: Guide us as to your will
Selection4: One perfect moment can deliver us
Selection5: You invoke Khaine the defender
Selection6: We hear your voice
Selection7: Of what do you say?
Move1: The Autarch’s vision was strong [pronounced "Au-t-arch's"]
Move2: We tread the path laid by fate
Move3: May the vision of clearer eyes guide us
Move4: We bear the peril decreed by you
Move5: For our kin
Move6: The stillness is broken
Move7: We stray not from your vision
Attack1: The light of the Eldar shall not be extinguished
Attack2: A threat to the Craftworld
Attack3: We hone onto the enemy
Attack4: Not the slightest defiance will remain
Attack5: Death comes with cruel finality
Attack6: Even if we fall beyond the ends of this world
Attack7: We defend sharper than at Elronhir’s hand [pronounced "El-ron-hear's"]
Capture1: The needs of fate are great
Capture2: We conceive your purpose
Capture3: You have our understanding
Capped1: This moment is won, but danger waits un-passed
Capped2: We stand in debt to this turn of fate
Capped3: This point is not an end, but a beginning
Load_Transport1: It portends our swift passage
Load_Transport2: The path is in our favor
Unload_Transport1: We wish our support to your side
Unload_Transport2: We arrive to where we are needed
Morale_Break1: Tragedy befalls the Children of Eldanesh! [pronounced "El-dah-nesh"]
Morale_Break2: We fade, for our foe is too strong!
Morale_Break3: The shadow of mortality falls over us!
Morale_Restored1: We stand, but are so few
Morale_Restored2: Unkind fate has spared but few of us
Morale_Restored3: We bear the woe that only we can carry
Charge1: Onwards, my kin!
Charge2: As the council foresaw!
Charge3: Defend the Craftworld!
Charge4: Now, my kin!
Jump_Teleport1: Take the warp gate
Jump_Teleport2: Into the webway
Deepstrike1: We arrive, farseer
Deepstrike2: We emerge to aid our kin
Ability1: Plasma from the Craftworld core!
Ability2: Unleash the mind breaker!
Ability3: Release forth Khaine’s fury!
Ability4: We endure as Vaul endured
Ability5: Sharpen our minds into battle focus
Combat1: Mile-ionahd! [pronounced "Mil-lay Ee-own-ahd"]
Combat2: The light of Asuryan burns you! [pronounced "Ah-sure-yan"]
Combat3: Die in starlight!
Under_Fire1: We are beset on all sides by enemies
Under_Fire2: Our nemesis is upon us
Under_Fire3: Our enemy is veiled no more
Damage1: Despair approaches!
Damage2: Isha’s tears! [pronounced "Ish-ah's"]
Damage3: Our twilight is neigh!
Death1: Bleak.. darkness...
Death2: Isha.. forgive me...
Death3: Guide.. my soul...
Death4: Fate.. it has taken.. me..
Death5: Gaaarrgghh!!
Death6: Arrgghhhhh!!
Death7: Hgggarrhhh!!
Death8: Kaaarrgghh!!

Black Guardian Defender Squad
Notes: Proud, stalwart, stoic. In battle they are almost consumed with their duty, caring nothing about themselves.
Unit_Complete1: The Black Guardians of Ulthwé hear the call to war. [pronounced "ul-th-ve"]
Unit_Complete2: Ulthwé will not fall whilst we live.
Unit_Complete3: We emerge to protect the Craftworld.
Unit_Complete4: We have stood firm against the Great Enemy. This day will be no different.
Unit_Complete5: The council said this day would come.
Unit_Complete6: The Seers told us we would be needed.
Unit_Complete7: As it was prophesied.
Selection1: Our minds are focused on the task ahead.
Selection2: You need only tell us, we will do the rest.
Selection3: Speak to us, Farseer.
Selection4: Where are we needed?
Selection5: Our minds have been honed for this moment.
Selection6: What have you foreseen?
Selection7: Our lives for the Craftworld.
Move1: As according to the Lore.
Move2: Your guidance proves prescient, as ever.
Move3: As you will it.
Move4: In service to Ulthwé.
Move5: The way is clear.
Move6: As the council orders.
Move7: We will be in position momentarily.
Attack1: Their doom was foretold by you.
Attack2: They will fall.
Attack3: All who would harm Ulthwé must die.
Attack4: They must be cut down swiftly.
Attack5: Tuelean locked... Firing. ("Shuriken Catapults)" [pronounced "tu-le-anne"]
Attack6: Let them know what it is to cross the guardians of Ulthwé.
Attack7: One Eldar life is worth a thousand of these wretches.
Capture1: Take this point for Ulthwé.
Capture2: The Black Guardians will defend this point.
Capture3: A wise decision, Fareer.
Capped1: The flag of Ulthwé flies triumphant.
Capped2: It unfolds as you predicted, Farseer.
Capped3: Your faith in us has been rewarded.
Load_Transport1: Vaul watch over us.
Load_Transport2: Black Guardians ready for transportation.
Unload_Transport1: We have reached the destination.
Unload_Transport2: Vaul's armoured chariot has served us well.
Morale_Break1: It is folly to remain here.
Morale_Break2: It would be auspicious to retreat now.
Morale_Restored1: Remember the song of Ulthenash. [pronounced "Ul-tha-nash"]
Morale_Restored2: We who have returned Eye of Terror's withering gaze will not break now.
Charge1: For Ulthwé!
Charge2: Angau upon them! ("Doom") [pronounced "an-gao"]
Charge3: Bring their brief lives full circle!
Charge4: Engage the foe!
Jump_Teleport1: We are in place and ready to strike.
Jump_Teleport2: Iem Iyalith. ("We leap") [pronounced "ih-emm ia-lith"]
Deepstrike1: Emerging from the webway...
Deepstrike2: Iem SercamBelach Oiche ("From the webway we come") [pronounced "ih-emm ser-cham bel-ach"]
Combat1: We shall not falter.
Combat2: Our pain is nothing to the safety of Ulthwé.
Combat3: They will not succeed.
Under_Fire1: Standing firm.
Under_Fire2: Cait-kiam ("Punishing fire") [pronounced "kait-kaim"]
Under_Fire3: In knowing our doom, their assault is as a mild breeze upon us.
Damage1: Amure Haras! ("Waning blood") [pronounced "amur harass"]
Damage2: Is our doom at hand?
Damage3: We give our lives in the defence.
Death1: Our strength has left us!
Death2: Sorrow of Isha, this fight is lost.
Death3: Do not cry for us, Ulthwé.
Death4: The Eosik-Yirraith sees us! ("Fearsome Eye / Eye of Terror") [pronounced "eosick-jirr-aith"]

Black Guardian Defender Squad Leader - Warlock
Notes: This one I imagine nobel and wize yet with an air of arrogance and a kind of dark feel to him. Much like Snape in the Harry Potter films.
Unit_Complete1: For Eldrad and the council.
Unit_Complete2: Children of Isha I bring my power and knowledge to you.
Unit_Complete3: I shall lend the might of the council to this battle.
Unit_Complete4: In time of need the power of the eldritch is required.
Unit_Complete5: I shall accompany our defenders.
Unit_Complete6: With my guidance our noble warriors will succeed.
Unit_Complete7: I emerge from the webway to deliver the wrath of Khaine.
Selection1: Your bidding?
Selection2: I await your delegation.
Selection3: My knowledge is at your disposal farseer.
Selection4: Where are we needed?
Selection5: Our minds have been honed for this moment.
Selection6: What have you foreseen?
Selection7: Our lives for the Craftworld.
Move1: I have foreseen this action farseer.
Move2: A valuable insight farsser.
Move3: We shall make progress to that location.
Move4: In service to Ulthwé.
Move5: The way is clear.
Move6: As the council orders.
Move7: We will be in position momentarily.
Attack1: The wrath of the damned be upon them.
Attack2: Death to those who oppose Ulthwe.
Attack3: I shall unleash the power of the eldritch upon them.
Attack4: They must be cut down swiftly.
Attack5: Tuelean locked... Firing. ("Shuriken Catapults)"
Attack6: Let them know what it is to cross the guardians of Ulthwé.
Attack7: One Eldar life is worth a thousand of these wretches.
Capture1: Take this point for Ulthwé.
Capture2: The Black Guardians will defend this point.
Capture3: A wise decision, Fareer.
Capped1: The flag of Ulthwé flies triumphant.
Capped2: It unfolds as you predicted, Farseer.
Capped3: Your faith in us has been rewarded.
Load_Transport1: Vaul watch over us.
Load_Transport2: Black Guardians ready for transportation.
Unload_Transport1: We have reached the destination.
Unload_Transport2: Vaul's armoured chariot has served us well.
Morale_Break1: It is folly to remain here.
Morale_Break2: It would be auspicious to retreat now.
Morale_Restored1: Remember the song of Ulthenash.
Morale_Restored2: We who have returned Eye of Terror's withering gaze will not break now.
Charge1: For Ulthwé!
Charge2: Angau upon them! ("Doom")
Charge3: Bring their brief lives full circle!
Charge4: Engage the foe!
Jump_Teleport1: We are in place and ready to strike.
Jump_Teleport2: Iem Iyalith. ("We leap")
Deepstrike1: Emerging from the webway...
Deepstrike2: Iem SercamBelach Oiche ("From the webway we come")
Combat1: We shall not falter.
Combat2: Our pain is nothing to the safety of Ulthwé.
Combat3: They will not succeed.
Under_Fire1: Standing firm.
Under_Fire2: Cait-kiam ("Punishing fire")
Under_Fire3: In knowing our doom, their assault is as a mild breeze upon us.
Damage1: Amure Haras! ("Waning blood")
Damage2: Is our doom at hand?
Damage3: We give our lives in the defence.
Death1: In the infinity circuit I shall dwell.
Death2: For Ulthwe I fall.
Death3: A strand of fate I did not foresee.
Death4: My strength has left me!

Banshee
Notes: Fierce and Strong female warrior voice.
Unit_Complete1: The gift of Morai-Heg unto Khaela Mensha Khaine [pronounced "K-lah Men-sha Cain"]
Unit_Complete2: For the craftworld, we don the war mask once again
Unit_Complete3: The howling banshee aspect heeds your call to war
Unit_Complete4: You call upon the shrine of the banshees of Khaine [pronounced "Cain"]
Unit_Complete5: The winds of fate bid us unsheathe our blades again
Unit_Complete6: You foresaw a need for the blades of Khaine?
Unit_Complete7: Anger and fear are in the nature of the Banshee Path
Selection1: Violence holds no fear for us
Selection2: Let us be your shrieking blades
Selection3: Who dares prey upon the Eldar?
Selection4: Blades unrestful as the moon dawns
Selection5: Unknowing, the enemy awaits us
Selection6: We shall work Khaine’s cruel art
Selection7: By the ninety-nine blades of Vaul
Move1: Death comes swiftly
Move2: As a leaf floating in violence
Move3: We are harbingers of terrible violence
Move4: Our tread is a whisper of sudden doom
Move5: A breeze heralds the storm of blades
Move6: Our swiftness shall be as Anaris, the Dawnlight [pronounced "An-ah-ris"]
Move7: Faolchu could not have guided us better [pronounced "foul-choo"]
Attack1: Our scream is the fury of the craftworld
Attack2: The strings of fate are cut
Attack3: The ends comes but with a sigh
Attack4: We bring a terrible serenity
Attack5: Khaine is unleashed
Attack6: Behold, the bloody hand of Khaine
Attack7: We strike at your word
Attack8: You died a long time ago.. but what is another chance at death?
Capture1: We will return to the craftworld in triumph
Capture2: A place of prophecy or necessity?
Capture3: As you ask, Farseer
Capped1: We have taken it flawlessly
Capped2: May the fates now bend closer to our salvation
Capped3: We have been swift and now we are victorious
Load_Transport1: Go swiftly into the webway
Load_Transport2: Go, as the portal opens
Unload_Transport1: Again we come to the field of war
Unload_Transport2: Our place is here
Morale_Break1: Folly of Eldanesh! [pronounced "El-dah-nesh"]
Morale_Break2: One failed blade has undone us all!
Morale_Break3: Our downfall is upon us!
Morale_Restored1: Khaine’s pounding heartbeat gives us focus
Morale_Restored2: Khaine’s embrace is not for those at peace
Morale_Restored3: Our sisters will live again in the Infinity Circuit
Charge1: Flee if you value your lives!
Charge2: Rush them!
Charge3: By the fist of Vaul you will be dispatched!
Charge4: *banshee scream* [yell out a battlecry]
Charge5: *another banshee scream* [yell out another kind of battlecry]
Charge6: Dismember their ranks!
Jump_Teleport1: Swiftly, sisters, into the gate
Jump_Teleport2: We plunge into the webway, sisters
Deepstrike1: Sisters, we are near
Deepstrike2: We arrive
Ability1: Our blades combine!
Ability2: Be witness to the Power of the Eldar!
Ability3: Blade Sisters... with all your strength!
Ability4: *banshee scream* [yell out a battlecry]
Ability5: The runes of battle protect us
Ability6: We focus on the runes of focus
Combat1: Khaine!
Combat2: Such hubris!
Combat3: Die like all your kind!
Combat4: Vanquish these underlings!
Combat5: Face our deadly blades!
Combat6: You are finished!
Under_Fire1: They have landed the first blow!
Under_Fire2: We have found the enemy!
Under_Fire3: Our enemy is upon us!
Damage1: Isha’s tears!
Damage2: I sacrifice for all Eldar!
Damage3: She-Who-Thirsts will not have us!
Death1: We die!
Death2: Gahhhh! *pain sound*
Death3: Arrgghhh! *another pain sound*
Death4: Arhhhhhh! *yet another pain sound*
Death5: Our.. failure...

Banshee Exarch
Notes: A slightly deeper version of the Banshee squad voice.
Unit_Complete1: Lose not yourself on the path of Khaela Mensha Khaine [pronounced "K-lah Men-sha Cain"]
Unit_Complete2: I will never share in the peace of the Infinity Circuit
Unit_Complete3: The beauty of the sword art was my downfall
Unit_Complete4: We exact red vengeance for crimes against the Craftworld
Unit_Complete5: The Craftworld calls us in need from my meditating
Unit_Complete6: With blades unsheathed, my soul is awakened
Unit_Complete7: A blade that strikes once is the blade which strikes last
Selection1: The ever-song of war has no reprieve
Selection2: Beware the call of the Howling Banshee shrine
Selection3: Khaine calls to us
Selection4: The war god ensnares most harshly
Selection5: We are become one with Khaine
Selection6: We confront ourselves, to confront the enemy
Selection7: War dwells within all of us
Move1: Fleet of foot, by Khaela Mensha Khaine
Move2: With the greatest haste, Farseer
Move3: Swiftness, sisters of the aspect shrine
Move4: Let Khaine’s gift guide us
Move5: Fearsome are the children of Asuryan at war [pronounced "Ah-sure-yan"]
Move6: One cannot have one hand upon Khaine’s sword and the other upon Isha’s mercy
Move7: Our survival allows no compassion
Attack1: As the banshees of Morai-Heg tormented Khaine
Attack2: Spring the ambush of blades
Attack3: Their anguish shall be all-consuming
Attack4: Khaine’s curse finds vent
Attack5: We will slay them as they stand
Attack6: Blood will spill as if to please the War God
Attack7: We indulge in strife, becoming less but also more
Capture1: We shall possess it as Khaine wished to possess Lileath [pronounced "Lil-e-ath"]
Capture2: I pray we have not arrived too late
Capture3: It will be our honor, to fore-run the coming of the Craftworld
Capped1: This, our lasting gift to the Craftworld
Capped2: Now we must with swiftness rejoin the attack
Capped3: The futility of opposition to our reach is revealed
Load_Transport1: You wish it of the maidens of fate
Load_Transport2: We are needed elsewhere in greater measure
Unload_Transport1: Enemies remain, our blades will taste more blood
Unload_Transport2: Enemies come, only to fall to the blades of the Craftworld
Morale_Break1: We are burned on the very trap which we hoped to spring!
Morale_Break2: Too many slain, the Craftworld’s anointed slayers!
Morale_Break3: We are strained past breaking by the white heat of war’s ferocity!
Morale_Restored1: Taste cautiously again the passions that would rule us
Morale_Restored2: The hand of Khaine reaches into us and awakes us anew
Morale_Restored3: We come to terms anew with Khaine’s legacy
Charge1: Run from us if you value your life!
Charge2: Blades at them!
Charge3: The might of the Eldar shall dispatch you!
Charge4: *banshee scream* [yell out a battlecry]
Charge5: *another banshee scream* [yell out another kind of battlecry]
Jump_Teleport1: The wishseers have extended a temporary channel in the webway
Jump_Teleport2: Not without some effort, we found this portal to the webway
Deepstrike1: The Howling Banshee aspect joins the warhost
Deepstrike2: We arrive as the seers had foreseen
Ability1: Our blades aflame!!
Ability2: Die beneath the Power of the Eldar!
Ability3: Sword Sisters... let none of these live beyond this place!
Ability4: *banshee scream* [yell out a battlecry]
Ability5: Do not countenance death, dispel thoughts of defeat!
Ability6: Restore your balance, so to settle this bloody score!
Combat1: Strike without mercy!
Combat2: *with a laugh* Rejoice in Khaine’s bloody toll!
Combat3: Leave nothing alive!
Under_Fire1: This is but the first strike, the enemy will fight hard!
Under_Fire2: Our dire foe has come, we must prevail!
Under_Fire3: Now sisters! We must be the blade that cuts a thousand times!
Damage1: *gasp* Make them pay heavily heavy
Damage2: You smash at formless fog, to destroy only air
Damage3: *gasp* Every step shall be pain
Death1: I die!
Death2: Gahhhh! *pain sound*
Death3: Arrgghhh! *another pain sound*
Death4: Arhhhhhh! *yet another pain sound*
Death5: Cannot.. continue...

Dark Reaper
Notes: Low and foreboding voice.
Unit_Complete1: The enemy shall pay for their trespasses against the Eldar
Unit_Complete2: To war, that the craftworld may live in peace
Unit_Complete3: Fear he destroyer aspect of Bloody Handed Khaine [pronounced "Cain"]
Unit_Complete4: We bring the aspect of Khaine the destroyer
Unit_Complete5: Death is no stranger those who tread the Path of the Warrior
Unit_Complete6: Those beset by thoughts upon death are drawn to the reaper
Unit_Complete7: Ready your weapons, Khaine’s libation will be soon at hand
Selection1: We who are death do not fear it
Selection2: The reaper, the bane of all mortality
Selection3: The scythe of the reaper is unforgiving
Selection4: You call on the hunters of life
Selection5: You divine our next move?
Selection6: We are fate’s messengers
Selection7: What preys upon your thoughts?
Move1: The last midnight comes to pass
Move2: All living beings struggle against demise
Move3: We bear war’s dark burden
Move4: We go in the shade of Khaine
Move5: As Khaine would will it
Move6: We will seek a foe
Move7: Confrontation fills our minds
Attack1: We always find our mark
Attack2: A twilight of fortune is upon the enemy
Attack3: We will deliver the enemy unto their end
Attack4: In their death, there will be life for the Craftworld
Attack5: It is not anger, but the coolness of finality
Attack6: They share in the doom of Hresh-selain [pronounced "Hresh seh-lane"]
Attack7: We bring the fall of deadly rain
Capture1: It befits a warrior of the Craftworld
Capture2: The spirit of desolate war moves us
Capture3: We concur in our new purpose
Capped1: Victory was ours
Capped2: An audacious endeavor, brought to fulfillment
Capped3: A success, our best answer to fate’s question
Load_Transport1: The webway will carry us where the seers would have it
Load_Transport2: To the ascent, we walk through ruin
Unload_Transport1: The aspect of death has emerged from the webway
Unload_Transport2: No swift victory comes, but death’s will shall prevail
Morale_Break1: It is certain death to remain!
Morale_Break2: Our shrine is undone!
Morale_Break3: Great dissonance is upon our spirits!
Morale_Restored1: Ynnead will be closer to apotheosis [pronounced "Yeh-nee-ahd"]
Morale_Restored2: You need not ask for our sacrifice, it is yours
Morale_Restored3: Khaine’s clad raiment saved us
Charge1: Give chase as Kurnous on the hunt [pronounced "Kurn-ous"]
Charge2: Those who seek escape must fall first
Charge3: Do not cease the pursuit
Jump_Teleport1: Our presence is needed, through the webway
Jump_Teleport2: The battle is not yet won
Deepstrike1: A cloud settles that portends impending desolation
Deepstrike2: Destruction overturns peace as you call on the Shrine of the Reaper
Ability1: Into the foes’ dark heart, a fatal blow
Ability2: The enemy are caught between doom and death, with no escape
Ability3: The enemy are most vulnerable here
Ability4: For the moment, the runes of fate bode in our favor
Ability5: Strength in our unity, together renowned
Combat1: Set free your enmity!
Combat2: Their crudity equals their ignorance!
Combat3: Comprehend the nightshade emotion of death!
Under_Fire1: Open your eyes to this peril before us!
Under_Fire2: Battle comes upon us!
Under_Fire3: It was this struggle, truly, that brought us here!
Damage1: We know cold handed death without regret or shame!
Damage2: This enemy presents a fearful aspect!
Damage3: The aura of menace turning back upon us!
Death1: Fallen.. into the void.
Death2: Gahhhh! *pain sound*
Death3: Arrgghhh! *another pain sound*
Death4: Arhhhhhh! *yet another pain sound*
Death5: It has ended.

Dark Reaper Exarch
Notes: A slightly deeper version of the Dark Reapers squad voice.
Unit_Complete1: There is more to avenge than can the whole Eldar race
Unit_Complete2: The nightspear protects the swords of dawn
Unit_Complete3: Who is not mortal among us, save Khaela Mensha Khaine? [pronounced "K-lah Men-sha Cain"]
Unit_Complete4: In the throes of death, comes the moment of greatest clarity
Unit_Complete5: An exarch’s anger cannot be sated, even in a hundred lifetimes
Unit_Complete6: Do not lose your true face forever to the dark aspect
Unit_Complete7: Despise ever your war-mask, of being trapped
Selection1: Peer not into my soul, trapped in this Path
Selection2: If I fall, another will take my place
Selection3: Some meanings are not for the living to know
Selection4: Death is a still pool for the thoughts of the restless
Selection5: In endings are found the cool reflection of the Reaper
Selection6: War helps us achieve a deeper peace
Selection7: We will strike from afar
Move1: It shall be, as you command, with Khaine’s will
Move2: Let not superior skill lead you to carelessness
Move3: Khaine alone craves the desolation of war
Move4: Onwards to more death
Move5: We go in Khaine’s shadow, without fear or compassion
Move6: The Path will be filled with struggle
Move7: We are but messengers of harsh warning to the Craftworld’s enemies
Attack1: As we scion of mortal Eldanesh decided the demise of gods [pronounced "El-dah-nesh"]
Attack2: None will survive us
Attack3: As Khaine shattered Kaelis Ra [pronounced "Kay-lis Ra"]
Attack4: We bring the enduring veil that is death
Attack5: Destruction is cold, as Eldanesh well knew [pronounced "El-dah-nesh"]
Attack6: We bear the dark burden to reap life unmercifully
Attack7: Creation can be undone, but destruction cannot
Capture1: As you would command the immortal servant of Khaine
Capture2: We do not stand idle glorying in hatred and rage
Capture3: That will be most suitable
Capped1: We triumph, but have yet to land the deadly blow
Capped2: Khaine sheds one hundred bloody tears of joy for his conquest
Capped3: All elder have this, a sliver of Khaine that rejoices in subjugation
Load_Transport1: Return to the webway and we will be away
Load_Transport2: We arrive, our vengeance incarnate and destruction given form
Unload_Transport1: The Aspect of Destruction can unmend the wounds of the enemy
Unload_Transport2: Let destruction pave the way that is a haven for the Craftworld
Morale_Break1: We are a dark moon waning!
Morale_Break2: This is not the right place, to face our foes scythe to scythe!
Morale_Break3: We must retreat from this blood trial!
Morale_Restored1: Our deaths may bring life for those we protect
Morale_Restored2: Khaine’s unmerciful death still waxes strongly
Morale_Restored3: The Path of Grief has no place here
Charge1: Unleash the seeking arrow shaft of Kurnous [pronounced "Kurn-ous"]
Charge2: Bring the sudden assault
Charge3: All living being fear the apparition of death
Jump_Teleport1: Through the webway, we join the focus of battle
Jump_Teleport2: It is already done
Deepstrike1: It is not for us to ask why we have come
Deepstrike2: We approach, guided by the eternal matrix
Ability1: The thrill of retribution sings through our bodies
Ability2: Our enemy is vulnerable
Ability3: They are fragile in ways which they do not yet realize
Ability4: All things pass, as shall even we
Ability5: Our eyes are opened, our stand firmly fixed
Combat1: Destroy the part that would doom the whole!
Combat2: Let our foes die in their dozens!
Combat3: Strike the final act of destruction!
Under_Fire1: The ashes of confrontation are upon us
Under_Fire2: We have encountered the enemy
Under_Fire3: The time of dread and destruction come again!
Damage1: We fall only to return, until Fuegan calls us to the Rhana Dandra! [pronounced "Foo-eh-gan, Ron-ah Dan-dra"]
Damage2: Defeat is not our fate!
Damage3: Calamity threatens!
Death1: I have faltered!
Death2: Gahhhh! *pain sound*
Death3: Arrgghhh! *another pain sound*
Death4: Arhhhhhh! *yet another pain sound*
Death5: My soul thrusts forth into.. the Warp!

Warp Spider
Notes: Standard professional voice.
Unit_Complete1: We are but wayfarers amongst the planes of existence
Unit_Complete2: Where we stand in this material plane matters little
Unit_Complete3: War is upon us once more, Farseer
Unit_Complete4: Life is as the Maze of Linnian to Ulthanesh [pronounced "Linn-e-an to Ul-tha-nash"]
Unit_Complete5: At great risk, we tread beyond this Endless Valley
Unit_Complete6: The secrets of existence slip through most hands like sand
Unit_Complete7: Know again, our service to the Craftworld
Selection1: Infinity is but a fleeting moment in time
Selection2: In the ether, all is equal in proportion
Selection3: Little separates the emptiness and solidity
Selection4: Such introspections on perfection
Selection5: The universe strains for fragile balance
Selection6: The veils of reality hang before your eyes
Selection7: Be known to us
Move1: A new way is revealed to us
Move2: We move through the labyrinth of existence
Move3: We walk between planes in equal measure
Move4: This plane is but one perspective of many
Move5: Our thoughts are in perfect accord
Move6: Our swiftness shall match that of the dawn-falcon
Move7: Fate will guide us even through great peril
Attack1: Khaine is aggression, striking from any way
Attack2: Our deathly web protects all Eldar
Attack3: We strike, keeping the balance
Attack4: We unleash the wrath of Khaine
Attack5: The springing death is unleashed
Attack6: We strike as Anacondin’s spear [pronounced "Ah-nah-con-din"]
Attack7: We will slay them as you foresaw
Capture1: Your decision is most timely
Capture2: We extend the reach of the Craftworld
Capture3: We seize what you will
Capped1: This endeavor is ended for us
Capped2: Having taken it, we will not relinquish easily
Capped3: Those who sought to violate this place are thwarted
Load_Transport1: The spiders pause while shadows deepen
Load_Transport2: Our Path that is so simple to seek, yet so difficult to know
Unload_Transport1: A welcome return, from the void through turmoil
Unload_Transport2: The enemy prepare, waiting is a peril
Morale_Break1: Our minds are divided by great loss!
Morale_Break2: This struggle has taken a disastrous turn!
Morale_Break3: The time is upon us to flee the ravages of this folly!
Morale_Restored1: Our time is not yet ended
Morale_Restored2: We do not flee from death
Morale_Restored3: We attain control again this place on the Path
Charge1: The reckless enemy must be punished
Charge2: They cannot avert our fury
Charge3: Strike with the entangling mesh of Asur [pronounced "Ah-sur"]
Jump_Teleport1: Transcend the Warp!
Jump_Teleport2: We transfer across the distance!
Deepstrike1: It will be shocking for them!
Deepstrike2: They cannot hope to expect this!
Ability1: Extinguish their light now and it will never burn us
Ability2: Hark, the disruption we have caused
Ability3: A powerless leaf on the river of war
Ability4: Will, to create our own fate, lies within our grasp
Ability5: The outcome is sealed
Combat1: We bring greetings from the Craftworld!
Combat2: Your pitiful struggles are tiresome to us!
Combat3: You are but motes on the ocean of existence!
Under_Fire1: We find ourselves under attack
Under_Fire2: Turmoil and change is upon us
Under_Fire3: The aesthetic of peace lies shattered
Damage1: Desperation chills our spirits
Damage2: The whisper of doom is upon us
Damage3: Our presence wears thin
Death1: Defeated!
Death2: Gahhhh! *pain sound*
Death3: Arrgghhh! *another pain sound*
Death4: Arhhhhhh! *yet another pain sound*
Death5: No! This cannot be our time!?!?

Warp Spider Exarch
Notes: A slightly deeper version of the Warp Spider squad voice
Unit_Complete1: In war, one should heed counsel from the priests of Khaine [pronounced "Cain"]
Unit_Complete2: Deadly Khaine has taken my spirit, the Path ended for I
Unit_Complete3: I come to stand willingly before Khaine
Unit_Complete4: I return, everliving, a Champion of Khaine
Unit_Complete5: Khaine’s bloody touch is eternally on our mind
Unit_Complete6: Khaine’s curse, these darkest moods, to wish to act on them
Unit_Complete7: Another always comes, to take up the curse of the exarch
Selection1: Do not speak of peace in this place of war
Selection2: We are ready to make the jump
Selection3: What is time? A meaningless measure of mortals
Selection4: Each reality dreams of death and bloodshed
Selection5: My passion was my undoing, mastered by Khaine’s dark legacy
Selection6: Like creation, all is constant but changing
Selection7: We strike sooner or later, the nature of Khaine’s gift
Move1: We should not compare acts of creation and destruction
Move2: Abhor, but respect we murderers whose spirits are cursed by Khaine
Move3: One does not simply walk into the Sea of Dreams
Move4: We heed the war call wherever it may take us
Move5: We allow no distraction
Move6: The fast and fluid strike, not tied to a sole place
Move7: We stride alongside Khaine, in his shadow
Attack1: Kill them cold and fast
Attack2: Take no joy in the slaying, She Who Thirsts looks on!
Attack3: We make victims of Khaine’s bloody murder
Attack4: Khaine’s double edged gift
Attack5: Strike with a single purpose
Attack6: We fight the foes we face, to their destruction
Attack7: It is in our power to undo to enemy
Capture1: So full of urgency
Capture2: It will come to pass
Capture3: The furthest prey makes the worthiest prize
Capped1: Our innermost purpose achieved, to pluck the fruit that fate demands
Capped2: We had known all along that this conquest would come to pass
Capped3: All we have done, echoes in ripples infinite
Load_Transport1: There is another way
Load_Transport2: We plunge, inherent, into the webway
Unload_Transport1: We rested, and are eager to engage the enemy
Unload_Transport2: We are not bound to the webway
Morale_Break1: Not for I the twilight of the Infinity Circuit!
Morale_Break2: Disharmony reigns and our spirits are divided!
Morale_Break3: We are proven no more eternal than a dying star!
Morale_Restored1: Khaine would not so easily relinquish his servants
Morale_Restored2: Feel Khaine’s burning touch on your minds once more
Morale_Restored3: We are invigorated for the time being
Charge1: Engulf them in the golden storm
Charge2: Seek to end their suffering
Charge3: Our foe will have nowhere to flee
Jump_Teleport1: We transect the warp itself!
Jump_Teleport2: Across great distances!
Deepstrike1: This could be quite shocking for them!
Deepstrike2: They will not expect this!
Ability1: Let its form be bound like a cord around its limbs
Ability2: Its spirit will chafe, confined as tearful Isha
Ability3: It is imprisoned, as Vaul was bound to the anvil
Ability4: We stand clairvoyant upon a branch in the threads of direction
Ability5: Morai-heg was fickle, but it is in our hands, to shape our future
Combat1: The lure of Khaine can become irresistible
Combat2: The convolutions of war pulse across the infinite
Combat3: We inflict the tribulations of battle
Under_Fire1: Trust not in coincidence, that the enemy has found us
Under_Fire2: This enemy brings violence but no control, even over themselves
Under_Fire3: The veil between rest and battle is sundered
Damage1: This contest moves towards a twisted outcome!
Damage2: War corrupts the spirit, but is not the only peril!
Damage3: The white noise of destruction shall not overwhelm us!
Death1: I was not.. quick.. enough...
Death2: Gahhhh! *pain sound*
Death3: Arrgghhh! *another pain sound*
Death4: Arhhhhhh! *yet another pain sound*
Death5: My soul... is.. yours now...

Fire Dragons
Notes: Proud and Powerful voice full of confidence!
Unit_Complete1: We seek darkness and bring to it the fire of Khaine [pronounced "Cain"]
Unit_Complete2: The children of Eldanesh are the living flame of Asuryan [pronounced "El-and-esh; Ah-sur-yan"]
Unit_Complete3: The Craftworld has need of the radiance that burns
Unit_Complete4: The dragon is a powerful weapon in the hands of the Craftworld
Unit_Complete5: The Fire Dragon Shrine answers Khaine’s bloody call
Unit_Complete6: At last, we answer Khaine’s call to arms
Unit_Complete7: In flame, we walk the path of sundered destinies and blackened hope
Selection1: We are attuned to the need of the Craftworld
Selection2: The enemy suffer from arrogance of the highest order
Selection3: The red wyrms of Khaine heed the council
Selection4: Our enemy seeks to wreck anarchy among us
Selection5: Khaine bids us to fire and war
Selection6: In fierce pride, we serve the Craftworld
Selection7: We coruscate in the fires of Khaine
Move1: Guide our searching eyes against the iron skinned enemy
Move2: Direct us to the armor clad doom which calls us
Move3: It is a grave offense to oppose the Craftworld
Move4: The fire of war springs forth at the beck of the council
Move5: Our going sears a Paths in the skein of war
Move6: It is the conceit of the enemy to oppose the Eldar
Move7: We stalk the battlefield, in steps along the bloody crescent
Attack1: All who make war against us must be seared by folly
Attack2: We burn a vast swath in the warriors of the enemy
Attack3: Our enemy will be withered under the glare of the dragon
Attack4: Bones will burn in the fires of annihilation
Attack5: Our foe is inconsequential
Attack6: Their suffering shall be salvation to the Craftworld
Attack7: Our fury uncoils to punish the transgression
Capture1: We acquiesce to your slightest insistence
Capture2: Success is far from remote
Capture3: We move to the latest presence of war’s incarnation
Capped1: We have recovered it for the Craftworld
Capped2: Having seized the point, our enemy shall suffer for its loss
Capped3: The enemy could not deny us this point
Load_Transport1: The webway heals
Load_Transport2: We plunge into the winding destinies of the webway
Unload_Transport1: Smoldering hearted Khaine is our constant companion
Unload_Transport2: We emerge revived from the way between worlds
Morale_Break1: The greatest of our number are slain!
Morale_Break2: We falter as cold gripping death claims us!
Morale_Break3: We are shattered on the capacious hand of war!
Morale_Restored1: We overcome that which has caused us so much grief
Morale_Restored2: Our unease passes, burned away by the proximity of our need
Morale_Restored3: We are not so diminished, and the Shrine shall recover
Charge1: Strike forth the blazing fang of the Craftworld!
Charge2: The enemy averts its gaze to no avail!
Charge3: Suffer the wrath of Khaine!
Charge4: Be wreathed in death and fire!
Jump_Teleport1: We have a temporary tunnel through the webway
Jump_Teleport2: The webway beckons
Deepstrike1: Our arrival is imminent
Deepstrike2: The question of strife is answered by the coming of dragons
Ability1: The rune of Khaine burns brightly!
Ability2: It takes the aspect of a burning star!
Ability3: We birth a furnace of creation and destruction!
Ability4: We are weathered us against disruption
Ability5: Eldanesh’s mirrored shield [pronounced "El-and-esh's"]
Combat1: You have been allowed this close but no closer!
Combat2: Fates fall ablaze into the inferno of war!
Combat3: You become ash, blown away by stellar winds!
Under_Fire1: Our enemy have come in force
Under_Fire2: In their self aggrandizement, the enemy attack us
Under_Fire3: In all his fury, war approaches us
Damage1: Our strength is tested!
Damage2: Isha would weep! [pronounced "Ish-ah"]
Damage3: We fight mired in darkness and uncertainty!
Death1: Our flame.. snuffed out...
Death2: Gahhhh! *pain sound*
Death3: Arrgghhh! *another pain sound*
Death4: Arhhhhhh! *yet another pain sound*
Death5: We are.. dispensed!

Fire Dragons Exarch
Notes: A slightly deeper version of the Fire Dragon squad voice
Unit_Complete1: Master fear and anger, or the stain of war will be on your spirit forever
Unit_Complete2: Anger, unmastered, precipices the fall into Khaine’s clutches [pronounced "Cain's"]
Unit_Complete3: We exarch do not seek war, though that is our nature
Unit_Complete4: The rune of the dragon blazes above all others
Unit_Complete5: The serpent of flame, a temperamental servant and foe
Unit_Complete6: On every Craftworld, the fiery few are consumed by the ire of Khaine
Unit_Complete7: Pain and fear flow, feeding the rune of the dragon
Selection1: We perfect our art
Selection2: In war, we take savage delight in destruction
Selection3: White fire is our gift to the children of Asuryan [pronounced "Ah-sur-yan"]
Selection4: The rune of Khaine burns even its welder
Selection5: Wakening dreams of bloodshed permeate my every fiber
Selection6: That which is burned is not renew and rebuild
Selection7: Anger is the nature of the dragon
Move1: The scrutiny of war does not forgive the careless
Move2: To the council, even exarch defers in matters of battle
Move3: Entire fates are burning in the fires of Khaine
Move4: Our will is awash with destruction
Move5: A new path comes to the fore
Move6: As the course of destiny becomes clear
Move7: Anger and anticipation fuel our focus
Attack1: Nothing short of annihilation will suffice
Attack2: As Khaine, we revel in the purity utter destruction
Attack3: Let them heed the incandescent rebuke of the Eldar
Attack4: In flame and smoke, we shall see the death of the enemy
Attack5: Those foes who think themselves safe shall be among the slain
Attack6: Their fates shall end in burning tragedy
Attack7: Behold, the dragon of Khaine
Capture1: The dragon seeks heedless of even grave danger
Capture2: It is not for us to question the paradox of creation and destruction
Capture3: We pursue the potent possibilities which you have foreseen
Capped1: Do not pause to enjoy this moment of victory
Capped2: We leave the legacy of the Craftworld’s fated grasp
Capped3: Smoking breath swallowed, we coiled tight the objective into our possession
Load_Transport1: Reconvene in the sheltered channels of the webway
Load_Transport2: We pursue the course of action that our kin require
Unload_Transport1: We are filled with dreams ravaged by rivers in flames
Unload_Transport2: The Path is the start and end of existence
Morale_Break1: We are broken by cataclysm!
Morale_Break2: Despair now haunts at our heels!
Morale_Break3: Our purpose is broken!
Morale_Restored1: Though we deemed hope ended, yet does she live
Morale_Restored2: Regret is misplaced in the conflagration of war
Morale_Restored3: A dark pass endured, the Shrine readies again to march in Khaine’s shadow
Charge1: We serve Khaine again
Charge2: We shall bring ruin
Charge3: They have but short fate remaining
Charge4: Bath in fire by the hand of Khaine
Jump_Teleport1: Our task is done here
Jump_Teleport2: We go as you would wish it
Deepstrike1: The Craftworld calls us to war and we give our answer
Deepstrike2: The dragons ready weapons as we approach
Ability1: The enemy blazes with incandescence!
Ability2: Drink from the well of incineration!
Ability3: They bring their own pyre of defeat!
Ability4: It is our duty to stand against the storm
Ability5: Only the strongest spirits may endure
Combat1: You confront us in a move of utter folly!
Combat2: You face Khaine’s undying eternal warrior!
Combat3: Dance in war’s corona, to be incinerated by its anger!
Under_Fire1: It is not we, who have struck the first blow!
Under_Fire2: The inferno of war is upon us!
Under_Fire3: They have come to exterminate us!
Damage1: We waver, balanced between salvation and despair!
Damage2: Our survival hangs adrift on the whim of misfortune!
Damage3: We are thwarted upon this anvil!
Death1: No! This cannot be the end!
Death2: Gahhhh! *pain sound*
Death3: Arrgghhh! *another pain sound*
Death4: Arhhhhhh! *yet another pain sound*
Death5: My soul returns to you... Khaine..

Dire Avengers
Notes: *noble, purposeful and devoted*
Unit_Complete1: The sons of Asurmen answer you. [pronounced "Ass-urmenn"]
Unit_Complete2: The first amongst the aspects stands ready.
Unit_Complete3: The Dire Avengers go to war.
Unit_Complete4: This world is under our protection now.
Unit_Complete5: We are Khaine's noble warriors. [pronounced "Kain"]
Unit_Complete6: We guard our people unflinchingly.
Unit_Complete7: The Fian Dialcaman answer the call. [pronounced "fian dee-al-camann"]
Selection1: Noble in thought and deed.
Selection2: Our loyalty is unquestioned.
Selection3: We are Fir Dinillainn. ("Protectors of the Fallen") [pronounced "dinn-ill-ein"]
Selection4: Down the ages, we stand firm.
Selection5: The hand of Asuryan guides us. [pronounced "Asur-jann"]
Selection6: Tradition and honour.
Selection7: We are a river to our people.
Move1: For valour.
Move2: For the glory of the Eldar.
Move3: For the Phoenix Lords.
Move4: Decidedly.
Move5: Obediently.
Move6: Without question.
Move7: As you wish.
Attack1: We will shred them!
Attack2: Unleash the shuriken storm!
Attack3: No mercy, no respite!
Attack4: Do not spare a single one!
Attack5: In vengeance of Tethesis! [pronounced "Teth-aisis"]
Attack6: Leave none standing!
Attack7: Cut them to pieces!
Capture1: As commanded.
Capture2: We carry out your orders.
Capture3: Secure the area!
Capped1: Another bulwalk for our people.
Capped2: The point is guarded.
Capped3: Area secured.
Load_Transport1: We must relocate.
Load_Transport2: We are needed elsewhere.
Unload_Transport1: This locale is suitable.
Unload_Transport2: On foot once more.
Morale_Break1: We must give ground!
Morale_Break2: Our ranks are in disarray!
Morale_Restored1: As the Sword of Asur, we are unbreaking.
Morale_Restored2: Our ranks are ordered once more.
Charge1: Now is the time to strike!
Charge2: Seize the advantage!
Charge3: Into their ranks!
Charge4: Assault of Asuryan!
Jump_Teleport1: Into the webway.
Jump_Teleport2: We have arrived.
Deepstrike1: From here We have a tactical advantage.
Deepstrike2: They will not expect this maneuver.
Combat1: They will fall!
Combat2: By the will of Asurmen!
Combat3: Fiallathandirel! [pronounced "fiall-ath-andri-ell"]
Under_Fire1: In the face of opposition we remain firm.
Under_Fire2: Receiving fire.
Under_Fire3: Assuming defensive stance.
Damage1: We must endure!
Damage2: Our ranks waver.
Damage3: The fight grows bloody.
Death1: We have failed you!
Death2: We cannot hold them!
Death3: Our line... crumbles.
Death4: *choked cries*

Dire Avengers Exarch
Notes: *noble, purposeful and devoted*
Unit_Complete1: I am Asurmen's disciple.
Unit_Complete2: My shimmer-shield protects all.
Unit_Complete3: I enter the Zamorshemash once more. ("World of the bloodied sword") [pronounced "samor-shem-ash"]
Unit_Complete4: Only I may wield the Diresword.
Unit_Complete5: This world is under my protection now.
Unit_Complete6: Brothers, I stand with you.
Unit_Complete7: I will give no quarter here.
Selection1: Noble in thought and deed.
Selection2: Our loyalty is unquestioned.
Selection3: We are Fir Dinillainn. [pronounced "Fir Dinn-ill-ein"]
Selection4: Down the ages, we stand firm.
Selection5: The hand of Asuryan guides us.
Selection6: Tradition and honour.
Selection7: We are a river to our people.
Move1: For valour.
Move2: For the glory of the Eldar.
Move3: For the Phoenix Lords.
Move4: Decidedly.
Move5: Obediently.
Move6: Without question.
Move7: As you wish.
Attack1: We will shred them!
Attack2: Unleash the shuriken storm!
Attack3: No mercy, no respite!
Attack4: Do not spare a single one!
Attack5: In vengeance of Tethesis! [pronounced "Teth-aisis"]
Attack6: Leave none standing!
Attack7: Cut them to pieces!
Capture1: As commanded.
Capture2: We carry out your orders.
Capture3: Secure the area!
Capped1: Another bulwalk for our people.
Capped2: The point is guarded.
Capped3: Area secured.
Load_Transport1: We must relocate.
Load_Transport2: We are needed elsewhere.
Unload_Transport1: This locale is suitable.
Unload_Transport2: On foot once more.
Morale_Break1: We must give ground!
Morale_Break2: Our ranks are in disarray!
Morale_Restored1: As the Sword of Asur, we are unbreaking.
Morale_Restored2: Our ranks are ordered once more.
Charge1: Now is the time to strike!
Charge2: Seize the advantage!
Charge3: Into their ranks!
Charge4: Assault of Asuryan!
Jump_Teleport1: Into the webway.
Jump_Teleport2: We have arrived.
Deepstrike1: From here We have a tactical advantage.
Deepstrike2: They will not expect this maneuver.
Combat1: They will fall!
Combat2: By the will of Asurmen!
Combat3: Fiallathandirel! [pronounced "fiall-ath-andri-ell"]
Under_Fire1: In the face of opposition we remain firm.
Under_Fire2: Receiving fire.
Under_Fire3: Assuming defensive stance.
Damage1: We must endure!
Damage2: Our ranks waver.
Damage3: The fight grows bloody.
Death1: We have failed you!
Death2: We cannot hold them!
Death3: Our line... crumbles.
Death4: *choked cries*

Swooping Hawks
Notes: *proud and haughty, perhaps a little shrill*
Unit_Complete1: Swooping Hawks awaiting direction.
Unit_Complete2: We are the aspect of the airy hunter.
Unit_Complete3: Khaine's winged predators have arrived.
Unit_Complete4: We are disciples of the Winged Phoenix.
Unit_Complete5: Our flock gathers.
Unit_Complete6: Khaine's retribution is expressed through us.
Unit_Complete7: Our path lies heavenward.
Selection1: The lords of flight are yours to command.
Selection2: Take us higher.
Selection3: We rain death upon our enemies.
Selection4: We circle in Khaine's wake.
Selection5: The open skies are ours to rule.
Selection6: We bring Khaine's vengeance.
Selection7: The skies are our battleground.
Move1: As Faolchú sought the Red Moon. [pronounced "foul-shuu"]
Move2: On a wing and a prayer.
Move3: The Fian Siispeiraigh are abroad. [pronounced "fian sees-pear-eig"]
Move4: The hunt is on.
Move5: Riding the updrafts.
Move6: Intercept course.
Move7: On wings of fury.
Attack1: For Baharroth! [pronounced "ba-harro-th"]
Attack2: The winds cry out!
Attack3: Their guilty deeds repaid!
Attack4: Face your shame, destroyers!
Attack5: Fire lasblasters!
Attack6: They will break beneath our wings!
Attack7: Crush them between our talons!
Capture1: Claim this territory.
Capture2: Mark these grounds.
Capture3: Take this point.
Capped1: The territory is ours.
Capped2: Our hunting grounds have increased.
Capped3: The point is ours.
Load_Transport1: A suitable roost.
Load_Transport2: Into the nest!
Unload_Transport1: Time to fly the nest.
Unload_Transport2: We tolerate such confines only so long.
Morale_Break1: We have become their prey!
Morale_Break2: A dark cloud gathers!
Morale_Restored1: Our flock has regrouped.
Morale_Restored2: The clouds disperse.
Charge1: Dive! Dive!
Charge2: Pluck out their eyes!
Charge3: Ride the downdrafts to their destruction!
Charge4: The prey is in our sights!
Jump_Teleport1: We soar!
Jump_Teleport2: Skyward!
Deepstrike1: From on high, we plunge!
Deepstrike2: We take flight.
Combat1: The prey has teeth!
Combat2: Our talons rake them!
Combat3: Tear them apart!
Under_Fire1: Dead air!
Under_Fire2: Under assault!
Under_Fire3: They seek to clip our wings!
Damage1: Our wings are torn!
Damage2: They ruffle our plumage!
Damage3: We're grounded!
Death1: We cannot... stay aloft!
Death2: At last, we fall...
Death3: Our wings... lie broken.
Death4: *shrieks*

Swooping Hawk Exarch
Notes: *proud and haughty, perhaps a little shrill*
Unit_Complete1: I have come to lead my flock.
Unit_Complete2: I am Fir Iolariona, and lord of the air. ("Eagle born of fire") [pronounced "iol-ario-na"]
Unit_Complete3: I lead Khaine's wing'ed predators.
Unit_Complete4: The Winged Phoenix watches o'er me.
Unit_Complete5: I will join my wing'ed brothers.
Unit_Complete6: I bring Khaine's retribution.
Unit_Complete7: Who calls the Menshad Korum? ("Warrior in pursuit of himself / Exarch") [pronounced "mensh-ad core-umm"]
Selection1: The lords of flight are yours to command.
Selection2: Take us higher.
Selection3: We rain death upon our enemies.
Selection4: We circle in Khaine's wake.
Selection5: The open skies are ours to rule.
Selection6: We bring Khaine's vengeance.
Selection7: The skies are our battleground.
Move1: As Faolchú sought the Red Moon.
Move2: On a wing and a prayer.
Move3: The Fian Siispeiraigh are abroad.
Move4: The hunt is on.
Move5: Riding the updrafts.
Move6: Intercept course.
Move7: On wings of fury.
Attack1: For Baharroth!
Attack2: The winds cry out!
Attack3: Your guilty deeds repaid!
Attack4: Face your shame, destroyers!
Attack5: Fire lasblasters!
Attack6: They will break beneath our wings!
Attack7: Crush them between our talons!
Capture1: Claim this territory.
Capture2: Mark these grounds.
Capture3: Take this point.
Capped1: The territory is ours.
Capped2: Our hunting grounds have increased.
Capped3: The point is ours.
Load_Transport1: A suitable roost.
Load_Transport2: Into the nest!
Unload_Transport1: Time to fly the nest.
Unload_Transport2: We tolerate such confines only so long.
Morale_Break1: We have become their prey!
Morale_Break2: A dark cloud gathers!
Morale_Restored1: Our flock has regrouped.
Morale_Restored2: The clouds disperse.
Charge1: Dive! Dive!
Charge2: Pluck out their eyes!
Charge3: Ride the downdrafts to their destruction!
Charge4: The prey is in our sights!
Jump_Teleport1: We soar!
Jump_Teleport2: Skyward!
Deepstrike1: From on high, we plunge!
Deepstrike2: We take flight.
Combat1: The prey has teeth!
Combat2: Our talons rake them!
Combat3: Tear them apart!
Under_Fire1: Dead air!
Under_Fire2: Under assault!
Under_Fire3: They seek to clip our wings!
Damage1: Our wings are torn!
Damage2: They ruffle our plumage!
Damage3: We're grounded!
Death1: We cannot... stay aloft!
Death2: At last, we fall...
Death3: Our wings... lie broken.
Death4: *shrieks*

Striking Scorpions
Notes: * Sibilant, predatory*
Unit_Complete1: Karandras's faithful are here. [pronounced "kar-andrass"]
Unit_Complete2: We are the Shadow Hunter's kinsmen.
Unit_Complete3: Shadows beckon, but it is the light which guides.
Unit_Complete4: Our chainswords tremble with the thrill of battle.
Unit_Complete5: The Striking Scorpions will aid you.
Unit_Complete6: Jainathag. ("Face of Silence") [pronounced "jein-a-thagg"]
Unit_Complete7: We are the aspect of wrath.
Selection1: In close combat, none are more potent.
Selection2: Yes?
Selection3: We lie in wait.
Selection4: Let us set an ambush.
Selection5: Take us close to the enemy.
Selection6: Iyanden guides us. [pronounced "ee-janden"]
Selection7: The hunt demands patience.
Move1: Stay low.
Move2: Keep to cover.
Move3: This demense is our hunting ground.
Move4: we blend into the surrounds.
Move5: Stalking closer.
Move6: We hunt in shadow.
Move7: The terrain slows us not.
Attack1: Charging Mandiblasters.
Attack2: Chainswords readied!
Attack3: Strike at their hearts!
Attack4: The scorpions strike!
Attack5: We have found our prey!
Attack6: We bring Khaine's wrath!
Attack7: Our swords swing eagerly!
Capture1: Quickly, before we are discovered.
Capture2: It will be ours.
Capture3: Capture this location.
Capped1:Your patience is rewarded.
Capped2: It is ours.
Capped3: The location is ours.
Load_Transport1: Inside, quickly!
Load_Transport2: Take us where we are needed.
Unload_Transport1: Onto the battlefield.
Unload_Transport2: Back into the fray.
Morale_Break1: Arhra's shadow falls upon us!
Morale_Break2: The shadows betray us!
Morale_Restored1: The fallen lord's shadow has passed.
Morale_Restored2: We are single-minded hunters once more.
Charge1: Close ranks!
Charge2: Caught in the scorpion's claws!
Charge3: Spring the trap!
Charge4: Pierce them!
Jump_Teleport1: We are in position.
Jump_Teleport2: A perfect place for an ambush.
Deepstrike1: We are in position.
Deepstrike2: A perfect place for an ambush.
Combat1: Feel our sting!
Combat2: Taste our chainswords!
Combat3: Mandiblasters firing!
Under_Fire1: They have us ranged!
Under_Fire2: Our ambush is discovered.
Under_Fire3: They have found us.
Damage1: Our carapaces crack.
Damage2: Our sting loses potence.
Damage3: *yelp*
Death1: No!
Death2: We are... struck down.
Death3: *strangled, bloodied cries*
Death4: *strangled, bloodied cries*

Striking Scorpion Exarch
Notes: * Sibilant, predatory*
Unit_Complete1: Karandras has sent me here.
Unit_Complete2: I follow the Shadow Hunter.
Unit_Complete3: Khaine's wrath flows through me.
Unit_Complete4: The Striking Scorpions answer to me.
Unit_Complete5: I bring the Biting Blade.
Unit_Complete6: Stand with your exarch, kinsmen.
Unit_Complete7: I will lead the shadow hunt.
Selection1: In close combat, none are more potent.
Selection2: Yes?
Selection3: We lie in wait.
Selection4: Let us set an ambush.
Selection5: Take us close to the enemy.
Selection6: Iyanden guides us.
Selection7: The hunt demands patience.
Move1: Stay low.
Move2: Keep to cover.
Move3: This demense is our hunting ground.
Move4: we blend into the surrounds.
Move5: Stalking closer.
Move6: We hunt in shadow.
Move7: The terrain slows us not.
Attack1: Charging Mandiblasters.
Attack2: Chainswords readied!
Attack3: Strike at their hearts!
Attack4: The scorpions strike!
Attack5: We have found our prey!
Attack6: We bring Khaine's wrath!
Attack7: Our swords swing eagerly!
Capture1: Quickly, before we are discovered.
Capture2: It will be ours.
Capture3: Capture this location.
Capped1:Your patience is rewarded.
Capped2: It is ours.
Capped3: The location is ours.
Load_Transport1: Inside, quickly!
Load_Transport2: Take us where we are needed.
Unload_Transport1: Onto the battlefield.
Unload_Transport2: Back into the fray.
Morale_Break1: Arhra's shadow falls upon us!
Morale_Break2: The shadows betray us!
Morale_Restored1: The fallen lord's shadow has passed.
Morale_Restored2: We are single-minded hunters once more.
Charge1: Close ranks!
Charge2: Caught in the scorpion's claws!
Charge3: Spring the trap!
Charge4: Pierce them!
Jump_Teleport1: We are in position.
Jump_Teleport2: A perfect place for an ambush.
Deepstrike1: We are in position.
Deepstrike2: A perfect place for an ambush.
Combat1: Feel our sting!
Combat2: Taste our chainswords!
Combat3: Mandiblasters firing!
Under_Fire1: They have us ranged!
Under_Fire2: Our ambush is discovered.
Under_Fire3: They have found us.
Damage1: Our carapaces crack.
Damage2: Our sting loses potence.
Damage3: *yelp*
Death1: No!
Death2: We are... struck down.
Death3: *strangled, bloodied cries*
Death4: *strangled, bloodied cries*

Shadow Spectres Squad
Notes: Voice is lower, cold and spectral.
Unit_Complete1: Shadow Spectres deployed!
Unit_Complete2: We were believed long lost, but now we are here!
Unit_Complete3: Hunters of enemy war machines have arrived!
Unit_Complete4: We are the warriors of shadowy death!
Unit_Complete5: Spectres, Ghosts, Wraiths… we have many names!
Unit_Complete6: Materialising from the very air!
Unit_Complete7: We bring heavy weapons to crush enemy War machines!
Selection1: Shadow Spectres ready to soar!
Selection2: Jetpacks ready!
Selection3: Prism Rifles fully charged!
Selection4: Our Aspect is fated to hunt down the largest of our enemies!
Selection5: We thrust and disappear!
Selection6: Holo-field activated!
Selection7: From the shadows, to the shadows!
Move1: Spectres, to the skies!
Move2: Jetpacks engaged!
Move3: We soar on unseen wings!
Move4: Into the sky!
Move5: Swiftly and silently as the spectres do!
Move6: In and out the target zone!
Move7: Into swoop!
Attack1: Prism Rifles, fire!
Attack2: From the skies we bring destruction!
Attack3: We unleash our overwhelming firepower!
Attack4: Strike their War machines!
Attack5: Spectres, from the shadows!
Attack6: With the implacable wrath of the dead!
Attack7: Our weapons cut through them like a blade through air!
Capture1: That location holds many secrets for the Eldar!
Capture2: An ancient monument, capture it!
Capture3: It must be ours!
Capped1: Taken! Now reveal those secrets!
Capped2: Captured! Wraithbone growing!
Capped3: It is ours now!
Load_Transport1: Pilot, take us into position!
Load_Transport2: Into transport!
Unload_Transport1: Position earned, exit!
Unload_Transport2: From transport!
Morale_Break1: Find a new firing position!
Morale_Break2: Retreat to the ether!
Morale_Break3: Into hiding!
Morale_Restored1: Back from the shadows!
Morale_Restored2: We will never fail!
Morale_Restored3: Fulfill our destiny!
Charge1: Charge the enemy!
Charge2: Into melee!
Charge3: Don’t let them fleeing!
Charge4: Meet your death!
Jump_Teleport1: From the shadows!
Jump_Teleport2: Death comes from the sky!
Deepstrike1: Delivering fast death!
Deepstrike2: Strike into the heart of the enemy!
Ability1: We materialized only to eradicate you!
Ability2: Ghostlight activated!
Ability3: We are the incarnated wrath of Khaine!
Ability4: For the Pantheon of Gods!
Ability5: Ancestors, give us wisdom!
Combat1: You sealed your fate!
Combat2: Hold them back, at all costs!
Combat3: Incoming enemy forces!
Under_Fire1: Corsairs, out of enemy’s range!
Under_Fire2: Into shelter!
Under_Fire3: Set Holo-fields to full intensity!
Damage1: Jump Packs have damaged!
Damage2: Injured Corsairs need support!
Damage3: Taking serious damage!
Death1: We met our fate.
Death2: Spectres scattered!
Death3: Bring a Spirit Stone, quickly!
Death4: Is this… our… end?

Shadow Spectres Exarch
Notes: Voice is lower, cold and spectral.
Unit_Complete1: Exarch arrived!
Unit_Complete2: I am dedicated to the craft of ranged death!
Unit_Complete3: Spectres your Exarch have arrived!
Unit_Complete4: The shadows listen to my words!
Unit_Complete5: I penetrate even the thickest armour!
Unit_Complete6: Behind shimmering holo-fields we are invisible!
Unit_Complete7: I focus my Spectres!
Selection1: My Spectres are ready!
Selection2: Our shrine will aid you!
Selection3: Prism Lance charged!
Selection4: Our Aspect is fated to hunt down the largest of our enemies!
Selection5: We thrust and disappear!
Selection6: Holo-field activated!
Selection7: From the shadows, to the shadows!
Move1: In the shadows!
Move2: We move unseen!
Move3: Soaring stealthy!
Move4: Into the sky!
Move5: Swiftly and silently as the spectres do!
Move6: In and out the target zone!
Move7: Into swoop!
Attack1: Exterminate their War machines!
Attack2: Materialize from the ether and descend upon the prey!
Attack3: Strike from the skies!
Attack4: Strike their War machines!
Attack5: Spectres, from the shadows!
Attack6: With the implacable wrath of the dead!
Attack7: Our weapons cut through them like a blade through air!
Capture1: That location holds many secrets for the Eldar!
Capture2: An ancient monument, capture it!
Capture3: It must be ours!
Capped1: Taken! Now reveal those secrets!
Capped2: Captured! Wraithbone growing!
Capped3: It is ours now!
Load_Transport1: Pilot, take us into position!
Load_Transport2: Into transport!
Unload_Transport1: Position earned, exit!
Unload_Transport2: From transport!
Morale_Break1: Find a new firing position!
Morale_Break2: Retreat to the ether!
Morale_Break3: Into hiding!
Morale_Restored1: Back from the shadows!
Morale_Restored2: We will never fail!
Morale_Restored3: Fulfill our destiny!
Charge1: Charge the enemy!
Charge2: Into melee!
Charge3: Don’t let them fleeing!
Charge4: Meet your death!
Jump_Teleport1: From the shadows!
Jump_Teleport2: Death comes from the sky!
Deepstrike1: Delivering fast death!
Deepstrike2: Strike into the heart of the enemy!
Ability1: We materialized only to eradicate you!
Ability2: Ghostlight activated!
Ability3: We are the incarnated wrath of Khaine!
Ability4: For the Pantheon of Gods!
Ability5: Ancestors, give us wisdom!
Combat1: You sealed your fate!
Combat2: Hold them back, at all costs!
Combat3: Incoming enemy forces!
Under_Fire1: Corsairs, out of enemy’s range!
Under_Fire2: Into shelter!
Under_Fire3: Set Holo-fields to full intensity!
Damage1: Jump Packs have damaged!
Damage2: Injured Corsairs need support!
Damage3: Taking serious damage!
Death1: Exarch fell!
Death2: So… this is… our fate!
Death3: The infinity Circuit waits for me.
Death4: Is this… our… end?

 

Wraithblades
Notes:
Melee counterpart of the Wraithguards, constructs/automatons made of wraithbone that house a fallen Eldar soul. Should sound ghostly, ancient and slightly enraged, as they wish to avenge the death of both of their brethren.
Unit_Complete1: I have returned.
Unit_Complete2: You shall not fight alone.
Unit_Complete3: We thank you for granting us a second chance to fight.
Unit_Complete4: Where are they?
Unit_Complete5: The Craftworld calls and we answer.
Unit_Complete6: From the brink of death, we return.
Unit_Complete7: My child, no one is ever truly lost.
Selection1: Your.. orders, child?
Selection2: I only know hatred.
Selection3: The ancients serve again.
Selection4: What does the Craftworld demand?
Selection5: Speak not of our fate.
Selection6: There is no dishonour in defeat if the soul is willing to fight on.
Selection7: How may I be of help?
Selection8: Where to direct my attention next?
Selection9: This construct.. listens.
Move1: This brings back memories...
Move2: As it is necessary.
Move3: We used to be an Empire once...
Move4: This body is able.
Move5: Guide us to the enemy, Wraithseer.
Move6: If only I could move faster.
Move7: Moving to attack position.
Move8: I am.. in motion.
Move9: The path forward is clear.
Attack1: They will pay.
Attack2: Vengeance for the fallen!
Attack3: The Craftworld will not tolerate your existence!
Attack4: They will fall by my blade.
Attack5: May Khaine guide my wrath. [pronounced "Cain"]
Attack6: Hear them beg forgiveness.
Attack7: Pray to your gods for mercy.
Attack8: The battle begins.
Attack9: They will die.
Capture1: We will capture it.
Capture2: The Craftworld shall benefit.
Capture3: If it is necessary.
Capped1: As you requested.
Capped2: It is ours.
Capped3: It belongs to the Eldar now.
Load_Transport1: Through the webway.
Load_Transport2: Entering transport.
Unload_Transport1: Have we arrived?
Unload_Transport2: I can walk again now.
Morale_Break1: No! Not again!
Morale_Break2: Flee! I shall hold them back.
Morale_Break3: Wraithseer? Where are you?
Morale_Restored1: Failure is the fate of lesser beings.
Morale_Restored2: As always, the Eldar endure.
Morale_Restored3: Watch as the enemies scatter before our might!
Charge1: For the living!
Charge2: For the lost ones!
Charge3: Death to the great enemy!
Charge4: Avenge the ancient ones!
Charge5: Engage these fell ones!
Jump_Teleport1: It shall rapidly happen.
Jump_Teleport2: An evasive path is chosen.
Jump_Teleport3: Our enemies suspect not these movements.
Jump_Teleport4: We go as we will.
Deepstrike1: Out and amongst them!
Deepstrike2: Arriving right into the fray!
Ability1: Swift strike.
Ability2: Unmatched.
Ability3: Attack blocked.
Ability4: Heal thyself.
Ability5: The wraithbone will heal itself.
Ability6: Restoring this body.
Ability7: Let mend the protective shell.
Combat1: Annoying pests.
Combat2: You know the science, but not the art.
Combat3: Your attempts are... amusing.
Combat4: Fight.
Combat5: Meaningless.
Combat6: Foolish.
Combat7: Many like you tried before.
Combat8: You dare?
Combat9: [laughter]
Combat10: [more laughter]
Combat11: [even more laughter]
Combat12: [aggressive yell as if like a battle cry]
Combat13: [another aggressive yell as if like a greater battle cry]
Combat14: [even more aggressive yelling and/or battle cry]
Under_Fire1: Brave.. aren't they?
Under_Fire2: Was that a.. threat?
Under_Fire3: They strike back!  
Damage1: We are the stronger!
Damage2: I won't be deterred.
Damage3: I am under attack.
Death1: It was all for nothing?
Death2: The Craftworld shall avenge me!
Death3: My soulstone... save my soulstone!
Death4: Please... forgive me.
Death5: Arrrgghhhh!
Death6: Gaahhhhhhh!
Death7: *preform various other death sounds*

Exodite Riders
Notes: Fierce, fearless, savage, noble.
Unit_Complete1: The swiftness of the wilds are yours to command.
Unit_Complete2: Your untamed kin come to you in time of need.
Unit_Complete3: Brothers and sisters of Isha we lend you our strength and speed.
Unit_Complete4: From the wilderness we emerge.
Unit_Complete5: Our star faring cousins, we bid you greeting.
Unit_Complete6: The fury of the untamed wilds shall be unleashed.
Unit_Complete7: Swift as the wind, we shall hunt them for you Farseer.
Selection1: Ever ready for your wishes.
Selection2: At your word we ride.
Selection3: I am much eager to make to a position Farseer.
Selection4: Your wishes?
Selection5: Your Exodite cousins await your command.
Selection6: What do you require of us?
Selection7: Swift as the river and strong as the mountain.
Move1: Swift as the wind we shall march.
Move2: We shall make to it with haste.
Move3: Very well.
Move4: Brothers, we ride!
Move5: Witness our speed Farseer.
Move6: No time to spare.
Move7: Like the flight of an eagle we shall make to it with speed.
Attack1: Like game we shall hunt them.
Attack2: Come brothers, let them taste savagery unleashed.
Attack3: Like the savage thrust of a spear we shall strike into their heart.
Attack4: They shall not be repel our cascading power.
Attack5: Their blood shall stain this earth.
Attack6: We shall send them back to the hell which spawned them.
Attack7: Like a swift arrow, let us puncture this target.
Capture1: We shall hold it farseer.
Capture2: For our most noble race.
Capture3: It now belongs to the Eldar farseer.
Capped1: Alas, they have stolen that which was ours.
Capped2: Fiends! What was taken from us must be reclaimed.
Capped3: Ground has been lost to the enemy.
Load_Transport1: We shall make sure it is secure farseer.
Load_Transport2: It shall be made ready for transport.
Unload_Transport1: It will be removed with due care.
Unload_Transport2: It shall greatly aid us.
Morale_Break1: The enemy is too many, wee shall return to the wilds.
Morale_Break2: We must retreat and let vengeance await for another time.
Morale_Restored1: We have endured much hardship, but we shall return to the fight.
Morale_Restored2: Our star faring cousins need us, we simply cannot waiver.
Charge1: They shall be eradicated!
Charge2: For our fallen kindred!
Charge3: We shall strike down these vile beasts.
Charge4: Like a coiled viper we strike!
Jump_Teleport1: We await teleportation.
Jump_Teleport2: Our destination awaits us.
Deepstrike1: From the webway we emerge.
Deepstrike2: The webway has granted us access to this location.
Combat1: We are their doom.
Combat2: We have met with the enemy.
Combat3: A folly it is to challenge us.
Under_Fire1: The foe seek to whether us with firepower.
Under_Fire2: We cannot withstand this punishment for long.
Under_Fire3: The weight of their attack is great.
Damage1: Our blood is spilled.
Damage2: We shall give our lives bravely.
Damage3: This is likely our final hour.
Death1: Do not morn us.
Death2: Continue the fight for us brothers.
Death3: Alas, the time has come for us to pass from this world.
Death4: We have met with our doom, we are no more.

Rangers
Notes: Stealthy and subversive voice.
Unit_Complete1: The hooded cloak of Morai-heg shades the Outcasts of Asuryan [pronounced "Mor-aye-heg; Ah-sur-yan"]
Unit_Complete2: We have returned from the wanderings of the Outcast
Unit_Complete3: The onus of the outspoken, to tread away from the Craftworld
Unit_Complete4: Some will return to the Craftworld, wanderlust sated at last
Unit_Complete5: Mired by custom, most shun the Outcast and are shunned in turn
Unit_Complete6: Our travels have shown us the vastness beyond the Craftworld
Unit_Complete7: Unknowing, the restless seek to understand our ways
Unit_Complete8: The stars call to us, and we do not want to die before having seen them
Selection1: Too few pass this life with true meaning
Selection2: Rangers gather
Selection3: We would explore where the waters flow
Selection4: Patience is no stranger
Selection5: The needs of all call us to war
Selection6: We return to answer the Craftworld’s call
Selection7: Our preparations are made
Move1: The enemy is blind, and we are the shadow
Move2: We tread by unerring moonlight
Move3: Our enemy face entrapment
Move4: We care for no answer beyond our next target
Move5: We concur and can find our way
Move6: We go as Kurnous on the hunt [pronounced "Kurn-ous"]
Move7: The trails among worlds is well known to us
Attack1: We strike swiftly and surely
Attack2: The Craftworld, long unseen, will come to no harm
Attack3: It will not be expected
Attack4: We attack, hidden from retaliation
Attack5: How unwise of our enemy
Attack6: The time to strike
Attack7: They will not know even that is was we
Capture1: The enemy is, as ever, poorly defended
Capture2: We move to satisfy war’s swift longings
Capture3: We take it upon ourselves to aid the rest of our kind
Capped1: This success is but part of a cycle, and death its only end
Capped2: We have recaptured this, the past to our triumph yet to come
Capped3: It is captured without warning of our return
Load_Transport1: We do not follow the Laughing God, yet know the webway
Load_Transport2: The webway offer no bonds to fetter our travels
Unload_Transport1: Escape is not what you think it is on the open webway
Unload_Transport2: There are worse fates than to wander amongst the stars
Morale_Break1: We are out of position and doomed by circumstance!
Morale_Break2: We are destroyed and the depraved one hungers after our spirits!
Morale_Break3: Death forces us, trapped, to the Craftworld for eternity, bodiless and voiceless!
Morale_Restored1: We rise again, like the phoenix of Asuryan [pronounced "Ah-sur-yan"]
Morale_Restored2: In atonement, we will strike anew on your behalf
Morale_Restored3: Our yearning sorrows are past, as, again, we take up arms!
Charge1: Their direction is plain to see (half whispered)
Charge2: With care (half whispered)
Charge3: Do not waste time (half whispered)
Charge4: Have no fear (half whispered)
Jump_Teleport1: Our question is answered
Jump_Teleport2: We will come upon them from the opposite direction
Deepstrike1: The outcasts are in accord with your vision
Deepstrike2: The outcasts eschew the easy paths
Ability1: We shall not take any prisoners
Ability2: There are plenty of targets still
Ability3: The enemy is cornered and their fate awaits them
Ability4: Let us see this battle to its end
Ability5: It is in life that we must pursue our dreams
Combat1: The time for deep regrets is past
Combat2: Control is illusory, masking inner darkness
Combat3: They have earned their punishment
Under_Fire1: Serenity ends as our enemy seek our end!
Under_Fire2: The true enemy has located us!
Under_Fire3: Our footsteps have led us to discovery!
Damage1: We fight to our increasing grief
Damage2: Death preys on us
Damage3: We suffer in equal measure
Death1: Fallen.. back into the shadows..
Death2: Gahhhh! *pain sound*
Death3: Arrgghhh! *another pain sound*
Death4: Arhhhhhh! *yet another pain sound*
Death5: My service... has.. ended.

Pathfinders
Notes: Mysterious, hushed, creepy (in a stalker-kind of way)
Unit_Complete1: Taking positions wise one.
Unit_Complete2: We have heard of your need.
Unit_Complete3: We will see what there is to see.
Unit_Complete4: We protect that which gave us life.
Unit_Complete5: The hidden ways have opened.
Unit_Complete6: Where are we needed?
Unit_Complete7: We come to war.
Selection1: Where is our position?
Selection2: What is our part to play?
Selection3: Who should die?
Selection4: You requested us wise one?
Selection5: We serve for now.
Selection6: Our minds are open to you.
Selection7: What is your need?
Move1: Setting the ambush.
Move2: Taking position.
Move3: As we are called to do.
Move4: Swift and silently.
Move5: Scouting the path.
Move6: As you say.
Move7: Moving to engage.
Attack1: Sighting the target.
Attack2: Finding the officers.
Attack3: They're already dead.
Attack4: Ill find the weak spot.
Attack5: The trap is sprung.
Attack6: I see our part.
Attack7: Khaine will feast today.
Capture1: To the rendezvous.
Capture2: We will take it.
Capture3: As you wish.
Capped1: Ambush set.
Capped2: Setting overwatch.
Capped3: The plan is unfolding.
Load_Transport1: If it is swifter.
Load_Transport2: To the front.
Unload_Transport1: Finally.
Unload_Transport2: Let me out.
Morale_Break1: Back to the shadows!
Morale_Break2: Our position is gone!
Morale_Restored1: Calm spirits, steady nerves.
Morale_Restored2: They will pay for this.
Charge1: For the Craftworld!
Charge2: For Isha!
Charge3: We will finish this.
Charge4: Rahhhr!
Jump_Teleport1: We know the gate.
Jump_Teleport2: Name the destination.
Deepstrike1: Swift as starlight.
Deepstrike2: The silent insertion, good.
Ability1: Lets shorten him by a head.
Ability2: Silent shadows hide death.
Ability3: Headshot.
Ability4: Of course it was a headshot.
Ability5: Infiltrating.
Combat1: The trap is sprung!
Combat2: The enemy walk into our trap.
Combat3: Targets in sight.
Under_Fire1: We've been spotted!
Under_Fire2: Our positions are known!
Under_Fire3: Taking enemy fire.
Damage1: We have wounded.
Damage2: That hurt!
Damage3: A thousand deaths to repay this.
Death1: Find my stone.
Death2: Take me home.
Death3: I kept my oath.
Death4: The price of freedom.

Pathfinders -- ALTERNATE LINES
Notes: meant to be young and reckless. They are still have the air of arrogance of the eldar however they are slightly more flamboyant and reckless.
Unit_Complete1:The discipline of the craftworld chased us away. But the need for preservation drew us home
Unit_Complete2: We lapse in our wandering to bring aid.
Unit_Complete3: We answer your call to aid farseer.
Unit_Complete4: From distant worlds we return.
Unit_Complete5: Our explorations put aside, the craftworlds safety is now our only issue.
Unit_Complete6: We have traveled far, yet it is here that we are needed most.
Unit_Complete7: We bring the knowledge of distant galaxies to this conflict.
Selection1: We await your wishes farseer.
Selection2: Pathfinders, at your command.
Selection3: What is your bidding.
Selection4: We shall snipe from afar.
Selection5: By stealth and skill.
Selection6: Of what do you require?
Selection7: Where do you require our keen aim?
Move1: With haste farseer.
Move2: With stealth we shall advance to that location.
Move3: Let us vacate this lactation brethren.
Move4: We shall move swiftly.
Move5: A wise decision farseer.
Move6: Your bidding shall be achieved.
Move7: A wise decision.
Attack1: Like a dagger in the darkness.
Attack2: The last of their foul plague shall be purged.
Attack3: We shall leave no trace of their existence.
Attack4: We shall pinpoint their weakness and lay down suppressing fire.
Attack5: We shall show them what knowledge our wanderings have awarded us.
Attack6: Their death shall be at hand.
Attack7: Their death shall bring us much satisfaction.
Capture1: It now bears the eldar flag.
Capture2: It is taken.
Capture3: We have acquired your objective farseer.
Capped1: Alas it has been taken from us!
Capped2: What was ours is no longer.
Load_Transport1: It will be ready to serve its purpose.
Load_Transport2: We can achieve what you require farseer.
Unload_Transport1: We shall make it ready.
Unload_Transport2: As you wish.
Morale_Break1: I do not wish my travels to end thus so.
Morale_Break2: We must return to the shadows, this foe is too mighty.
Morale_Restored1: For the sake of my craftworld I must stand fast.
Morale_Restored2: For a life of neglect ion I now give everything to my craftworld.
Charge1: Your death is at hand.
Charge2: We are your doom foul foe.
Charge3: We bring you your doom.
Charge4: We shall send you back to your foul gods.
Jump_Teleport1: We await your decision as to where you will send us.
Jump_Teleport2: We await teleportation.
Deepstrike1: The teleportation was a success farseer.
Deepstrike2: It seems we have emerged.
Combat1: We are engaged in combat.
Combat2: We are engaged in a bitter close quarters conflict.
Combat3: We are engaged in melee.
Under_Fire1: They have located our position.
Under_Fire2: Their wrath is upon us.
Under_Fire3: They seek to usurp us.
Damage1: We are suffering casualties.
Damage2: Our end draws near.
Damage3: We cannot hold them for long.
Death1: My travels end here.
Death2: We are no more.
Death3: The only thing I shall discover now is darkness.
Death4: I hope my sacrifice shall not be in vain.

Corsairs
Notes: Haughty, hard and perfect, never slurred, hesitant or without perfect conviction.
Unit_Complete1: Summoned, we come.
Unit_Complete2: Our Prince wills it.
Unit_Complete3: Spoils and riches, rags and death.
Unit_Complete4: The Free companies are ready.
Unit_Complete5: Nothing will hold us back now.
Unit_Complete6: Our Prince sends his regards.
Unit_Complete7: We are not expendable, but we are at your disposal.
Selection1: Where's the loot?
Selection2: Death strikes from a clear sky.
Selection3: Have guns, will travel.
Selection4: Yes sire?
Selection5: Cometh the riches, cometh the men.
Selection6: Freedom is earned.
Selection7: Respect is a mutual thing.
Move1: I have traveled much further
Move2: Moving there now.
Move3: Death moves swiftly now.
Move4: Have guns, are traveling.
Move5: I think I know that place.
Move6: Remember your promise.
Move7: As foretold we are moving.
Attack1: Strike fear to them!
Attack2: Kill first, then loot.
Attack3: Weapons up – engaging.
Attack4: Destroying your target now.
Attack5: Hardly a contest.
Attack6: Bring us a challenge next time.
Attack7: This is going to get messy.
Capture1: This is now ours.
Capture2: Ours by right, yours nevermore.
Capture3: We guard and loot.
Capture4: We move, we claim
Capture5: Our Prince wants it – it is his
Capped1: This is now ours.
Capped2: Ours by right, yours nevermore.
Capped3: Stalwart we hold.
Load_Transport1: Not as roomy as the cruiser, but it will do.
Load_Transport2: This beats walking.
Unload_Transport1: By your leave.
Unload_Transport2: Landfall.
Morale_Break1: Retreat and regroup!
Morale_Break2: Save yourselves!
Morale_Break3: Report back to the Prince!
Morale_Restored1: Huddle up, this is the new plan.
Morale_Restored2: All for one!
Morale_Restored3: New orders! Stand ready!
Charge1: You are marked for death!
Charge2: Your money AND your lives!
Charge3: No place left for you to hide
Charge4: We will cut you limb from limb!
Jump_Teleport1: Exit, entrance
Jump_Teleport2: Never waste time.
Deepstrike1: Never saw that coming did you?
Deepstrike2: The Prince sends his regards.
Ability1: I am going to pick you apart.
Ability2: Our Prince says - DIE
Ability3: Shame on your pretty armor.
Ability4: The Prince needs you alive.
Ability5: Sort the loot and get ready.
Combat1: Loot them when they are dead.
Combat2: Short, controlled bursts!
Combat3: Down their throats!
Under_Fire1: Cover!
Under_Fire2: Incoming fire!
Under_Fire3: Enemy targeting!
Damage1: You are scuffing my armor!
Damage2: Don't try to rob us!
Damage3: We will pay back in full!
Death1: Our Prince will... avenge us
Death2: This contract was rotten.
Death3: Too high... a price....
Death4: You will... pay!

Corsair Heavy Weapons Squad
Notes: Savage, hot-blooded and destroy-maniac.
Unit_Complete1: Corsairs with Heavy Weapons!
Unit_Complete2: We live in self-imposed exile, but always hear the calling of our Craftworld Brothers!
Unit_Complete3: The wanderers have returned to aid you!
Unit_Complete4: We are pirates of the webway!
Unit_Complete5: Return from exile!
Unit_Complete6: We hunt heavily armoured prey!
Unit_Complete7: You called us back!
Selection1: Giving support!
Selection2: No war machine can avoid its fate!
Selection3: We are fated to travel much darker paths!
Selection4: Jump packs ready!
Selection5: The outcasts serve you now!
Selection6: We have mastered the art of destruction!
Selection7: The energies of the webway drives our Jump packs!
Move1: Heavy weapons on the way!
Move2: Support move!
Move3: To the skies and down on them!
Move4: Into swoop!
Move5: Within range of the enemy!
Move6: Into the theater of war!
Move7: Jump off, Corsairs!
Attack1: Corsairs, attack!
Attack2: The enemy is within range, fire!
Attack3: Strike quick and hard!
Attack4: Neutralize them! Suppress them! Destroy them!
Attack5: Destroy them from the skies!
Attack6: All weapons, fire!
Attack7: Meet your fate!
Capture1: This arcane structure is a key!
Capture2: This land will be ours!
Capture3: It’s a sacred location!
Capped1: Taken and runes inscribed!
Capped2: It is ours!
Capped3: Location secured!
Load_Transport1: Embarking!
Load_Transport2: Take us to battle!
Unload_Transport1: Disembarking!
Unload_Transport2: Exit, quickly!
Morale_Break1: Withdraw and regroup!
Morale_Break2: To a better firing position!
Morale_Break3: Retreat to the webway!
Morale_Restored1: There are more enemies to fight!
Morale_Restored2: Back from the webway!
Morale_Restored3: We cannot fail!
Charge1: Taste my blade!
Charge2: Exterminate them!
Charge3: Into the thickest!
Charge4: Let them fear!
Jump_Teleport1: Jump into the fray!
Jump_Teleport2: We bring your doom!
Deepstrike1: Terror from the webway!
Deepstrike2: Right into the heart of them!
Ability1: Khaine! Guide our weapons!
Ability2: Your fate earns you all!
Ability3: We are the dealers of death!
Ability4: For the rise of Eldar!
Ability5: The Gods’ benevolence shine upon us!
Combat1: We defy our fate!
Combat2: Hold the line!
Combat3: Don’t let them overwhelm us!
Under_Fire1: Is it our fate? Will we die here!
Under_Fire2: We are under heavy fire!
Under_Fire3: Search for cover!
Damage1: Damage taken!
Damage2: Our weapons are out of action!
Damage3: Taking hits!
Death1: Corsairs have failed!
Death2: This cannot be the end!
Death3: Where are our Spirit Stones?
Death4: We earn… our fate…

 

Corsair Void Reavers
Notes:
Young Aeldari pirates/mercenaries from a diverse background, all fighting together for riches, fame and glory. Although in a band, they are very individualistic and their main loyalty is to themselves. A little tongue-in-cheek and cavalier in tone and demeanour at times, but true killers when things get serious.
Written By: Neon
Unit_Complete1: Fame and Glory awaits!
Unit_Complete2: We heard there were profits to be made.
Unit_Complete3: You have our blades. For now.
Unit_Complete4: Fresh of the ship, fresh for the fight.
Unit_Complete5: Ahh, time for some shore-leave.
Unit_Complete6: We were promised glory.
Unit_Complete7: Corsairs at your service.
Selection1: We walk the pathless path.
Selection2: Always eager. For the right price.
Selection3: I have tread the Maiden world.
Selection4: I trained in the Craftworld.
Selection5: The Dark City taught me well.
Selection6: I have seen the Black Library.
Selection7: Void Reavers at the ready.
Selection8: We want booty.
Selection9: We are not criminals. We are entrepreneurs.
Move1: We move where we like.
Move2: With light feet.
Move3: Setting up ambush.
Move4: Are there wyches there?
Move5: Are there banshees there?
Move6: We go where our fancy takes us.
Move7: Adventure awaits!
Move8: We move with panache.
Move9: With style we go.
Attack1: We get paid by the kill.
Attack2: Plunder their corpses!
Attack3: I want its weapon!
Attack4: Loot detected.
Attack5: I spy booty!
Attack6: Glory awaits!
Attack7: Time to pillage!
Attack8: Fame and renown!
Attack9: Hand over your valuables!
Capture1: You pay, we deliver.
Capture2: For the Glory!
Capture3: For the highest bidder.
Capped1: The Trophy is secured.
Capped2: We claim this one for ourselves.
Capped3: I expected... more.
Load_Transport1: This is more like it.
Load_Transport2: This reminds me of the ship.
Unload_Transport1: On foot it is.
Unload_Transport2: Disembarking.
Morale_Break1: Back to the ship!
Morale_Break2: This wasn’t part of the deal!
Morale_Break3: Abandon ship!
Morale_Restored1: Think of the wyches men!
Morale_Restored2: The captain will have our heads!
Morale_Restored3: ‘twas only a tactical feint.
Charge1: Death and Glory!
Charge2: Fall to our blades!
Charge3: Like banshees!
Charge4: Like wyches! [pronounced "witches"]
Charge5: Like troupers!
Jump_Teleport1: Sleight of hand.
Jump_Teleport2: Legerdemain. [pronounced "Ledger-de-main"]
Jump_Teleport3: As you wish.
Jump_Teleport4: It’s all in the wrist.
Deepstrike1: From the void we strike!
Deepstrike2: Ambushing.
Ability1: Say goodbye!
Ability2: We’ll be the last thing you ever see.
Ability3: Hello and goodbye!
Ability4: Don’t know you. Never will.
Ability5: We don’t die easily.
Ability6: The Void dreamer foresaw this!
Ability7: Reave and cleave! [Reavers of the Void - Timed Ability. When active, increases both the ranged and melee damage done to enemy units for a short period.]
Ability8: Strike hard and true! [Reavers of the Void]
Ability9: Behold the Violence of the void! [Reavers of the Void]
Ability10: Loot and shoot! [Reavers of the Void]
Ability11: Catch! [Plasma Grenades - Targeted Ability. When hit, it causes moderate damage to the health, accuracy, and speed of enemy infantry and commanders.]
Ability12: A little present! [Plasma Grenades]
Ability13: Shock and awe! [Plasma Grenades]
Ability14: Surprise! [Plasma Grenades]
Combat1: I feel so alive!
Combat2: The excitement, the thrill!
Combat3: I learnt this trick in Commorragh. [pronounced "Com-morr-ah" like the Biblical Gomorrah]
Combat4: I learnt this from a Harlequin.
Combat5: I learnt this from a Dark Reaper.
Combat6: Let’s finish the job!
Combat7: I’ve fought worse on Maiden worlds!
Combat8: You’re between me and my prize!
Combat9: [laughing]
Combat10: [more laughing]
Combat11: [even more laughing]
Combat12: [aggressive yell as if like a battle cry]
Combat13: [another aggressive yell as if like a greater battle cry]
Combat14: [even more aggressive yelling and/or battle cry]  
Under_Fire1: We’re exposed here!
Under_Fire2: I don’t like getting shot at!
Under_Fire3: I miss the hull of the ship!
Damage1: I’m not going down with this ship!
Damage2: We need to move!
Damage3: I didn’t sign up for this!
Death1: I go down with the ship..
Death2: I’m too handsome to die!
Death3: By the banshee’s bum!
Death4: The gambit is lost!
Death5: Arrgghhhh!
Death6: Geearrghh!
Death7: [various other death moans and screams]

Corsair Void Reavers Felarch
Notes: A highly experienced aeldari pirate/mercenary. More sinister and serious in tone than the void reavers he leads. He is there to enforce some discipline and keep the band focused on getting the job at hand done.
Written By: Neon
Unit_Complete1: I have seen much.
Unit_Complete2: I see I am needed.
Unit_Complete3: I have the experience.
Unit_Complete4: By the captain’s leave.
Unit_Complete5: Felarch. At your service. [pronounced "Fel-arch"]
Unit_Complete6: Here to instill discipline.
Unit_Complete7: Here to lead.
Selection1: No path shackles us.
Selection2: This is the only free path.
Selection3: I have traveled the stars.
Selection4: We take what we want.
Selection5: The Galaxy is my oyster.
Selection6: Seize the day!
Selection7: We burn bright.
Selection8: Every day can be our last.
Selection9: Live like there is no tomorrow.
Move1: I follow my own path
Move2: I go where my fate leads me.
Move3: With Kabalite speed. [pronounced "Kaba-lite"]
Move4: Fleet of foot.
Move5: Move like a ranger.
Move6: Flanking.
Move7: Noone moves like we do.
Move8: It shall be so.
Move9: We move as the Prince wills.
Attack1: They too shall fall.
Attack2: Strike fast and hard!
Attack3: With Masque’s Grace!
Attack4: With Kabal’s Cruelty!
Attack5: With Maiden’s fury!
Attack6: With Craftworld’s cunning!
Attack7: With Ynnari’s power! [pronounced "Y-nnari's"]
Attack8: Dance like a Solitaire, kill like an incubus.
Attack9: Strike like the dark kin!
Capture1: You pay, we deliver.
Capture2: For the Glory!
Capture3: For the highest bidder.
Capped1: The Trophy is secured.
Capped2: We claim this one for ourselves.
Capped3: I expected... more.
Join1: I shall lead this band.
Join2: I’m taking command.
Join3: I won’t take no for an answer.
Detach1: Proceed without me.
Detach2: Remember the lesson well.
Detach3: I move on.
Load_Transport1: This is more like it.
Load_Transport2: This reminds me of the ship.
Unload_Transport1: On foot it is.
Unload_Transport2: Disembarking.
Morale_Break1: Back to the ship!
Morale_Break2: This wasn’t part of the deal!
Morale_Break3: Abandon ship!
Morale_Restored1: Think of the wyches men!
Morale_Restored2: The captain will have our heads!
Morale_Restored3: ‘twas only a tactical feint.
Charge1: Death and Glory!
Charge2: Fall to our blades!
Charge3: Like banshees!
Charge4: Like wyches! [pronounced "witches"]
Charge5: Like troupers!
Jump_Teleport1: Sleight of hand.
Jump_Teleport2: Legerdemain. [pronounced "Ledger-de-main"]
Jump_Teleport3: As you wish.
Jump_Teleport4: It’s all in the wrist.
Deepstrike1: From the void we strike!
Deepstrike2: Ambushing.
Ability1: For pain and profit.
Ability2: Your loss is our gain.
Ability3: Walking over your corpses.
Ability4: I watch over you.
Ability5: It is not our time yet.
Ability6: Anhrathe always has one trick left! [pronounced "Anh-rathe"]
Ability7: Form up you void dogs! [Rally]
Ability8: Remember our ancient glory! [Rally]
Ability9:  Shape up or I’ll sell you in Commorragh! [pronounced "Com-morr-ah" like the Biblical Gomorrah] [Rally]
Ability10: Eyes on the prize, focus! [Rally]
Ability11: A nebulous affair. [MistShield - Timed Ability. Protects the wearer from incoming enemy fire or melee attacks for a short period.]
Ability12: Smoke and mirrors. [MistShield]
Ability13: Fog upon your eyes. [MistShield]
Ability14: Arise my clouded veil! [MistShield]
Combat1: I feel so alive!
Combat2: The excitement, the thrill!
Combat3: I learnt this trick in Commorragh. [pronounced "Com-morr-ah" like the Biblical Gomorrah]
Combat4: I learnt this from a Harlequin.
Combat5: I learnt this from a Dark Reaper.
Combat6: Let’s finish the job!
Combat7: I’ve fought worse on Maiden worlds!
Combat8: You’re between me and my prize!
Combat9: [laughing]
Combat10: [more laughing]
Combat11: [even more laughing]
Combat12: [aggressive yell as if like a battle cry]
Combat13: [another aggressive yell as if like a greater battle cry]
Combat14: [even more aggressive yelling and/or battle cry]  
Under_Fire1: We’re exposed here!
Under_Fire2: I don’t like getting shot at!
Under_Fire3: I miss the hull of the ship!
Damage1: I’m not going down with this ship!
Damage2: We need to move!
Damage3: I didn’t sign up for this!
Death1: Grab my spirit stone!
Death2: Remember our deal... Haemonculus! [pronounced "Haemon-culus"]
Death3: Ynnead... here I come.. [pronounced "Yn-ne-ad"]
Death4: Cegorach... save me! [pronounced "KEGG-orr-ack"]
Death5: Arrgghhhh!
Death6: Geearrghh!
Death7: [various other death moans and screams]

 

Corsair Voidscarred Squad
Notes:
Aeldari Corsairs forsake the rigidity of the craftworlds for a life of plunder, renown and mercenary work among the stars in their pirate fleets. The voidscarred are the most experienced (centuries of experience) and hardened of the corsair kings troops. Consisting of a variety of specialists, they seek each other out and form elite squads of veterans. Lines written with the following in mind: "hardened", "high focus on their reputation and legend", "the very best", "seen and done it all", "disciplined", "slightly arrogant".
Written By: Neon
Unit_Complete1: Commencing planetary assault.
Unit_Complete2: A thousand battles, a thousand scars.
Unit_Complete3: Corsair Kill Team deployed.
Unit_Complete4: A thousand worlds, a thousand battles.
Unit_Complete5: The very best answers your call.
Unit_Complete6: Another chapter in our legend begins.
Unit_Complete7: Hardened souls ready for whatever needs to be done.
Selection1: We come, we see. We take.
Selection2: We carve our path across the stars.
Selection3: Each one of us has centuries of experience.
Selection4: Voidscarred ready for dirty work.
Selection5: You wouldn't believe the things we have seen.
Selection6: What needs to be done?
Selection7: We do what others cannot.
Selection8: Elite specialists standing by.
Selection9: Scarred in mind, soul and body.
Move1: Securing that position.
Move2: Like a Hemlock we move!
Move3: With Nightshade speed!
Move4: We move with swift feet and hard hearts.
Move5: It shall be so.
Move6: Quick, silent and deadly!
Move7: We can traverse any terrain.
Move8: Has the void dreamer dreamt of this?
Move9: With extreme prejudice.
Attack1: We have dealt with this before.
Attack2: Let's see how skilled they really are!
Attack3: Their blood will be spilled!
Attack4: Flee if you value your miserable lives!
Attack5: Nothing we haven't seen before.
Attack6: They are not long for this world.
Attack7: They have never fought someone like us before!
Attack8: This will be a good tale.
Attack9: This requires our special touch.
Capture1: Ours for the taking.
Capture2: We want. We take.
Capture3: These riches shall be ours.
Capped1: The point is min.. ours!
Capped2: This point serves us now.
Capped3: Its bounties are ours now.
Load_Transport1: Take us where we are needed!
Load_Transport2: Move out - we have places to be!
Unload_Transport1: Disembarking for mayhem.
Unload_Transport2: Spread out and engage!
Morale_Break1: Break off!
Morale_Break2: Pull back!
Morale_Break3: All is lost!
Morale_Restored1: Feigned retreat complete.
Morale_Restored2: Fake rout, oldest trick in the book.
Morale_Restored3: It was only a feint.
Charge1: Frontal Assault!
Charge2: We are your end!
Charge3: We rise! You fall!
Charge4: Like a Voidstalker we strike!
Charge5: Overrun them!
Jump_Teleport1: Employing special tactics!
Jump_Teleport2: We move as if we had solar sails!
Jump_Teleport3: Like our ship we move!
Jump_Teleport4: Activating blink pack!
Jump_Teleport5: Making short range warp jump!
Jump_Teleport6: Tunneling through reality!
Deepstrike1: Fresh off the Ship!
Deepstrike2: From the void we come. (menacing tone)
Ability1: This ought to shorten your lifespan.
Ability2: Your existence is no longer required.
Ability3: You have take up space long enough.
Ability4: Our legend doesn't die today!
Ability5: Weave the Souls and weather the storm!
Ability6: We cheat death yet again!
Ability7: This is taking too long. [Reavers of the Void - Timed Ability. When active, increases both the ranged and melee damage done to enemy units for a short period.]
Ability8: Die faster! [Reavers of the Void]
Ability9: Why are you still alive? [Reavers of the Void]
Ability10: Die already! [Reavers of the Void]
Ability11: Here! Catch! [Plasma Grenades - Targeted Ability. When hit, it causes moderate damage to the health, accuracy, and speed of enemy infantry and commanders.]  
Ability12: Deploying grenade! [Plasma Grenades]
Ability13: A gift from the void! [Plasma Grenades]
Ability14: A present! [Plasma Grenades]
Combat1: Your lives are ours for the taking!
Combat2: Putting down the foe!
Combat3: We push through!
Combat4: We don't die to the likes of you!
Combat5: We write our legend in blood!
Combat6: We will carve our names into you!
Combat7: Your blood is ink, and this planet is our page!
Combat8: What you have, we take!
Combat9: [Laughing]
Combat10: [more Laughing]
Combat11: [even more Laughing]
Combat12: [yell as if like a battle cry]
Combat13: [another yell as if like a battle cry]
Combat14: [yet another yell and/or battle cry]
Under_Fire1: Incoming fire!
Under_Fire2: A storm of fire is upon us!
Under_Fire3: The rain of death pours down on us!
Damage1: We should relocate!
Damage2: This was not the plan!
Damage3: We should feign a retreat!
Damage4: [pain grunt]
Damage5: [another pain grunt]
Damage6: [yet another pain grunt]
Death1: Not like this!
Death2: On this forsaken rock?!
Death3: Our legend will remain...
Death4: The void dreamer warned us...
Death5: Arrgghhhh!
Death6: Geearrghh!
Death7: [various other death moans and screams]

 

Corsairs Voidscarred Squad Felarch
Notes:
Swashbuckling ancient space-elf veteran corsair, if that makes any sense but WITHOUT the pirate accent. Sound confident and commanding.
Written By: Steinschmelzer
Edited by: Thudmeizer
Unit_Complete1: From the darkness of endless void comes I, the Felarch of this noble band. [pronounced "Fel-arch"]
Unit_Complete2: I have fought over countless stars, can you pay for my expertise?
Unit_Complete3: You have paid in advance... wise or foolish?
Unit_Complete4: Competence must be paid, that is our highest principle.
Unit_Complete5: What band of ruffians shall I lead in your... employment?
Unit_Complete6: Piracy, assassination, guard or mercenary duty.. what will it be?
Unit_Complete7: Ah you must be the new employer. Felarch at your service.
Selection1: [drawn out] Yeees?
Selection2: Felarch at your leisure.
Selection3: I shall tell you of my previous exploits.. in time.
Selection4: I am a veteran of this privateer. You pay for trustworthiness.
Selection5: Call me a freebooter and I'll boot you.
Selection6: I lead this pack of buccaneers.
Selection7: I have forgotten more weapon mastery, then you will ever learn.
Selection8: Who needs to jump the airlock?
Selection9: We could handle your unruly subjects, discreetly you understand?
Move1: Go my dashing disciples of fortune!
Move2: Fast and snappy.
Move3: First one gets a little stardust.
Move4: I'll be right behind you.
Move5: Go fourths voidscarred.. all of you.
Move6: [annoyed] Yes.
Move7: Avoiding struggle is our business.
Move8: With my rates, this better be worth the walk.
Move9: The Corsairs will go where the money is.
Attack1: This one costs double.
Attack2: AH the clash of blades, the flash of pistols.
Attack3: Boarding party on me!
Attack4: Rapiers ready.
Attack5: Which has the highest bounty.
Attack6: Bountiful pickings.
Attack7: Clear this rubble out.
Attack8: Prepare onset.
Attack9: Casualties get no pay.
Capture1: Ours for the taking.
Capture2: We want. We take.
Capture3: These riches shall be ours.
Capped1: The point is min.. ours!
Capped2: This point serves us now.
Capped3: Its bounties are ours now.
Join1: Ah you must be my new retinue.
Join2: Craftworld or Kabal? You serve me now lads.
Join3: We share the booty by the contract. My part's double!
Detach1: You are not worth my pay.
Detach2: Don't ever cross me again, Voidscum!
Detach3: You won't listen, I shall leave!
Load_Transport1: Take us where we are needed!
Load_Transport2: Move out - we have places to be!
Unload_Transport1: Disembarking for mayhem.
Unload_Transport2: Spread out and engage!
Morale_Break1: Break off!
Morale_Break2: Pull back!
Morale_Break3: All is lost!
Morale_Restored1: Feigned retreat complete.
Morale_Restored2: Fake rout, oldest trick in the book.
Morale_Restored3: It was only a feint.
Charge1: Frontal Assault!
Charge2: We are your end!
Charge3: We rise! You fall!
Charge4: Like a Voidstalker we strike!
Charge5: Overrun them!
Jump_Teleport1: Employing special tactics!
Jump_Teleport2: We move as if we had solar sails!
Jump_Teleport3: Like our ship we move!
Jump_Teleport4: Activating blink pack!
Jump_Teleport5: Making short range warp jump!
Jump_Teleport6: Tunneling through reality!
Deepstrike1: Fresh off the Ship!
Deepstrike2: From the void we come. (menacing tone)
Ability1: Steady. Aim. FIRE.
Ability2: On my mark.
Ability3: Right on the money.
Ability4: Protect your buttocks, lads.
Ability5: Take this stardust. Brings color to this mess.
Ability6: Any survivor gets a pinch more. How's that?
Ability7: Get your worthless spines straight! [Rally]
Ability8: No wandering of you scurvied kroot hounds! [Rally]
Ability9: First one alive in the frey gets a bonus! [Rally]
Ability10: Noble Corsairs flee? Not on my watch! [Rally]
Ability11: Swallowed by the mist. [MistShield - Timed Ability. Protects the wearer from incoming enemy fire or melee attacks for a short period.]
Ability12: Follow me into the misty silence. [MistShield]
Ability13: They won't find us. [MistShield]
Ability14: The ancient shield of mist. [MistShield]
Combat1: Your lives are ours for the taking!
Combat2: Putting down the foe!
Combat3: We push through!
Combat4: We don't die to the likes of you!
Combat5: We write our legend in blood!
Combat6: We will carve our names into you!
Combat7: Your blood is ink, and this planet is our page!
Combat8: What you have, we take!
Combat9: [Laughing]
Combat10: [more Laughing]
Combat11: [even more Laughing]
Combat12: [yell as if like a battle cry]
Combat13: [another yell as if like a battle cry]
Combat14: [yet another yell and/or battle cry]
Under_Fire1: Incoming fire!
Under_Fire2: A storm of fire is upon us!
Under_Fire3: The rain of death pours down on us!
Damage1: We should relocate!
Damage2: This was not the plan!
Damage3: We should feign a retreat!
Damage4: [pain grunt]
Damage5: [another pain grunt]
Damage6: [yet another pain grunt]
Death1: My famous saga is at an enderrgh.
Death2: Don't.. leaveergh...
Death3: [death whisper] Tell of my exploitsss..
Death4: No! My.. precious... loot....
Death5: Arrgghhhh!
Death6: Geearrghh!
Death7: [various other death moans and screams]

 

Corsairs Voidscarred Squad - Way Seeker
Notes:
The Way Seeker is a spiritual leader of the Corsair. His voice could be of either gender and he speaks calmly, because he can see both the future and the afterlife. These Aeldari Corsairs are experienced raiders and mercenaries with exceptional fighting skills. Willful, fickle, thrill seekers that harbor a fair bit of disdain for the rigid and constrained life of the Craftworlds. Psychically gifted. Access to the Runes of Fate discipline. Mini Warlock-like unit.
Written By: Punished Crab
Unit_Complete1: The strands of fate have led me here.
Unit_Complete2: I am here to guide the Corsair elite.
Unit_Complete3: I am the Way Seeker. I have come to protect my brethren's souls.
Unit_Complete4: All here will know peace, when the time comes.
Unit_Complete5: She demands my people's souls. I will not give them willingly.
Unit_Complete6: Those I serve will rest in peace.
Unit_Complete7: In fate's eyes, there are no kings.
Selection1: I knew you would have need of me.
Selection2: My skills are at your disposal.
Selection3: Do my people need me?
Selection4: I am ready.
Selection5: Destiny calls.
Selection6: Call upon me.
Selection7: Conflict is upon us.
Selection8: I feel the strands of time.
Selection9: The Corsairs need me.
Move1: Very well then...
Move2: Onward to destiny.
Move3: Ever forward.
Move4: Let us go.
Move5: If that is your command.
Move6: This is the path.
Move7: Understood.
Move8: I see...
Move9: Let us make haste.
Attack1: Their death comes as foreseen!
Attack2: All meet their ends, eventually.
Attack3: Very well.
Attack4: The Corsairs ride.
Attack5: Forward unto destiny.
Attack6: I do not fear death.
Attack7: The Devourer shall not have my soul.
Attack8: All things must end.
Attack9: This is how it must be.
Capture1: This point shall be ours.
Capture2: We are capturing the point.
Capture3: Best of fortunes.
Capped1: This now belongs to the Corsairs.
Capped2: A victory for my people.
Capped3: The point is under your control.
Join1: Together we will meet our fate.
Join2: We go forth together.
Join3: I shall protect you, in this life and the next.
Detach1: I will take the new path.
Detach2: On my own, once again.
Detach3: My path ends in solitude.
Load_Transport1: Very well.
Load_Transport2: Carry us to victory.
Unload_Transport1: We have arrived.
Unload_Transport2: Carry on.
Morale_Break1: Everything is crumbling!
Morale_Break2: I can feel her talons on my soul!
Morale_Break3: The battle is turning against us!
Morale_Restored1: I see my fate once more.
Morale_Restored2: Balance has been restored.
Morale_Restored3: No longer am I in peril.
Charge1: The end has come!
Charge2: Your fate is death!
Charge3: It is time to strike.
Charge4: Kill them, for the Corsairs!
Charge5: Victory is assured!
Jump_Teleport1: We have arrived.
Jump_Teleport2: Space holds no power over me.
Jump_Teleport3: Speed is our weapon.
Jump_Teleport4: Corsairs fly furthest.
Jump_Teleport5: We have made it.
Jump_Teleport6: Travel is fate made material.
Deepstrike1: Now we shall meet our fate.
Deepstrike2: We have arrived just in time.
Ability1: Your destiny is one of suffering!
Ability2: Suffer as we have!
Ability3: I will protect my people!
Ability4: Go forth, our souls are safe.
Ability5: We are protected.
Ability6: Victory is our fate.
Ability7: Suffer eternally! [Doom - Targeted Ability. Creates a psychic storm to annihilate enemies. Does good damage to all infantry units. Only affects enemy units.]
Ability8: This is but a taste of what awaits you! [Doom]
Ability9: Feel the Corsairs' wrath! [Doom]
Ability10: You will die so that we may live! [Doom]
Ability11: The claws of death cannot reach you. [Fortune - Timed Ability. Protects units from damage. All friendly infantry near the caster are affected. Affected units take less damage from enemy attacks.]
Ability12: You are favored by fate. [Fortune]
Ability13: We continue our battle. [Fortune]
Ability14: You will not die. [Fortune]
Ability15: Do you feel my presence? [Guide - Targeted Ability. Psychically helps guides a squad. Affected squad receives a temporary bonus to weapon accuracy.]
Ability16: I will guide you. [Guide]
Ability17: Together we will overcome death. [Guide]
Ability18: Corsairs stand together. [Guide]
Ability19: May you find repose. [Mindwar - Targeted Ability. Destroys the mind of an enemy. Targeted unit takes massive damage. Only affects infantry units.]
Ability20: Your death is necessary. [Mindwar]
Ability21: It is better you meet the end than us. [Mindwar]
Ability22: Farewell. [Mindwar]
Combat1: Conflict is upon us.
Combat2: The miasma of death draws close.
Combat3: The end has begun.
Combat4: The Corsairs have found a battlefield.
Combat5: We have engaged the enemy.
Combat6: The battle has begun, as predicted.
Combat7: The time to act is now.
Combat8: Blood is being shed.
Combat9: We will not lose.
Combat10: We cannot truly die.
Combat11: The attack has begun.
Combat12: [subtle Laughing]
Combat13: [more subtle Laughing]
Combat14: [even more subtle Laughing]
Combat15: [modest yell as if like a battle cry]
Combat16: [another modest yell as if like a battle cry]
Combat17: [yet another modest yell and/or battle cry]
Under_Fire1: This cannot continue.
Under_Fire2: We are under fire.
Under_Fire3: They seek to shoot us. [small laugh]
Damage1: My armor has taken damage.
Damage2: [Grunt] A minor wound.
Damage3: I may... need to retreat.
Damage4: [pain grunt]
Damage5: [another pain grunt]
Damage6: [yet another pain grunt]
Death1: I knew... this day would come...
Death2: By Isha... find me a waystone...
Death3: There is still much [grunt] to be done...
Death4: She who Thirsts... I do not fear her...
Death5: Oh...
Death6: How unfortunate...
Death7: [Pained laugh/cough] You think I fear oblivion?
Death8: Arrgghhhh!
Death9: Geearrghh!
Death10: [various other death moans and screams]

 

Corsairs Voidscarred Squad - Soul Weaver
Notes:
 Corsairs do not speak very eloquently as we're talking Galactic Pirates / Guns for Hire but, yes, this is basically a Renegade/Outcast-like character who thinks independently. Largely more Chaos-Neutral. These Aeldari Corsairs are experienced raiders and mercenaries with exceptional fighting skills. Willful, fickle, thrill seekers that harbor a fair bit of disdain for the rigid and constrained life of the Craftworlds. Psychically gifted. Can help their comrades shrug off killing blows. Healer support unit.
Written By: Fuggles2k
Unit_Complete1: Soul Weaver at your bidding.
Unit_Complete2: I serve to re-knit the flesh of my kin.
Unit_Complete3: I am here with the fallen.
Unit_Complete4: Aid has arrived.
Unit_Complete5: Keeper of the stones.
Unit_Complete6: I am a link to history.
Unit_Complete7: Soul Weaver will help you.
Selection1: Who needs mending?
Selection2: Weaver at the ready.
Selection3: A balm for the soul.
Selection4: How can the dead best help the living?
Selection5: Soul Weaver.
Selection6: What do you need?
Selection7: The souls call to me.
Selection8: Where do you need aid?
Selection9: They are restless.
Move1: On the move!
Move2: With haste!
Move3: I sense what you need.
Move4: Wherever the fleet needs me.
Move5: Over there!
Move6: Swift as thought.
Move7: Yes Captain.
Move8: At speed!
Move9: Moving!

Attack1: For Fame and Fortune!
Attack1b: For the Aeldari. [pronounced "Al-dar-ey"]

Attack1c: For the Drukhari. [pronounced "Drew-kar-ee"]
Attack2: The stones are ready.
Attack3: With the help of the fallen.
Attack4: Engaging the enemy.
Attack5: Raiding.
Attack6: They shall fear our might.
Attack7: Leave this to us.
Attack8: The stones already tremble.
Attack9: Attacking as ordered.
Capture1: That is within my power.
Capture2: I will take it.
Capture3: We will hold it.
Capped1: This point is ours.
Capped2: We captured it together.

Capped3: This land belongs to the Outcasts.
Capped3b: This land belongs to the Aeldari.

Capped3c: This land belongs to the Drukhari.
Join1: We are coming with you.
Join2: I will bring you home.
Join3: Stay with me if you want to live.
Detach1: There is space in my bag for you.
Detach2: If you die, try to keep your stone intact.
Detach3: We will walk together again.
Load_Transport1: Take me quickly to the wounded.
Load_Transport2: If you idle there will be death.
Unload_Transport1: Do not fear, we have arrived.
Unload_Transport2: I hear your cries now.
Morale_Break1: Ancestors aid me!
Morale_Break2: We cannot go on!
Morale_Break3: The future is uncertain!
Morale_Restored1: All is well.
Morale_Restored2: The souls are still again.
Morale_Restored3: It turns out I have stones after all.
Charge1: Charge!
Charge2: To arms!
Charge3: We fight!
Charge4: Unleashing the spirits!
Charge5: For the Fighters!

Charge5b: For the Aeldari!

Charge5c: For the Drukhari!
Jump_Teleport1: Through the warp.
Jump_Teleport2: Across the void.
Jump_Teleport3: Without hesitation.
Deepstrike1: Deepstriking.
Deepstrike2: Into the midst of the enemy.
Ability1: Feel their fury!
Ability2: You will join the dead!
Ability3: The fallen reach for your soul!
Ability4: Your Ancestors will aid you.
Ability5: We will not let you fall this day.
Ability6: I will heal that wound.
Combat1: We fight them!

Combat2: They will not conquer us!
Combat2b: They will not conquer the Aeldari!

Combat2c: They will not conquer the Drukhari!
Combat3: Their souls call for you!
Combat4: You will feel our fury!
Combat5: Feel the power of the fallen!
Combat6: You will join my collection!
Combat7: Savour your last breath!
Combat8: We enter the fray!
Combat9: [Laughing]
Combat10: [more Laughing]
Combat11: [even more Laughing]
Combat12: [yell as if like a battle cry]
Combat13: [another yell as if like a battle cry]
Combat14: [yet another yell and/or battle cry]
Under_Fire1: They will not prevail.
Under_Fire2: We are under fire.
Under_Fire3: Soul Weaver taking shots.
Damage1: Healer needs aid!
Damage2: We are being attacked!
Damage3: Soul Weaver needs relief!
Damage4: [pain grunt]
Damage5: [another pain grunt]
Damage6: [yet another pain grunt]
Death1: I join the dead!
Death2: Someone save the stones!
Death3: Who will heal... the healer...
Death4: We weave no more...
Death5: Arrgghhhh!
Death6: Geearrghh!
Death7: [various other death moans and screams]

 

Corsairs Voidscarred Squad - Kurnite Hunter
Notes:
A veteran corsair (Operative with a "parrot") hunting together with his falcon-like hunting bird (bird species called Faolchú), with whom he shares a very strong bond. Like all voidscarred the kurnite hunter is grizzled and hardened. He sees hunting ships, beasts, men, wealth and glory as all the same. The adventure of the hunt, the thrill of the chase, the merciless climactic kill is what drives him. He is a consummate hunter and follower of Kurnous, the Eldar god of Hunting. The Faolchú has mythological ancestry, so the kurnite hunter is draping himself in mythology, having both him and his bird emulate the gods of old.These Aeldari Corsairs are experienced raiders and mercenaries with exceptional fighting skills. Willful, fickle, thrill seekers that harbor a fair bit of disdain for the rigid and constrained life of the Craftworlds.
Written By: Neon
Unit_Complete1: The Hunt begins.
Unit_Complete2: The Hunt commences.
Unit_Complete3: Hunting season has begun. (menacing laugh)
Unit_Complete4: Hunting for Glory.
Unit_Complete5: I hunt beast, kin, and profit alike.
Unit_Complete6: Hunting specialist has arrived.
Unit_Complete7: Master Hunter. Gracing you with presence.
Selection1: The thrill of the hunt!
Selection2: I cherish the chase!
Selection3: Where is the line between pirate and hunter?
Selection4: I have taken down beasts all over the galaxy.
Selection5: Guide me to my prey.
Selection6: The Galaxy is my hunting ground.
Selection7: Sound the trumpets.
Selection8: I trained with the beastmasters of Commorragh. [pronounced "Com-morr-ah" like the Biblical Gomorrah]
Selection9: Whatever it is. I'll take it down.
Move1: Stalking that position.
Move2: Setting up ambush.
Move3: On the prowl.
Move4: I will tarry no longer.
Move5: Hunting for blood and wealth.
Move6: Following the tracks.
Move7: If it advances the hunt.
Move8: May it please Kurnous the Hunter. [pronounced "Kur-nous"]
Move9: With keen senses.
Attack1: So. This is where they die.
Attack2: I am unfettered and unleashed.
Attack3: Beastmasters tame. I kill!
Attack4: Look into my eye and die!
Attack5: One shot, one kill.
Attack6: I shall have you stuffed!
Attack7: I shall mount you on my wall!
Attack8: I shall scalp you!
Attack9: Your journey ends here.
Capture1: Establishing nest.
Capture2: Securing vantage point.
Capture3: Setting up hunting carbine.
Capped1: Perching point captured.
Capped2: This shall aid our search.
Capped3: Vision point secured.
Join1: Forming Hunting Party.
Join2: Hunting Troupe formed.
Join3: Shh.. Stay silent and follow my lead. (in a hushed voice)
Detach1: I track better on my own.
Detach2: I'm a lone wolf.
Detach3: You're too close!
Load_Transport1: Take me to the ambush site!
Load_Transport2: The chase is on.
Unload_Transport1: Proceeding on foot.
Unload_Transport2: Picking up the trail again.
Morale_Break1: I hunt, I am not hunted!
Morale_Break2: Broken arrow! Broken arrow!
Morale_Break3: I... I see no way out!
Morale_Restored1: The Hunt starts anew!
Morale_Restored2: Better vantage position found.
Morale_Restored3: Back into the thick of it.
Charge1: Like a Tiger I pounce!
Charge2: With claw and dagger!
Charge3: With beak and spear!
Charge4: With talon and sword!
Charge5: Your hound is let loose!
Jump_Teleport1: Striking from new vector!
Jump_Teleport2: Bird of Prey.
Jump_Teleport3: Seeking better vantage point.
Jump_Teleport4: I soar!
Jump_Teleport5: There's no mercy in these wings.
Jump_Teleport6: Finding new angle!
Deepstrike1: Swooping like hawk!
Deepstrike2: Pouncing with talons ready!
Ability1: I have mastered the art of ambush.
Ability2: I have a wide arsenal of hunting tools.
Ability3: Tightening the noose..
Ability4: I take you under my wing!
Ability5: By the grace of Kurnous!
Ability6: Like the shell of a tortoise.
Ability7: With Eagle eyes. [Launch Avian Spotter - Timed Ability. Deploys a Faolchu/Falchu (Aeldari Fauna / winged creature) into battle. Causes all nearby infiltrating enemy units to be exposed for a short period.]
Ability8: My little eye does spy. [Launch Avian Spotter]
Ability9: Say hello to my little friend. [Launch Avian Spotter]
Ability10: Noone hides from us. [Launch Avian Spotter]
Combat1: For Kurnous!
Combat2: Like a god I strike!
Combat3: I strike as if I had Faolchu's wing! [pronounced "Faul-cho"]
Combat4: Deadly like the Golden Feather!
Combat5: Fight like Eldanesh! [pronounced "Eld-*aa*-nesh"]
Combat6: I see your weakness!
Combat7: Unto the jaws of death!
Combat8: Until the last flicker of light!
Combat9: [Laughing]
Combat10: [more Laughing]
Combat11: [even more Laughing]
Combat12: [yell as if like a battle cry]
Combat13: [another yell as if like a battle cry]
Combat14: [yet another yell and/or battle cry]
Under_Fire1: The hunt is heating up!
Under_Fire2: The prey is fighting back!
Under_Fire3: The quarry has a bark!
Damage1: This prey has teeth.
Damage2: Every scar tells a story.
Damage3: Pain is a good teacher.
Damage4: [pain grunt]
Damage5: [another pain grunt]
Damage6: [yet another pain grunt]
Death1: The hunt... ends.
Death2: Now I become... the hunted. (voice dying off)
Death3: I release you... my companion.. (voice dying off)
Death4: My legend... lives on.. (voice dying off)
Death5: Arrgghhhh!
Death6: Geearrghh!
Death7: [various other death moans and screams]

 

Corsairs Voidscarred Squad - Shade Runner
Notes:
Melee assassin that can conceal themselves in cover and quickly teleport around the battlefield to pick off enemies. - Eldar pirates from all walks of aeldari life looking for adventure in piracy. These Aeldari Corsairs are experienced raiders and mercenaries with exceptional fighting skills. Willful, fickle, thrill seekers that harbor a fair bit of disdain for the rigid and constrained life of the Craftworlds. Close-combat fiend. Doles out mortal wounds on the charge, using their paired Hekatarii Blades.
Written By: Fluets
Unit_Complete1: I strike from the shadows...
Unit_Complete2: Shade Runner... at your service.
Unit_Complete3: Finally... some action.
Unit_Complete4: So you've decided you need my skills after all?
Unit_Complete5: This battlefield is filled with targets and trinkets for the picking.
Unit_Complete6: This had better be good...
Unit_Complete7: Master of shades!
Selection1: Who do you need silenced?
Selection2: You have a target for my knives?
Selection3: You have need of my skills?
Selection4: Where shall I slip?
Selection5: The silent blades.
Selection6: What now?
Selection7: Ready to strike.
Selection8: At your service, for now.
Selection9: Shade Runner ready.
Move1: With speed.
Move2: I go with purpose.
Move3: Very well.
Move4: I'll be there before they can scream...
Move5: I'll find my way.
Move6: No path is too troubled.
Move7: My skills are wasted on this dull meander.
Move8: I do as you please... for now.
Move9: There had better be blood and adventure that way.
Attack1: My BLADES will find their mark!
Attack2: I will be their end!
Attack3: Heh - as good as dead.
Attack4: More trophies in the making!
Attack5: They are but clumsy fools!
Attack6: I am of the Anhrathe, they are nothing! [pronounced "Ahn hur-rath"]
Attack7: With flawless precision.
Attack8: I'll be the last thing they don't see.
Attack9: Their throats await slicing!
Capture1: It shall be claimed!
Capture2: We shall take what we want.
Capture3: They won't even notice it.
Capped1: It belongs to us, now.
Capped2: As easy as predicted.
Capped3: They have no idea...
Join1: Ah - the more the merrier.
Join2: Working with others? Ugh, if you insist.
Join3: They'll only slow me down.
Detach1: I take my leave.
Detach2: I work better alone.
Detach3: Finally!
Load_Transport1: It's no void vessel, but it'll do.
Load_Transport2: On the wind!
Unload_Transport1: I am quieter alone...
Unload_Transport2: I have no further need of this vessel.
Morale_Break1: Th-this isn't worth the money!
Morale_Break2: There's no glory in suicide!
Morale_Break3: You fools can die if you wish, not me!
Morale_Restored1: Well, if you're willing to pay extra...
Morale_Restored2: They don't look so tough after all!
Morale_Restored3: Haha, a cruel feint to draw them out!
Charge1: For glory!
Charge2: For riches!
Charge3: For the hunt!
Charge4: For my entertainment!
Charge5: For their deaths!
Jump_Teleport1: From thin air...I strike! (almost whispered)
Jump_Teleport2: I'll be there... now!
Jump_Teleport3: This realm is but my plaything!
Jump_Teleport4: I go where I please... immediately.
Jump_Teleport5: A triviality for one of MY abilities.
Jump_Teleport6: The optimal position to wait.
Deepstrike1: The blades strikes true!
Deepstrike2: The perfect placement...
Ability1: I shall end them!
Ability2: They are nothing!
Ability3: Targets and nothing more, they shall fall!
Ability4: Their weapons are useless.
Ability5: We shan't be hurt by our lessers!
Ability6: They are too weak to threaten us!
Ability7: Like a spectre, I wait. [Concealment - Timed Ability. Erects a cloaking field around the unit which shrouds them from the enemy's vision for a short period.]
Ability8: They won't know what hit them. [Concealment]
Ability9: My presence shall be unknown. [Concealment]
Ability10: I am a shade... this is what we do. [Concealment]
Combat1: Ah yes, the thrill of it!
Combat2: They shall be cut down!
Combat3: My blades have been waiting for this!
Combat4: Ha! That's all they can muster?
Combat5: Almost too easy!
Combat6: More to add to the kill tally!
Combat7: Nothing but prey!
Combat8: Avast! Hahaha!
Combat9: [Laughing]
Combat10: [more Laughing]
Combat11: [even more Laughing]
Combat12: [yell as if like a battle cry]
Combat13: [another yell as if like a battle cry]
Combat14: [yet another yell and/or battle cry]
Under_Fire1: We are revealed!
Under_Fire2: Taking fire!
Under_Fire3: Brace for fire!!
Damage1: Ah! That one stung you bug!
Damage2: This foe is vexing - I like it!
Damage3: I should be back in the shadows for this.
Damage4: [pain grunt]
Damage5: [another pain grunt]
Damage6: [yet another pain grunt]
Death1: Not like this!
Death2: I don't deserve thi-
Death3: I'll get you, you littl- argh!
Death4: Noooooo!
Death5: Arrgghhhh!
Death6: Geearrghh!
Death7: [various other death moans and screams]

 

Shroud Runners
Notes:
Eldar, so they are aloof. However these guys are scouts, so sneaky, stealthy (just ignore that they are somehow being sneaky on a flying motorbike).
Written By: Fuggles2k
Unit_Complete1: Shroud runners have arrived.
Unit_Complete2: From the forgotten paths we come.
Unit_Complete3: All Eldar heed the call.
Unit_Complete4: We come from the maiden worlds.
Unit_Complete5: Our eyes are here for you.
Unit_Complete6: The path of the outcast brings us together.
Unit_Complete7: I remember when the Eldar owned this world...
Selection1: Shroud runners.
Selection2: Rapid rangers, ready to ride.
Selection3: Stealth reconnaissance ready.
Selection4: Where do you need our eyes?
Selection5: Longrifles ready.
Selection6: Engines hot.
Selection7: Tell us where to roam.
Selection8: Do you see where our path leads?
Selection9: You have need of the outcasts?
Move1: Moving out.
Move2: We fly!
Move3: In darkness we ride.
Move4: We seek forgotten glory.
Move5: They will not see us first.
Move6: Moving to ambush position.
Move7: Expect a report imminently.
Move8: Following the path.
Move9: At least halfway there
Attack1: Rifle sighted.
Attack2: Watch for lens glare!
Attack3: Lining up target...
Attack4: Adjusting for range...
Attack5: This world will be cleansed.
Attack6: I will not miss.
Attack7: One less enemy of the Eldar.
Attack8: My name on the wind is death.
Attack9: From the shadows we strike.
Capture1: This will once more be our world.
Capture2: For the glory of the eldar.
Capture3: We will take it.
Capped1: Point is ours.
Capped2: One point at a time, our empire returns.
Capped3: This only ever belonged to us.
Load_Transport1: Is this really faster?
Load_Transport2: This will take skillful piloting.
Unload_Transport1: Free at last.
Unload_Transport2: Back to the skies!
Morale_Break1: The outcasts need help!
Morale_Break2: We have failed our people!
Morale_Break3: They see through our cloaks!
Morale_Restored1: We *will* drive you from here.
Morale_Restored2: A momentary madness has passed.
Morale_Restored3: My resolve is stronger than wraithbone.
Charge1: For the Eldar!
Charge2: Leave... this... world!
Charge3: Run them down!
Charge4: To battle!
Charge5: Enough sniping.. fight!
Jump_Teleport1: To the skies!
Jump_Teleport2: We soar on the winds.
Jump_Teleport3: Move beyond their pathetic sight.
Jump_Teleport4: We are neither bird, nor plane.
Jump_Teleport5: Take us to higher grounds.
Jump_Teleport6: The path takes us upwards.
Deepstrike1: Deepstriking!
Deepstrike2: We fight amongst them!
Ability1: This place is your grave.
Ability2: This world was never yours.
Ability3: Critical weakness targeted.
Ability4: We do not die this day.
Ability5: The path does not stop here.
Ability6: It takes more than that to stop a survivor.
Ability7: Back, and to the left.... [Dead Eye - Targeted Ability. Perform a sniper-like pinpoint attack which deals tremendous damage to non-vehicle units especially commanders.]
Ability8: Target Sighted. [Dead Eye]
Ability9: Scopes aligned. [Dead Eye]
Ability10: Round chambered. [Dead Eye]
Ability11: They blink and we are gone. [Concealment - Timed Ability. Erects a cloaking field around the unit which shrouds them from the enemy's vision for a short period.]
Ability12: We are just your imagination...*primative*. [Concealment]
Ability13: Moving into cover. [Concealment]
Ability14: Taking cover under cameleoline. [Concealment]
Combat1: Shroud runners opening fire.
Combat2: The outcast path leads to war.
Combat3: Firing.. three rounds a minute.
Combat4: Rangers entering firefight.
Combat5: We spring our ambush.
Combat6: Aerial scouts in combat.
Combat7: Drive them from here!
Combat8: I fly.. you fire!
Combat9: [subtle Laughing]
Combat10: [more subtle Laughing]
Combat11: [even more subtle Laughing]
Combat12: [subtle yell as if like a soft battle cry]
Combat13: [another subtle yell as if like a soft battle cry]
Combat14: [yet another subtle yell and/or soft battle cry]
Under_Fire1: Shroud runner taking shots.
Under_Fire2: How are they seeing us?!
Under_Fire3: Mobile rangers under fire.
Damage1: Shroud runner is damaged.
Damage2: We are venting fumes.
Damage3: Engine smoke is blowing our cover!
Death1: Pull up! Pull U-
Death2: Protect the soulstones!
Death3: Our path ends... here..
Death4: Shroud Runn-ARGH!
Death5: Arrgghhhh!
Death6: Geearrghh!
Death7: [an additional death moan or scream]

Jetbike Squad
Notes: Stern, focused, fast-paced.
Unit_Complete1: Engines ready
Unit_Complete2: Ready for takeoff
Unit_Complete3: Coils spun, speed comes
Unit_Complete4: On swift winds we ride
Unit_Complete5: We are the storm and the fire
Unit_Complete6: Thunder and wind
Unit_Complete7: * engine revving up *
Selection1: You have a task for us?
Selection2: How fast do you need us to be there?
Selection3: Want to race?
Selection4: The cry of war is all I hear.
Selection5: Peace is lost, all is War
Selection6: Pole position attained.
Selection7: Speed – restrained. Ready
Move1: We are as good as there
Move2: On route
Move3: It will just take a moment
Move4: They will never see us coming
Move5: No one will beat us to it.
Move6: We can set a record there.
Move7: Wind in the trees, faster than the shadows.
Attack1: They won't know what hit them
Attack2: Death travels in style
Attack3: We'll run them over.
Attack4: Blood will be shed
Attack5: No tears, only the cry of war
Attack6: Accelerating to attack speed
Attack7: Alacrity and lethality.
Capture1: Entering holding pattern here
Capture2: Touch down and secure
Capture3: Lock this position and hold
Capture4: We will circle and hold.
Capture5: Wind will blow, shadows will fall
Capped1: Entering holding pattern here
Capped2: Touch down and secure
Capped3: Ours are the only shadows here
Load_Transport1: Three deep, two high. Rack 'em and stack 'em
Load_Transport2: Engines to quiet
Unload_Transport1: Like on a leaf on the wind
Unload_Transport2: Spin up, and move out
Morale_Break1: The runes favor falling back
Morale_Break2: Don't waste your lives
Morale_Break3: Gun your engines the other way!
Morale_Restored1: The runes speak of reforming
Morale_Restored2: Close formation and move out
Morale_Restored3: Accelerate back up to speed
Charge1: Wedge-formation! Punch a hole through there!
Charge2: Move into pattern for attack!
Charge3: Gun it!
Charge4: We are the thunder and we are here
Jump_Teleport1: Save you engines – and jump!
Jump_Teleport2: Set for portal-drive
Deepstrike1: Dive!
Deepstrike2: Don't swerve!
Ability1: Long bursts!
Ability2: Ramming-speed!
Ability3: Let them eat our dust!
Ability4: Circle and cover the flank!
Ability5: Form up – close rank and stand by
Combat1: They cannot catch the wind!
Combat2: Keep up the pressure!
Combat3: Duck and weave!
Under_Fire1: It's pinging off the armor!
Under_Fire2: Steer and compensate!
Under_Fire3: Stay low in the saddle!
Damage1: Taking dents here!
Damage2: Switching to auxiliary.
Damage3: Coils are unbalanced!
Death1: I can hold it! * bang! *
Death2: Retrieve my stone!
Death3: The wind fades....
Death4: The cry of war claims me!

Jetbike Squad Warlock
Notes: Aloof, calm, mysterious. Utterly clear.
Unit_Complete1: So many possible fates weave before me.
Unit_Complete2: This is the witching hour.
Unit_Complete3: Wind and lightning.
Unit_Complete4: I am a bad dream – impossible to outrun.
Unit_Complete5: The runes speak favorably of this
Unit_Complete6: Doom befalls those who stand in our way.
Unit_Complete7: Engine and blade ready
Selection1: I have seen your plans.
Selection2: I can see where this fate leads.
Selection3: These are plans within plans.
Selection4: The cry of war is all I hear.
Selection5: Peace is lost, all is War
Selection6: Pole position attained.
Selection7: Speed – restrained. Ready
Move1: We move with a deeper purpose.
Move2: Our arrival was ordained.
Move3: The runes speak of this journey
Move4: They will never see us coming
Move5: No one will beat us to it.
Move6: We can set a record there.
Move7: Wind in the trees, faster than the shadows.
Attack1: My soul's fire will burn you.
Attack2: We are fire and lightning.
Attack3: Motion is death arriving!
Attack4: Blood will be shed
Attack5: No tears, only the cry of war
Attack6: Accelerating to attack speed
Attack7: Alacrity and lethality.
Capture1: Entering holding pattern here
Capture2: Touch down and secure
Capture3: Lock this position and hold
Capture4: We will circle and hold.
Capture5: Wind will blow, shadows will fall
Capped1: Entering holding pattern here
Capped2: Touch down and secure
Capped3: Ours are the only shadows here
Load_Transport1: Three deep, two high. Rack 'em and stack 'em
Load_Transport2: Engines to quiet
Unload_Transport1: Like on a leaf on the wind
Unload_Transport2: Spin up, and move out
Morale_Break1: The runes favor falling back
Morale_Break2: Don't waste your lives
Morale_Break3: Gun your engines the other way!
Morale_Restored1: The runes speak of reforming
Morale_Restored2: Close formation and move out
Morale_Restored3: Accelerate back up to speed
Charge1: Wedge-formation! Punch a hole through there!
Charge2: Move into pattern for attack!
Charge3: Gun it!
Charge4: We are the thunder and we are here
Jump_Teleport1: Save you engines – and jump!
Jump_Teleport2: Set for portal-drive
Deepstrike1: Dive!
Deepstrike2: Don't swerve!
Ability1: Long bursts!
Ability2: Ramming-speed!
Ability3: Let them eat our dust!
Ability4: Circle and cover the flank!
Ability5: Form up – close rank and stand by
Combat1: They cannot catch the wind!
Combat2: Keep up the pressure!
Combat3: Duck and weave!
Under_Fire1: It's pinging off the armor!
Under_Fire2: Steer and compensate!
Under_Fire3: Stay low in the saddle!
Damage1: Taking dents here!
Damage2: Switching to auxiliary.
Damage3: Coils are unbalanced!
Death1: I go to the Dome...
Death2: I should have stayed with the Council.
Death3: The runes spoke of this.. to...
Death4: The cry of war claims me!

Avatar
Notes: A roaring demon, fueled by the collective cry of war of millions of souls
Unit_Complete1: Anger Wakes.
Unit_Complete2: War Calls.
Unit_Complete3: TO WAR!
Unit_Complete4: Take me to the front.
Unit_Complete5: Rage calls me.
Unit_Complete6: I am Khaela Mensha Khaine. [pronounced "Kay-la Men-sha Kain"]
Unit_Complete7: Let mortals fear me.
Selection1: I will destroy them.
Selection2: Yes?
Selection3: Show me to the enemy.
Selection4: War has come.
Selection5: I will show them what happened to the squats.
Selection6: Where is my foe?
Selection7: My flame is bright.
Move1: Lead from the front.
Move2: Death comes for you.
Move3: What lies ahead?
Move4: There is only fate.
Move5: I remember that place.
Move6: To war I go.
Move7: Onward!
Attack1: Finally!
Attack2: Find me a worthy foe.
Attack3: My blade sings!
Attack4: Death to our enemies.
Attack5: Nothing will remain.
Attack6: Vengeance!
Attack7: *laughter*
Capture1: I will conquer.
Capture2: My path is clear.
Capture3: None withstand me.
Capped1: This is Mine.
Capped2: Another Victory.
Capped3: All is ours in time.
Load_Transport1: n/a
Load_Transport2: n/a
Unload_Transport1: n/a
Unload_Transport2: n/a
Morale_Break1: n/a
Morale_Break2: n/a
Morale_Restored1: n/a
Morale_Restored2: n/a
Charge1: Death!
Charge2: Rage!
Charge3: To the enemy!
Charge4: Follow me children!
Jump_Teleport1: Quickly, to the front.
Jump_Teleport2: Faster farseer, faster.
Deepstrike1: Your death arrives.
Deepstrike2: This is our foe? Pitiful.
Ability1: Stand your ground.
Ability2: Feel my rage.
Ability3: Feel my wrath.
Ability4: I will coat my arm in your blood.
Ability5: None withstand my blade.
Combat1: Finally!
Combat2: Joy is a swift blade.
Combat3: Anaris, to their throats. [pronounced "ann-aris"]
Under_Fire1: I will kill them for it.
Under_Fire2: They're weapons are pitiful.
Under_Fire3: They call that wrath?
Damage1: My form is damaged.
Damage2: They are strong.
Damage3: I will kill them for that.
Death1: I will return.
Death2: *shattering glass*
Death3: Arrrrhhh!
Death4: More sacrifices!


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#4 thudo

thudo

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Posted 16 March 2020 - 12:32 AM

COMMANDERS

Warlock
Notes: Confident and Proud Warrior voice.
Unit_Complete1: In too many futures the Craftworld is lost, dooming the spirits held within
Unit_Complete2: Some dooms hang by a slender thread but cannot be avoided
Unit_Complete3: Unto the vale of the unknowable does Fate force us to see
Unit_Complete4: The simplest knowledge of possibility can render some fates lost forever
Unit_Complete5: We choose between unknowns, foregoing fates dreamt and undreamt
Unit_Complete6: Difficult it is, to look upon our unfolding fates with dispassionate interest
Unit_Complete7: We will not stand by, pebble uncast into the pool of inevitability
Selection1: With great dread we contemplated the future
Selection2: The balance of fate hangs upon us
Selection3: We stand upon the crux of choice
Selection4: If we proceed by whim, then we will be lost
Selection5: Few potentials are impervious to prophecy
Selection6: Distant threads of Fate call to us
Selection7: Possibilities pass with each living breath
Move1: We have delved into the possibility
Move2: The runecraft hones our Path, but not with certainty
Move3: Between our deliverance and doom, the ways are endless
Move4: The farthest reaches of eventuality call out to us
Move5: A future unfolds before us, shaped by Fate
Move6: We glimpse the distant echoes of times to come
Move7: We find fates that would otherwise be hidden to the observer
Attack1: All this can be averted with a strike now
Attack2: We must remove even the lingering taint of their existence
Attack3: The council foresaw that all had to die
Attack4: The time has come to intervene
Attack5: This war brings the sharp nexus of possibilities
Attack6: Our fate is entwined with great violence
Attack7: Their threads shall becomes indistinct, their lives uncertain
Capture1: Take quickly the object that will cause so much strife
Capture2: That is the only way
Capture3: We act though nothing is certain
Capped1: Potential has become reality, as we secure the future of the Craftworld
Capped2: In our success, the infinite possibilities resign themselves to a singular fate
Capped3: Our victory brings out emergent possibility
Join1: Follow me and stay by my side
Join2: Come with me, as we tread the threads of fate
Join3: Our fates share the same path again, for a while
Detach1: In our hands, the fate of the Craftworld is cast
Detach2:, Trust Fate to guide you, this is not farewell
Load_Transport1: Return to the webway and we will be away
Load_Transport2: The slender threads of Fate lead back to the Webway
Unload_Transport1: Small portals will often be the start of long roads
Unload_Transport2: It is not chance, but destiny, that brings us
Morale_Break1: We are overturned in the desperate struggle for destiny!
Morale_Break2: Calamity has lured us into the trap of uncertainty!
Morale_Break3: Catastrophe comes to pass!
Morale_Restored1: We must endure even the risk to Eldar lives
Morale_Restored2: Fortune shall favor us again
Morale_Restored3: Our doom was only potential, not certainty
Charge1: The enemy has judged foolishly!
Charge2: The council commands their demise!
Charge3: Obey the decree of the council!
Charge4: In war are many fates decided!
Jump_Teleport1: We act on the vision of the council
Jump_Teleport2: Not all futures come to pass
Deepstrike1: By our actions, we entreaty fate for our continued survival
Deepstrike2: Let our dreams be mired no more in anticipation of war (emphasis on “anticipation”)
Ability1: Now you see that it was madness to oppose the Eldar!
Ability2: You would have better fortune to encroach the Well of Sins, fool!
Ability3: Your unlearning doom was long evident in your debased nature!
Ability4: Even in death, our kin are preserved in the Tears of Isha! [pronounced "Ish-ah"]
Ability5: It is a short bridge between pride and yearning sorrows!
Combat1: Slay them!
Combat2: Demise is the sown seed of beginnings, the fate of all things!
Combat3: Our victory is no mere glimmer of possibility!
Under_Fire1: The vicissitudes of war are upon us!
Under_Fire2: This enemy is no thing of half-chances and near-misses!
Under_Fire3: Danger comes with clarity!
Damage1: We fight, though the chance course of events turn against us!
Damage2: Many times, I looked into the face of potential downfall!
Damage3: We do not fear the improbable!
Death1: I have.. ended...
Death2: Gahhhh! *pain sound*
Death3: Arrgghhh! *another pain sound*
Death4: Arhhhhhh! *yet another pain sound*
Death5: I return.. to the ancestors..

Wraithseer
Notes: Their voice is unnatural, disturbing, low and whispering.
Unit_Complete1: Wraithseer has awaken!
Unit_Complete2: I am a long-dead Warlock summoned to aid the Craftworld in this form!
Unit_Complete3: All Wraith-creatures listen to my word!
Unit_Complete4: Summoned into being by necromantic processes!
Unit_Complete5: Only few has psychic power enough to animate this gigantic wraithbone shell!
Unit_Complete6: I have returned as a Wraithseer!
Unit_Complete7: My Spirit Stone awaken!
Selection1: Ready to unleash my psychic energy!
Selection2: I will guide the spirit of the dead!
Selection3: My Wraithblade wreathed in eldritch energies!
Selection4: I enliven the Spirit Stones to your command!
Selection5: My reality-piercing visions will show more than you hope!
Selection6: My psychic mind ready to pilot this Wraith-construct!
Selection7: I experiences reality as a dream!
Move1: I follow my fate!
Move2: My visions show me this way!
Move3: Into our fate!
Move4: Follow me, my Wraith-kins!
Move5: I divined long ago this move!
Move6: That is my way!
Move7: On the way of our fate!
Attack1: I unleash my wrath!
Attack2: Taste my Wraithspear, mortals!
Attack3: Haunt the minds of the enemy with whispering voices!
Attack4: With the implacable wrath of the dead!
Attack5: Meet your death!
Attack6: Oppose me and prepare for death!
Attack7: My Spear will taste your bloods!
Capture1: This is one of our ancient artefacts!
Capture2: Let’s make it a part of the Craftworld!
Capture3: Capture it for the Eldar!
Capped1: Artefact secured!
Capped2: Bonesingers, shape the Wraithbone!
Capped3: Captured!
Join1: I came to enliven my Wraith-kins!
Join2: My little Wraith-children, I am here!
Join3: With my lead you will be invincible!
Detach1: Someone else need me too!
Detach2: I am needed elsewhere!
Load_Transport1: Bring me to battle!
Load_Transport2: Embark!
Unload_Transport1: In position, march!
Unload_Transport2: Disembark!
Morale_Break1: Back to a secure position!
Morale_Break2: Retreat to the Webway!
Morale_Break3: Regrouping!
Morale_Restored1: We shall not fail the Craftworld again!
Morale_Restored2: Back to fulfill our fate!
Morale_Restored3: We fight for our Craftworld!
Charge1: Exterminate them!
Charge2: Melee attack!
Charge3: Meet your end!
Charge4: Fear the Wraithseer!
Jump_Teleport1: Right into the fray!
Jump_Teleport2: Doom from the sky!
Deepstrike1: From the webway!
Deepstrike2: Into the heart of the enemy!
Ability1: Wraiths will bring your fate!
Ability2: Feel the anger of the Spirit Stones!
Ability3: Ynnead, lead the dead to victory!
Ability4: The Eldritch energies pervade us!
Ability5: We feel your guide, Great Gods!
Combat1: They cannot escape their fate!
Combat2: We must hold the enemy back!
Combat3: The mortal strikes back!
Under_Fire1: It isn’t our fate to die by their weapons!
Under_Fire2: Wraithbone body under fire!
Under_Fire3: Search for cover!
Damage1: Wraithbone construct damaged!
Damage2: Spirit Stone taking hits!
Damage3: Wraithseer injured seriously!
Death1: Wraithseer destroyed!
Death2: Bring my Spirit Stone back to the Infinity Circuit.
Death3: My visions… showed me… this day…
Death4: Into the Webway!

Spiritseer
Note: Voice would be perhaps, distracted as if listening to the spirits and ancestor ghosts as they also see the Spirit World and communicate with the Wraith constructs. Ethereal sounded mystical voice full of careful pause, and distraction.
Unit_Complete1: I am here for Iyanden, at your will. [pronounced "ee-janden"]
Unit_Complete2: The Spirits have come with me to this place.
Unit_Complete3: The universe is tripatite: the sunlight of the material plane, the darkness of the spirit plane, and the twilight of the spaces betwixt the two. [pronounced "tree-pat-eet"]
Unit_Complete4: Gather the dead for war, let them join our ranks, lest we are forced to join theirs.
Unit_Complete5: I hear the song of the dead... it is beautiful.
Unit_Complete6: The Spirits have guided me to your side.
Unit_Complete7: I will show them what the dead can do.
Selection1: Death eases the spirit.
Selection2: "Though my body dies, I will remain. My spirit stays on in this flesh of metal." [This is chant that is recited by Spiritseers]
Selection3: I will direct the Spirits to your will.
Selection4: They are anxious... and angry... can you not feel them?
Selection5: We are surrounded by them.. you must have eyes to see.
Selection6: They call to me.... but it is not yet my time.
Selection7: The Dead are my Ward.
Move1: I will travel to this place.
Move2: The Spirits will show me that which awaits me.
Move3: With each step... I draw closer to my destiny.
Move4: I shall be there
Move5: Destiny awaits...
Move6: Ever onwards...
Move7: If it is your wisdom...
Attack1: If they have chosen to oppose us, they will be destroyed.
Attack2: Your flesh is weak, yet my spirit is strong.
Attack3: Death is certain to all...
Attack4: Khaine take your soul!
Attack5: Violence is necessary...
Attack6: Death is not the end...
Attack7: I will not allow you to continue this...
Capture1: I will take that for you.
Capture2: This will belong to Iyanden
Capture3: The Spirits shall fill this place.
Capped1: The spirits have claimed this ground.
Capped2: Iyaden holds this place now.
Capped3: I have done as you asked.
Join1: I will guide you with my Sight.
Join2: Follow me, I know the way.
Join3: The ancestors will accompany us.
Detach1: You walk your own path! Trust in the spirits now.
Detach2: I must leave you now, for a time.
Load_Transport1: Take me to where I may add the spirits.
Load_Transport2: The voices have told me that you will carry me.
Unload_Transport1: I must depart.
Unload_Transport2: Carry on with your duties, pilot.
Morale_Break1: The spirits have left us!!
Morale_Break2: Black! All is Black! We are doomed!
Morale_Restored1: The ancestors have returned to my side.
Morale_Restored2: I saw death and doubted, but now my will is restored.
Charge1: Feel the blade of death carve into your soul!
Charge2: Fall to my blade!
Charge3: For Iyanden!
Jump_Teleport1: I shall walk the spirit paths.
Jump_Teleport2: The ancestors guide me through time and space.
Deepstrike1: Arriving from the webway.
Deepstrike2: They shall not see death coming.
Ability1: Feel the wrath of the undying!
Ability2: The dead shall punish your sacrilege!
Ability3: Death comes for you now, unseen!
Ability4: Ancestors grant me power!
Ability5: Spirits, I shall guide you with my strength!
Combat1: The enemy moves slowly..
Combat2: Your time is at hand!
Combat3: The spirits have laid claim on your life, long before you set foot here!
Under_Fire1: They attack us with crude weapons.
Under_Fire2: I see the vulgarity of their intent, we are threatened.
Under_Fire3: I feel the insistent wind of their attack. How shall we answer?
Damage1: Do not worry, I have been wounded before.
Damage2: This might be painful to some... I have put it from my mind.
Damage3: The spirits are incensed at what as been done to us.
Death1: Fear not, death is not the end.
Death2: I have walked the Path to it's final end.
Death3: Ancestors, I come to join you now, at last.
Death4: I have done my part. I must depart now to the other side.

Shining Spears Squad
Notes: *focused, inspiring*
Unit_Complete1: The Shining Spears stand with you.
Unit_Complete2: Naught can withstand our lances.
Unit_Complete3: We spearhead the assault.
Unit_Complete4: We shall win this war.
Unit_Complete5: Swift from the Shrine we come.
Unit_Complete6: We are one with our mounts.
Unit_Complete7: You are blessed with our presence.
Selection1: Laser lances readied.
Selection2: We are the dawnlight of hope.
Selection3: By Asuryan's light.
Selection4: The Spear of Khaine strikes swift and true.
Selection5: The Shining Spears hear you.
Selection6: Your orders?
Selection7: What do you wish of us?
Move1: We ride out.
Move2: Fast over this land.
Move3: We meet our enemies head-on.
Move4: Swiftly shining.
Move5: Instantly.
Move6: Ready the charge.
Move7: Light and speed.
Attack1: We bring deadly light.
Attack2: Ride them down.
Attack3: The tempest is unleashed.
Attack4: Our lances will make short work of them.
Attack5: They will be dead before they know it.
Attack6: Set lances for the charge.
Attack7: We shall tear through their defences.
Capture1: The objective is clear.
Capture2: We will appropriate it.
Capture3: Raise a beacon of hope.
Capped1: We have done as you requested.
Capped2: Mission successful.
Capped3: The beacon shines.
Load_Transport1: This structure will house us.
Load_Transport2: Inside.
Unload_Transport1: Mounted and ready.
Unload_Transport2: The battlefield calls.
Morale_Break1: Isha's tears, we are lost!
Morale_Break2: The light is fading!
Morale_Restored1: Our people need us. We must fight on.
Morale_Restored2: Hope guides us once again.
Charge1: Sundered skies!
Charge2: Arc-lightning!
Charge3: Break upon them!
Jump_Teleport1:
Jump_Teleport2:
Deepstrike1: On a ray of light we ride.
Deepstrike2: Perfect for a rearguard maneuvre.
Combat1: Run them through!
Combat2: Eviscerate!
Combat3: Thunder and ruin!
Under_Fire1: They are prepared for our charge.
Under_Fire2: They aim to pin us down.
Under_Fire3: We have their attention.
Damage1: Their shots prove too accurate.
Damage2: Our jetbikes are taking damage.
Damage3: The battle tide is turning.
Death1: *explosion and screams*
Death2: *explosion and screams*
Death3: *explosion and screams*
Death4: *explosion and screams*

Shining Spears Squad -- ALTERNATE LINES from another user
Notes: Shining Spears are aspect warriors common in Saim-hann. Saim-hann is known for being wild, violent and bloody compared to other Eldar. They are however, controlled Aspect Warrior personas, so quiet aspect warrior inflection masking a violent and wild undertone might fit them best.
Unit_Complete1: The wind whipping across your face as your blades whip across the throats of the foe. It makes the blood sing.
Unit_Complete2: We shall appear unseen from ten directions, and from every one strike a fatal blow.
Unit_Complete3: The single perfect strike, the flawless lethal blow. We are the shining spear of Kain.
Unit_Complete4: We have ridden since the stars shown seven nights ago.
Unit_Complete5: We shall lead the Wild Rider Hosts. Tell us of your plans.
Unit_Complete6: As Kain road to war on Al-Lee-Yan agains the Yig-neer, so we ride to war against the foes of our time. [pronounced "al-li-jan against the jigg-near"]
Unit_Complete7: Gleeming Helms, Lances Held High, Banners Waving In the Storm! WAR!
Selection1: We shall deliver you from all enemies.
Selection2: We guide the Serpent houses in war.
Selection3: There is no peace. No respite from battle.
Selection4: Forgive us, we are impatient.
Selection5: Show us your mind...
Selection6: Waiting for your words of wisdom.
Selection7: Everything is in place... is it time to strike?
Move1: Once unleashed, we cannot be stopped.
Move2: Ride with skill, my kin!
Move3: We pass over obstacles as if they were not there at all.
Move4: Shining Spears, on the way.
Move5: We will be there in the blink of an eye.
Move6: Show us to the strongest of them and we will take them done.
Move7: Thrusters engaged, feel the lure of battle.
Attack1: Lances set, lasers locked.
Attack2: Eagle formation, pick your targets.
Attack3: Reduce speed, angle two-three-two, lining up to attack.
Attack4: Shurikens and Lances will make quick work of them.
Attack5: Kin, stay together and make a pass as one.
Attack6: Stay back out of range, and use shurikens
Attack7: Harry them from afar.
Capture1: Bury our banner in that soil.
Capture2: Swoop in and take it.
Capture3: It will be ours soon enough.
Capped1: We took it with laughable ease.
Capped2: They simply let us have it.
Capped3: It is ours, back to the skies!
Morale_Break1: Fire too heavy! Break for the skies!
Morale_Break2: Resistance is too great! Cut our losses and fall back!
Morale_Restored1: We are not ashamed, even Kain must step back in battle.
Morale_Restored2: Our honor will not be tarnished, back to the fray!
Charge1: Dragon formation! Attack!
Charge2: Set Lances and charge!
Charge3: Bring them low, my kin!
Jump_Teleport1: We belong in the sky.
Jump_Teleport2: Take to the heavens!
Ability1: Spears ready, form up and strike!
Ability2: Move like the zephyr and let nothing slow you!
Ability3: Swoop in and take them off guard!
Ability4: Bring that down now!
Ability5: One fell strike and this is over.
Combat1: We are engaged with the enemy.
Combat2: Don't let up!
Combat3: They are resisting! We can handle it.
Under_Fire1: Our foe fires upon us. Let them!
Under_Fire2: They sky is thick with their munitions!
Under_Fire3: They are attempting to bring us down!
Damage1: [Pained grunt] I will be alright..
Damage2: My steed has suffered some damage!
Damage3: I will not let that slow me!
Death1: [Sudden Cry of Pain and silence]
Death2: Kain has claimed me at last....
Death3: I will take you with- [Silence]
Death4: I fall from heaven now.

Shining Spears Exarch
Notes: *focused, inspiring*
Unit_Complete1: I will guide you as the Rillisliddian. ("Shimmering Heavenly Star") [pronounced "rill-iss-lidd-ian"]
Unit_Complete2: My star lance shall point the way to victory.
Unit_Complete3: Fir Lirillyon, ride by my side. ("Knights of Purpose") [pronounced "lirr-illion"]
Unit_Complete4: I shall head the charge.
Unit_Complete5: We Shining Spears are few, but it will be more than enough.
Unit_Complete6: With me, brothers and sisters.
Unit_Complete7: Behind me, the Mear-feothan gathers ("Typhoon") [pronounced "mer-feo-thann"]
Selection1: Laser lances readied.
Selection2: We are the dawnlight of hope.
Selection3: By Asuryan's light.
Selection4: The Spear of Khaine strikes swift and true.
Selection5: The Shining Spears hear you.
Selection6: Your orders?
Selection7: What do you wish of us?
Move1: We ride out.
Move2: Fast over this land.
Move3: We meet our enemies head-on.
Move4: Swiftly shining.
Move5: Instantly.
Move6: Ready the charge.
Move7: Light and speed.
Attack1: We bring deadly light.
Attack2: Ride them down.
Attack3: The tempest is unleashed.
Attack4: Our lances will make short work of them.
Attack5: They will be dead before they know it.
Attack6: Set lances for the charge.
Attack7: We shall tear through their defences.
Capture1: The objective is clear.
Capture2: We will appropriate it.
Capture3: Raise a beacon of hope.
Capped1: We have done as you requested.
Capped2: Mission successful.
Capped3: The beacon shines.
Load_Transport1: This structure will house us.
Load_Transport2: Inside.
Unload_Transport1: Mounted and ready.
Unload_Transport2: The battlefield calls.
Morale_Break1: Isha's tears, we are lost!
Morale_Break2: The light is fading!
Morale_Restored1: Our people need us. We must fight on.
Morale_Restored2: Hope guides us once again.
Charge1: Sundered skies!
Charge2: Arc-lightning!
Charge3: Break upon them!
Jump_Teleport1: We belong in the sky.
Jump_Teleport2: Take to the heavens!
Deepstrike1: On a ray of light we ride.
Deepstrike2: Perfect for a rearguard maneuvre.
Combat1: Run them through!
Combat2: Eviscerate!
Combat3: Thunder and ruin!
Under_Fire1: They are prepared for our charge.
Under_Fire2: They aim to pin us down.
Under_Fire3: We have their attention.
Damage1: Their shots prove too accurate.
Damage2: Our jetbikes are taking damage.
Damage3: The battletide is turning.
Death1: *explosion and screams*
Death2: *explosion and screams*
Death3: *explosion and screams*
Death4: *explosion and screams*

Shining Spears Exarch -- ALTERNATE LINES from another user
Notes: Similar to the Shining Spears but with no trace of violence or lack of control. The Exarch is a perfectly honed killing machine, devoid of emotion.
Unit_Complete1: I have come from the Shrine to lead my children to war.
Unit_Complete2: I am the chosen of Kain, and his disciple.
Unit_Complete3: An Exarch is a paragon of war, a master. I am he.
Unit_Complete4: I have known war since before you were born. I will judge our foes in battle..
Unit_Complete5: Exarch of the Shining Spear Shrine of Sam-Hane, ready to lead your forces. [pronounced "samm-hein"]
Unit_Complete6: I will deliver the killing blow.
Unit_Complete7: There is nothing so perfect as the most flawlessly executed of blows.
Selection1: We shall deliver you from all enemies.
Selection2: We guide the Serpent houses in war.
Selection3: There is no peace. No respite from battle.
Selection4: Forgive us, we are impatient.
Selection5: Show us your mind...
Selection6: Waiting for your words of wisdom.
Selection7: Everything is in place... is it time to strike?
Move1: Once unleashed, we cannot be stopped.
Move2: Ride with skill, my kin!
Move3: We pass over obstacles as if they were not there at all.
Move4: Shining Spears, on the way.
Move5: We will be there in the blink of an eye.
Move6: Show us to the strongest of them and we will take them done.
Move7: Thrusters engaged, feel the lure of battle.
Attack1: Lances set, lasers locked.
Attack2: Eagle formation, pick your targets.
Attack3: Reduce speed, angle two-three-two, lining up to attack.
Attack4: Shurikens and Lances will make quick work of them.
Attack5: Kin, stay together and make a pass as one.
Attack6: Stay back out of range, and use shurikens
Attack7: Harry them from afar.
Capture1: Bury our banner in that soil.
Capture2: Swoop in and take it.
Capture3: It will be ours soon enough.
Capped1: We took it with laughable ease.
Capped2: They simply let us have it.
Capped3: It is ours, back to the skies!
Morale_Break1: Fire too heavy! Break for the skies!
Morale_Break2: Resistance is too great! Cut our losses and fall back!
Morale_Restored1: We are not ashamed, even Kain must step back in battle.
Morale_Restored2: Our honor will not be tarnished, back to the fray!
Charge1: Dragon formation! Attack!
Charge2: Set Lances and charge!
Charge3: Bring them low, my kin!
Jump_Teleport1: We belong in the sky.
Jump_Teleport2: Take to the heavens!
Ability1: Spears ready, form up and strike!
Ability2: Move like the zephyr and let nothing slow you!
Ability3: Swoop in and take them off guard!
Ability4: Bring that down now!
Ability5: One fell strike and this is over.
Combat1: We are engaged with the enemy.
Combat2: Don't let up!
Combat3: They are resisting! We can handle it.
Under_Fire1: Our foe fires upon us. Let them!
Under_Fire2: They sky is thick with their munitions!
Under_Fire3: They are attempting to bring us down!
Damage1: [Pained grunt] I will be alright..
Damage2: My steed has suffered some damage!
Damage3: I will not let that slow me!
Death1: [Sudden Cry of Pain and silence]
Death2: Kain has claimed me at last....
Death3: I will take you with- [Silence]
Death4: I fall from heaven now.

 

Wild Riders
Notes:
The Wild Riders of Saim Hann are considered barbaric, bloodthirsty, incorrigible glory hounds by other Eldar.  They are quick to anger, fiercely devoted to their blood kin, wild and ferocious in battle, and almost completely unconcerned with anything that is not glory, the blood of their enemies, the oaths they have sworn to others, and the honor, tribute, and trophies they bring back to their clan and Craftworld.
Unit_Complete1: The arrows of Kurnous have come. [pronounced "Ker-nos". The "ur" sound in the first syllable of Kurnous is pronounced the same as the second syllable of the English word "usurp".  The second "ou" sound in the word Kurnous is pronounced as a sound halfway between the long o syllable in "close" and the long u in "fruit"]
Unit_Complete2: Saim-Hann sends its greetings. [pronounced "Sime-Han"]
Unit_Complete3: Blood calls us forth.
Unit_Complete4: Mount up, Riders!
Unit_Complete5: We are called to the Hunt!
Unit_Complete6: Kurnous calls, and we answer.
Unit_Complete7: We come to honor our oaths.
Selection1: We grow restless.
Selection2: Yesssss? (draw that out and sound impatient/irritated)
Selection3: We hunger.....
Selection4: Have you chosen our prey?
Selection5: I am tired of waiting.
Selection6: The ancestors call for blood.
Selection7: Where is the glory you promised?
Selection8: We will not stay long.
Selection9: We are the first and the last!
Move1: The Wild Hunt begins!
Move2: We will not return empty-handed.
Move3: There is a good wind behind us.
Move4: We ride!
Move5: Sound the horns! (Insert archaic hunting horn sound here)
Move6: We will bring them to bay.
Move7: They shall not escape us.
Move8: We have their scent.
Move9: We shall not be denied.
Attack1: They shall feed the hounds!
Attack2: Run them down!
Attack3: We will break them upon our blades!
Attack4: Their blood shall flow thick this day.
Attack5: Attack!
Attack6: They owe us a blood debt.
Attack7: Loose the arrows of Kurnous!
Attack8: Glory to House Dar'Eth [pronounced "Dar-Eth" - pronounced exactly as it's spelled; no silent letters, short vowel sounds]
Attack9: Show them the fury of Saim Hann!
Capture1: We dedicate this prey to Kurnous.
Capture2: More tribute for Saim Hann.
Capture3: We shall see what that cover holds.
Capped1: There is more prey to be found.
Capped2: The hunt is not over.
Capped3: There is nothing more for us here.
Load_Transport1: Come, let us rest a while.
Load_Transport2: We will need more for this hunt.
Unload_Transport1: We have arrived at the hunting grounds.
Unload_Transport2: The prey is close! Ride out!
Morale_Break1: The hunt has turned!
Morale_Break2: Retreat!
Morale_Break3: No! We cannot fall here!
Morale_Restored1: You are the hunters, not the prey!
Morale_Restored2: Do not shame your clan!
Morale_Restored3: The Horn still calls.
Charge1: Blood for Kurnous!
Charge2: Tear them to pieces!
Charge3: Scatter the foe!
Charge4: Water the ground with their blood!
Charge5: We are all.. unstoppable!
Jump_Teleport1: You can neither run nor hide!
Jump_Teleport2: Please, prey, entertain me.
Jump_Teleport3: Encircle them from above!
Jump_Teleport4: Take them from a new position!
Jump_Teleport5: The runes speak of your demise.
Deepstrike1: You are open.
Deepstrike2: There is no salvation for you here.
Ability1: None will evade us!
Ability2: The Hunt cannot be stopped!
Ability3: It is time to end this.
Ability4: The strength of our clan is yours.
Ability5: The ancestors watch over you.
Combat1: For Kurnous!
Combat2: For Saim Hainn!
Combat3: This shall be a glorious day.
Combat4: Leave them for the crows!
Combat5: Strike without mercy!
Combat6: Gut them!
Combat7: Raise a hymn to the ancestors!
Combat8: Victory will be ours!
Combat9: Hieeyyaahhhh! [like a battle cry]
Combat10: Yarrgghhhhhh! [another battle cry]
Combat11: Woooooooo! [even another battle cry]
Combat12: [Various other non-verbal kinds of wild ululating war cries like Xena but lower pitched and not that yappy stupid dog.]
Under_Fire1: The prey has come to us!
Under_Fire2: They dare to challenge House Dar'Eth?
Under_Fire3: Scatter!
Damage1: Hah! A worthy foe!
Damage2: This will be a hunt to remember!
Damage3: They have struck fine blow!
Death1: I.. ride... no longer
Death2: No.. my... kinsmen...
Death3: The horns... the horns
Death4: The Hunt... has... taken me.
Death5: Arrgghhhh!
Death6: Garrrgghhh!
Death7: *various other death sounds*

Wild Riders Chieftain
Notes:
The Wild Riders of Saim Hann are considered barbaric, bloodthirsty, incorrigible glory hounds by other Eldar.  They are quick to anger, fiercely devoted to their blood kin, wild and ferocious in battle, and almost completely unconcerned with anything that is not glory, the blood of their enemies, the oaths they have sworn to others, and the honor, tribute, and trophies they bring back to their clan and Craftworld. The Chieftain is more deeper, battle-hardened, and gristle in tone and personality.
Unit_Complete1: Follow my lead, Riders!
Unit_Complete2: Can you do nothing without me?
Unit_Complete3: Let's be about it.
Unit_Complete4: Come, bring me my steed.
Unit_Complete5: Now this hunt truly begins.
Unit_Complete6: Supposedly, there is worthy prey here.
Unit_Complete7: Saim Han sings in my veins. [pronounced "Sime-Han"]
Selection1: I follow the Hunter's Horn.
Selection2: Of course you need my aid.  (sardonic, mocking)
Selection3: You'd best hope this is worth of my time.
Selection4: Is there another hunt to be had?
Selection5: I've had enough of this dreary peace.
Selection6: I am one with the wind.
Selection7: I care not for your squabbles.
Selection8: Have you found prey worthy of me?
Selection9: This land calls to me.
Move1: Come, we shall flush out the prey.
Move2: This hunt bores me.
Move3: Let us see what may be found.
Move4: I wonder...
Move5: I've had enough of this place.
Move6: Scour the land!
Move7: This is a good land.
Move8: Keep up or leave.
Move9: There is no rest on the hunt.
Attack1: We have their scent.. Let us ride!
Attack2: I smell blood on the wind.
Attack3: This honor will be mine!
Attack4: Gun them down!
Attack5: They are flesh to be rent, bone to be snapped!
Attack6: We will leave them as rust.
Attack7: Their bones shall bleach in the sun!
Attack8: Kurnous descends upon you! [pronounced "Ker-nos". The "ur" sound in the first syllable of Kurnous is pronounced the same as the second syllabe of the English word "usurp".  The second "ou" sound in the word Kurnous is pronounced as a sound halfway between the long o syllable in "close" and the long u in "fruit"]
Attack9: Crush them into the dirt!
Capture1: These skies belong to me.
Capture2: A worthy trophy.
Capture3: I'll mark this land as my own.
Capped1: This was hardly a challenge.
Capped2: Hardly worthy of my attention.
Capped3: I'll leave this to the ground-bound.
Join1: Your performance is pathetic.
Join2: Do you even know how to ride?
Join3: Must I do everything?
Detach1: I leave the scraps for you.
Detach2: My purpose lies elsewhere.
Detach3: Now, show me what you've learned, riders.
Load_Transport1: Attend to my steed.
Load_Transport2: If I must...
Unload_Transport1: Finally!
Unload_Transport2: I ride the wind once more.
Morale_Break1: Fly for your lives!
Morale_Break2: Break off..! BREAK OFF!
Morale_Break3: I cannot bring them down!
Morale_Restored1: The skies shall be mine again!
Morale_Restored2: I must excise this shame!
Morale_Restored3: I am not done yet!
Jump_Teleport1: If you won't come to me...
Jump_Teleport2: Sigh.. what a paltry chase.
Jump_Teleport3: Ha! They have not foreseen this maneuver!
Jump_Teleport4: Take to the skies my kin!
Jump_Teleport5: Onward... and seek the new position.
Deepstrike1: Hello, prey...
Deepstrike2: Keep up if you can!
Ability1: My arrows sing a song of wrath!
Ability2: I will waste no more time here!
Ability3: This game is over!
Ability4: None can touch the wind of Saim-Hann!
Ability5: Would you care to try again, mon'keigh? [pronounced "Mon-kay"]
Charge1: Their heads will roll!
Charge2: They will not stand against us!
Charge3: Unleash the razor-ed rain!
Charge4: You cannot escape your death!
Charge5: I will not let you escape!
Combat1: Clean up this rabble!
Combat2: Get out of my way!
Combat3: You truly think to match me?!
Combat4: Make their blood sing!
Combat5: First to kill, first to glory!
Combat6: Entertain me if you can!
Combat7: You are hardly worth my wrath.
Combat8: So convenient.. when my trophies deliver themselves.
Combat9: Hieeyyaahhhh! [like a battle cry]
Combat10: Yarrgghhhhhh! [another battle cry]
Combat11: Woooooooo! [even another battle cry]
Combat12: [Various other non-verbal kinds of wild ululating war cries like Xena but lower pitched and not that yappy stupid dog.]
Under_Fire1: You mon-keigh will suffer for this! (very soft, almost silent gh sound, standard double vowel sound for the ei)
Under_Fire2: You cannot harm me!
Under_Fire3: You dare match arrows with me?!
Damage1: How dare you, scum!
Damage2: You will pay for this!
Damage3: (pained grunt) Is this all you have?!
Death1: I ride... to my ancestors..
Death2: I shall.. ride... no longer..
Death3: Curse you!
Death4: A final... tribute.. to Saim Hann..
Death5: Arrgghhhh!
Death6: Garrrgghhh!
Death7: *various other death sounds*

 

Ghost Warrior
Notes: *whispering and tormented*
Unit_Complete1: Cast out... of the Infinity Circuit...
Unit_Complete2: I... live?
Unit_Complete3: Form... unnatural.
Unit_Complete4: Cold... So cold.
Unit_Complete5: All so pale... through wraithbone eyes.
Unit_Complete6: The colours... are faint.
Unit_Complete7: I return... to wage war.
Selection1: The wraithbone... binds me.
Selection2: Haranshemash... calls me. ("The world of blood and tears") [pronounced "harr-ann-sheh-mash"]
Selection3: Yes?
Selection4:I long... for release.
Selection5: Torment.
Selection6: Bone... tears.
Selection7: Visions...
Move1: Yessss....
Move2: As... bidden.
Move3: Course... plotted.
Move4: I... go.
Move5: Co-ordinating...
Move6: Thoughts... of movement.
Move7: I... hear.
Attack1: Executing...
Attack2: They must... be silenced.
Attack3: Thoughts... of war.
Attack4: Still.. their hearts.
Attack5: Their deaths... bring symmetry.
Attack6: They will know... my pain.
Attack7: Turmoil... and vengeance.
Capture1: Must... focus.
Capture2: Purpose... in death.
Capture3: Capturing.
Capped1: The objective... ours.
Capped2: Task... completed.
Capped3: Captured.
Load_Transport1: Boarding.
Load_Transport2: Departing.
Unload_Transport1: Deploying.
Unload_Transport2: Arrival.
Morale_Break1: Confusion... reigns.
Morale_Break2: Visions... overwhelm me.
Morale_Restored1: Some clarity... returns.
Morale_Restored2: The visions... fade.
Charge1: They... will die.
Charge2: Crush... them.
Charge3: Atherakhia. ("Destruction") [pronounced "ath-er-ahh-ia"]
Charge4: Unmake... them.
Jump_Teleport1: Stealthene... rewoven. [pronounced "stealth-ene"]
Jump_Teleport2: Shemashidath ("Between worlds") [pronounced "she-ma-shi-da-th"]
Deepstrike1: Deployed.
Deepstrike2: Ready.
Combat1: End... them.
Combat2: *Hissing*
Combat3: Cease...
Under_Fire1: Noise...
Under_Fire2: Enemies...
Under_Fire3: Combat...
Damage1: Structural... damage.
Damage2: Wraithbone... compromised.
Damage3: *Groan*
Death1: Release...
Death2: At last.
Death3: *Relieved sigh*
Death4: *Relieved sigh*

Autarch
Notes: The Autarch is the supreme commander and master strategist of the Eldar forces. He has experiences many paths and battles and has a unique perspective on battle. He would be very calm, collected and composed as if dictating the flow of battle even as he fights amidst it.
Unit_Complete1: Only one who has travelled but ultimately turned away from each of the paths can understand the Autarch.
Unit_Complete2: They shall come, expecting the obvious, the simple, the artless. They will not survive to see how wrong they are.
Unit_Complete3: We bring only death, and leave only carrion. It is a message even a Human can understand.
Unit_Complete4: There is only one true path in life – the path that leads to war.
Unit_Complete5: We warned you of the price of your actions, now you must pay it in full - in blood.
Unit_Complete6: I have seen many things, many worlds; I am no longer surprised by war.
Unit_Complete7: We have set foot on this world, and claimed it in spirit long before we will drive them from this place.
Selection1: Autarch here, how may I lead our kin?
Selection2: Prepare the bladewind. We will destroy them.
Selection3: I can see everything unfolding to my plan.
Selection4: Impart to me you will, and I shall master this battle.
Selection5: Many Aspects, a single Path to War.
Selection6: We are many warriors acting as a single entity.
Selection7: Kain calls us all, we must answer but not submit fully.
Move1: Repositioning to a better vantage point.
Move2: Tell me where you would have me strike.
Move3: I have soared with hawks, and flown with spears, now I stride over the ground.
Move4: I am travelling now, be patient.
Move5: I have travelled many paths, this will not be unfamiliar.
Move6: With a careful step, I go to your coordinates.
Move7: My arrival shall be perfectly timed.
Attack1: A single well placed shot may turn the tide of battle.
Attack2: I see them... I will thin their ranks.
Attack3: This I have done a thousand thousand times.
Attack4: Let it begin.
Attack5: Reap the firestorm!
Attack6: This is the perfect opportunity, lay them low!
Attack7: Weapon at the ready, target selected. This will cost them.
Capture1: I will claim this with a mountain of their dead.
Capture2: The moment is now, we shall seize this.
Capture3: Raise the banner of war!
Capped1: It was always that of the Eldar.
Capped2: We risked much to take this, we shall not let it fall to them again.
Capped3: A single victory in a web of many.
Join1: I have worn your masks before, let me lead you.
Join2: I will fight in perfect concert with your skills.
Join3: This is where I am needed the most.
Detach1: The battle requires me elsewhere. Farewell!
Detach2: You no longer require my attention.
Load_Transport1: You must take me to where I am needed.
Load_Transport2: Pilot, go swiftly!
Unload_Transport1: I have arrived, you have my thanks.
Unload_Transport2: I must feel the ground again beneath my feet.
Morale_Break1: They have the advantage! We must retreat!
Morale_Break2: Fly from this place, our initiative is lost!
Morale_Restored1: Now is the time, stand fast my kin!
Morale_Restored2: We will not be beaten by these Mon-Kai~
Charge1: They are at their most vulnerable!
Charge2: Now! They have left themselves open!
Charge3: Follow me, my kin! To the battle!
Jump_Teleport1: I have flown on wings once before...
Jump_Teleport2: This will catch them off guard.
Deepstrike1: In the moment of your need...
Deepstrike2: Materialized and ready.
Ability1: Autarch to air cover, we are in need of your fine blades.
Ability2: As long as I am with you, you will not falter!
Ability3: For Bell-Tan!
Ability4: This will be your end!
Ability5: Perfect... timing...
Combat1: This is so easy...
Combat2: Such clumsy blows, easily avoided.
Combat3: They are almost pitable.
Under_Fire1: I sense their clumsy intent.
Under_Fire2: Incoming attack. Seek cover.
Under_Fire3: There they are. I will draw their fire, prepare to flank.
Damage1: This cannot be allowed to slow me.
Damage2: My injury can wait, I have a battle to direct.
Damage3: I can put the pain from my mind.
Death1: I am undone...
Death2: This battle passes from my hand, to yours.
Death3: I have failed Bell-Tan... I am.. so sorry.
Death4: Fight on without me, my kin warriors!

Autarch Prime (Meshad Korum?)
Notes: Supremely Arrogant, Violent and Introspective. He thinks nothing of killing ten thousand humans.
Unit_Complete1: No barrier, no enemy will thwart my purpose. This night I bring him the dream of death!
Unit_Complete2: My only remaining pleasure is to bring death to the enemies of my Craft World.
Unit_Complete3: War is my master; Death my mistress.
Unit_Complete4: The time for using the knife to remove this cancer is long gone. Bring forth the torch.
Unit_Complete5: Eradicate them all, we can no longer tolerate their filthy presence here.
Unit_Complete6: In the hour of your need, I am here to aid you.
Unit_Complete7: I will send forth into the Void, the Flame Imperishable...
Selection1: There is no art more beautiful and diverse as the art of death.
Selection2: I am with you at the present, but this will not always be.
Selection3: I act in the name of Kay-la Men-sha Kain.
Selection4: I have declared my power and intent. None shall stand before me in the coming hour.
Selection5: This battle can only end in utter destruction of our enemies. Kain wills it.
Selection6: The Phoenix is not dead. But in death does lie a Flame of hope.
Selection7: By blade and reaper and star light, I am here.
Move1: With the Grace of the Banshee I run.
Move2: Your purpose is clear, I will go that way.
Move3: This dance has no end...
Move4: Take me to death, for I am as the reaper.
Move5: Where are my foes cowering?
Move6: Can any along this path challenge me?
Move7: With the Swiftness of the Hawk I approach.
Attack1: With the Clarity of the Reaper I harvest.
Attack2: With the Wrath of the Dragon I destroy.
Attack3: Lay them to ruin and waste!
Attack4: I will cull them from the herd.
Attack5: The air sings with fire and blood!
Attack6: Kain is pleased with this sacrifice!
Attack7: Death from afar, is but another way of war.
Capture1: I shall form a wall around it.
Capture2: It will be a shrine to Kain.
Capture3: I shall wrest it from their cold grasp.
Capped1: I have decorated it in blood.
Capped2: They will never take this from us.
Capped3: This place is ours, forever more.
Join1: I have instructed you once before.
Join2: You still have much to learn.
Join3: You shall be my students on this day.
Detach1: You have learned enough for now.
Detach2: No journey ever ends the way you would think.
Load_Transport1: Pilot, take me from this place.
Load_Transport2: I am on board, let us go.
Unload_Transport1: This is where I must depart.
Unload_Transport2: Go with Kain, I leave now.
Morale_Break1: You cannot win every battle...
Morale_Break2: We are losing, fall back and regroup!
Morale_Restored1: Kain has returned to our side!
Morale_Restored2: Form up and follow me my kin!
Charge1: With the Strength of the Scorpion I strike.
Charge2: With the Speed of the Banshee I attack.
Charge3: With the Purpose of the Spear I strike.
Jump_Teleport1: With the Speed of the Hawk I fly
Jump_Teleport2: With the Bravery of the Spider I jump.
Ability1: Your death is at hand!
Ability2: Kain will claim another.
Ability3: We are many, and our power is ancient.
Ability4: Perish!
Ability5: No longer!
Combat1: Taste of my blades and perish!
Combat2: You will form a mountain of dead around me.
Combat3: [Laughs coldly] Come and die at my feet.
Under_Fire1: They fire at us. Pitiful.
Under_Fire2: The air is thick with crude weaponsfire.
Under_Fire3: The Mon-Kai are engaging us. Amusing.
Damage1: I have taken a blow. It is nothing.
Damage2: I barely felt that.
Damage3: Pain left me long ago when I entered service to Kain.
Death1: There is no end. Not for any of us.
Death2: I will return to fight once more.
Death3: Fight on without me, my kin!
Death4: [Pained gasping sigh, becoming relief and fading]

Farseer Retinue - Has multiple Warlock types. Work in Progress.
Notes: Basically, they sound like the Seer Council/Warlocks from the original game.
Unit_Complete1: Ulthwe has sent us to aid you in these dark times.
Unit_Complete2: When we are true to the nature of the Eldar, we cannot fail.
Unit_Complete3: We are masters of hindsight, insight, and foresight. Let us guide you.
Unit_Complete4: What do Humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
Unit_Complete5: He who sees his own doom can better avoid its path. He who sees the doom of others can deliver it.
Unit_Complete6: Our journey was taxing on our minds, but there is no time for rest. Direct us to battle.
Unit_Complete7: Do not fear. We fight at your side. You cannot lose if you fight with conviction.
Selection1: All we see is darkness, know that we will not flinch from our destiny.
Selection2: We saw your plans even as you dreamt of them on the eve before the battle.
Selection3: The runes begin to intersect; the battle has already begun.
Selection4: We sense their crude and sensely anger. This will be neither elegant or simple.
Move1: When there is no other way, the perilous path is the only road to salvation.
Move2: Tred lightly on the manifold paths of fate.
Move3: Walk softly, ready your mind and be at peace.
Move4: Our mind is clear, so is our path.
Move5: I feel the strands of fate guiding us towards our destiny.
Move6: We know the fates of many.
Move7: There is nothing in this universe that compares to the beauty of the craftworld. [Sighs]
Attack1: In agony they will depart this realm, their souls screaming into the black void that awaits their pitiful race.
Attack2: They must be exterminated!
Attack3: Strike at them, my kin!
Attack4: Do not let even one of them escape!
Attack5: This will be the end for them!
Attack6: We have seen your doom!
Attack7: We do what we must, for the craftworld.
Capture1: That place is a crossroad of fate. We must have it.
Capture2: We will need that place in the battle to come.
Capture3: We will take it, for soon we will need it.
Capped1: Taking this was simple, we will need to hold it when the time is right.
Capped2: This victory is one of many that must come to pass.
Capped3: Summon someone to guard this place.
Load_Transport1: Transport us, our minds are weary.
Load_Transport2: Take us to our destiny amidst your wings.
Unload_Transport1: Yes. This is the place we must be.
Unload_Transport2: I long to stretch my mind in the open air.
Morale_Break1: We must concentrate!
Morale_Break2: We are scattered!
Morale_Restored1: We have rededicated ourselves to this task.
Morale_Restored2: Our minds are again, as one.
Charge1: The stars themselves once lived and died at our command, yet you still dare to oppose our will?!
Charge2: Weapons ready my kin, deliver unto them a harsh blow!
Charge3: Suffer at our blades, unworthy Mon-Kai!
Ability1: The power of our mind is destruction!
Ability2: We will cripple you with but a thought!
Ability3: This hour you will know fear!
Ability4: Taste the power I command!
Ability5: This is my judgement!
Combat1: One strike and this will be over!
Combat2: No matter you strength, you will fall!
Combat3: Your weakness is palpable!
Under_Fire1: I feel their weapons streak past us.
Under_Fire2: I sense their clumsy intent.
Under_Fire3: They are firing upon us. We have little to fear.
Damage1: My runes have been penetrated!
Damage2: My life leaks from me, but I shall carry on!
Damage3: They have struck a blow, I will return the favor!
Death1: [Sighs wistfully] Death comes to all in time...
Death2: A new path awaits me now... I will see you again.
Death3: There is no end. Just another cycle of beginning.
Death4: You have no more need for us. Farewell...

Yrthillien Mournsong
Notes:
A bard who returned from visiting other Craftworlds to find every last one of his people murdered and violated by Slaanesh - he is stoic, looking for vengeance and grim - he blasts enemies with the sound of his amplified voice as he sings. As such if the VA would like to shout some melodic blasts of "aaah, yee-aa, ooo-aar" as a short forceful oscillation to accompany a sonic blast gun, that would be great.
Updated By: Fuggles2k
Edited By: Thudmeizer
Unit_Complete1: I am here from Muirgayth. [pronounced "Meer-gayuth"]
Unit_Complete2: A screaming gale descends upon the battlefield.
Unit_Complete3: I will sing of victory.
Unit_Complete4: The dead will not be forgotten.
Unit_Complete5: Yrthilllien Mournsong is here.. [pronounced "Ear-thillion"]
Unit_Complete6: Do we fight the great enemy?
Unit_Complete7: The Moon Sabre of Thilienn is here for Her. [pronounced "Thill-e-on"]
Unit_Complete8: I am the last of my world.
Unit_Complete9: I sing no one's praise.
Unit_Complete10: I stand to sing the songs of the dead.
Unit_Complete11: My blade sings.
Unit_Complete12: I fly into the song of scorning.
Unit_Complete13: I mourn for the dead, and detest the living.
Unit_Complete14: They will lose as much as I have.
Selection1: Yrthillien Mournsong.
Selection2: Do you need a song, or a murder?
Selection3: I am he, of Muirgaythh Lost.
Selection4: Speak.. so that I may sing.
Selection5: Commander, how may I assist?
Selection6: You speak to an entire Craftworld.
Selection7: Would you care to hear of my people?
Selection8: They will sing songs of your victory.
Selection9: There is more to do before I die.
Selection10: I am ready now.
Selection11: The Screaming Gale is ready.
Selection12: I am death.. with a voice.
Selection13: Their brief span ends, in a song of woe.
Selection14: Let me build up speed, to cleave.
Selection15: No one will best my song.
Selection16: I will not mourn, unlike their families.
Move1: Such is the way of the Song.
Move2: The Screaming Gale will go.
Move3: Do not worry about my safety.
Move4: Faster than thought, faster than sound.
Move5: I have traveled the galaxies, a little further is no trouble.
Move6: The verse flows in that direction.
Move7: I fly on the winds.
Move8: Let us be quick, there are battles to fight.
Move9: I am already there.
Move10: The Gale moves.
Move11: My engines would not even strain.
Move12: I will be there.
Move13: I fly on wings of dead voices.
Move14: My vengeance knows no distance.
Move15: Distance means nothing anymore.
Move16: Too far have I traveled.
Attack1: An assault on their senses!
Attack2: I will be the last thing they hear.
Attack3: Oblivion awaits them all.
Attack4: The moonblade will strike them down.
Attack5: They deserve this, my people did not.
Attack6: Into the cacophony of war.
Attack7: They will die so that Eldar will live.
Attack8: I hope She is watching so that She may know fear.
Attack9: The Craftworlds will sing of this slaughter.
Attack10: Hear me and lament.
Attack11: Shall I compare you to a summer's corpse?
Attack12: Killing them softly with my song.
Attack13: They will hear me and fear.
Attack14: You will know my passing by the notes of death.
Attack15: They will be another verse.
Attack16: I will add them to the song of contempt.
Capture1: I will make it like my home now lost.
Capture2: If it was only like my home.
Capture3: I can compose a song of wrath there.
Capped1: I have made it more like home.
Capped2: My home is lost even here.
Capped3: I will compose an anthem of vengeance here.
Join1: If only I could mourn your passing.
Join2: Share your lament with me.
Join3: This is a duet.
Detach1: I will scorn elsewhere.
Detach2: Ancient songs are best sung alone.
Load_Transport1: My song needs the acoustics.
Load_Transport2: I will hum with the engines.
Unload_Transport1: My dark chorus needs the open air.
Unload_Transport2: How monotone the droning.
Morale_Break1: Father forgive me!
Morale_Break2: I cannot endure!
Morale_Break3: Is this really how I die?
Morale_Break4: I will compose another hateful verse and return.
Morale_Break5: I need to build up more speed.
Morale_Break6: I will not be a song of lament, and flee.
Morale_Restored1: The fighting spirit of Muirgaythh returns.
Morale_Restored2: It is a good job I cannot joy the infinity circuit, I am not worthy.
Morale_Restored3: Now we shall hear the refrain.
Morale_Restored4: My song complete, I return.
Morale_Restored5: I have the speed, now I return.
Morale_Restored6: I am ready to join in contemptuous singing.
Charge1: For lost Muirgaythh!
Charge2: For my people!
Charge3: The Eldar shall endure!
Charge4: Your story ends here!
Charge5: I shall bring the storm!
Jump_Teleport1: I take to the skies!
Jump_Teleport2: A gale amongst the clouds.
Jump_Teleport3: I will stalk them from on high.
Jump_Teleport4: Rising high like the song.
Jump_Teleport5: A rider on the storm.
Jump_Teleport6: I rise like a crescendo.
Jump_Teleport7: Bourn aloft by the melody.
Jump_Teleport8: Screaming engines to full.
Jump_Teleport9: If I only had speed then...
Jump_Teleport10: Speed is truly what I need.
Deepstrike1: I will sing a grim tune in their midst.
Deepstrike2: I shall not mourn them when they scatter.
Ability1: Hear my cry!
Ability2: Listen to the crescendo of battle!
Ability3: I am the last thing you will hear.
Ability4: Let me build up speed to slash.
Ability5: I will cut their note short.
Ability4: The song of revenge endures.
Ability5: This is not your final verse.
Ability6: Muirgaythh will not let you fall.
Ability7: You will not be mourned, for you will live.
Ability8: My memory is solace.
Combat1: You cannot match me!
Combat2: Die an inglorious death!
Combat3: No-one will hear your pitiful cries for aid!
Combat4: Not for you, the silence of victory!
Combat5: I strike with the might of all Muirgaythh.
Combat6: They will not sing of your feeble deeds.
Combat7: Today I may die - today you WILL die.
Combat8: The Moonblade dances for you.
Combat9: Your death is foretold!
Combat10: I do not fear my end.
Combat11: Your spirits are as empty as my Craftworld.
Combat12: Fight me...all of you fight me!
Combat13: Hate endures!
Combat14: The tales of the Eldar will survive this day!
Combat15: I make another verse of death.
Combat16: I will remember them in dark melodies.
Combat17: The screaming gale will silence them all.
Combat18: [laughing]
Combat19: [more laughing]
Combat20: [even more laughing]
Combat21: [aggressive yell as if like a small battle cry]
Combat22: [another aggressive yell as if like another small battle cry]
Combat23: [yet another aggressive yell and/or small battle cry]
Under_Fire1: The fools seek to hit a screaming gale?
Under_Fire2: They attack the last of Muirgaythh.
Under_Fire3: If I can hear their shots, they can hear my song.
Under_Fire4: They seek to lay me low.
Under_Fire5: They try to silence me.
Under_Fire6: They wish to end my pain.
Damage1: I have survived worse.
Damage2: The enemy seeks to make this day my last.
Damage3: They will not bring me down.
Damage4: That one made me drop my note.
Damage5: The Screaming Gale sputters.
Damage6: They hurt my sword-arm.
Damage7: [pain grunt]
Damage8: [another pain grunt]
Damage9: [yet another pain grunt]
Death1: They can kill me...but the stories live on.
Death2: Muirgaythh is finally still.
Death3: Sing of my people, not of my death.
Death4: When the music ends... the song will cease to be.
Death5: Today is the day... the music died.
Death6: I can do.. no more.
Death7: I hear the silence...
Death8: Let them... curse my name..
Death9: None will mourn... me..
Death10: Remember my name.. when I am gone..
Death11: I join them, in death..
Death12: Arrgghhhh!
Death13: Geearrghh!
Death14: [various other death moans and screams]

Asurmen - The Hand of Asuryan (Dire Avengers Phoenix Lord)
Notes: Measured, perfect, stoic, seasoned.
Unit_Complete1: So trained, by the Phoenix King himself
Unit_Complete2: The falls of Gods have not stopped me
Unit_Complete3: I have lived many lives, always in battle
Unit_Complete4: Me and my brother never falter
Unit_Complete5: I have trained so many, and I am here to do so again
Unit_Complete6: I am the hand of Fate
Unit_Complete7: We do not falter, or run. We remain
Selection1: First and foremost of the Phoenix Lords
Selection2: I am the Hand of the Phoenix King
Selection3: I hold my brothers vengeance in my hand
Selection4: I am the eternal warrior
Selection5: I will not turn, I will not falter
Selection6: My shrine is proud, none stands taller
Selection7: I am the father of war among this people
Move1: Another journey to undertake
Move2: The destination is worthy
Move3: I have seen this place in the past
Move4: Paths of war, covered in blood
Move5: I relish seeing new places
Move6: My brother hungers for vengeance, we will find it there.
Move7: I fear not the unknown, and will be there momentarily
Attack1: Now they will taste the Sword of Asur
Attack2: Within a step or ten I can kill you just as quickly.
Attack3: I am the implacable hand
Attack4: Feel the hand of the Phoenix King close on your life
Attack5: Cut limb from limb – prepare yourself
Attack6: Death is not always swift, but always certain
Attack7: You will falter and fall – all before you have.
Capture1: I will capture it, and it will be ours
Capture2: From there we will strike our vengeance
Capture3: This place will be essential
Capped1: I have captured it, and it is ours
Capped2: From here we will strike our vengeance
Capped3: This place is essential, and it is ours.
Join1: You will join with destiny
Join2: I have led thousands
Join3: If you perform by me you are welcome to my shrine
Detach1: You performed admirably
Detach2: We will walk on different paths now
Load_Transport1: To glide, to soar, to strike
Load_Transport2: Vengeance will travel faster now
Unload_Transport1: I descend, ready for battle
Unload_Transport2: Vengeance arrives faster now
Morale_Break1: Vengeance will wait
Morale_Break2: This is not the moment – fall back and regroup
Morale_Break3: Time is running out, I need to recover
Morale_Restored1: Vengeance will resume
Morale_Restored2: Our moment is at hand – regroup!
Morale_Restored3: Time enough – we strike now!
Charge1: For the Phoenix King!
Charge2: For vengeance!
Charge3: For retribution!
Jump_Teleport1: We strike from any angle
Jump_Teleport2: Space is an illusion, we will fold it and make it ours
Deepstrike1: We will be light lightning from an unexpected quarter
Deepstrike2: Fate knows no distance.
Ability1: I can slash you a thousand different ways
Ability2: I sting and dart, and you can never harm me
Ability3: Thrust, parry, riposte, slash – and it ends
Ability4: My blade is my shield
Ability5: I am the eternal warrior, my protection is absolute
Combat1: Think you can match skill with one thousands of years in training?
Combat2: The Sword of Asur will claim your life
Combat3: Murder is a subtle and exact art.
Under_Fire1: They are shooting back.
Under_Fire2: The enemy is massing their fire
Under_Fire3: How long should I wait under this fire?
Damage1: My blood spilled
Damage2: Pain is an early lesson in war.
Damage3: What harm you inflict I will inflict three-fold in return
Death1: I have died many times before – I will return
Death2: My life ebbs, for now
Death3: Grim is my fate
Death4: Like the phoenix I will rise again

Baharroth - The Cry of the Wind (Swooping Hawks Phoenix Lord)
Notes: High, almost shrill, aloof
Unit_Complete1: I soar, I land
Unit_Complete2: I touch soil, briefly
Unit_Complete3: I live to cut and leap
Unit_Complete4: I am the Cry of the Wind
Unit_Complete5: I am the sun to my brother's moon
Unit_Complete6: I am the elder hawk
Unit_Complete7: I stretch my wings
Selection1: I am the Cry of the wind
Selection2: To fly is to be free
Selection3: To deal death from above is glory
Selection4: To be one with the wind is a miracle
Selection5: To deal death to enemies is duty everlasting
Selection6: To leap, to soar, mayhaps to dive
Selection7: I am the zephyr death
Move1: A small jump
Move2: I soar
Move3: I spread my wings
Move4: The wind will not beat me there
Move5: No shadow shall fall before me
Move6: We exist in motion
Move7: I will cut them off there
Attack1: Taste my talons
Attack2: I dive, talons gripping
Attack3: I soar, blades flashing
Attack4: From every angle of heaven I strike at you
Attack5: I will rip and leap
Attack6: I will attack and be gone before you bleed out
Attack7: Don't turn – the attack will always come from above
Capture1: It will be the nest
Capture2: It will be ours until darkness
Capture3: From there we can leap
Capped1: It is our nest
Capped2: It is ours until darkness
Capped3: From here we leap
Join1: Spread wings with me!
Join2: Keep up!
Join3: I will show you the path of the winds
Detach1: Too slow – I go on my own
Detach2: The path of the wind splits here.
Load_Transport1: Confined, but practical
Load_Transport2: I fold my wings, for a moment
Unload_Transport1: Practicality has its end
Unload_Transport2: To stretch my wings again
Morale_Break1: Best beat wings in retreat
Morale_Break2: I soar, and will return
Morale_Break3: I need new wind under my wings
Morale_Restored1: I turn, and return
Morale_Restored2: I soar and return
Morale_Restored3: I have new wind under my wings
Charge1: For the Wind!
Charge2: Death from above!
Charge3: * shrill wail *
Jump_Teleport1: I pounce
Jump_Teleport2: Drop me – I will glide
Deepstrike1: Winged lighting!
Deepstrike2: Dive!
Ability1: Hawkmen – Dive!
Ability2: Face the Hawk's talon!
Ability3: I will buffet you with my wings and leave you beaten to a pulp
Ability4: Hide in the shadow of my wings
Ability5: Let my wings shelter you
Combat1: Leap, slash and murder most swift
Combat2: Pierce, rend and crush, with talons most fell
Combat3: Smash, crush and gut with intent immortal
Under_Fire1: They are trying to pluck my feathers
Under_Fire2: Can we withdraw?
Under_Fire3: They are trying to cut my wings
Damage1: My feathers fall
Damage2: My feathers are ruffled
Damage3: Blood stains my feathers
Death1: My wings are cut!
Death2: I soar, I crash!
Death3: To dive and not to rise
Death4: This is not my final death!

Fuegan - The Burning Lance (Fire Dragons Phoenix Lord)
Notes: Crackling, heated and focused.
Unit_Complete1: I am the burning lance
Unit_Complete2: Trained in time immemorial
Unit_Complete3: This is a world of fire and blood
Unit_Complete4: The world will burn, I will be set it
Unit_Complete5: I'm the firestarter, twisted firestarter
Unit_Complete6: The Fire will carry me
Unit_Complete7: My hands bathe in flames
Selection1: Fire, walk with me
Selection2: The ground burns beneath me
Selection3: The fire is a mirror of our passion
Selection4: They will all burn
Selection5: I am the deep fire never-ending
Selection6: Roast and toast
Selection7: This is a world of ashes, of my making
Move1: Fire will leave a trail there
Move2: Fire will burn hotly there
Move3: I will burn a trail there
Move4: Trail-blazing
Move5: I will trample ashes and sooth
Move6: The fires will burn brightly there
Move7: Like a firestorm I will sweep there
Attack1: Burn in righteous fire!
Attack2: I will reduce you to ashes
Attack3: Death is by fire most gruesome. And I bring it to you
Attack4: By lance and axe you end
Attack5: You will be a burned-our husk
Attack6: Seared flesh does not bleed
Attack7: You be reduced to smoldering embers
Capture1: Fire will burn there
Capture2: It will be a fiery beacon
Capture3: We will burn there
Capped1: Fire now burns there
Capped2: It is now a fiery beacon
Capped3: We now burn here
Join1: I will add my fire to your own
Join2: We will burn them together
Join3: Fire adds to a blaze
Detach1: We will blaze two trails
Detach2: Your fire can burn on its own
Load_Transport1: Fire in a bottle
Load_Transport2: Fire carried
Unload_Transport1: Fire cannot be contained
Unload_Transport2: Fire free
Morale_Break1: Fires fade
Morale_Break2: I smolder, but withdraw
Morale_Break3: This is a dark place
Morale_Restored1: Fires roar
Morale_Restored2: I smolder and blaze again
Morale_Restored3: This place is lit by fires!
Charge1: Fire!
Charge2: I do not crush and rend – I burn!
Charge3: Burn in everlasting flame!
Jump_Teleport1: Fire displaced burns as hotly
Jump_Teleport2: I will burn elsewhere
Deepstrike1: Fire soars!
Deepstrike2: On burning wings!
Ability1: My lance pierces and burns deep
Ability2: On my axe are runes ever-smoldering
Ability3: All things melt and blaze
Ability4: My fire will cover you
Ability5: Warm yourselves by my fire
Combat1: You will do down in flames
Combat2: You will end in fire
Combat3: Boil and burn for me
Under_Fire1: I am taking fire
Under_Fire2: They are firing on my position
Under_Fire3: Fire roars towards me
Damage1: I can feel the burn
Damage2: I am burning out
Damage3: I feel the fire fading
Death1: I am the fire eternal
Death2: I will burn again
Death3: Smothered....
Death4: I will never fade away

Jain Zar - The Storm of Silence (Howling Banshees Phoenix Lord)
Notes: High-pitched, concentrated, furious
Unit_Complete1: I am the Storm of Silence
Unit_Complete2: The Scream that Steals
Unit_Complete3: To nurture, to murder
Unit_Complete4: Spin and turn, their lives end here
Unit_Complete5: I am my daughters' mother
Unit_Complete6: I am the first of the Asurya
Unit_Complete7: My fury lasts until the stars turn cold
Selection1: I am the Storm of Silence, fear me
Selection2: The Jainas Mor drips of blood [pronounced "jane-as-mor"]
Selection3: The Blade of Destruction hungers
Selection4: I am the first student of the first generation
Selection5: I am Jain Zar, hear me roar
Selection6: At least their deaths will be swift
Selection7: This Storm is Silent, and lethal
Move1: I dance and turn
Move2: No shadow will fall upon my step
Move3: It is but a moment's work
Move4: I have traveled much further
Move5: I will travel and nurture
Move6: I will travel and murder
Move7: No obstacle will impede me
Attack1: Hear the Scream the Steals
Attack2: I will cut them all down
Attack3: I will slice them limb from limb
Attack4: Watch – I will teach you death
Attack5: My blades spin in anticipation
Attack6: The Storm of Silence will cover them
Attack7: Death is the rain of this storm
Capture1: My scream will cover it
Capture2: I will set a shrine there
Capture3: Our enemies will not hold that place
Capped1: My scream now covers it
Capped2: I have set a shrine here
Capped3: Our enemies do not hold this place
Join1: I join my voice with yours
Join2: I will teach you
Join3: There are so many things for you to learn
Detach1: You have learned well
Detach2: Go, and instruct others
Load_Transport1: I will travel swifter now
Load_Transport2: Encased in motion, how poetic
Unload_Transport1: Ready to spill blood once again
Unload_Transport2: I am my own motion now
Morale_Break1: I need to rethink this
Morale_Break2: Withdraw, and spin back
Morale_Break3: Time to step back
Morale_Restored1: The charge is sound
Morale_Restored2: I spin back
Morale_Restored3: Time to step into the breach once again
Charge1: For the Asurya!
Charge2: * iiiiiiiiiiiiiiiiiee eeeeeeeeeeeeeeeeiii iiiiiiii *
Charge3: You end!
Jump_Teleport1: I will be there in a moment
Jump_Teleport2: The wind is blowing, death comes
Deepstrike1: The wind descends, bringing the storm of silence
Deepstrike2: The storm of silence strikes like lightning
Ability1: * iiiiiiiiiiiiiiieeee eeeeeeeeeeeeeeeeiii iiiiiiiii *
Ability2: The Blade of Destruction will cleave and hew
Ability3: The Silent Death arcs and returns!
Ability4: The Scream that Steals will be our cover
Ability5: I will teach you how to be vigilant
Combat1: I dance, and they fall
Combat2: Twist, pierce, rend and drop
Combat3: They end at the tip of my blade
Under_Fire1: They are trying to cut me off
Under_Fire2: The sky is streaked
Under_Fire3: They are trying to silence me
Damage1: I can feel my blood trickling
Damage2: They strike back with fury
Damage3: I have been taught of pain
Death1: I am the warrior.... eternal
Death2: You cannot …. silence... me
Death3: The storm abates, for now
Death4: I will... return

Karandras - The Shadow Hunter (Striking Scorpions Phoenix Lord)
Notes: Dark, brooding, almost hissing, as if concealed and not wanting to reveal his position
Unit_Complete1: I am the Shadow Hunter
Unit_Complete2: I am the true father of the scorpions
Unit_Complete3: I am Karandras, I hunt in the darkness [pronounced "kar-andrass"]
Unit_Complete4: My bite and claw are ready
Unit_Complete5: I beat the Fallen Phoenix
Unit_Complete6: The shadows are ready
Unit_Complete7: They will never see nor hear me coming
Selection1: I hunt in the shadows
Selection2: I am the hunter. They are the prey
Selection3: Regret and mercy mean nothing to me
Selection4: They cannot see me, nor my children
Selection5: I have taught them well – you cannot even see them can you?
Selection6: A blade in the dark is better than one at dawn
Selection7: The shadows... my home
Move1: The shadows are moving
Move2: They will never see me coming
Move3: Death moves unseen
Move4: Terrain means nothing to a shadow
Move5: I move unseen
Move6: The shadows themselves move
Move7: I am already there
Attack1: Death creeps up from behind
Attack2: A claw around the neck...
Attack3: The scorpion will bite and sting
Attack4: To rend and tear in darkness
Attack5: This will be quick. Messy, but quick
Attack6: They will fall before they even see me
Attack7: Shhhhh... death is about to commence
Capture1: They won't know they lost it
Capture2: They will never see me steal it
Capture3: It will be gotten
Capped1: We have it, even though they may never know how
Capped2: They never saw me steal it
Capped3: It is gotten
Join1: I will walk you through the shadows
Join2: I know hidden paths – come with me.
Join3: Join me – we are going hunting
Detach1: Walk that path, I will take this one
Detach2: Shadows separate
Load_Transport1: The shadow cruises
Load_Transport2: So swift is the shadow now
Unload_Transport1: The shadow again falls on the ground
Unload_Transport2: For cover...
Morale_Break1: I need to hide, see this line move
Morale_Break2: I will use the shadows
Morale_Break3: I must return to the shadows
Morale_Restored1: The line moves, and here the shadow falls
Morale_Restored2: I emerge from the shadows once more
Morale_Restored3: I have used the shadows, now I pounce
Charge1: In a hiss it is all over
Charge2: I pounce!
Charge3: From the shadows I strike!
Jump_Teleport1: They will never see it coming
Jump_Teleport2: It is over all too quickly
Deepstrike1: The long shadow strikes
Deepstrike2: It will be over in an instant.
Ability1: Taste the Bite of the Scorpion
Ability2: Crushed by the silent claw
Ability3: Hunted by the unseen enemy
Ability4: The shadows are deep enough cover
Ability5: No hunters are harmed in this darkness
Combat1: They will all suffer in darkness
Combat2: Cut and crush – from the shadows
Combat3: Their death is certain – I merely push them among
Under_Fire1: There is a light upon me
Under_Fire2: A shimmer of light is on the shadows
Under_Fire3: They have found me
Damage1: The shadows are faltering
Damage2: The light is piercing
Damage3: The pain ...
Death1: I will hunt again
Death2: You cannot banish a true shadow
Death3: I falter – and fade
Death4: I will hunt again, and you will never see me coming

Lhykosidae - The Wraith Spider (Warp Spiders Phoenix Lord)
Notes: Low and hissing, very unsettling, seeming to be speaking passed you. Sorta a BS character with no fluff worth salt
Unit_Complete1: I am the father of the spiders
Unit_Complete2: This is my web
Unit_Complete3: Don't run, don't fly, you will only tangle further
Unit_Complete4: I have crawled on many strands of fate to be here
Unit_Complete5: I emerge, to catch and bite
Unit_Complete6: I am Lhykosidae – the old spider [pronounced "lychos-idea"]
Unit_Complete7: Darkness spins, but it is around my coil
Selection1: I am the one in the middle of the web
Selection2: All strands lead to me
Selection3: Step into my parlor
Selection4: Fear me – I am the spider
Selection5: Lhykosidae is fear incarnate
Selection6: My name is a feared whisper
Selection7: Your struggle ends in my web
Move1: I hasten, and you never see me move
Move2: There is no distance – it is illusion
Move3: I move, and I am there
Move4: It is a road less traveled
Move5: It is not an illusion, I am there
Move6: No track, no scent
Move7: Hissing whispers, and I am there
Attack1: Face the fangs of the old spider
Attack2: Feel the web tighten about you
Attack3: This is the end of the road - encased
Attack4: You are but a fly in my parlor
Attack5: I will not kill you quickly
Attack6: Struggling makes it worse
Attack7: It comes to an end
Capture1: I will spin a web there
Capture2: I will make a web there
Capture3: This will be a place of deep shadows
Capped1: There is a web there
Capped2: I have spun a web there
Capped3: It is a place of deep shadows
Join1: Come – I will let you walk the web
Join2: My parlor is safe
Join3: I will show you the path
Detach1: I need my own web now, step away
Detach2: Walk the path I showed you
Load_Transport1: I can spin a web within
Load_Transport2: This is my fleet parlor
Unload_Transport1: Time to spin a web elsewhere
Unload_Transport2: New scenes, new places to weave
Morale_Break1: I will withdraw into the safety of the web
Morale_Break2: I will withdraw
Morale_Break3: * hiissssss *
Morale_Restored1: The web springs me back
Morale_Restored2: I circle and return
Morale_Restored3: It is time to kill
Charge1: Little fly!
Charge2: Slash and cut!
Charge3: Rip and steal!
Jump_Teleport1: My element – surprise!
Jump_Teleport2: I am coming for you
Deepstrike1: Death is among you
Deepstrike2: Death appears, like smoke
Ability1: Taste the blades of darkness
Ability2: I am unbreakable
Ability3: I spin a web – you are caught
Ability4: Sit under my web in shelter
Ability5: I can spin your wounds
Combat1: They fight with too many legs to hold
Combat2: This will end soon
Combat3: The web tightens
Under_Fire1: They are shooting through the web
Under_Fire2: There is fire on the strands
Under_Fire3: The net is burning
Damage1: The net is breaking
Damage2: They are cutting at my legs
Damage3: They are burning my webs
Death1: The web snaps
Death2: I fall, no strands...
Death3: My parlor is broken
Death4: My death will make me stronger.

Maugan Ra - The Harvester of Souls (Dark Reapers Phoenix Lord)
Notes: Low, rumbling, like something from beyond the grave.
Unit_Complete1: I am the Harvester of Souls
Unit_Complete2: I am my world's last son
Unit_Complete3: I am the Reaper
Unit_Complete4: Cometh the Reaper
Unit_Complete5: Death is my image
Unit_Complete6: I am the hand of the Crone
Unit_Complete7: I stand in the darkness
Selection1: *grave voice * Yes?
Selection2: I stand on the brink of oblivion
Selection3: I am the Harvester
Selection4: It all ends with me
Selection5: I can hear their screams
Selection6: Darkness falls
Selection7: I am the ending
Move1: Death moves
Move2: I move, to harvest
Move3: Reaping my way there
Move4: I am death made mobile
Move5: I reap, I move
Move6: I move, I reap
Move7: Harvesting now
Attack1: They will taste death
Attack2: Their souls will be mine
Attack3: I will harvest their souls
Attack4: How poor of them to stand against Death
Attack5: They will know death
Attack6: They will be lost
Attack7: Harvesting their souls now
Capture1: This will make a good shrine
Capture2: I will brood there
Capture3: My shadow will linger there
Capped1: This is now a good shrine
Capped2: I am brooding here
Capped3: My shadow does now linger here
Join1: My shadow falls with yours
Join2: I will show you how to deal death
Join3: Stay close, my shadow is long
Detach1: I reach elsewhere
Detach2: There are souls to gather
Load_Transport1: Death will travel swifter
Load_Transport2: This better head in the right direction
Unload_Transport1: I will not linger
Unload_Transport2: Head off – I will find my own way
Morale_Break1: I need to regroup
Morale_Break2: I need to resharpen my blades
Morale_Break3: It hurts me to leave my task
Morale_Restored1: I come to reap once more
Morale_Restored2: My blade resharpened
Morale_Restored3: My task resumed
Charge1: Death comes!
Charge2: It reaper-time
Charge3: Your soul is mine!
Jump_Teleport1: Death is quick.
Jump_Teleport2: Death is unseen
Deepstrike1: Death is unexpected
Deepstrike2: Death is everywhere
Ability1: The long strike cleaves and hews
Ability2: The Reaper spits only death
Ability3: I will cut them like the long grass
Ability4: Hide in my shadow
Ability5: I tap upon those I have harvested
Combat1: I deal death – my work proceeds
Combat2: Their souls will be collected
Combat3: They try to dodge, but death is inevitable
Under_Fire1: They are returning fire
Under_Fire2: They try to stand their ground
Under_Fire3: The sky darkens...
Damage1: I felt that one
Damage2: They are chipping at my blade
Damage3: I hurt, and lack for ammunition
Death1: They have evaded me, this time
Death2: I will return
Death3: My shadow will fall upon them all
Death4: A brief... respite...

Irillyth - The Shade of Twilight (Shadow Spectres Phoenix Lord)
Notes: Eldar whispering voice fading in and out with background sound like a subtle breeze. not as modulated as Warp Spiders.
Unit_Complete1: Bethalmae was not my end [pronounced "Beth-al-may"]
Unit_Complete2: You would know me as the Shade of Twilight
Unit_Complete3: Irillyth, the name in the shadows [pronounced "Eh-rill-lith"]
Unit_Complete4: In the darkness, the half-dark is king
Unit_Complete5: The shadow comes to your aid, brethren of the Craftworld
Unit_Complete6: Gather the shadow against the light
Unit_Complete7: Dark murder lives in the heart of Kaela Mensha Khaine [pronounced "Men-sha Kain"]
Selection1: Asurman could not bear this [pronounced "Ass-urmenn"]
Selection2: My Shadow Spectres walk still
Selection3: Never again will I see Mymeara [pronounced "My-me-ar-ah"]
Selection4: So few now follow the path
Selection5: The ghostly panoply
Selection6: Channel the patience of the dead
Selection7: Even the halls of the Eldar will pass
Move1: Know the way of stealth and swiftness
Move2: Move as one with the holo-field
Move3: The very air parts
Move4: So comes the phantom
Move5: The inevitable, infinite reach of death
Move6: Though fought the brave hundred, the spectres came unending
Move7: Be as the messenger of death
Attack1: No weapon as elegant as the lance
Attack2: I hunt with consummate skill
Attack3: Dark illumination
Attack4: The fate of entire races are cut short
Attack5: Know the spear of starlight
Attack6: Whispering death
Attack7: That which is mighty is cast down by the shadow
Capture1: The many craftworlds will be made safe
Capture2: I bring it into the fold of the Eldar
Capture3: By my hand
Capped1: It is in the hands of the Eldar
Capped2: Even this is transitory
Capped3: Beauty is a brief phenomenon
Join1: You have much to learn of the shadow
Join2: Such naive outlook will not last
Join3: Set down Anaris and take up the lance [pronounced "Ah-nar-is"]
Detach1: I depart this warhost
Detach2: It is unlikely our fates will cross again
Load_Transport1: Shadow and wraithbone will hide me
Load_Transport2: You show wisdom
Unload_Transport1: We have tread a terrible path
Unload_Transport2: The tranquility of peace is ever evanescent
Morale_Break1: Even shadows must flee the ascendant star
Morale_Break2: Though Ulthanesh came near death, he did not die [pronounced "Ul-tha-nesh"]
Morale_Break3: Now we know despair
Morale_Restored1: The essence of light and dark are eternal
Morale_Restored2: I have yet not departed
Morale_Restored3: There is time yet
Charge1: Of death, be known
Charge2: As Kurnous called Eldanesh to the hunt [pronounced "Kurness El-da-nesh "]
Charge3: The terrible strike of the spectre
Jump_Teleport1: Hold the rune of Falchu [pronounced "Fal-chu"]
Jump_Teleport2: I become immaterial
Deepstrike1: I see my kin in dire need
Deepstrike2: The shadows gather
Ability1: Focus, the ghostlight
Ability2: It burns in ghostlight
Ability3: In cold light, burn brightly
Ability4: Not all darkness is evil
Ability5: In twilight, find your council
Combat1: Let all elder stand together in this dire hour
Combat2: In darkness, the killing strike
Combat3: Ynnead will know the shadow [pronounced "Ynn-ead"]
Under_Fire1: The shadows go to war
Under_Fire2: That which is immaterial cannot be shattered
Under_Fire3: All this will pass into eternity
Damage1: Though even shadows may bleed
Damage2: Eldar, Shae’eil… shae’eil! [pronounced "Shay-eel"]
Damage3: There is no true death for me
Death1: *reedy elder scream*
Death2: The bonds that hold me to this world weaken
Death3: I will live again
Death4: In another shrine, I will arise
 
Ahra - The Fallen (First Phoenix Lord of the Striking Scorpions)
Notes: Arhra was the lord of the striking scorpions before his downfall, he is more violent than other Eldar units and should be voiced as such whilst still retaining a calm air of superiority in non-combat and certain combat lines.
Unit_Complete1: The Shadowed Hunter joins your force
Unit_Complete2: Our paths have joined.
Unit_Complete3: A Phoenix lord walks amongst you.
Unit_Complete4: Foes of the Eldar be warned, for Arhra of the Striking Scorpions are here.
Unit_Complete5: I am ready, let them fear the dark.
Unit_Complete6: My path dictates my presence here.
Unit_Complete7: The Phoenix lord of the striking scorpions has come to your aid.
Selection1: The father of Scorpions remains alert.
Selection2: I walk the path less seen.
Selection3: What is the will of the warhost?
Selection4: What would the Seers have me do?
Selection5: I remain alert.
Selection6: The host is ready.
Selection7: What does the warhost see for me?
Selection8: I await instruction.
Selection9: Eternally ready.
Move1: The location is perfect.
Move2: I enact the will of the host.
Move3: The seers wish me there, I shall go.
Move4: I will lead our forces.
Move5: A trap will be set there.
Move6: The shadows protect me.
Move7: The path is set.
Move8: Our battle is not here any longer.
Move9: From there, we will plan our next move.
Attack1: Atherakhia! [pronounced "Ay-thi-er-ak-kia"]
Attack2: Mael dannan! [pronounced "Ma-el Dan-an"]
Attack3: Do not tolerate their filth!
Attack4: I will make you suffer!
Attack5: Let this be an example to your race!
Attack6: Leave none standing!
Attack7: A validation of our superiority.
Attack8: Our example will be legendary.
Attack9: From the shadows, we strike.
Capture1: A critical point for our cause.
Capture2: The seers will it to us.
Capture3: Take it for the warhost.
Capped1: It is ours, we should not remain here.
Capped2: This point is ours, which shall be next?
Capped3: Another part of this word is in Eldar hands.
Join1: Follow me brothers and sisters!
Join2: I shall lead you from here on out.
Join3: Stay hidden and follow me.
Detach1: You are on your own for now.
Detach2: I am required at another location.
Load_Transport1: When speed is needed more than stealth.
Load_Transport2: Take refuge within that transport.
Unload_Transport1: We make our own path once more.
Unload_Transport2: From here we are on foot.
Morale_Break1: Sing lament, they are too much.
Morale_Break2: Even we must be able to see this is obliteration!
Morale_Break3: There is too much fire, we must abate.
Morale_Restored1: We survive.
Morale_Restored2: Once more, we must take it back to the foe.
Morale_Restored3: Steady yourselves, remain alert.
Charge1: For the aspects!
Charge2: Doom has crossed your path.
Charge3: Leave only carrion!
Charge4: Let each hit be mortal!
Charge5: They will depart this realm!
Jump_Teleport1: From there, departing.
Jump_Teleport2: Swiftly, we move.
Deepstrike1: I will be there shortly.
Deepstrike2: The location is set.
Ability1: They will suffer for their transgression!
Ability2: You will not escape the hunter today.
Ability3: Even the weak must not be spared pain.
Ability4: Together brethren, we help so we may continue.
Ability5: There must be boon so that we may enact our mission.
Combat1: This is already my victory.
Combat2: You shall repay us in blood.
Combat3: Soon your ignorance shall be rewarded.
Combat4: I will not be denied
Combat5: The wrath of the Scorpions knows no end!
Combat6: I have no match amongst your kind.
Combat7: This will be victory! Our victory!
Combat8: These primitives are not my equal.
Under_Fire1: They have finally seen fit to fire upon us.
Under_Fire2: We have at last been spotted.
Under_Fire3: Combat has begun!
Damage1: I am wounded!
Damage2: Naught but a wound, keep fighting!
Damage3: Injury is a momentary delay, you cannot stop me.
Death1: Death. It is not the end.
Death2: And nothing changes.
Death3: I will return.
Death4: And yet I remain.
 
Drastanta - The Tempest of Starlight (Shining Spears Phoenix Lord)
Notes: A Phoenix Lord is a quasi mythical being and the absolute embodiment of his/her chosen aspect, being the founders. Shining Spears are naturally heroic and virtuous as they take their aspect not just from the legendary spear of Khaine but also from myths of their ancestors riding upon steeds as knights. They also spend the majority of their life in the saddle but have the ability to meditate, sensing the natural world around them to plot their course and avoid hazards without even thinking. The Phoenix Lord of such an aspect should try to embody all of these things. The voice would be typical ghost-like/almost ethereal but slightly more booming. It might sound like more than one voice is speaking due to the fact that when a Phoenix Lord dies an Exarch takes their place and by donning the armour gains the personality of the Phoenix Lord and the memories of each who has served as him/her.
Unit_Complete1: I shall rain down death upon our enemies.
Unit_Complete2: The Eldar shall rise again.
Unit_Complete3: I am death whispered on the wind.
Unit_Complete4: I am the Lance of Khaine. [pronounced "Cain"]
Unit_Complete5: I am the tempest, I am the storm, I am the blazing lance of Khaine!
Unit_Complete6: I have come, assemble the Shining Spears!
Unit_Complete7: I am the trailing star that signals your demise.
Selection1: I am needed.
Selection2: I hear the ancestors.
Selection3: What is needed?
Selection4: Where is my lance needed?
Selection5: You speak before a Phoenix Lord.
Selection6: Take me where I'm needed.
Selection7: Use me as a weapon to destroy our enemies.
Selection8: Let the hunt begin.
Selection9: Point me in the direction of the foe.
Move1: I go where the stars might lead.
Move2: Mount up!
Move3: The enemy won't see me coming.
Move4: I am the changing wind.
Move5: I am the brewing storm.
Move6: As you wish.
Move7: It is destiny.
Move8: I shall ride like the knights of old.
Move9: Winters coming.
Attack1: In the name of Kurnous, let the hunt begin! [pronounced "Kur-Nos"]
Attack2: They shall fall like leaves in Autumn.
Attack3: The Tempest comes for you, tremble!
Attack4: The Lance of Khaine slays all!
Attack5: So it's a joust then?
Attack6: Make peace with your gods, you face the Tempest.
Attack7: The wrath of Khaine comes for you!
Attack8: I lead the charge!
Attack9: Ride forth to glory and death!
Capture1: It shall be ours.
Capture2: I will claim it.
Capture3: Swiftly, your will be done.
Capped1: It is ours now.
Capped2: For the glory of the Eldar.
Capped3: In the name of Khaine, it is done.
Join1: Ride with me!
Join2: Keep up if you can!
Join3: Ride hard, ride fast!
Detach1: I am needed elsewhere.
Detach2: The stars call to me.
Load_Transport1: Carry me to my destiny.
Load_Transport2: I do as you ask.
Unload_Transport1: Back to the hunt!
Unload_Transport2: It is good to beneath the stars once more.
Morale_Break1: This was not what the seers predicted! [sound concerned]
Morale_Break2: The Tempest is broken! [a little panicked]
Morale_Break3: I fear fate is against us.
Morale_Restored1: Isha bless us. [pronounced "Ish-ah"]
Morale_Restored2: The stars shine brightly.
Morale_Restored3: A new storm is brewing.
Charge1: For death, vengeance and honour!
Charge2: The wrath of Khaine knows no bounds!
Charge3: Isha weeps for you!
Charge4: We shall sing their death upon the wind!
Charge5: Death to the barbarians!
Jump_Teleport1: I soar through the air on wings if starlight!
Jump_Teleport2: Death rains down upon our enemies!
Deepstrike1: The Lance of Khaine shall punch through the thickest armour.
Deepstrike2: Deception is the best strategy.
Ability1: Feel the fury of the Tempest!
Ability2: Your agony is my vindication!
Ability3: Death and destruction to your kind!
Ability4: Isha bless us.
Ability5: Fate protects.
Combat1: Hahaha, pitiful!
Combat2: So unrefined!
Combat3: This will be a slaughter!
Combat4: The Lance of Khaine is unstoppable!
Combat5: Your death will be swift, I promise you that!
Combat6: The stars weep for you!
Combat7: You cannot match a Phoenix Lord!
Combat8: I am Lord of the Shining Spears, you are doomed!
Combat9: Hyyya-hhhh! [like a battle cry]
Combat10: Yaaahhhh! [like another kind of battle cry]
Under_Fire1: I foresaw this.
Under_Fire2: Barbaric curs!
Under_Fire3: Keep low and maintain formation!
Damage1: Death is not mine this day.
Damage2: You cannot wound a storm.
Damage3: I will repay you with your obliteration.
Death1: The stars...they grow dim..
Death2: The storm grows quiet..
Death3: My brethren shall avenge me..
Death4: I will be back, the time has not come..
Death5: Arrrgghhhh!
Death6: Gaahhhhhhh!
Death7: *preform various other death sounds*

Prince Yriel, Autarch of Iyanden
Notes: Haughty, arrogant, powerful. This is a man who saved his home because they begged him to, not because he wanted to.
Unit_Complete1: Yes, yes... if your need is dire I will help you.
Unit_Complete2: Not everything is what it seems, but I will aid you.
Unit_Complete3: I see more in this than what is apparent
Unit_Complete4: Death is my servant, and I will bring her with me
Unit_Complete5: Gather, I know what we must do next
Unit_Complete6: Dark clouds gather, but my eye will pierce them all
Unit_Complete7: My banner is one of fortitude.
Selection1: I am the prince of all I survey
Selection2: My fleet is my arm, my raiders my fist
Selection3: Leader of a doomed world, how poetic
Selection4: Flock to my banner, I will not lead you into fire
Selection5: If the Devourer could not best me, what makes you think anyone can?
Selection6: I am the spear that sweeps across the stars
Selection7: The Eldritch sea is my home
Move1: I will make it my next target
Move2: Another journey, another victory
Move3: It is as death is a wind and I ride it
Move4: I will touch upon that place
Move5: No obstacle will stand in my way
Move6: I suppose that I will need to go there myself
Move7: If I am doomed, I may be doomed there.
Attack1: This spear is cursed, but it will still damn you
Attack2: I soar I plunge I stab I rend
Attack3: Too long have I waited to deal death
Attack4: Another masterful blow to be dealt
Attack5: Turn, twist, and death splits you open
Attack6: My eye sees your death
Attack7: Too many foes I have fought, but one more will not matter
Capture1: It is needed to secure victory
Capture2: I will plant my banner there
Capture3: We can rally to that point
Capped1: It is secured, for our victory
Capped2: My banner is planted
Capped3: We are set to rally here
Join1: I have commanded more, and I have commanded less
Join2: You will join with me, and together victory will be assured
Join3: If you can take orders, defeat will be nothing but a shadow
Detach1: Split here, I go hither, you thither
Detach2: I do not want to taint you with my curse. Go now.
Load_Transport1: With haste – go!
Load_Transport2: I am commandeering this craft
Unload_Transport1: In ample time, well driven
Unload_Transport2: My curse brought forth all the swifter.
Morale_Break1: The curse! It is upon me!
Morale_Break2: The eye sees no more!
Morale_Break3: A doomed leader for a doomed world
Morale_Restored1: Not yet the curse claims me
Morale_Restored2: My eyes I no longer clouded
Morale_Restored3: We may be doomed, but today is not the appointed day
Charge1: See this spear? It is your death approaching!
Charge2: Like we did the Devourer! Charge!
Charge3: Crush them and heap their bodies in a pile!
Jump_Teleport1: Another tactical displacement
Jump_Teleport2: Fortune favors the mobile
Deepstrike1: They never see it coming.
Deepstrike2: There is no time to waste – jump!
Ability1: I unleash the tempest upon you.
Ability2: This is the spear of Ulthanash – your doom!
Ability3: I have many times fought this foe – it ends like this.
Ability4: I will cover you, they cannot assail us here, it is our advantage
Ability5: I see plans within plans easily enough, now to turn them against our foe
Combat1: It gets the blood pumping
Combat2: Death to all who oppose us
Combat3: We never fight alone
Under_Fire1: This situation is tactically unsound
Under_Fire2: Taking hostile fire, doom looms
Under_Fire3: The curse is upon me, aided by this shadow
Damage1: Wretched cretins
Damage2: I have suffered worse
Damage3: That will leave a mark, one I do not wish for
Death1: The curse is upon me!
Death2: They said... this would be the price.
Death3: I never should have... returned
Death4: Death is no... release.

Eldrad Ulthran -- GREATEST OF ALL ELDAR!
Notes: Noble, sombre, never hurried, possibly always with a small on the face, as if he knows a secret.
Unit_Complete1: From out the crystal dome...
Unit_Complete2: My age tells me not to hasten, but I arrive
Unit_Complete3: The runes spoke of this event, so here I am
Unit_Complete4: The strands of fate have pulled me here
Unit_Complete5: I tread a path long since pre-determined
Unit_Complete6: I have been here before, I will come here again
Unit_Complete7: Speak not, for I know your words already
Selection1: I am last of the line of seers most grand
Selection2: The future reads as clearly to me as the past
Selection3: Runes speak, I listen
Selection4: We are all bound by the same fate
Selection5: Lesser men would quake at what I have seen
Selection6: I was there at the end, and I will be there at the beginning
Selection7: Truly, fates are like mists.

Selection8: As much as we shape fate, we are shaped by it.

Selection9: I am Eldrad of Ulthwe! King of Farseers! [pronounced "ul-th-ve"]

Selection10: While all that I see is darkness, I know that I will not flinch from my destiny.     
Selection11: Every twisted strand of Fate and casting of the Runes leads me to this time.. to this place...
Move1: I may be old, but I will hasten my step
Move2: Yes, the runes have spoken of this journey
Move3: I recall this place, I know the best path
Move4: I have seen this in the prophecy, and will hasten
Move5: That move was easily foreseen
Move6: I see a long journey * chuckle *
Move7: How I rush to face destiny.

Move8: The Warp flows strong and pure here.
Move9: There is still time to change the course of history.
Attack1: Your life ends here, I have seen it
Attack2: I may be old, but I can still sting
Attack3: Come, face your doom
Attack4: I am not catlike, but I know what you will do next
Attack5: My blade has lost nothing of its edge
Attack6: Meditation is waiting to spring to action
Attack7: The runes speak of blood. Yours.

Attack8: I have foreseen their demise!

Attack9: This day.. bring death to all our craft world enemies!
Attack10: There can be no doubt of this outcome!
Capture1: It matters greatly. I will take it.
Capture2: The runes speak of this with great weight
Capture3: It was foretold I would be the one.
Capped1: The strings of fate now run from this place
Capped2: All is ordered, we hold the line
Capped3: I have done this before, and now I claim this again
Join1: Fates spoke of our meeting
Join2: The runes speak favorably of your fate along my side
Join3: You will help an old man will you not?
Detach1: Our fates here part
Detach2: Runes speak of separate destinies

Detach3: Farewell! Take care of yourselves.

Detach4: The rift between us sets us on diverging paths.
Load_Transport1: Now I may rest my weary bones
Load_Transport2: Prophecy foretold this journey
Unload_Transport1: All rested, I am again ready
Unload_Transport2: And now my destinies lay elsewhere
Morale_Break1: The runes talk of falling back to strike again
Morale_Break2: Details are sketchy, I will return with new runes
Morale_Break3: Death is spoken of here. I will be elsewhere
Morale_Restored1: The runes are now in our favor once again
Morale_Restored2: I can see it clearly now, the runes speak
Morale_Restored3: Destinies manifest when we stand proudly
Charge1: Doom is upon you!
Charge2: Your life ends as fates dictate!
Charge3: Fear not – your death will be swift!

Charge4: There will be no escape for you!
Charge5: These fallen shall behold such bitter outcomes!
Jump_Teleport1: Fate is never bothered with location
Jump_Teleport2: Lines of fate huddle together to spring me forth
Deepstrike1: I appear where fate dictates
Deepstrike2: It has been foretold to me, to strike here
Ability1: Fate dictates that you bleed, and flee, and die. Here.
Ability2: The tides of fate wash over you
Ability3: Eldritch storms rip and rend
Ability4: Fortune is upon you, no harm will befall you.
Ability5: Stand emboldened, the runes speak in our favor.

Ability6: A great cataclysm is set to unfold! [generic targeted ability to damage enemy units]
Ability7: I will deliver such calamity on a scale never witnessed before! [generic targeted ability to damage enemy units]
Ability8: Face the gathering whirlwind in all its fury! [generic targeted ability to damage enemy units]
Ability9: Tipping the scales of destiny will carry us this day! [generic self-use ability to protect self or nearby fellow/allied units]
Ability10: Through incantation, our kin prevails over any strife! [generic self-use ability to protect self or nearby fellow/allied units]
Ability11: The shield of fate brings only hardship to our foes! [generic self-use ability to protect self or nearby fellow/allied units]
Combat1: I may be old, but my blade still dances
Combat2: See the glowing of my staff? It is the light of your doom
Combat3: I hear your demise hasten towards you.

Combat4: Our sorcery will undo the foul slaves of the dark powers!
Combat5: You still dare oppose our will?!
Combat6: This treachery has seen its time come and gone in an instance!
Combat7: In my wake, shall only remain carrion!
Combat8: Your spirit can only be eased in death!
Combat9: While our ancestors lost their souls, all future battles will be ours to win!

Combat10: [laughter]
Combat11: [more laughter]
Combat12: [even more laughter]
Combat13: [aggressive yell as if like a battle cry]
Combat14: [another aggressive yell as if like a greater battle cry]
Combat15: [even more aggressive yelling and/or battle cry]
Under_Fire1: Fate spoke of this, and cover needs to be sought
Under_Fire2: Supported, this is a storm we can weather
Under_Fire3: Robes and rune armor is vital here, but support is needed.
Damage1: I have lost a rune.
Damage2: My armor shows its age.
Damage3: Fate speaks of pain here
Death1: Eddies in the tide of fate...comes.
Death2: The runes spoke... of this.
Death3: Fate... end
Death4: I face my fate with certainty.

Death5: Arrgghhhh!
Death6: Geearrghh!
Death7: [various other death moans and screams]

 

Yvraine  
Notes:
A Space Elf, an Eldar. These are haughty and arrogant on a good day, but this one believes she is the emissary to reinvigorate the newly awakened God of the Dead, the Ynnead. She will do this by uniting all the different types of space elf - craftworld (who live on space ships), dark eldar (like torture and slaves), harlequins (murderous jester-clowns) and corsairs/exodites (wanderers and pirates). The Eldar are a dying race, few in number so this is a big opportunity if it comes together by them finding all the pieces of the chrone sword. She is part of the triumvirate - herself, a warrior called the Visarch, and a powerful being called the Ynncarnate (pronounced "Incarnate"), she also has a cat called a gyrinx (pronounced "guy-rinx"?)
Written By: Fuggles2k
Unit_Complete1: The emissary of Ynnead is here. [pronounced "Inn-ead"]
Unit_Complete2: Yvraine has arrived. [pronounced "Eev-rayne"]
Unit_Complete3: I am here to tread the Seventh Path.
Unit_Complete4: I was brought here by fate, many must be about to die.
Unit_Complete5: I have walked all paths to be here now.
Unit_Complete6: The end is beginning.
Unit_Complete7: I am here to save the Eldar.
Selection1: What do you require from me?
Selection2: I am Yvraine.
Selection3: What do you need?
Selection4: Would you like to hear the whispers?
Selection5: Both you and the Eldar need me.
Selection6: I am his Emissary.
Selection7: Can I tell you more of the Ynnead?
Selection8: I fight for their souls.
Selection9: Together we will end this.
Move1: The fates show I must go there.
Move2: Many have died in that spot.
Move3: I will go spread the word.
Move4: Moving out.
Move5: I go where He needs me.
Move6: Quickly, I go.
Move7: I tread His path.
Move8: With every step forward, the Eldar are saved.
Move9: This seems a fateful choice.
Attack1: Many must die for the path to show.
Attack2: Feel the wrath of Kha-vir!
Attack3: Their death makes us stronger!
Attack4: Ynnari.. to war!
Attack5: In His name we fight!
Attack6: Remember why they die!
Attack7: Only through death can there be life!
Attack8: We fight to save our souls!
Attack9: Without mercy.
Capture1: This point belongs to the Yynnari. [pronounced "Een-arri"]
Capture2: The influence of the Whispering God grows stronger.
Capture3: Strategic point acquired.
Capped1: This belongs to the cause.
Capped2: As the Ynnari wanted it, so was it sought. [pronounced "Inn-are-y"]
Capped3: Each point captured is a point nearer to the End.
Join1: Come with me!
Join2: I need you with me!
Join3: Together we shall triumph.
Detach1: Until next time.
Detach2: I Thank you for the support.
Detach3: I must walk these steps alone.
Load_Transport1: Quickly, we must move.
Load_Transport2: Get me to the next shard.
Unload_Transport1: This is the place.
Unload_Transport2: This place has seen so much murder.
Morale_Break1: I no longer hear his whispers!
Morale_Break2: I cannot see the path!
Morale_Break3: You must listen to me!
Morale_Restored1: I am back to saving our souls.
Morale_Restored2: Death can be slowed, but never stopped.
Morale_Restored3: He gives me strength again.
Charge1: You will die for me!
Charge2: I will release your soul!
Charge3: Few can stand against me!
Charge4: Your path ends here!
Charge5: For His power!
Jump_Teleport1: This is the quickest way.
Jump_Teleport2: In a breath I arrive.
Jump_Teleport3: I pass through the world as easily as life escapes a body.
Jump_Teleport4: I move.
Jump_Teleport5: Wherever I go, however I move, He sees me.
Jump_Teleport6: They cannot guard the shards from all angles.
Jump_Teleport7: They will not see us coming.
Jump_Teleport8: I will spread His word from there.
Deepstrike1: I go where his voice is needed most.
Deepstrike2: I fall so I may rise.
Ability1: Die, so that I may use your power!
Ability2: Your soul is no longer your concern!
Ability3: Feel the power of the Ynnead!
Ability4: The Whispering God gives new life, just as he takes it away
Ability5: Believe in the path.
Combat1: Whoever dies, He grows stronger!
Combat2: I fight for you all!
Combat3: To arms, my Ynnari!
Combat4: Quickly, kill them, so I can use their own souls against them.
Combat5: They do not know what is at stake.
Combat6: Such a small force cannot stop His power.
Combat7: For the Ynnead!
Combat8: Taste the blade of Kha-Vir!
Combat9: [laughter]
Combat10: [more laughter]
Combat11: [even more laughter]
Combat12: [aggressive yell as if like a battle cry]
Combat13: [another aggressive yell as if like a greater battle cry]
Combat14: [even more aggressive yelling and/or battle cry]
Under_Fire1: Yvraine taking fire.
Under_Fire2: The doomed fight back.
Under_Fire3: The fates showed they would resist.
Damage1: I am no stranger to pain.
Damage2: They are resisting... His message.
Damage3: Where is my Visarch?! [pronounced "Vise-ark"]
Damage4: [pain grunt]
Damage5: [another pain grunt]
Damage6: [yet another pain grunt]
Death1: If you strike me down... I shall become... more powerful than you can possibly imagine...
Death2: This..is not my first... death...
Death3: Watch me!
Death4: My death...is for all of you
Death5: Arrrgghhhh!
Death6: Gaahhhhhhh!
Death7: *preform various other death sounds*

Note - The Ynnari are unique as at the start of each battle a 'prophecy' is recited by Yvraine. It has the two set begin/ends lines, but the rest are totally random so the delivery has to be such that they can play in any order. This is a serious business so melodic, but with gravitas.
Prophecy_Begins: Thus begins the prophecy:
Prophecy1:    Each soldier faces a different war,
Prophecy2:    From the brink, to fight they come,
Prophecy3:    Their aspect hue turns mortal red,
Prophecy4:    In masks of war they fight,
Prophecy5:    Their eyes recall the dark that it was before,
Prophecy6:    They enjoy the fight, kill 'til it's done,
Prophecy7:    Dark messages through shadows spread,
Prophecy8:    In the blood of victims they will delight,
Prophecy9:    With motion show how the world was before,
Prophecy10:    From decisive moments the war is won,
Prophecy11:    They Dance and sing songs of the dead,
Prophecy12:    In costumes they fight, both fast and bright,
Prophecy13:    Over the faithless on wings they soar,
Prophecy14:    No more time for wraithbone be spun,
Prophecy15:    Upon wraithbone feet your doom will tread,
Prophecy16:    Their warmachines will all take flight,
Prophecy17:    Hear wailing souls cry over engine roar,
Prophecy18:    Paint armour bloody with life that has run,
Prophecy19:    Their screaming engine noise casts dread,
Prophecy20:    With vehicles strike - darker than night,
Prophecy21:    It is stillness that their souls abhor,
Prophecy22:    Sing His praises over engine hum,
Prophecy23:    Phantasmagorically shielded tanks ahead,
Prophecy24:    Vehicles attack with colours light,
Prophecy_Ends:    Thus ends the prophecy.

Note - The following should be serious but with an edge of pride/excitement.
Prophecy_complete:    The prophecy is fulfilled, paving the way for all children of the Ynnead.
Prophecy_fulfilled1:    The first part of the prophecy has been fulfilled.
Prophecy_fulfilled2:    The second part of the prophecy has been fulfilled.
Prophecy_fulfilled3:    The third part of the prophecy has been fulfilled.
Prophecy_fulfilled4:    The fourth part of the prophecy has been fulfilled.

 

Visarch
Notes: A mysterious and powerful warrior, a space elf, known as the Sword of the Ynnead (inn-ee-ad) who wields the sword Asu-Var and is part of the quest to resurrect the Ynnead, aka the God of Death. He is part of the Ynnari (inn-arri) and is the bodyguard of Yvraine (Ee-vrainne) whom he loves and once died for. Bit creepy as he was her teacher and a battle fanatic, but what can you do - wh40k! Something not dissimilar to Rorsharck from the Watchmen movies. He is ancient, super powerful, arrogant but also humbled and besotted by this life changing woman.
Written By: Fuggles2k
Edited By: Thudmeizer
Unit_Complete1: They call me Visarch. [pronounced "Vy-zark"]
Unit_Complete2: I am not here for you.
Unit_Complete3: Yrvaine.. are you here? [pronounced "Ee-vrainne"]
Unit_Complete4: I am here for Her.
Unit_Complete5: I simply followed the words of the dead.
Unit_Complete6: For His Glory I have arrived.
Unit_Complete7: The hand of Asu-Var has arrived.
Selection1: They call me Visarch.
Selection2: They called me Laarian. [pronounced "Lar-rain"]
Selection3: They called me the Scarlet Incubus.
Selection4: She called me back from the dead.
Selection5: We are all pawns to the Gods we must serve.
Selection6: Is Yvraine in peril?
Selection7: I will not die for you, but I will die for Her.
Selection8: Where is she?
Selection9: For the Glory of the Ynnead. [pronounced "Inn-ee-ad"]
Move1: If this is what She wills.
Move2: Keep me in sight!
Move3: My body may move, but my heart stays static.
Move4: I go where I am needed.
Move5: We walk the path of the Ynnead.
Move6: This is our land, the dead need it now.
Move7: Asu-Var wishes to be united with its kin.
Move8: Each step brings us closer to the end.
Move9: Where I am called, I will go.
Attack1: In Her name, I strike.
Attack2: For Her honour.
Attack3: There shall be one less blade ready to strike her.
Attack4: Another soul will join His power.
Attack5: They will die so that He may live.
Attack6: I bring Him the gift of souls.
Attack7: All part of Her plan.
Attack8: A trivial task.
Attack9: None can match my blade.
Capture1: For the glory of the Ynnari. [pronounced "Inn-arri"]
Capture2: For the power of the Yneead.
Capture3: I bring you this Gift.
Capped1: As the path commands.
Capped2: This is Hers now.
Capped3: One step closer to the End.
Join1: Come with me if you want to live.
Join2: I walk with you now.
Join3: I will be your armour.
Detach1: Until fate brings us together.
Detach2: We tread separate paths.
Detach3: One day we will all be united.
Load_Transport1: Quickly, time is pressing!
Load_Transport2: Take me to Her side!
Unload_Transport1: Visarch back on the field.
Unload_Transport2: Whether on foot or by craft, I shall still run them down.
Morale_Break1: This is not the right path!
Morale_Break2: Stop talking! All stop talking!
Morale_Break3: Who will protect her if I fall?
Morale_Restored1: One of my past selves was weak, I am strong now.
Morale_Restored2: Forgive me Yvraine.
Morale_Restored3: My faith is reforged.
Charge1: Do not feel scared.. you join your kin!
Charge2: You are just more useful dead!
Charge3: For Her Glory!
Charge4: You die for Her!
Charge5: He demands your soul!
Jump_Teleport1: I move like a soul through the ether.
Jump_Teleport2: Can my heart exist in two places at once?
Jump_Teleport3: I strike where it is needed.
Jump_Teleport4: You cannot parry a strike you do not foresee.
Jump_Teleport5: I fly on wings of faith.
Jump_Teleport6: She gives me wings.
Jump_Teleport7: I rise higher than their souls.
Jump_Teleport8: My wrath falls from the sky.
Deepstrike1: Into their midst I strike.
Deepstrike2: I will liberate their souls from within!
Ability1: Your soul is needed as tribute!
Ability2: If you are dead, you cannot harm Her!
Ability3: Fall so that we may rise!
Ability4: I will not let you perish.
Ability5: You may retain your soul.. for now.

Ability6: Their blows shall not fall. [Forceshield - Timed Ability. When active, protects the conjurer from deathly ranged or melee blows for a short period.]
Ability7: It is my fate to endure. [Forceshield]
Ability8: You will not kill me or the Ynnead. [Forceshield]
Combat1: Visarch is in combat.
Combat2: They think they can best me?
Combat3: Fighting here.
Combat4: This is but busywork for my blade.
Combat5: Any of my past selves could beat you.
Combat6: Do you know who I was?
Combat7: You do not understand.. YOU ARE TRAPPED IN COMBAT WITH ME!
Combat8: Let's finish this quickly, I have other places to be.
Combat9: I will destroy you like I destroy knowledge.
Combat10: Pitiful, just pitiful.
Combat11: Just give me your soul already.
Combat12: My sword screams silently, but they do not!
Combat13: I will show them Bel-Anshoc and awe! [pronounced "Bellan-Shok"]
Combat14: Stop keeping me away from Her!
Combat15: [subtle laughter]
Combat16: [more subtle laughter]
Combat17: [even more subtle laughter]
Combat18: [reserved yell as if like a minor battle cry]
Combat19: [another reserved yell as if like a minor battle cry]
Combat20: [even more reserved yelling and/or minor battle cry]
Under_Fire1: Taking shots.
Under_Fire2: Under fire.. it's not broken the armour, nor reached my soul.
Under_Fire3: Yvraine, I need your aid!
Damage1: Ancient armour showing its age!
Damage2: I take this pain for you!
Damage3: Waste your fury on me!
Damage4: The strongest shield is to take the pain!
Damage5: Agh! I think they just removed a past self.
Damage6: [pain grunt]
Damage7: [another pain grunt]
Damage8: [yet another pain grunt]
Death1: Yvraine.. I... lo.. lov.. eugh...
Death2: My soul... joins Him.
Death3: In death my soul will serve.
Death4: This is not my first death.
Death5: Y--Y--Yvraine...
Death6: I have... failed.
Death7: I see... His face... again..
Death8: Arrrgghhhh!
Death9: Gaahhhhhhh!
Death10: *preform various other death sounds*

 


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#5 thudo

thudo

    Wacko AI Guy!

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Posted 16 March 2020 - 12:33 AM

VEHICLES

Wave Serpent
Notes: Wave Serpents are of course, crewed by Guardian Defenders, and might have a similar tone of speech.
Unit_Complete1: The Serpent has arrived, awaiting your wisdom.
Unit_Complete2: We are the Serpent. Show us to our riders.
Unit_Complete3: Wave Serpent here, where do you need us?
Unit_Complete4: I have donned the Serpent mask, yet again.
Unit_Complete5: We are here to deliever our brothers and sisters to battle.
Unit_Complete6: Shields at full power, engines singing, we are ready.
Unit_Complete7: We are here to turn the tide of war.
Selection1: Engines charged, where shall we go?
Selection2: Yes, Farseer? What do you see?
Selection3: Give us your will and we shall see it done.
Selection4: We are prepared to deliver our brothers and sisters to battle.
Selection5: We carry death within our sleek hull
Selection6: No weapon will bring us down on this day
Selection7: Wave Serpent, prepared to fly
Move1: We have seen your mind and are on our way
Move2: The engines are singing in chorus to you thoughts, Farseer
Move3: We carry our Ancestors with us to battle.
Move4: A smoothly as Ee-sha's Grace, we go
Move5: Manuevering, vectored engines engaged
Move6: Main thrusters to full, cruising speed
Move7: We will bring our warriors to victory
Attack1: Target locked, firing main weapons
Attack2: Enemy locked, firing
Attack3: There they are! Bring them down!
Attack4: Enemy sighted! Covering fire!
Attack5: Kain's Fury shall have you on this day!
Attack6: Evasive manuevering, fire weapons.
Attack7: Prepare the disembarkation ramp, covering fire.
Death1: We have done our part.
Death2: Shields down, overload in the main- [Cuts off]
Death3: I've lost power, grav thrusters failing... farewell.
Death4: I have donned the mask for the last time...

Falcon
Notes: Calm and confident voice.
Unit_Complete1: Falcon arrives onto the terrace of passionate calling war.
Unit_Complete2: Falcon comes to mark the path of war and death.
Unit_Complete3: Falcon comes at fate’s soundless insistence, hearing its cry.
Unit_Complete4: Falcon arrives to sail the terrible sights of undreamt war.
Unit_Complete5: Falcon readied to bear the storm of swords.
Unit_Complete6: Falcon comes prepared from the vagaries of the webway.
Unit_Complete7: Falcon arrives to carry our kin of the Craftworld.
Selection1: Falcon answers your call.
Selection2: Falcon awaits your vision.
Selection3: Falcon waits in drifting silence.
Selection4: Falcon delivers the warriors.
Selection5: Falcon stills only to take flight.
Selection6: Falcon not long sheathed in tranquility.
Selection7: Falcon carries the swords of the Craftworld.
Move1: Falcon follows the path that fate has laid.
Move2: Focus the star engine.
Move3: Not all that will occur will be known.
Move4: In the trail of the ghost-path matrix.
Move5: The way is measured and foretold.
Move6: As Falcon carried Anaris to Eldanesh. [pronounced "An-ar-is" and "El-dah-nesh"]
Move7: Our destination is revealed.
Attack1: Let us support our kin!
Attack2: It is their last misstep!
Attack3: May they find peace after death!
Attack4: Let the shuriken be released!
Attack5: Our enemies are laid at our feet!
Attack6: We will claim many in our fury!
Attack7: May they show more caution on the next occasion!
Jump_Teleport1: The air parts with great turbulence!
Jump_Teleport2: Vector Thrusters over-charge!
Jump_Teleport3: Across the sky!
Jump_Teleport4: Nimble without quarter.
Charge1: Every hope collapses into a pale gloom!
Charge2: Such a pleasant distraction the Eldar shall cast aside!
Charge3: All of your dreams are shades of many grim nightmares!
Ability1: Fury even in the ruin of our race!
Ability2: The spear pierces without end into the blackened heart!
Ability3: All of what you have known cascades down into a great turmoil!
Ability4: Thwart effortless the crudeness of lesser mon’keigh. [pronounced "mon-ki" where "ki" is said like "Hi"]
Ability5: Engage the holofield.
Combat1: The fatal flaw is ours to exploit!
Combat2: The noose tightens but we shall prevail!
Combat3: Are they such fools to think the Eldar have not learned from our tragic past?
Death1: Our spirit fades evermore into the darkening void.
Death2: Isha's tears are bittersweet.. [pronounced "Ish-ah's"]
Death3: This pale blackness.. such a comforting silence..
Death4: The veneer of existence reveals itself onto us..

Vyper
Notes: Calm and confident voice.
Unit_Complete1: Vyper confers gratitude to those who sang them into existence.
Unit_Complete2: Vyper bides as a steed of swiftly passing eternity.
Unit_Complete3: Vyper longs to the hunt which only speed can bring.
Unit_Complete4: Vyper awaits the rush of wind and to hear her keening cry.
Unit_Complete5: Vyper emerges ready to ride upon the storms of conflict.
Unit_Complete6: Vyper arrives to bring our consummate training to bear.
Unit_Complete7: Vyper comes to thwart those who seek to destroy us.
Selection1: You command children of the storm.
Selection2: Each leaf a flickering spirit of the Craftworld.
Selection3: Patience chafes not to await the one perfect word.
Selection4: Time grows short and death approaches.
Selection5: We lie in wait ready with our enemy’s deaths.
Selection6: What is it in your mind, Farseer?
Selection7: Vyper brings swiftness.
Move1: With swiftness, my kin.
Move2: The path is not too perilous.
Move3: We shall go.
Move4: Ride as Ulthanesh rode. [pronounced "Ul-tha-nash"]
Move5: Dangerous eyes are ever upon us.
Move6: Surprise deafens the mighty.
Move7: Bonded minds to act as one.
Attack1: A life upon the wind can still cut!
Attack2: Slay them!
Attack3: They shall not stand!
Attack4: We shall leave it in silent ruin!
Attack5: Serpent which strikes!
Attack6: The strike of the Eldar!
Attack7: Swift bringer wisdom!
Jump_Teleport1: On lighted wings!
Jump_Teleport2: We soar skyward!
Jump_Teleport3: Jets engage!
Jump_Teleport4: With such agility!
Charge1: Such audacity you have before the executioner's hand!
Charge2: The sting of the snake cannot be matched!
Charge3: You are but pests among many swept aside like chaff in the storm!
Ability1: Loosen the ancient armaments from their deep sleep!
Ability2: Illuminate the dawn!
Ability3: Destiny’s seeking touch!
Ability4: The waning enemy lags behind.
Ability5: The speed of Alean. [pronounced "ah-lee-an"]
Combat1: The Serpent in the Grass knows not where it toils!
Combat2: As it was in times long passed so it shall be now with you!
Combat3: Our enemies demand an audience.. one filled with weeping and the gnashing of teeth!
Death1: An unexpected outcome.. but, we accept our Fate.
Death2: We don the mask of folly.. one.. finally.. time..
Death3: Cry not for us, my kin.. we go where the runes foretold..
Death4: On the Path to Oblivion.. we dare not stumble..

Fire Prism
Notes: Calm and confident voice. Has a warm background thrumming of the prism cannon’s crystal.
Unit_Complete1: The enflaming light of Khaine, held in the mortal hands of Eldanesh. [pronounced "Cain" and "El-dah-nesh"]
Unit_Complete2: Fiery Khaine’s dormant touch burns upon fate’s fractured reflection. [pronounced "Cain's"]
Unit_Complete3: We cannot not deny that our hearts have awaited the burning struggle.
Unit_Complete4: Our resolve is a blazing echoes of Khaine’s champions in ancient days.
Unit_Complete5: All creation burns for the disciples of Khaela Mensha Khaine. [pronounced "K-lah Men-sha Cain"]
Unit_Complete6: Then engines of Eldanesh come burning with glorious purpose.
Unit_Complete7: A new dawn arrives clothed in the furnace fire of war.
Selection1: The mastery of flame keeps us.
Selection2: Fire prism awaits your word.
Selection3: The torch of fiercely burning Khaine.
Selection4: Flame of Asuryan. [pronounced "Ah-sure-yan"]
Selection5: Blazing serenity.
Selection6: The flare of many suns lies dormant.
Selection7: Why do you hesitate?
Move1: According to your wish.
Move2: The way is clear, but not the treading of it.
Move3: Our flame stalks the ungentle darkness.
Move4: Even as we speak, fate’s reforging draws near.
Move5: We carry the pure flames of destruction.
Move6: We seek the flame that will preserve the Craftworld.
Move7: The inferno of decision draws close.
Attack1: Fate bathes in the fires of creation.
Attack2: The Craftworld’s enemies die in flame.
Attack3: War’s crucible overflows in the flames of ascendency.
Attack4: From first light, the enemy will burn.
Attack5: Flames flow onto the subtle threads of fate.
Attack6: In flames, fickle destiny is cast anew.
Attack7: From embers, the breath of fiery creation.
Jump_Teleport1: Cross the divide with ease.
Jump_Teleport2: Speed unmatched.
Jump_Teleport3: Our agility is certain.
Jump_Teleport4: Above the land we bound!
Charge1: Fury consumes them!
Charge2: Ours is the greater purpose!
Charge3: The Wind of the Eldar blow as if such a turbulence!
Ability1: The sword of Khaine burns both the bearer and his foe.
Ability2: They have not the strength to survive burnt through this utmost cataclysm.
Ability3: A memory burns into terrible existence that is beyond un-remembering.
Ability4: Illusion field permeates the shimmering void.
Ability5: As Sunfang glinted in the light of Tirathain. [pronounced "tear-ah-thane"]
Combat1: They shall pay the heaviest price!
Combat2: Khaine's fury has no bounds!
Combat3: Be all consumed by the Fire which never dies!
Death1: The failure of legend is itself a bitter fate.
Death2: Preserve us within the Infinity Circuit.
Death3: The precious stones.. the spirit of the ages...
Death4: The Runes spoke of this.. we now pass beyond the vail.

Fire Storm
Notes: A mobile anti-air battery, the drivers and gunners are always watching the sky.
Unit_Complete1: Fire Storm burns
Unit_Complete2: The skies will be cleared
Unit_Complete3: A star on the ground looks up
Unit_Complete4: Systems read well, runes are in our favor
Unit_Complete5: Fire storm ready and waiting
Unit_Complete6: We will burn them from the sky
Unit_Complete7: Fire storm ready for action
Selection1: Anti-air, ready
Selection2: We can see them over the horizon
Selection3: We look up, and we see more than stars
Selection4: Fire Storm burns the clouds away
Selection5: Our fire is the beacon of vultures
Selection6: The bigger they are the harder they plummet
Selection7: This storm is on fire!
Move1: Position acknowledged, moving now
Move2: The runes speak of that spot, we will check it out
Move3: Fire storm will attain position shortly
Move4: From there we can reach the stars
Move5: Fire Storm is mobile
Move6: Under way, fire storm trails no thunder
Move7: Position marked and moving
Attack1: Time on target
Attack2: Short controlled bursts
Attack3: Ready salvo-fire
Attack4: Target locked, commencing storm
Attack5: Going for full effect on this salvo
Attack6: Low disperse-pattern, group the shots
Attack7: Let them know we are down here
Charge1: Ramming-speed!
Charge2: All power to engines!
Charge3: Rush them, they won't see us coming
Ability1: Punch the armor, roast the inside!
Ability2: Strafe the wing, take them down
Ability3: Lock on secondary target, take it down!
Ability4: Cover-fire, block them off!
Ability5: Enveloping fire, keep them off!
Combat1: Ready to take it to the skies
Combat2: Death to the sky-borne
Combat3: Burning them out of the sky
Death1: The storm abates
Death2: The runes never spoke of this...
Death3: Someone will complete our mission.
Death4: The crystals are cracked... arrgghh!

 

Void Hornet
Notes:
A aeldari pilot manning a very fast and heavily armed skimmer. Used for reconnaissance, hit and run attacks,and as a vanguard. A calm confident and professional veteran, but with a menacing undertone. There is always a dagger behind his smile.
Written By: Neon
Unit_Complete1: Vanguard reporting in.
Unit_Complete2: At the behest of the Baron
Unit_Complete3: At the pleasure of the Prince.
Unit_Complete4: Path clearer has arrived.
Unit_Complete5: At the call of the Coterie. [pronounced "Ko-ter-i"]
Unit_Complete6: At the bidding of the Band.
Unit_Complete7: Corsair scout striker.
Selection1: Think of me as a safe cracker.
Selection2: Ready to loot.
Selection3: Show me the target.
Selection4: In raiding stance.
Selection5: Tip of the spear.
Selection6: I cannot tarry.
Selection7: Speed is of the essence.
Selection8: Scanning for threats.
Selection9: For Prince and Baron.
Move1: First in, first out.
Move2: Dance like a butterfly, sting like a hornet.
Move3: Keeping an eye out.
Move4: Like a highwayman I ride.
Move5: Stalking the road.
Move6: Search and destroy.
Move7: Scouting that position.
Move8: Clearing the path.
Move9: My speed is my shield.
Attack1: Feel the Hornet's sting!
Attack1b: Behold our wrath!
Attack2: Smash and grab!
Attack3: In and out!
Attack4: Eliminating opposition!
Attack5: Kill quickly!
Attack6: Firing all weapons.
Attack7: Target locked.
Attack8: Sting to the heart!
Attack9: Hit and run!
Charge1: Getting stuck in!
Charge2: Assaulting the enemy!
Charge3: Assailing the position!
Charge4: Closing in for the kill!
Charge5: Up and personal!
Jump_Teleport1: Full throttle!
Jump_Teleport2: Activating Star Engines!
Jump_Teleport3: Engaging atmospheric maneuver.
Jump_Teleport4: There is nowhere I can't land.
Jump_Teleport5: Securing vantage point.
Jump_Teleport6: Engaging flanking maneuver.
Ability1: Feel the corsair's wrath!
Ability2: Initiating annihilation.
Ability3: Playing the ace up my sleeve.
Ability4: Activating wargear.
Ability5: Wings of the hornet.
Ability5b: Wings of the Outcast.
Ability6: A trick I learnt in sam-hainn. [pronounced "samm-hain"]
Combat1: Meeting opposition.
Combat2: Engaging the foe.
Combat3: Multiple targets acquired.
Combat4: Live fast! Die young!
Combat5: Targeting matrix engaged.
Combat6: Jinking and shooting!
Combat7: Dodging and firing!
Combat8: Evading and firing!
Combat9: [Laughing]
Combat10: [more Laughing]
Combat11: [even more Laughing]
Combat12: [yell as if like a battle cry]
Combat13: [another yell as if like a soft battle cry]
Combat14: [yet another yell and/or battle cry]
Damage1: Hull integrity failing.
Damage2: I'm hit!
Damage3: They got a lock one me!
Death1: I wasn't fast enough!
Death2: My end is here!
Death3: Enemy overwhelming!
Death4: I can't jink it!
Death5: Arrgghhhh!
Death6: Geearrghh!
Death7: [an additional death moan or scream]

 

Void Warp Hunter Medium Skimmer
Notes:
A 3 crew pirate wraithbone skimmer that is tuned to the Eldar's psychic abilities, armed with a D-cannon that literally tears reality apart and sends targets into the warp. A cool headed and proud hunter-killer, anyone who stands in his way is standing between him and his profits, and he will literally send them to hell for it. No remorse, no hesitation, no empathy. The Baron says kill, and he kills.
Written By: Neon
Unit_Complete1: Warp Hunter deployed.
Unit_Complete1b: Void Skimmer deployed.
Unit_Complete2: D-Cannon online.
Unit_Complete2b: Heavy Guns online.
Unit_Complete3: Like Hoec we emerge. [pronounced "Ho-ek"]
Unit_Complete4: Here to do the Baron’s bidding.
Unit_Complete5: Here to expand our profits.
Unit_Complete6: All weapon systems online.
Unit_Complete7: Corsair Hunter-Killer is here.

Unit_Complete7b: Corsair Skimmer is here.
Selection1: We hunt. We kill.
Selection2: Nothing stands between us and our reward.
Selection3: Masterforged, as if Vaul himself made us. [pronounced "Vaul"]
Selection4: Yes my Baron?
Selection5: We hunt with the warp.
Selection6: We wield hell as our weapon.
Selection7: You need someone erased, my Baron?
Selection8: The lucky ones die by shuriken...
Selection9: Weapons primed my Baron.
Move1: The hunt commences.
Move2: Like Kurnous we move. [pronounced "Kurn-us"]
Move3: At your leave.
Move4: Relocating, my baron.
Move5: By your command.
Move6: It shall be so.
Move7: Hunting for profits.
Move8: By my spirit it moves.
Move9: We glide over the land.
Attack1: Send them to the warp.
Attack2: Firing all weapons.
Attack3: They won’t be coming back.
Attack4: We’ll send them to hell.
Attack5: Pray you are "merely" torn asunder.
Attack6: Pay day is at hand.
Attack7: Like a sword of Vaul we strike.
Attack8: Erase them.
Attack9: You will cease to exist.
Charge1: Time to earn our pay!
Charge2: Going in for the kill.
Charge3: Closing the gap.
Charge4: Getting in close.
Charge5: Firing point blank.
Jump_Teleport1: Pouncing.
Jump_Teleport2: Rapidly redeploying.
Jump_Teleport3: Engines at full!
Jump_Teleport4: Helmsman. Engage!
Jump_Teleport5: Watch us fly.
Jump_Teleport6: The wind sings to us.
Ability1: Adjusting disruption focus.
Ability2: Establishing Aether rift.
Ability3: Ripping the fabric of reality asunder.
Ability4: Harmonizing wraithbone harmonics.
Ability5: Activating spirit stones.
Ability6: Calibrating holofields for special use.
Combat1: Give my regards to she-who-thirsts.
Combat2: There is no parlay. [pronounced "par-lay"]
Combat3: We fight like Khaine [pronounced "Kain"]
Combat4: When you get to hell, tell them I sent you.
Combat5: Tearing reality apart.
Combat6: One by one they go down.
Combat7: Destroy their bodies and their souls.
Combat8: Engaging targets.
Combat9: [Laughing]
Combat10: [more Laughing]
Combat11: [even more Laughing]
Combat12: [yell as if like a battle cry]
Combat13: [another yell as if like a soft battle cry]
Combat14: [yet another yell and/or battle cry]
Damage1: Wraithbone fracturing!
Damage2: Taking heavy fire!
Damage3: We cannot take this much longer!
Death1: Warp core containment failing!
Death2: The hunt is over..
Death3: Not like this!
Death4: Reality is shattering!
Death5: Arrgghhhh!
Death6: Geearrghh!
Death7: [an additional death moan or scream]

 

Void Tempest Heavy Skimmer
Notes:
Sound cold, haughty, hard and perfect, never slurred, hesitant or without perfect conviction. When speaking Aeldrei lines, add a sense of elite snootiness. When speaking Drukarei lines add a mix of excitement, anger, or heartlessness.
Written By: Unsociallobster
Edited By: Thudmeizer
Unit_Complete1: We take what is rightfully ours!
Unit_Complete1b: Let the uncanny foe shudder by our arrival. [Aeldrei]
Unit_Complete2: Raiders of the void.
Unit_Complete2b: The storm of the ancient ones descends. [Aeldrei]
Unit_Complete3: Plunder without mercy!
Unit_Complete3b: Bring forth the Tempest! [Aeldrei]
Unit_Complete4: Praise Vaul and all his knowledge!
Unit_Complete5: Entrusted to pilot an Engine of Vaul!
Unit_Complete6: Heavy Guns of the Warp have landed.
Unit_Complete7: The Tempest is yours to command.
Unit_Complete8: The Turmoil of Azure has arrived.
Unit_Complete8b: The stars... they call my name. [Aeldrei]
Unit_Complete8c: To experience the thrills... of the universe. [Drukarei]
Unit_Complete9: We have been summoned.
Unit_Complete9b: Here by the Prince's personal invitation. [Aeldrei]
Unit_Complete9c: We wish to lend our services this day. [Drukarei]
Selection1: How can I serve the brotherhood?
Selection1b: How may we serve? [Aeldrei]
Selection2: Destruction is all that is left in our wake.
Selection3: Eager to witness Vaul's wrath?
Selection4: Ah, the taste of freedom is sweet.
Selection4b: A great upheaval awaits the foolhardy. [Aeldrei]
Selection5: Fortune favors the bold!
Selection6: They can not hope to defeat us.
Selection7: Do not get between us and the prize!
Selection7b: Reveal to us what must be done! [Aeldrei]
Selection8: The spearhead of the fleet.
Selection8b: The jewel of the fleet. [Aeldrei]
Selection8c: The pride of the fleet. [Drukarei]
Selection9: Our fury shall not be denied.
Selection9b: Vaul's power at my fingertips! [Aeldrei]
Selection9c: We wield death itself! [Drukarei]
Move1: What prospects await?
Move2: The path unfolds before us.
Move3: The time to move is now.
Move4: An opportunity to see more of this world.
Move5: With great ease!
Move6: A torrent comes.
Move7: None shall obstruct our will.
Move7b: We walk our own paths. [Aeldrei]
Move7c: We do so on our own volition! [Drukarei]
Move8: Let them tremble on our approach.
Move8b: Our presence dominates the battlefield. [Aeldrei]
Move8c: Bringing fear into their hearts. [Drukarei]
Move9: In motion.
Move9b: As you insist. [Aeldrei]
Move9c: So be it! [Drukarei]
Attack1: What is theirs is ours to take!
Attack2: Your gods can not save you!
Attack3: Their fate has already been decided.
Attack4: All will come to respect Vaul's magnificent work.
Attack5: Death is all that waits for them!
Attack6: More pests to exterminate...
Attack7: Our power remains unmatched!
Attack7b: Fear Princes' own! [Aeldrei]
Attack7c: I never grow tired of extinguishing such vermin! [Drukarei]
Attack8: One by one they will fall..
Attack8b: Ah, the spoils of war... [Aeldrei]
Attack8c: Joyous, more corpses to loot! [Drukarei]
Attack9: Behold our ancient might!
Attack9b: Now pay for your transgressions! [Aeldrei]
Attack9c: They'll pay in blood... and much more! [Drukarei]
Charge1: They think they can escape!?
Charge2: Crush all who resist us!
Charge3: What foolish bravery!
Charge4: We shall break them!
Charge5: Forward! Right through their ranks!
Charge5b: Intercepting the targets! [Aeldrei]
Charge5c: The prey is mine! [Drukarei]
Jump_Teleport1: As you wish.
Jump_Teleport2: Without delay.
Jump_Teleport3: Certainly.
Jump_Teleport4: Bringing a heavy blow!
Jump_Teleport5: Death is coming!
Jump_Teleport6: Maximum thrust!
Jump_Teleport6b: Redeploying... [Aeldrei]
Jump_Teleport6c: A sly move! [Drukarei]
Ability1: Delivering Vaul's wrath!
Ability2: A tempest must be true to its nature!
Ability3: Set forth a great turbulence upon them!
Ability3b: The Prince sends his regards! [Aeldrei]
Ability3c: I'll give them a proper greeting from Commorragh! [pronounced "Com-morr-ah" like the Biblical Gomorrah] [Drukarei]
Ability4: Vaul's gifts are well protected!
Ability5: We will simply not allow such a jewel to be scuffed!
Ability6: They will find we are full of surprises.
Ability6b: See why we have the honor of piloting such a relic. [Aeldrei]
Ability6c: That is it!? We will not be pushed aside so easily... [Drukarei]
Combat1: My, what easy practice!
Combat2: We shall reap our rewards!
Combat3: You cannot defend yourself... primitive!
Combat4: Struggle all you wish, doom awaits.
Combat5: We will claim your lives as well!
Combat6: Such misplaced hope.
Combat7: No time for mercy!
Combat8: Pathetic mon-kei! [pronounced "Mon-kay"]
Combat8b: Dimwitted creatures... [Aeldrei]
Combat8c: What, do you think that will save you!? [Drukarei]
Combat9: [Laughing]
Combat10: [more Laughing]
Combat11: [even more Laughing]
Combat12: [yell as if like a battle cry]
Combat13: [another yell as if like a soft battle cry]
Combat14: [yet another yell and/or battle cry]
Damage1: What feeble attempts to resist us!
Damage2: They dare scratch a diamond!
Damage3: These feckless ones will have their hubris paid back in full!
Damage3b: Hear this! We will claim our retribution... [Aeldrei]
Damage3c: You have ensured an excruciating demise! [Drukarei]
Death1: Primitives... bested such a relic...
Death2: Arugh! We are losing... control!
Death3: We have lost such a treasure...
Death4: Consumed.. by the storm..
Death4b: I have run into my fate.... [Aeldrei]
Death4c: No! Not yet! [Drukarei]
Death5: Arrgghhhh!
Death6: Geearrghh!
Death7: [an additional death moan or scream]

Hornet Skimmer
Notes: Their voice is arrogant, aggressive, speed-maniac and battle-hungry.
Unit_Complete1: Hornet, light tank has landed!
Unit_Complete2: We are the fastest of Eldar vehicles!
Unit_Complete3: Came to operating alongside other high-speed attack crafts!
Unit_Complete4: Hornet! Small but powerful!
Unit_Complete5: Always in the forefront of the assault waves!
Unit_Complete6: We bring quick death to the enemy!
Unit_Complete7: Supporting other Eldar scout vehicles!
Selection1: Hornet ready to sting!
Selection2: None can destroy faster!
Selection3: We have the maneuverability which other races can only dream about!
Selection4: Ready for fast reconnaissance!
Selection5: We can choose out of a myriad of different armaments!
Selection6: We sting and disappear!
Selection7: Our engines allow us to make sharp turns and corners!
Move1: Hornet flies!
Move2: Star Engines full-throttle!
Move3: Speed up!
Move4: Boosting to breakneck speed!
Move5: Vector Engines lighted!
Move6: Speeding ahead of heavier Tanks!
Move7: Scouting!
Attack1: Hornet thrusts!
Attack2: High speed hit-and-run attack!
Attack3: Strike from the skies!
Attack4: Flanking fire!
Attack5: Fear the sting of the Hornet!
Attack6: Raiding!
Attack7: Take the enemy in flank!
Charge1: Cut them down!
Charge2: Charging at the enemy!
Charge3: Let none survive!
Ability1: We soar on wings of terror!
Ability2: Death from the skies!
Ability3: Feel the fury of the Hornet!
Ability4: For the rise of Eldars!
Ability5: The Gods’ light shine upon us!
Combat1: Receiving heavy fire!
Combat2: They try to destroy us!
Combat3: Taking damage!
Death1: Hornet fell!
Death2: The Infinity Circuit waits for us.
Death3: Crash-landed!
Death4: So… this is… our fate!

Lynx Skimmer
Notes: Their voice is arrogant, cruel, destroy-maniac and battle-hungry.
Unit_Complete1: Lynx has arrived!
Unit_Complete2: Even enemy Titans will fall by our wrath!
Unit_Complete3: We stalk armoured prey!
Unit_Complete4: Lynx! Just the Engines of Vaul are heavier and stronger!
Unit_Complete5: Hunting for enemy!
Unit_Complete6: We bring heavy weaponry!
Unit_Complete7: One of the most ancient Warmachines!
Selection1: Lynx ready to bite!
Selection2: Primary weapon charged!
Selection3: Eldars are masters of laser weaponry so beware!
Selection4: Holo-field active!
Selection5: Lynx ready to hunt!
Selection6: Our weaponry pierce even the heaviest of enemy armour!
Selection7: At your service!
Move1: Lynx stalks!
Move2: To the wartorn skies!
Move3: Star Engines, full thrust!
Move4: Into hunt!
Move5: Skimming through even the hardest terrain!
Move6: Vector Engines activated!
Move7: To bite the enemy!
Attack1: Lynx, attack!
Attack2: We unleash our overwhelming firepower!
Attack3: Pulsar charged, fire!
Attack4: Even the mightiest of them will fall before us!
Attack5: Sonic Lance, locked on target!
Attack6: From the skies we bring destruction!
Attack7: Cut through them!
Charge1: Full throttle and charge!
Charge2: Scythe them down!
Charge3: All must die!
Ability1: Supercharge main weapon!
Ability2: All will fall before us!
Ability3: With full firepower!
Ability4: The Eldritch energies protect us!
Ability5: We feel the guide of our Gods!
Combat1: Taking damage!
Combat2: They dare to attack us?
Combat3: Enemy firing on us!
Death1: Lynx have failed!
Death2: This is not the end, is it?
Death3: Bring us in Spirit Stones back to the Infinity Circuit.
Death4: We earn… our fate…

Warp Hunter Skimmer
Notes: Their voice is arrogant, disdainful, contemptuous and battle-hungry.
Unit_Complete1: Warp Hunter deployed!
Unit_Complete2: Hunt with the energies of the Warp!
Unit_Complete3: We harness the vile power of warp into our service!
Unit_Complete4: Massive firepower for largest of our enemies!
Unit_Complete5: Distort Cannon seeks enemies!
Unit_Complete6: Our fate is to hunt down enemy Warmachines!
Unit_Complete7: We are the deliverer of their fate!
Selection1: Warp Hunter ready to hunt!
Selection2: D-Cannon ready to tear the Warp!
Selection3: Holo-field activated!
Selection4: Seething Warp energy will destroy the enemy!
Selection5: Distort Cannon fully charged!
Selection6: Live for the hunt!
Selection7: The rarest of the Eldar tanks at your service!
Move1: On hunting!
Move2: Star Engines on full power!
Move3: The terrain matters nothing to us!
Move4: Vector Engines started!
Move5: Seething Warp energies mark our way!
Move6: To shred enemy Warmachines!
Move7: Wish us good hunting!
Attack1: Tear them from real space!
Attack2: Disrupt the enemy!
Attack3: Unleash the dark energies of the Immaterium!
Attack4: D-Cannon, fire!
Attack5: Lash them with whirling Warp energies!
Attack6: Hunt them down!
Attack7: Tear open the very fabric of reality!
Charge1: Exterminate the inferiors!
Charge2: No mercy!
Charge3: Trample them!
Ability1: We are wrath of Khaine!
Ability2: Engulf them all in the seething energies of the Warp!
Ability3: Tear them apart!
Ability4: For the Craftworld!
Ability5: Khaine, give us strength!
Combat1: Receiving fire!
Combat2: The prey try to hunt us!
Combat3: Throw them back!
Death1: Warp Hunter have hunted!
Death2: Where are our Spirit Stones?
Death3: My visions… showed me… this day…
Death4: Into the Webway!

War Walker (Anti-Armour and Anti-Infantry)
Notes: The War Walker and the pilot are joined in body and mind, and the War Walker has ancestor Spirit Stones that help guide it and facilitate the pilot within. The pilot might sound almost like he is in a trance.
Unit_Complete1: I have arrived to destroy your foes.
Unit_Complete2: I am swift death once again.
Unit_Complete3: War Walker has emerged from the webway.
Unit_Complete4: Heavy Support is here.
Unit_Complete5: The foes of the shall fall before me like wheat to a scythe.
Unit_Complete6: We are as one. Graceful Death.
Unit_Complete7: Weapons ready, fields active, merge complete. Send us to war.
Selection1: I am ready. Send me to strike against our enemies.
Selection2: Swift death, waiting for your will
Selection3: Give me a target and I shall cut it asunder.
Selection4: Send me to your foe, and they will be cut down.
Selection5: Weapons charged and active. Spirits integrated.
Selection6: The Spirit Stones are restless...
Selection7: As the Farseer sees into the future, I see into the moment.
Move1: I stride to your objective.
Move2: I shall clear a path for my brothers and sisters.
Move3: This world might have once been beautiful...
Move4: I move with your will, without question.
Move5: The Spirit Stones were eager to move...
Move6: Searching for targets...
Move7: I will put this ground behind me!
Attack1: Targets sighted! Azure-Yans vengence upon you! [pronounced "Asur-janns"]
Attack2: I am swift death, let my name be known!
Attack3: They will never know what hit them...
Attack4: Vaul's hammer falls!
Attack5: The swift blade is the deadlest!
Attack6: Enemy locked! Let this be his end!
Attack7: Farseer! Guide my weapons to our enemies Doom!
Charge1: You will be crushed beneath my tread.
Charge2: For the Craftworld!
Charge3: For my brothers and sisters!
Combat1: I shall have vengeance!
Combat2: Fall beneath me!
Combat3: Kain! Fight beside me!
Death1: I was not... swift enough...
Death2: Death comes for all...
Death3: Farseer! I have failed you!
Death4: Too many! It was an ambush!

Wasp Walker
Notes: Their voice is savage, hot-blooded and battle-hungry.
Unit_Complete1: Wasp has landed!
Unit_Complete2: Our Craftworld Brothers calls us back!
Unit_Complete3: Assault Walker has arrived!
Unit_Complete4: We support our Corsair troopers!
Unit_Complete5: This is our improved version of the infamous War Walker!
Unit_Complete6: From the Webway!
Unit_Complete7: Return from exile to giving support!
Selection1: Wasp, at your service!
Selection2: Jet pack prepared for the jump!
Selection3: Wasp ready to sting!
Selection4: The Craftworld call us, we answer!
Selection5: We strike anywhere in any moment!
Selection6: Ready to assault!
Selection7: We answer the call!
Move1: As the Wasp flies!
Move2: To the skies and down on them!
Move3: Jump Jets lighted!
Move4: Corsairs, into the sky!
Move5: Jump Jets engaged!
Move6: Soaring to the sky and swooping to the enemy!
Move7: Jump off, Wasps!
Attack1: Wasp stings!
Attack2: Fall upon the enemy!
Attack3: Unleash the wrath of Eldar Corsairs!
Attack4: Support fire!
Attack5: Assault from the skies!
Attack6: The enemy is within range, fire!
Attack7: Meet your end!
Charge1: Mow them down!
Charge2: Ramming!
Charge3: Kill to the last man!
Ability1: Fear the sting of the Wasp!
Ability2: All will fear our names!
Ability3: Feel the wrath of the Outcasts!
Ability4: In name of Eldar Gods!
Ability5: Ancestors, give us wisdom!
Combat1: Receiving hostile fire!
Combat2: Enemy tries to fight back!
Combat3: Repel them!
Death1: Corsairs have failed!
Death2: Wasp crashed!
Death3: Encase us into Spirit Stone!
Death4: Is this… the… end?

Wraithlord
Notes: Voice as if ghostly murmurs. Lines for Charge, Ability, Combat, and Death may require ghastly whimpering sounds from you which we will post-process to suit.
Unit_Complete1: Istrill… [pronounced "ees-trill"]
Unit_Complete2: Deikar… [pronounced "dee-eh-car"]
Unit_Complete3: Shelwe… [pronounced "shell-way"]
Unit_Complete4: Fhaisorr’ko… [pronounced "fai-sore-co"]
Unit_Complete5: Vellyn… [pronounced "vell-len"]
Unit_Complete6: Edhellen… [pronounced "ed-hel-len"]
Unit_Complete7: Slavhreenur… [pronounced "slav-hree-ner"]
Selection1: Khal… [pronounced "cowl"]
Selection2: Lir… [pronounced "lear"]
Selection3: Hasoi… [pronounced "hah-soy"]
Selection4: Iam… [pronounced "e-ahm"]
Selection5: Idain… [pronounced "e-deign"]
Selection6: Kiam… [pronounced "key-ahm"]
Selection7: Catu.. [pronounced "cah-too"]
Move1: Kion… [pronounced "key-on"]
Move2: Mear… [pronounced "mere"]
Move3: Furte… [pronounced "fur-teh"]
Move4: Geir… [pronounced "ge-ear"]
Move5: Hish… [pronounced "hish"]
Move6: Kaela… [pronounced "kay-la"]
Move7: Karun… [pronounced "ca-run"]
Attack1: Feis… [pronounced "fee-is"]
Attack2: Gea… [pronounced "gee-ah"]
Attack3: Hela… [pronounced "hey-la"]
Attack4: Foen… [pronounced "foe-en"]
Attack5: Lad… [pronounced "lahd"]
Attack6: Ceo… [pronounced "key-o"]
Attack7: Din… [pronounced "dean"]
Charge1: *watery murmuring*
Charge2: *slightly longer watery murmuring*
Charge3: *slightly shorter watery murmuring*
Ability1: *more excited watery murmuring*
Ability2: *different more excited watery murmuring*
Ability3: *deep more excited watery murmuring*
Ability4: *slow and tepid watery murmuring*
Ability5: *slow and tepid watery murmuring*
Combat1: *watery murmuring bubbling*
Combat2: *slightly longer watery murmuring*
Combat3: *slightly shorter watery murmuring*
Death1: *watery murmuring*
Death2: *watery murmuring*
Death3: *watery murmuring*
Death4: *watery murmuring*

 

Wraithlord (alternate)

Notes: Wraithlords are great Wraith constructs,powered by the soulstone of a fallen Eldar.Wise and stedfast,they will do everything to rpotect their kin.
Unit_Complete1: From the depths of the Infinity Circuit,I have been called.
Unit_Complete2: The Craftworld demanded my return.
Unit_Complete3: Mourn me not,for I walk anew.
Unit_Complete4: I have awoken.
Unit_Complete5: Let this be known that even the departed join the fray.
Selection1: I am listening,go ahead.
Selection2: How may I be of service young one?
Selection3: Tell me of our Craftworld.Is it as beautiful as I remember it?
Selection4: This wraithlord listens.
Selection5: I recall the glories of the Empire fondly.(Here meaning the old Eldar Empire.)
Selection6: Where am I needed?
Move1: The ancient one walks besides you.
Move2: Let us move this body.
Move3: As you will it child.
Move4: As necessary.
Move5: I have grown used to this new form.
Move6: A sound decision.
Attack1: Avenge the fallen.
Attack2: They must be stopped.
Attack3: So,they have chosen death.
Attack4: They will perish.
Attack5: They know the form but not the art of war!
Attack6: For the Craftworld!
Combat1: You shall not pass!
Combat2: I won't let you win.
Combat3: I shall hold them back!
Combat4: I can't let you live.
Combat5: For my kin!
Damage1: Foolish barbarians.
Damage2: This Wraith construct is under attack.
Damage3: They persist.
Death1: Such is the fate of the Eldar...
Death2: I sacrifice for my kin!
Death3: If only I was more careful...
Death4: Until we meet again my children.
Death5: Arrrgghhhh!
Death6: Gaahhhhhhh!
Death7: *preform various other death sounds*

Wraithknight
Notes:
Voice should have an echo as it is a synced twin speaking. These pilots are rare and unusual warriors who were each born a twin. Sound bold and powerful but use a singular male voice (we will post process a female doppelganger based on your voice so no worries).
Unit_Complete1: Twin minds are one.
Unit_Complete2: Ghost rises.
Unit_Complete3: Wraithknight stands.
Unit_Complete4: Trance initiated.
Unit_Complete5: We loom.
Unit_Complete6: We stand.
Unit_Complete7: Our shadow grows.
Selection1: We tower.
Selection2: Twin minds, one thought.
Selection3: Wraithknight ready.
Selection4: Wraithknight minds ready.
Selection5: I am two, we are one.
Selection6: They scuttle like ants.
Selection7: In our shadow is only death.
Selection8: We look beyond the field.
Selection9: One Living. One Dead.

Selection10: They shall fear the dead.
Move1: Repositioning.
Move2: We stride.
Move3: We were thinking of that spot.
Move4: Even in death we are mobile.
Move5: Moving.
Move6: Checking position.
Move7: Wraithknight deploys.
Move8: Across this divide.
Move9: Path accepted.
Attack1: They will fall in our shadow!
Attack2: Blade or fire.. they will perish!
Attack3: There is no target we cannot reach!
Attack4: Wraithknight engaging!
Attack5: We see, and we kill!
Attack6: They cannot hide from us!
Attack7: We stride, we kill!
Attack8: None can escape our grasp!
Attack9: A dark fate awaits them!

Attack10: We shall accomplish our duty.
Charge1: We stride, we reach!
Charge2: Our shadow falls far!
Charge3: Our reach is crippling!
Charge4: This path will be cleared!
Charge5: With focus, we strike!
Ability1: Cleave and smash!
Ability2: Burn and melt!
Ability3: Rift and fear!
Ability4: Blindness for your aggression!
Ability5: Hide in our shadow!
Ability6: Shelter at our side!
Combat1: They all fall in our shadow!
Combat2: So small, and so mortal!
Combat3: We do not pity them!
Combat4: You cannot evade us!
Combat5: Bring them oblivion!
Combat6: Understand this must be done!
Combat7: You will fade away!
Combat8: Existence for you.. ends!
Combat9: The bond cannot be challenged!
Damage1: Our vision dims.
Damage2: Clarity... lost.
Damage3: We are shattered.
Death1: Wraithknight... falls..
Death2: I... join you.. [tortured]
Death3: We rejoice... in the.... meeting....
Death4: It ends. It all ends.
Death5: Arrrgghhhh!
Death6: Gaahhhhhhh!
Death7: *preform various other death sounds*

Nightwing (AirStrike)
Notes: Very confident, calm speech, like that of a fighter pilot in modern day. Very removed from the situation.
Strike_Confirmation1: We see them in our mind, Farseer. They are but moments from obliteration...
Strike_Confirmation2: Target rune selected and locked. The blade of Lil-E-ath falls on the unworthy.
Strike_Confirmation3: We see them, Farseer. Starting our attack run now.
Strike_Confirmation4: Wings open, target sighted, weapons charged. We will destroy them.

Nightwing
Notes: Calm and confident voice.
Unit_Complete1: Stars shine on our hour of victory.
Unit_Complete2: We rule the celestial heavens.
Unit_Complete3: Our foolish enemy grasps at delay.
Unit_Complete4: Know the void and its face will know you. [emphasis on “you”]
Unit_Complete5: I fly in shadow doubled armed with swords of light.
Unit_Complete6: The un-felt wind deceives our target with un-grieved surprise.
Unit_Complete7: Being in another place, I flew between gate and void.
Selection1: Lileath’s blade. [pronounced "Lil-e-ath's"]
Selection2: Deadly wraith.
Selection3: Wings of the Craftworld.
Selection4: I sense your purpose.
Selection5: Such veiled defiance.
Selection6: Honored Farseer?
Selection7: Thoughts gathered.
Move1: The stars of fate have changed.
Move2: A breeze heralds the furious silence.
Move3: Our path is hidden.
Move4: Woe betides our enemies.
Move5: Crescent wings are blazing.
Move6: A Path into the black void.
Move7: In radiant darkness.
Attack1: Their armor is weak!
Attack2: Taste the breath of Ynnead! [pronounced "Yen-ne-ahd"]
Attack3: Light will die from their eyes!
Attack4: Their threats be silenced forever!
Attack5: Lance of the Eldar!
Attack6: In agony depart this realm!
Attack7: Bring surprise onto our enemy!
Charge1: The Hawk's Talons open for the attack!
Charge2: Their end reaches a great climax!
Charge3: Fear what shadow falls from above!
Ability1: Mere dust on the breeze of possibility!
Ability2: Prey to mocking talons of dire probability!
Ability3: So passes our unlamented target!
Ability4: Untouchable!
Ability5: Unassailable!
Combat1: The ring of death all around!
Combat2: Fire rains in our skies!
Combat3: Our wings feel the burn!
Death1: The end is at hand.
Death2: Consume us not amidst the cold in the void.
Death3: Night fall!
Death4: We are joined in the hands of Fate.

Phoenix Void Dragon Aircraft
Notes: The Void Dragons are Corsairs and thus are less reserved than normal Eldar. They should be some what violent and loud of tone as well as eager
Unit_Complete1: We have come by star and webway to fight for you.
Unit_Complete2: The Haven Spires have sent us, they have heard of your need.
Unit_Complete3: The Void Dragons honor their debts. We are at your will.
Unit_Complete4: [Laughs jovially] Once you have seen us, you will forget the name "Nightwing!"
Unit_Complete5: It is a good day to die!
Unit_Complete6: We are 'Ee-ya-dan-na'! We know not fear!
Unit_Complete7: Death from the skies, Mon-Keigh wretches! [pronounced "mon-kay"]
Selection1: What does Alaitoc will? [pronounced "al-ai-tok"]
Selection2: Ready to kill.
Selection3: There is nothing I have not seen.
Selection4: I grow impatient waiting here...
Selection5: Find me something to destroy.
Selection6: I soar on the wings of the Dragon!
Selection7: Just TRY something...
Move1: They will never catch us!
Move2: Onwards! To war!
Move3: We are stalking our prey.
Move4: Hear the engines roar!
Move5: Our skill masks our approach
Move6: O Cry in in joy, we will have our blood!
Move7: The sky is freedom and we are free.
Attack1: All weapons fire! Destroy them!
Attack2: Target locked, we shall spill their blood this day!
Attack3: Scatter before us, kin-foes!
Attack4: Die! DIE! [Slightly disturbing laughter]
Attack5: Our star-song shall consume them!
Attack6: Now watch them burn.
Attack7: Pathetic usurpers...
Death1: I have dreamed of this day...
Death2: The wonders I have seen... are nothing to this..
Death3: My debt has been paid...
Death4: All these moments will be lost in time like tears in rain. Time to die...

Vampire Raider Heavy Aircraft
Notes: Corsairs are less reserved than normal Eldar. They should be some what violent and loud of tone as well as eager
Unit_Complete1: We answer the call of our Kin.
Unit_Complete2: The call to battle, cannot be ignored forever.
Unit_Complete3: We come laden with our warrior-kin, where to?
Unit_Complete4: The Corsairs do not abandon their brothers and sisters.
Unit_Complete5: The Path is too narrow, not at all like the freedom of the stars!
Unit_Complete6: A star shines upon the hour of our meeting.
Unit_Complete7: My blade is yours! Show me your will!
Selection1: We feel the battle calling. Direct us.
Selection2: One way or another, we shall taste blood!
Selection3: The Outcast is kin to us.
Selection4: We ply our way through the web of fate.
Selection5: We are eager to fight!
Selection6: We carry our brothers and sisters to war!
Selection7: The Battle-Lust beats within our breast!
Move1: Yes! We fly!
Move2: We shall do as you ask!
Move3: [Gleeful shriek]
Move4: Scanning for targets...
Move5: Where shall we deploy our kin?
Move6: To battle!
Move7: Our engines howl! Have you heard anything more beautiful?
Attack1: There they are! Kill them all!
Attack2: All weapons locked and charged! Fire! FIRE!
Attack3: Lay them to waste!
Attack4: We will leave only carrion...
Attack5: Enemies of the Eldar, perish at my hand!
Attack6: Another Mon-Keigh wretch, this one too shall be destroyed.
Attack7: [Gleeful shriek that turns to howling laughter]
Death1: Cabin pressure dropping. We are- [static]
Death2: Noooo! [Death-Scream]
Death3: This cannot be!
Death4: Hull failing! Not yet! Not now!

Vampire Hunter Heavy Aircraft
Notes: Corsairs are less reserved than normal Eldar. They should be some what violent and loud of tone as well as eager
Unit_Complete1: We answer the call of our Kin.
Unit_Complete2: The call to battle, cannot be ignored forever.
Unit_Complete3: Pulsars are charged and ready to fire!
Unit_Complete4: The Corsairs do not abandon their brothers and sisters.
Unit_Complete5: The Path is too narrow, not at all like the freedom of the stars!
Unit_Complete6: A star shines upon the hour of our meeting.
Unit_Complete7: My blade is yours! Show me your will!
Selection1: We feel the battle calling. Direct us.
Selection2: Send us to what you want us to destroy!
Selection3: The Outcast is kin to us.
Selection4: We ply our way through the web of fate.
Selection5: We are eager to fight!
Selection6: We hunt the war-machines of the enemy!
Selection7: The Battle-Lust beats within our breast!
Move1: Yes! We fly!
Move2: We shall do as you ask!
Move3: [Gleeful shriek]
Move4: Scanning for targets...
Move5: What shall we annihilate?
Move6: To battle!
Move7: Our engines howl! Have you heard anything more beautiful?
Attack1: Target locked in. They will topple like so much stone!
Attack2: All weapons locked and charged! Fire! FIRE!
Attack3: Our weapons shall reduce them to debris!
Attack4: Such an abomination should never have been allowed to live. Destroy it!
Attack5: Fortress or Battle machine, it matters not, we shall breach it.
Attack6: Another Mon-Keigh, we shall crush this one too.
Attack7: [Gleeful shriek that turns to howling laughter]
Death1: Cabin pressure dropping. We are- [static]
Death2: Noooo! [Death-Scream]
Death3: This cannot be!
Death4: Hull failing! Not yet! Not now!

Hemlock Wraithfighter/Crimson Hunter
Notes:
Eldar ground attack aircraft primarily designed to be used against infantry. Employed only in times of greatest needs, the mindshock pod mounted underneath is fuselage embeds the enemy's greatest horrors, making them flee before the Hemlock's Heavy D-Sycthes - weapons that tear holes in reality itself. Pilot is a prideful, preening xenophobe having an apparent casual distain for his enemies and infatuated with the romanticism of his race. His self image is that of a romanticized noble warrior similar to a knight.
Unit_Complete1: Hemlock reporting - the time for mercy has long passed
Unit_Complete2: The skies shall shudder....
Unit_Complete3: Hemlock primed and ready
Unit_Complete4: The Craftworld requested our merciless service....
Unit_Complete5: The foe shall feel our wrath this hour....
Unit_Complete6: Hemlock awaiting assignment
Unit_Complete7: In the Craftworld's name we shall use our fearsome weapons
Unit_Complete8: The hunters crimson flies at your word
Unit_Complete9: Skies of blood await
Unit_Complete10: As always :the Heavens belong to us alone
Unit_Complete11: From across the stars we come to lay low the enemies of our kin
Unit_Complete12: We who have ranged the stars and plied the cosmos now fly at your behest
Unit_Complete13: Our steeds and lances are ready for field and foe
Unit_Complete14: The wrath of the Heavens strike at your word.
Selection1: Star Engines Primed
Selection2: Mindshock Pod calibrated for high intensity
Selection3: Do we have a hated foe to dispose of?
Selection4: Hemlock Fighter - orders?
Selection5: May the Craftworld be triumphant this day....
Selection6: There shall be no mercy this day...
Selection7: Spirit Stones Secured
Selection8: My sovereign?
Selection9: What is your will?
Selection10: How may we serve the Craftworld?
Selection11: If Khaine is able, then so am I [pronounced "Cain"]
Selection12: We fly at your command
Selection13: Our our lasers are ready, and our lances unbroken
Selection14: Against whom shall we break our lances?
Move1: Our lances pierce all armour!
Move2: By your word.
Move3: We soar!
Move4: A knightly errand to be sure.
Move5: The heavens run red at our passing!
Move6: We fly high!
Move7: We shall strike low!
Attack1: For the Craftworld!
Attack2: Let fly!
Attack3: Their streets and skies shall run red!
Attack4: What lowly creatures!
Attack5: Our Matrices are locked.. we move to engage!
Attack6: Feel the Raptor’s Talons!
Attack7: We of nobility must reap such chaff when there is no battle to be had!
Charge1: Follow me; To Victory!
Charge2: Let us joust!
Charge3: Moving to engage!
Ability1: Engage the Mindshock!
Ability2: Sow great panic among them!
Ability3: Terror Attack!
Ability4: Sever their souls!
Ability5: A waste of our talents, but we live to serve!
Ability6: Partake of our splendor!
Ability7: Where go the rider, death shall follow!
Ability8: Our sensory instruments now align...
Ability9: We will not be extracted from the skies!
Combat1: Our skill is being tried!
Combat2: We break lances upon the enemy
Combat3: We are engaged!
Death1: Perhaps I flew too high...
Death2: It came from... behind!
Death3: Pull up! PULL U- [static]
Death4: Skies of blood await. [ironically calm musing]
Death5: I need to eject!
Death6: A missile lock, I cannot ev- [static]* *Alien Beeping/chiming sound plays through out speech
Death7: Engines- NO! I cannot.. continue. [the later sentence is frenziedly stated, but apologetic, as if the pilot must eject, or leave the combat zone prematurely]

Nightshade Interceptor
Notes:
The Nightshade Interceptor is an Eldar fighter aircraft and the vehicle of choice for the Crimson Hunter Aspect Warriors. Representing the pinnacle of Eldar aeronautic ability, the Nightshade is a high-speed craft designed to destroy any enemy fighter, even the advanced models of the Dark Eldar. The Nightshade is most typically armed with two Bright Lances and a Pulse Laser. The corporeal pilot is dually crossed with an ethereal ghostly spirit in the aircraft's circuits so this will be reflected in the near finished post-processing efforts. Actor should have a resigned voice but preferably not too depressed sounding, more distracted/overwhelmed with a bit of sadness.
Unit_Complete1: Do not cross over into the light
Unit_Complete2: What is dead may never die
Unit_Complete3: Fear is the little death that brings total obliteration
Unit_Complete4: Even death can die
Unit_Complete5: We denizens of Hell and Earth now tread the Heavens
Unit_Complete6: The shade of nightmare is cast over the field once more
Unit_Complete7: Our name is a killing word
Selection1: Nightshade ready - you have a target?
Selection2: Star engines primed....
Selection3: What purpose does the Craftworld require?
Selection4: Guide the spirit stones, and my weapons.
Selection5: New orders?
Selection6: Focus us.
Selection7: Listening..
Selection8: Do you fear the Darkness?
Selection9: We are darkness;. we are the night!
Selection10: Shall we fill the cup?
Selection11: There are worse things than death
Selection12: What is your will?
Selection13: All who love life fear the reaper!
Selection14: Fear and panic are the sons of Khaine! [pronounced "Kain"]
Move1: As swift as a banshee....
Move2: Received.
Move3: Engines on full thrust
Move4: We shall strike there....
Move5: Through the skies.
Move6: Of course you wish it.
Move7: Without contention.
Move8: The sign is Nigh!
Move9: The night cometh..
Move10: Darkness falls.
Move11: On a pale horse we ride.
Move12: We ply the void!
Move13: Dark wings, dark words..
Move14: Then we shall cast our shade there..
Attack1: Cut them to ribbons!
Attack2: Lances charging!
Attack3: Engaging!
Attack4: After that aircraft!
Attack5: Hardly a challenge....
Attack6: Let the skies burn with their smoldering remains....
Attack7: Our symphony of mortality plays!
Attack8: Feel the wrath of Oblivion!
Attack9: The harvest man comes!
Attack10: Like wheat from the chaff!
Attack11: The Other world hungers!
Attack12: Darkness take them!
Attack13: JOIN US!
Attack14: Then they shall die
Charge1: Do you want to live for ever?
Charge2: They shall scatter before us.
Charge3: Death comes for them
Ability1: Drink deep!
Ability2: You cannot win.. but there are alternatives to fighting!
Ability3: Fly! (as in the archaic sense, telling their target to run)
Ability4: A venom of the mind!
Ability5: The Shade shall remain!
Combat1: Stay focused!
Combat2: Keep those lances on target!
Combat3: They fight the inevitable!
Combat4: Their salvo is like a thunderstorm!
Combat5: Our foe still courts with Death!
Combat6: We are... diverted. (mild annoyance ironically portraying the casualness that being half death casts on a normally horrifying thing such as combat)
Death1: Banished
Death2: This changes nothing
Death3: We are death
Death4: At last we find peace
Death5: And thus death comes always
Death6: Another joins the chorus of hell
Death7: Now we are one!

Nightspinner Grav Tank
Notes: The Nightspinner crew spends most of their time away from the fore of battle, and thus likely has adopted an almost superstitious and removed sense of war (as they cannot see the affects of their weapons most of the time) I picture them as very calm, almost like Farseer devotees
Unit_Complete1: The threads of fate hang in the balance. We will assist you.
Unit_Complete2: Nightspinner has arrived and is ready to spin the doom that has been fortold.
Unit_Complete3: We have come in More-rye-heg's name to your side.
Unit_Complete4: The loom of fate has woven our strands to this time and place.
Unit_Complete5: We weave the death of our enemies from afar.
Unit_Complete6: You know the future, and that is why we are now here.
Unit_Complete7: The Web does not begin or end, it only is. Now it is here.
Selection1: You have chosen us, wisely.
Selection2: What would you have us do?
Selection3: Who deserves the threads of ending?
Selection4: We defer to the judgement of the Farseer.
Selection5: The Spirit of Fate is at our side.
Selection6: Careful that one is not tangled in her own web.
Selection7: Ready to weave.
Move1: We walk the paths of fate to your will.
Move2: As you have forseen.
Move3: The strands of destiny lead us on.
Move4: Gravitic thrusters at full output.
Move5: Silent. Swift. Lethal.
Move6: Fate guides us.
Move7: We move.
Attack1: All their numbers count for nothing.
Attack2: Monofiliment Spinner engaged.
Attack3: Target coordinates located. Initiating primary weapon.
Attack4: The Goddess of Fate will claim these too.
Attack5: They struggle and make their death worse.
Attack6: This will thin their ranks...
Attack7: The Web of Death be upon you, foe-servants.
Death1: Our thread is at an end...
Death2: She has come for us, at last.
Death3: This is were we leave you... goodbye...
Death4: You could not have forseen this...

Storm Serpent
Notes: Calculating, driven, focused
Unit_Complete1: Webway portal active
Unit_Complete2: Gateway open
Unit_Complete3: The Seers needed an opening
Unit_Complete4: Systems read well, runes are in our favor
Unit_Complete5: Storm serpent ready
Unit_Complete6: Portal cycle complete, ready
Unit_Complete7: Storm Serpent ready for action
Selection1: Mobile portal, ready
Selection2: Time to bring in the troops
Selection3: It is beyond, and approaching
Selection4: Storm Serpent holds the mystery
Selection5: We're ready to bring in reinforcements
Selection6: Capacity charged, portal is ready
Selection7: We are the serpent that thunders
Move1: Position acknowledged, moving now
Move2: The runes speak of that spot, we will check it out
Move3: Storm serpent will attain position shortly
Move4: It is a favorable spot to bring the portal to
Move5: Storm serpent is mobile
Move6: Under way, Storm serpent cycling portal
Move7: Position marked and moving
Attack1: Time on target
Attack2: Short controlled bursts
Attack3: Ready salvo-fire
Attack4: Target locked, commencing storm
Attack5: Going for full effect on this salvo
Attack6: Low disperse-pattern, group the shots
Attack7: Let them know we are here
Charge1: Ramming-speed!
Charge2: All power to engines!
Charge3: Rush them, they won't see us coming
Ability1: Portal cycles – ready to open
Ability2: Portal is open, ready to deploy
Ability3: Runes state the portal is ready
Ability4: Portal is shielded and ready
Ability5: Engine cycles, charging now....
Combat1: Ready to provide coverfire
Combat2: They won't know what hit them
Combat3: They will regret their approach
Death1: The serpent withdraws
Death2: The runes never spoke of this...
Death3: Someone will complete our mission.
Death4: The crystals are cracked... arrgghh!

 

Scorpion Mark2 Super Heavy Grav Tank - Twin Pulsars
Notes: the Engines of Vaul are crewed by Guardians, however, they are probably special crews because of the complexity of the task. Not exactly Aspect Warriors but more like the Path of the Mariner and they work with Bonesingers, I suspect. I would imagine their speech to be almost sing-song.
Unit_Complete1: Engine of Vaul has arrived!
Unit_Complete2: Scorpion War Machine prepared to destroy the enemies of the Eldar!
Unit_Complete3: Our presence will win this battle. Be sure of that.
Unit_Complete4: The mightiest weapons fall before the fury of Vaul. We are ready.
Unit_Complete5: Even gods balk at the work of Vaul. We are his instruments.
Unit_Complete6: Warp generator charged, Pulsars ready, holofields activated. Scorpion is prepared.
Unit_Complete7: The Craftworld brings it's greatest weapon to field at your request.
Selection1: Direct our implacable wrath.
Selection2: Give us a target worthy of our power.
Selection3: Nothing can stand against us. Not even the stars.
Selection4: We are the Wrath of the Ancient Heavens. Tell us what you would have us unmake.
Selection5: Nothing can hide from our weapons.
Selection6: *chuckles* I almost pity those who face us...
Selection7: The engines thrum with anticipation. Direct us to your will.
Move1: We shake the earth at our passing.
Move2: The heavens themselves tremble in our movement.
Move3: Prepare for our coming and your death.
Move4: Such elegance... [Wistful sigh]
Move5: Our fate is that of battle.
Move6: Take us to where we can do our part.
Move7: Nothing can slow us now.
Attack1: Pulsars charged! Target acquired! FIRE!
Attack2: Destroy them with our burning wrath!
Attack3: Khaine leaves nothing in his wake. Neither shall we.
Attack4: Reduce them to ash!
Attack5: Pulsars locked! Unleash the stars on them!
Attack6: We are as the Doom that Wails! Cower and die!
Attack7: The Craft of Vaul is that of Destruction! Be unmade!
Death1: No... this is impossible...
Death2: We... cannot be destroyed!
Death3: Our weakness... was pride...
Death4: We have been betrayed as El-dan-esh was by An-nar-iss... Kain take us...

Scorpion Mark2 Super Heavy Grav Tank - Cobra D-Cannon
Notes: the Engines of Vaul are crewed by Guardians, however, they are probably special crews because of the complexity of the task. Not exactly Aspect Warriors but more like the Path of the Mariner and they work with Bonesingers, I suspect. I would imagine their speech to be almost sing-song.
Unit_Complete1: Engine of Vaul has arrived!
Unit_Complete2: Cobra War Machine prepared to destroy the enemies of the Eldar!
Unit_Complete3: Our presence will win this battle. Be sure of that.
Unit_Complete4: The mightiest weapons fall before the fury of Vaul. We are ready.
Unit_Complete5: Even gods balk at the work of Vaul. We are his instruments.
Unit_Complete6: Warp generator charged, Distortion vanes ready, holofields activated. Cobra is prepared.
Unit_Complete7: The Craftworld brings it's greatest weapon to field at your request.
Selection1: Direct our implacable wrath.
Selection2: Give us a target worthy of our power.
Selection3: Nothing can stand against us. Not even the stars.
Selection4: We are the Darkness of the Eternal Void.. Tell us what you would have us unmake.
Selection5: Cobra is ready to strike. Give us our prey.
Selection6: *chuckles* I almost pity those who face us...
Selection7: The engines thrum with anticipation. Direct us to your will.
Move1: We shake the earth at our passing.
Move2: The heavens themselves tremble in our movement.
Move3: Prepare for our coming and your death.
Move4: Such elegance... [Wistful sigh]
Move5: Our fate is that of battle.
Move6: Take us to where we can do our part.
Move7: Nothing can slow us now.
Attack1: Distortion vanes charged! Target acquired! FIRE!
Attack2: Destroy them with the void of the Warp!
Attack3: Khaine leaves nothing in his wake. Neither shall we.
Attack4: Send them from this world!
Attack5: D-cannon locked! Unleash the warp upon them!
Attack6: We are as the Empyrean itself! Be taken from this place!
Attack7: The Craft of Vaul is that of Destruction! Be unmade!
Death1: No... this is impossible...
Death2: We... cannot be destroyed!
Death3: Our weakness... was pride...
Death4: We have been betrayed as El-dan-esh was by An-nar-iss... Kain take us...

Scorpion Mark2 Super Heavy Grav Tank - Void Spinner Array
Notes: the Engines of Vaul are crewed by Guardians, however, they are probably special crews because of the complexity of the task. Not exactly Aspect Warriors but more like the Path of the Mariner and they work with Bonesingers, I suspect. I would imagine their speech to be almost sing-song.
Unit_Complete1: Engine of Vaul has arrived!
Unit_Complete2: Void Spinner War Machine prepared to destroy the enemies of the Eldar!
Unit_Complete3: Our presence will win this battle. Be sure of that.
Unit_Complete4: The mightiest weapons fall before the fury of Vaul. We are ready.
Unit_Complete5: Even gods balk at the work of Vaul. We are his instruments.
Unit_Complete6: Warp generator charged, Void Spinner Array initiated, holofields activated. Void Spinner is prepared.
Unit_Complete7: The Craftworld brings it's greatest weapon to field at your request.
Selection1: Direct our implacable wrath.
Selection2: Give us a target worthy of our power.
Selection3: Nothing can stand against us. Not even the stars.
Selection4: We are the Spinners of Rebirth. Tell us what you would have us scour.
Selection5: Void Spinner will scour the filth from this place.
Selection6: We shall show no mercy.
Selection7: The engines thrum with anticipation. Direct us to your will.
Move1: We shake the earth at our passing.
Move2: The heavens themselves tremble in our movement.
Move3: Prepare for our coming and your death.
Move4: Such elegance... [Wistful sigh]
Move5: Our fate is that of battle.
Move6: Take us to where we can do our part.
Move7: Nothing can slow us now.
Attack1: Void Spinner Array spiraling! Target acquired! FIRE!
Attack2: Destroy them with the threads of the void!
Attack3: Khaine leaves nothing in his wake. Neither shall we.
Attack4: Scour them from off this world!
Attack5: Enemies locked! Wipe their filth from here!
Attack6: We are as Fate itself! Fall and make way for our Return!
Attack7: The Craft of Vaul is that of Destruction! Be unmade!
Death1: No... this is impossible...
Death2: We... cannot be destroyed!
Death3: Our weakness... was pride...
Death4: We have been betrayed as El-dan-esh was by An-nar-iss... Kain take us...

 

Scorpion Mark2 Super Heavy Grav Tank - Deathstalker
Notes:
An extremely rare Eldar Super-heavy Grav Tank armed with a more powerful and longer ranged version of the Prism Cannon. Designed to hunt down tanks, walkers, and other super-heavies at long range. Should be done with a mix of boredom, arrogance and disdain for the enemy.
Written By: Mirage Knight 32
Edited By: Kekoulis/Thudmeizer
Unit_Complete1: Deathstalker at the ready.
Unit_Complete2: The rarest of Vaul's Engines is at your disposal. [pronounced "Vall" like "Fall" or "Paul"]
Unit_Complete3: Deathstalker deployed...we await your orders.
Unit_Complete4: Heavy Prism Cannon awaiting vehicles to destroy.
Unit_Complete5: Deathstalker has arrived and waiting to move out.
Unit_Complete6: From the Forges of Vaul, we serve the Aeldari. [pronounced "Al-dar-ey"]
Unit_Complete7: The Deathstalker is at your disposal.
Selection1: Yes.. Farseer!
Selection2: You finally have a target for us?
Selection3: Show us an enemy worthy of our firepower.
Selection4: Deathstalker crew at the ready.
Selection5: You have need?
Selection6: Give us a target.
Selection7: Deathstalker is yours to command.
Selection8: We bring death from afar.
Selection9: Power of the heavens at your fingertips.
Move1: Moving to assigned sector.
Move2: As you wish.
Move3: Heading out.
Move4: Deploying as commanded.
Move5: We move with speed, grace and purpose.
Move6: Engines powering up.
Move7: Deploying to the indicated area.
Move8: The terrain matters not.
Move9: Crystal array repositioning.
Attack1: Their destruction is imminent.
Attack2: Vaul, guide our weapons!
Attack3: They will meet with swift death!
Attack4: Finally.. we hunt!
Attack5: Their War-engines are no match for us.
Attack6: They shall be rendered to molten slag!
Attack7: Charging crystals.
Attack8: Behold the power of Vaul!
Attack9: Crystal Array discharging!
Charge1: Bow to the Might of Khaine! [pronounced "Cain"]
Charge2: Feel the wrath of the ancients!
Charge3: Fury like none other comes for them!
Charge4: The greater purpose shall be fulfilled!
Charge5: Consume them within the unceasing fire!
Jump_Teleport1: Vectored Engines firing.
Jump_Teleport2: We strike from above.
Jump_Teleport3: Engines engaged.
Jump_Teleport4: Covering the distance.
Jump_Teleport5: Closing the gap.
Jump_Teleport6: Spring forth from the vault above.
Ability1: Bring only ruin through superior firepower!
Ability2: Forward armaments to peak dispersal pattern!
Ability3: Let them join the Path of Oblivion!
Ability4: Distortion Field... online!
Ability5: Spirit Stones energized!
Ability6: As the Runes have foretold.. so it shall be!
Ability7: Overcharging Prism matrix for maximum effect! [Concentrated Fire]
Ability8: Focus fire! [Concentrated Fire]
Ability9: Charge the Crystal Array! [Concentrated Fire]
Combat1: Die!
Combat2: Fall before our might!
Combat3: Let the rabble come forth and perish!
Combat4: Deny not the strength and wisdom of the Craftworld!
Combat5: Behold the inferno we keep from within!
Combat6: The Aeldari shall prevail!
Combat7: Be as ash in our sights!
Combat8: Judgement has been cast!
Combat9: [laughing]
Combat10: [more laughing]
Combat11: [even more laughing]
Combat12: [aggressive yell as if like a battle cry]
Combat13: [another aggressive yell as if like a greater battle cry]
Combat14: [various other aggressive yells and battle cries]
Damage1: The Infinity Circuit draws us ever closer.
Damage2: Slowly.. our life force begins to fade.
Damage3: No.. this must not be our fate!
Damage4: [tank shock pain-induced grunt]
Damage5: [another tank shock pain-induced grunt]
Damage6: [yet another tank shock pain-induced grunt]
Death1: Protect... our... soulstones!
Death2: We have served our kin well.
Death3: The end is upon us.
Death4: It cannot.. be!
Death5: Arrgghhhh!
Death6: Geearrghh!
Death7: [various other death moans and screams]

Warlock Titan
Notes: The Warlock Titan is crewed by the deceased spirits of Farseers and Warlocks who live in the infinity circuit of the titan. Psychically, they are immensely powerful and they see the material and spirit world with focus and clarity. They would probably sound like a chorus of ethereal voices echoing each other with a single strong dominant voice.
Unit_Complete1: We knew the path to take and we are here.
Unit_Complete2: The Skein of fate has brought us to you.
Unit_Complete3: He who sees his own doom can better avoid its path. He who sees the doom of others can deliver it.
Unit_Complete4: Our enemies are unfortunate to have to face us. Pity.
Unit_Complete5: We already know how this will unfold. Allow us to live our visions.
Unit_Complete6: The stars themselves once lived and died at our command, yet you still dare to oppose our will.
Unit_Complete7: We are one with the infinite circuit. We dream of Yin-ne-ed
Selection1: You have called us. We saw this before. It will happen again.
Selection2: Many voices, many minds, one entity.
Selection3: We are as a tempest of minds to our foes.
Selection4: They are so.... tiny. Insignificant.
Selection5: The myraid threads of fate are coming together.
Selection6: We are prepared to act our roles in this, the play of fate.
Selection7: The weapon of fate is our minds.
Move1: Our steps are through time as much as space.
Move2: Our Will makes our path for us, we shall travel it.
Move3: We walk at your command.
Move4: Warlock Titan striding to your coordinates.
Move5: We see your plan. We shall comply.
Move6: Relocating on the web of fate.
Move7: This will shift the strands in our favor.
Attack1: Psychic lance charged and trained on their tiny minds.
Attack2: We will blast them to dust and destroy their minds.
Attack3: Warlock Titan ready to unmake their minds.
Attack4: They are so... fragile...
Attack5: We do not make war against them... we exterminate them
Attack6: Weapons ready... closing to attack...
Attack7: Their fate is clear...
Charge1: Closing to crush them...
Charge2: They will flee before us.
Charge3: Fate has delivered them to us.
Combat1: Crush them...
Combat2: Grind them to death.
Combat3: We will snuff them out.
Death1: We have already died once before...
Death2: Yin-ne-ed calls to all of us.
Death3: There is no peace. Even in death...
Death4: We will return... in time...

Revenant Titan
Notes: The Revenant Titan is piloted by a single crew member from an Eldar Titan Clan, and usually has a psychically bonded twin in another Revenant. Her/His voice might sound telepathic.
Unit_Complete1: The Titan Clans have answered your call and I am here to enact your will.
Unit_Complete2: Brother, I have arrived to battle. We hunt!
Unit_Complete3: I am here. My clanbrother is not far behind.
Unit_Complete4: We hunt in pairs, but strike as one.
Unit_Complete5: A perfection union, of Eldar and weapon is here to serve you.
Unit_Complete6: Do not be fooled by my size, I am as graceful as a Harlequin.
Unit_Complete7: My skills are manifold, my role is whatever you wish.
Selection1: I am of the great titan clans, what is your will?
Selection2: We are warriors born!
Selection3: My brother speaks to me...
Selection4: My brother speaks highly of you, Farseer.
Selection5: A perfect union of mind and machine. Your command?
Selection6: Revenant, standing ready.
Selection7: Yes... I hear you. I am waiting for the Farseer's will.
Move1: To move is to dance. I go.
Move2: Striding...
Move3: Relocating to better firing position.
Move4: I shall make but a whisper as I approach.
Move5: By your leave, I move.
Move6: I shall outpace our foes
Move7: My march to war is elegant, my strike devastating.
Attack1: I see them, they will not survive this.
Attack2: I have sighted the enemy, my brother!
Attack3: The Farseer command their death, so it shall be!
Attack4: Weapons charged, targeting...
Attack5: My weapons sing their death!
Attack6: I shall cut like a killing blade.
Attack7: Kain is with me this day!
Charge1: For Clan and Craftworld!
Charge2: They will not expect this...
Charge3: Blade to blade and fist to fist!
Combat1: Be destroyed!
Combat2: Fall beneath my tread!
Combat3: I shall crush you all.
Death1: This... is not how I planned...
Death2: Brother.. .avenge me!
Death3: I am sorry... I have failed you... failed everyone.
Death4: I am finished...

Phantom Titan
Notes: Phantom Titans are Crewed by several Eldar siblings who are usually triplets who becoming psychically linked with each other and the war machine's infinity circuit. They usually finish each others thoughts. This will be reflected in the script text by a "---" (three hyphens) to show where the voice change would be.
Unit_Complete1: We have --- come here --- to aid you.
Unit_Complete2: The Clans have --- Sent us
Unit_Complete3: We are --- four as one. --- Guide us to --- your plan.
Unit_Complete4: Phantom titan --- Marches on the enemies --- of the Eldar.
Unit_Complete5: Let us be --- part of your legend --- our name will be --- sung with yours.
Unit_Complete6: There is yet --- hope. Raise the banners --- of war. We are here.
Unit_Complete7: We have been told --- great things of --- your deeds.
Selection1: Our weapons --- bring the final death --- of all who oppose us.
Selection2: Honor. --- Glory. --- Victory. --- These are the --- Clan precepts.
Selection3: Our hearts --- sing with a song of --- glorious battle.
Selection4: The enemy faces us --- with unlovely and lumpen --- mockeries of true war machines.
Selection5: They shall tremble --- at our wrath.
Selection6: Send us to reduce them --- to nothing but ash.
Selection7: Three hearts --- beat as one.
Move1: The universe quakes at our --- passing on this day.
Move2: They will scatter before --- us. Of this --- we have no doubt.
Move3: We feel your will --- and it impells us.
Move4: Our path is --- made clear to us.
Move5: Veil your hearts --- battle approaches us.
Move6: We are the weapons --- of the glory of heaven.
Move7: We walk as the --- gods of old.
Attack1: Primary weapons --- locked and discharging
Attack2: Reduce them to nothing --- by your command.
Attack3: Cry out at our wrath --- for it is horrible to behold
Attack4: Let not a one --- survive this.
Attack5: We feel the pulse --- of death course through us
Attack6: Destroy them all --- for the Craftworld --- and the Clan.
Attack7: Now they will taste --- our dreadful fury.
Charge1: We will --- grind them beneath us
Charge2: Stomp them --- to dust.
Charge3: Close the distance --- we are a living weapon.
Combat1: A simple motion --- and they are destroyed.
Combat2: We barely --- notice them
Combat3: We'll try to make --- this quick.
Death1: We --- will --- return.
Death2: We lived as three --- we die -- as one.
Death3: We have failed --- our honor.
Death4: [Three voices screaming]


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#6 thudo

thudo

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Posted 16 March 2020 - 12:34 AM

SPOTTINGS

Chaos
The followers of the Dark Gods approach.
Depraved wretches – the cultists are here.

Dark Eldar
The Dark Kin is here.
Poor lost cousins – so much have they lost.

Eldar
Kin of ours – on the warpath.
The strings of fate tangle our blood into our path.

Imperial Guard
Simple mon'keigh – stand ready.
Masses of mon'keigh arriving. I hear rumbling of their engines.

Necrons
Return to your tomb worlds specters!
The War in Heaven is over – go back to the darkness.

Orks
You are little better than beasts, Orks.
The fates spoke of you orks. We are ready.

Sisters of Battle
Such strange nobility, such shortsighted malice, these women
Burn us, would you? Taste your own fire wretches.

Space Marines
The arm of the corpse approaches
Their fate is long overdue, these starborne murderers

Tau
Such promise, and such failings, sept after sept.
For the greater good is unattainable when you cannot look ahead.

Black Templars
Champions of the corpse.
Your fate is elsewhere, leave now, return to your temples.

Blood Angels
Such hatred, such third.
Your wings will not darken our skies.

Blood Raven
The boisterous sorcerous fouls of the Emperor have been seen. Let us show them the true meaning of knowledge.
Where Macha has failed, we shall prevail.
Blood Ravens! Cut them down, with haste!
Blood Ravens, hmmm victory seems unclear today.

Crimson Fists
Argh, the Red Fisted Ones, this time they will stay dead.
Snagrod failed in his attempt to annihilate you, I shall not make the same mistakes.

Dark Angels
We can see through you, layer upon layer of betrayal and secrets.
You should hunt the fallen, we are not them. Leave now.

Fallen Angels
I heard someone was seeking you, fallen ones.
Your master thinks himself a riddle. He is a puppet on a string.

Imperial Fists
The fists are to be admired and pitied. Ardent lovers of order, yet still so fallible as all monkeigh.
Sons of Dorn, by this day's end you will be reunited with your precious Corpse God.
Imperial Fist's, let us reunite them with their corpse god.

Iron Hands
Aaah, the Iron Hands, my kin aim for the weak spots, we will open these tin men.
Your metal shells will fall by our weapons, melt them into slag.

Legion of the Damned
Let your hatred burn elsewhere, or be burned in it.
You think this is the space to redeem yourself in?

Raven Guard
Raven Guard, watch the shadows, we must out-hunt the hunters.
Sons of Corax, slay them all, watch the shadows.

Red Scorpions
Hahaha, the Brothers of the Scorpion, they shall taste our sting and be ripped apart by our pincers.
Like a hawk we will pluck the Scorpion from the ground and rip it limb from limb.

Salamanders
Salamander's! Cut down these blackened beasts, gouge out their daemon eyes!
Salamanders, hmmmm, keep the vehicles at a safe distance.

Space Wolves/13th Company
As long as the animal reigns, you will falter and fall.
A bark much worse than your bite.

UltraMarines
A twisted sense of purpose, for the lost disciples of Calgar.
You have lost enough, blue ones. You should leave before you lose more.

White Scars
So proud, and so misguided, the scarred ones arrives.
You are only one step away from your fiefdoms, scars.

Alpha Legion
The claimants of humanities salvation have crossed our paths today. Show them their folly.
Fate does not care about the brother Alpharius and Omegon. It scoffs their children even more.
Servants of the Hydra!, cut them down swiftly lest more of them appear.
Courage my brethren, the Serpent Legion has arrived.

Black Legion
Luna Wolves! Bring them down.
Horus is dead, his legion shall follow, that is the fate of all chaos.
Sons of Abaddon!, they will not leave this place alive, my kin, slay these sons of Horus. [pronounced "Ab-a-don"]
You have failed 13 crusades, this one shall be no different.

Death Guard
Such stink. Burn the followers of the warden.
I can smell her on them, even now.

Emperors Children
They sing of the Fall, yet know nothing of loss.
Misguided ones, thinking damnation saves.

Iron Warriors
Machines rust and break. So too, will you.
You are far from your forge, your heat is gone.

Night Lords
The night lords wish to inspire fear on this battlefield, yet our depraved cousins are it's masters.
The crazed host of the night is here. Lead them to the light like moths.
Night Lords! Watch the shadows, stick together! In the name of Isha!
Send these slinking beasts back to the abyss they crawled out from.

Red Corsairs
Pitiful marines, so young and already so rotten.
Corsairs of Black Heart, pirates, we will purge them from this place.
Sons of Huron, let us reclaim that which they have taken from us.

Thousand Sons
There seems no substance to you.
Clang of empty armor, cry of empty threats.

World Eaters
Fury and misdirected hatred. This is one world you won't consume.
Burn yourselves out, in your boundless violence.

Word Bearers
So lost, walking under a banner that isn't theirs
They carry the word, but do not know what it means.

Catachan
The deathworlders are here, let us show them the true meaning of death.
Our blades shall be a jungle unlike any other to these men, let us annihilate them.
Where your planet failed to kill you we will succeed.

Death Korps of Kreig
I can smell waste and failing. No wonder they wear masks.
You have lost your pride, and you will lose your lives.

Elysians
Pride will not save you now, Elysian.
Come from the sky or form all sides, to your death.

Last Chancers/13th Penal Legion
I care little for your sins, scum, you are guilty in our eyes of only one thing, existence.
Penal Legion, they will find no mercy from us.

Mordians
Straight lines, keeping pace, towards your doom.
Drill, practice, and you still end up food for carrion.

Praetorian
They are not likely to budge, so push through them.
They don't know sense or understand loss, so we must end them.

Steel Legions
Line after line of little transports of doomed men.
They think they blind us with speed, but know nothing of true alacrity.

Tallarns
They fought with our kin, and it pains us to bury them now.
They can go without water, but not without blood.

Tanith First & Only (Gaunt's Ghosts)
Pitiful fools. Homeless, lost and never to find respite.
The Tanith have lost their homes to chaos just as our forefathers. Give them rest.
They are few as we are, but where they have brutality we have finesse.
Your story ends here, fools.

Vahallans
Cold are their hearts, cold is their step. We should end them with mercy.
Lost in drifts and blizzards, it is time they end.

Vostroyans
Rely on one another and fall together.
Your discipline will mean you walk swifter to your demise.

Harlequins
Be weary, for their purposes are unknown.
All their wars are merry and all their songs are sad
Cegeroh's troupes dance on this battlefield. With or against us fate does not say. [pronounced "seh-gore-ash"]
The harlequin wish to teach us our folly on this battlefield.
Ynead is the true salvation, the fools of Cegorah must learn this. [pronounced "ynn-ead"]

Inquisition Daemonhunt
Misguided fools, striking at the tools, not the cause.
Don't blame them – they believe in their own insanity.

WitchHunters
So lost that they kill their own kind.
They aim to purify themselves by cutting out the best bits.

Tyranids
The Devourer – it ends here.
Remember Iyanden – death to the hive!

Daemon
Warp Creature!
There is an escaped demon in this realm.
No... demons!

Enemy
The enemy is in our sights.
We see the enemy is upon us.
Our foe is near.
Enemy has been sighted.
These aggressors shall not prevail.
This opposition will be pushed aside.

Monstrosity
Behold the size of it!
A legendary beast is before us.
We must dispatch this.. monster.

Tank
We must deal with the enemy's heavy tanks here.
Enemy heavy support spotted in this area.
Our foe brings heavy vehicles to the fight.


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