COMMANDERS
Warlock
Notes: Confident and Proud Warrior voice.
Unit_Complete1: In too many futures the Craftworld is lost, dooming the spirits held within
Unit_Complete2: Some dooms hang by a slender thread but cannot be avoided
Unit_Complete3: Unto the vale of the unknowable does Fate force us to see
Unit_Complete4: The simplest knowledge of possibility can render some fates lost forever
Unit_Complete5: We choose between unknowns, foregoing fates dreamt and undreamt
Unit_Complete6: Difficult it is, to look upon our unfolding fates with dispassionate interest
Unit_Complete7: We will not stand by, pebble uncast into the pool of inevitability
Selection1: With great dread we contemplated the future
Selection2: The balance of fate hangs upon us
Selection3: We stand upon the crux of choice
Selection4: If we proceed by whim, then we will be lost
Selection5: Few potentials are impervious to prophecy
Selection6: Distant threads of Fate call to us
Selection7: Possibilities pass with each living breath
Move1: We have delved into the possibility
Move2: The runecraft hones our Path, but not with certainty
Move3: Between our deliverance and doom, the ways are endless
Move4: The farthest reaches of eventuality call out to us
Move5: A future unfolds before us, shaped by Fate
Move6: We glimpse the distant echoes of times to come
Move7: We find fates that would otherwise be hidden to the observer
Attack1: All this can be averted with a strike now
Attack2: We must remove even the lingering taint of their existence
Attack3: The council foresaw that all had to die
Attack4: The time has come to intervene
Attack5: This war brings the sharp nexus of possibilities
Attack6: Our fate is entwined with great violence
Attack7: Their threads shall becomes indistinct, their lives uncertain
Capture1: Take quickly the object that will cause so much strife
Capture2: That is the only way
Capture3: We act though nothing is certain
Capped1: Potential has become reality, as we secure the future of the Craftworld
Capped2: In our success, the infinite possibilities resign themselves to a singular fate
Capped3: Our victory brings out emergent possibility
Join1: Follow me and stay by my side
Join2: Come with me, as we tread the threads of fate
Join3: Our fates share the same path again, for a while
Detach1: In our hands, the fate of the Craftworld is cast
Detach2:, Trust Fate to guide you, this is not farewell
Load_Transport1: Return to the webway and we will be away
Load_Transport2: The slender threads of Fate lead back to the Webway
Unload_Transport1: Small portals will often be the start of long roads
Unload_Transport2: It is not chance, but destiny, that brings us
Morale_Break1: We are overturned in the desperate struggle for destiny!
Morale_Break2: Calamity has lured us into the trap of uncertainty!
Morale_Break3: Catastrophe comes to pass!
Morale_Restored1: We must endure even the risk to Eldar lives
Morale_Restored2: Fortune shall favor us again
Morale_Restored3: Our doom was only potential, not certainty
Charge1: The enemy has judged foolishly!
Charge2: The council commands their demise!
Charge3: Obey the decree of the council!
Charge4: In war are many fates decided!
Jump_Teleport1: We act on the vision of the council
Jump_Teleport2: Not all futures come to pass
Deepstrike1: By our actions, we entreaty fate for our continued survival
Deepstrike2: Let our dreams be mired no more in anticipation of war (emphasis on “anticipation”)
Ability1: Now you see that it was madness to oppose the Eldar!
Ability2: You would have better fortune to encroach the Well of Sins, fool!
Ability3: Your unlearning doom was long evident in your debased nature!
Ability4: Even in death, our kin are preserved in the Tears of Isha! [pronounced "Ish-ah"]
Ability5: It is a short bridge between pride and yearning sorrows!
Combat1: Slay them!
Combat2: Demise is the sown seed of beginnings, the fate of all things!
Combat3: Our victory is no mere glimmer of possibility!
Under_Fire1: The vicissitudes of war are upon us!
Under_Fire2: This enemy is no thing of half-chances and near-misses!
Under_Fire3: Danger comes with clarity!
Damage1: We fight, though the chance course of events turn against us!
Damage2: Many times, I looked into the face of potential downfall!
Damage3: We do not fear the improbable!
Death1: I have.. ended...
Death2: Gahhhh! *pain sound*
Death3: Arrgghhh! *another pain sound*
Death4: Arhhhhhh! *yet another pain sound*
Death5: I return.. to the ancestors..
Wraithseer
Notes: Their voice is unnatural, disturbing, low and whispering.
Unit_Complete1: Wraithseer has awaken!
Unit_Complete2: I am a long-dead Warlock summoned to aid the Craftworld in this form!
Unit_Complete3: All Wraith-creatures listen to my word!
Unit_Complete4: Summoned into being by necromantic processes!
Unit_Complete5: Only few has psychic power enough to animate this gigantic wraithbone shell!
Unit_Complete6: I have returned as a Wraithseer!
Unit_Complete7: My Spirit Stone awaken!
Selection1: Ready to unleash my psychic energy!
Selection2: I will guide the spirit of the dead!
Selection3: My Wraithblade wreathed in eldritch energies!
Selection4: I enliven the Spirit Stones to your command!
Selection5: My reality-piercing visions will show more than you hope!
Selection6: My psychic mind ready to pilot this Wraith-construct!
Selection7: I experiences reality as a dream!
Move1: I follow my fate!
Move2: My visions show me this way!
Move3: Into our fate!
Move4: Follow me, my Wraith-kins!
Move5: I divined long ago this move!
Move6: That is my way!
Move7: On the way of our fate!
Attack1: I unleash my wrath!
Attack2: Taste my Wraithspear, mortals!
Attack3: Haunt the minds of the enemy with whispering voices!
Attack4: With the implacable wrath of the dead!
Attack5: Meet your death!
Attack6: Oppose me and prepare for death!
Attack7: My Spear will taste your bloods!
Capture1: This is one of our ancient artefacts!
Capture2: Let’s make it a part of the Craftworld!
Capture3: Capture it for the Eldar!
Capped1: Artefact secured!
Capped2: Bonesingers, shape the Wraithbone!
Capped3: Captured!
Join1: I came to enliven my Wraith-kins!
Join2: My little Wraith-children, I am here!
Join3: With my lead you will be invincible!
Detach1: Someone else need me too!
Detach2: I am needed elsewhere!
Load_Transport1: Bring me to battle!
Load_Transport2: Embark!
Unload_Transport1: In position, march!
Unload_Transport2: Disembark!
Morale_Break1: Back to a secure position!
Morale_Break2: Retreat to the Webway!
Morale_Break3: Regrouping!
Morale_Restored1: We shall not fail the Craftworld again!
Morale_Restored2: Back to fulfill our fate!
Morale_Restored3: We fight for our Craftworld!
Charge1: Exterminate them!
Charge2: Melee attack!
Charge3: Meet your end!
Charge4: Fear the Wraithseer!
Jump_Teleport1: Right into the fray!
Jump_Teleport2: Doom from the sky!
Deepstrike1: From the webway!
Deepstrike2: Into the heart of the enemy!
Ability1: Wraiths will bring your fate!
Ability2: Feel the anger of the Spirit Stones!
Ability3: Ynnead, lead the dead to victory!
Ability4: The Eldritch energies pervade us!
Ability5: We feel your guide, Great Gods!
Combat1: They cannot escape their fate!
Combat2: We must hold the enemy back!
Combat3: The mortal strikes back!
Under_Fire1: It isn’t our fate to die by their weapons!
Under_Fire2: Wraithbone body under fire!
Under_Fire3: Search for cover!
Damage1: Wraithbone construct damaged!
Damage2: Spirit Stone taking hits!
Damage3: Wraithseer injured seriously!
Death1: Wraithseer destroyed!
Death2: Bring my Spirit Stone back to the Infinity Circuit.
Death3: My visions… showed me… this day…
Death4: Into the Webway!
Spiritseer
Note: Voice would be perhaps, distracted as if listening to the spirits and ancestor ghosts as they also see the Spirit World and communicate with the Wraith constructs. Ethereal sounded mystical voice full of careful pause, and distraction.
Unit_Complete1: I am here for Iyanden, at your will. [pronounced "ee-janden"]
Unit_Complete2: The Spirits have come with me to this place.
Unit_Complete3: The universe is tripatite: the sunlight of the material plane, the darkness of the spirit plane, and the twilight of the spaces betwixt the two. [pronounced "tree-pat-eet"]
Unit_Complete4: Gather the dead for war, let them join our ranks, lest we are forced to join theirs.
Unit_Complete5: I hear the song of the dead... it is beautiful.
Unit_Complete6: The Spirits have guided me to your side.
Unit_Complete7: I will show them what the dead can do.
Selection1: Death eases the spirit.
Selection2: "Though my body dies, I will remain. My spirit stays on in this flesh of metal." [This is chant that is recited by Spiritseers]
Selection3: I will direct the Spirits to your will.
Selection4: They are anxious... and angry... can you not feel them?
Selection5: We are surrounded by them.. you must have eyes to see.
Selection6: They call to me.... but it is not yet my time.
Selection7: The Dead are my Ward.
Move1: I will travel to this place.
Move2: The Spirits will show me that which awaits me.
Move3: With each step... I draw closer to my destiny.
Move4: I shall be there
Move5: Destiny awaits...
Move6: Ever onwards...
Move7: If it is your wisdom...
Attack1: If they have chosen to oppose us, they will be destroyed.
Attack2: Your flesh is weak, yet my spirit is strong.
Attack3: Death is certain to all...
Attack4: Khaine take your soul!
Attack5: Violence is necessary...
Attack6: Death is not the end...
Attack7: I will not allow you to continue this...
Capture1: I will take that for you.
Capture2: This will belong to Iyanden
Capture3: The Spirits shall fill this place.
Capped1: The spirits have claimed this ground.
Capped2: Iyaden holds this place now.
Capped3: I have done as you asked.
Join1: I will guide you with my Sight.
Join2: Follow me, I know the way.
Join3: The ancestors will accompany us.
Detach1: You walk your own path! Trust in the spirits now.
Detach2: I must leave you now, for a time.
Load_Transport1: Take me to where I may add the spirits.
Load_Transport2: The voices have told me that you will carry me.
Unload_Transport1: I must depart.
Unload_Transport2: Carry on with your duties, pilot.
Morale_Break1: The spirits have left us!!
Morale_Break2: Black! All is Black! We are doomed!
Morale_Restored1: The ancestors have returned to my side.
Morale_Restored2: I saw death and doubted, but now my will is restored.
Charge1: Feel the blade of death carve into your soul!
Charge2: Fall to my blade!
Charge3: For Iyanden!
Jump_Teleport1: I shall walk the spirit paths.
Jump_Teleport2: The ancestors guide me through time and space.
Deepstrike1: Arriving from the webway.
Deepstrike2: They shall not see death coming.
Ability1: Feel the wrath of the undying!
Ability2: The dead shall punish your sacrilege!
Ability3: Death comes for you now, unseen!
Ability4: Ancestors grant me power!
Ability5: Spirits, I shall guide you with my strength!
Combat1: The enemy moves slowly..
Combat2: Your time is at hand!
Combat3: The spirits have laid claim on your life, long before you set foot here!
Under_Fire1: They attack us with crude weapons.
Under_Fire2: I see the vulgarity of their intent, we are threatened.
Under_Fire3: I feel the insistent wind of their attack. How shall we answer?
Damage1: Do not worry, I have been wounded before.
Damage2: This might be painful to some... I have put it from my mind.
Damage3: The spirits are incensed at what as been done to us.
Death1: Fear not, death is not the end.
Death2: I have walked the Path to it's final end.
Death3: Ancestors, I come to join you now, at last.
Death4: I have done my part. I must depart now to the other side.
Shining Spears Squad
Notes: *focused, inspiring*
Unit_Complete1: The Shining Spears stand with you.
Unit_Complete2: Naught can withstand our lances.
Unit_Complete3: We spearhead the assault.
Unit_Complete4: We shall win this war.
Unit_Complete5: Swift from the Shrine we come.
Unit_Complete6: We are one with our mounts.
Unit_Complete7: You are blessed with our presence.
Selection1: Laser lances readied.
Selection2: We are the dawnlight of hope.
Selection3: By Asuryan's light.
Selection4: The Spear of Khaine strikes swift and true.
Selection5: The Shining Spears hear you.
Selection6: Your orders?
Selection7: What do you wish of us?
Move1: We ride out.
Move2: Fast over this land.
Move3: We meet our enemies head-on.
Move4: Swiftly shining.
Move5: Instantly.
Move6: Ready the charge.
Move7: Light and speed.
Attack1: We bring deadly light.
Attack2: Ride them down.
Attack3: The tempest is unleashed.
Attack4: Our lances will make short work of them.
Attack5: They will be dead before they know it.
Attack6: Set lances for the charge.
Attack7: We shall tear through their defences.
Capture1: The objective is clear.
Capture2: We will appropriate it.
Capture3: Raise a beacon of hope.
Capped1: We have done as you requested.
Capped2: Mission successful.
Capped3: The beacon shines.
Load_Transport1: This structure will house us.
Load_Transport2: Inside.
Unload_Transport1: Mounted and ready.
Unload_Transport2: The battlefield calls.
Morale_Break1: Isha's tears, we are lost!
Morale_Break2: The light is fading!
Morale_Restored1: Our people need us. We must fight on.
Morale_Restored2: Hope guides us once again.
Charge1: Sundered skies!
Charge2: Arc-lightning!
Charge3: Break upon them!
Jump_Teleport1:
Jump_Teleport2:
Deepstrike1: On a ray of light we ride.
Deepstrike2: Perfect for a rearguard maneuvre.
Combat1: Run them through!
Combat2: Eviscerate!
Combat3: Thunder and ruin!
Under_Fire1: They are prepared for our charge.
Under_Fire2: They aim to pin us down.
Under_Fire3: We have their attention.
Damage1: Their shots prove too accurate.
Damage2: Our jetbikes are taking damage.
Damage3: The battle tide is turning.
Death1: *explosion and screams*
Death2: *explosion and screams*
Death3: *explosion and screams*
Death4: *explosion and screams*
Shining Spears Squad -- ALTERNATE LINES from another user
Notes: Shining Spears are aspect warriors common in Saim-hann. Saim-hann is known for being wild, violent and bloody compared to other Eldar. They are however, controlled Aspect Warrior personas, so quiet aspect warrior inflection masking a violent and wild undertone might fit them best.
Unit_Complete1: The wind whipping across your face as your blades whip across the throats of the foe. It makes the blood sing.
Unit_Complete2: We shall appear unseen from ten directions, and from every one strike a fatal blow.
Unit_Complete3: The single perfect strike, the flawless lethal blow. We are the shining spear of Kain.
Unit_Complete4: We have ridden since the stars shown seven nights ago.
Unit_Complete5: We shall lead the Wild Rider Hosts. Tell us of your plans.
Unit_Complete6: As Kain road to war on Al-Lee-Yan agains the Yig-neer, so we ride to war against the foes of our time. [pronounced "al-li-jan against the jigg-near"]
Unit_Complete7: Gleeming Helms, Lances Held High, Banners Waving In the Storm! WAR!
Selection1: We shall deliver you from all enemies.
Selection2: We guide the Serpent houses in war.
Selection3: There is no peace. No respite from battle.
Selection4: Forgive us, we are impatient.
Selection5: Show us your mind...
Selection6: Waiting for your words of wisdom.
Selection7: Everything is in place... is it time to strike?
Move1: Once unleashed, we cannot be stopped.
Move2: Ride with skill, my kin!
Move3: We pass over obstacles as if they were not there at all.
Move4: Shining Spears, on the way.
Move5: We will be there in the blink of an eye.
Move6: Show us to the strongest of them and we will take them done.
Move7: Thrusters engaged, feel the lure of battle.
Attack1: Lances set, lasers locked.
Attack2: Eagle formation, pick your targets.
Attack3: Reduce speed, angle two-three-two, lining up to attack.
Attack4: Shurikens and Lances will make quick work of them.
Attack5: Kin, stay together and make a pass as one.
Attack6: Stay back out of range, and use shurikens
Attack7: Harry them from afar.
Capture1: Bury our banner in that soil.
Capture2: Swoop in and take it.
Capture3: It will be ours soon enough.
Capped1: We took it with laughable ease.
Capped2: They simply let us have it.
Capped3: It is ours, back to the skies!
Morale_Break1: Fire too heavy! Break for the skies!
Morale_Break2: Resistance is too great! Cut our losses and fall back!
Morale_Restored1: We are not ashamed, even Kain must step back in battle.
Morale_Restored2: Our honor will not be tarnished, back to the fray!
Charge1: Dragon formation! Attack!
Charge2: Set Lances and charge!
Charge3: Bring them low, my kin!
Jump_Teleport1: We belong in the sky.
Jump_Teleport2: Take to the heavens!
Ability1: Spears ready, form up and strike!
Ability2: Move like the zephyr and let nothing slow you!
Ability3: Swoop in and take them off guard!
Ability4: Bring that down now!
Ability5: One fell strike and this is over.
Combat1: We are engaged with the enemy.
Combat2: Don't let up!
Combat3: They are resisting! We can handle it.
Under_Fire1: Our foe fires upon us. Let them!
Under_Fire2: They sky is thick with their munitions!
Under_Fire3: They are attempting to bring us down!
Damage1: [Pained grunt] I will be alright..
Damage2: My steed has suffered some damage!
Damage3: I will not let that slow me!
Death1: [Sudden Cry of Pain and silence]
Death2: Kain has claimed me at last....
Death3: I will take you with- [Silence]
Death4: I fall from heaven now.
Shining Spears Exarch
Notes: *focused, inspiring*
Unit_Complete1: I will guide you as the Rillisliddian. ("Shimmering Heavenly Star") [pronounced "rill-iss-lidd-ian"]
Unit_Complete2: My star lance shall point the way to victory.
Unit_Complete3: Fir Lirillyon, ride by my side. ("Knights of Purpose") [pronounced "lirr-illion"]
Unit_Complete4: I shall head the charge.
Unit_Complete5: We Shining Spears are few, but it will be more than enough.
Unit_Complete6: With me, brothers and sisters.
Unit_Complete7: Behind me, the Mear-feothan gathers ("Typhoon") [pronounced "mer-feo-thann"]
Selection1: Laser lances readied.
Selection2: We are the dawnlight of hope.
Selection3: By Asuryan's light.
Selection4: The Spear of Khaine strikes swift and true.
Selection5: The Shining Spears hear you.
Selection6: Your orders?
Selection7: What do you wish of us?
Move1: We ride out.
Move2: Fast over this land.
Move3: We meet our enemies head-on.
Move4: Swiftly shining.
Move5: Instantly.
Move6: Ready the charge.
Move7: Light and speed.
Attack1: We bring deadly light.
Attack2: Ride them down.
Attack3: The tempest is unleashed.
Attack4: Our lances will make short work of them.
Attack5: They will be dead before they know it.
Attack6: Set lances for the charge.
Attack7: We shall tear through their defences.
Capture1: The objective is clear.
Capture2: We will appropriate it.
Capture3: Raise a beacon of hope.
Capped1: We have done as you requested.
Capped2: Mission successful.
Capped3: The beacon shines.
Load_Transport1: This structure will house us.
Load_Transport2: Inside.
Unload_Transport1: Mounted and ready.
Unload_Transport2: The battlefield calls.
Morale_Break1: Isha's tears, we are lost!
Morale_Break2: The light is fading!
Morale_Restored1: Our people need us. We must fight on.
Morale_Restored2: Hope guides us once again.
Charge1: Sundered skies!
Charge2: Arc-lightning!
Charge3: Break upon them!
Jump_Teleport1: We belong in the sky.
Jump_Teleport2: Take to the heavens!
Deepstrike1: On a ray of light we ride.
Deepstrike2: Perfect for a rearguard maneuvre.
Combat1: Run them through!
Combat2: Eviscerate!
Combat3: Thunder and ruin!
Under_Fire1: They are prepared for our charge.
Under_Fire2: They aim to pin us down.
Under_Fire3: We have their attention.
Damage1: Their shots prove too accurate.
Damage2: Our jetbikes are taking damage.
Damage3: The battletide is turning.
Death1: *explosion and screams*
Death2: *explosion and screams*
Death3: *explosion and screams*
Death4: *explosion and screams*
Shining Spears Exarch -- ALTERNATE LINES from another user
Notes: Similar to the Shining Spears but with no trace of violence or lack of control. The Exarch is a perfectly honed killing machine, devoid of emotion.
Unit_Complete1: I have come from the Shrine to lead my children to war.
Unit_Complete2: I am the chosen of Kain, and his disciple.
Unit_Complete3: An Exarch is a paragon of war, a master. I am he.
Unit_Complete4: I have known war since before you were born. I will judge our foes in battle..
Unit_Complete5: Exarch of the Shining Spear Shrine of Sam-Hane, ready to lead your forces. [pronounced "samm-hein"]
Unit_Complete6: I will deliver the killing blow.
Unit_Complete7: There is nothing so perfect as the most flawlessly executed of blows.
Selection1: We shall deliver you from all enemies.
Selection2: We guide the Serpent houses in war.
Selection3: There is no peace. No respite from battle.
Selection4: Forgive us, we are impatient.
Selection5: Show us your mind...
Selection6: Waiting for your words of wisdom.
Selection7: Everything is in place... is it time to strike?
Move1: Once unleashed, we cannot be stopped.
Move2: Ride with skill, my kin!
Move3: We pass over obstacles as if they were not there at all.
Move4: Shining Spears, on the way.
Move5: We will be there in the blink of an eye.
Move6: Show us to the strongest of them and we will take them done.
Move7: Thrusters engaged, feel the lure of battle.
Attack1: Lances set, lasers locked.
Attack2: Eagle formation, pick your targets.
Attack3: Reduce speed, angle two-three-two, lining up to attack.
Attack4: Shurikens and Lances will make quick work of them.
Attack5: Kin, stay together and make a pass as one.
Attack6: Stay back out of range, and use shurikens
Attack7: Harry them from afar.
Capture1: Bury our banner in that soil.
Capture2: Swoop in and take it.
Capture3: It will be ours soon enough.
Capped1: We took it with laughable ease.
Capped2: They simply let us have it.
Capped3: It is ours, back to the skies!
Morale_Break1: Fire too heavy! Break for the skies!
Morale_Break2: Resistance is too great! Cut our losses and fall back!
Morale_Restored1: We are not ashamed, even Kain must step back in battle.
Morale_Restored2: Our honor will not be tarnished, back to the fray!
Charge1: Dragon formation! Attack!
Charge2: Set Lances and charge!
Charge3: Bring them low, my kin!
Jump_Teleport1: We belong in the sky.
Jump_Teleport2: Take to the heavens!
Ability1: Spears ready, form up and strike!
Ability2: Move like the zephyr and let nothing slow you!
Ability3: Swoop in and take them off guard!
Ability4: Bring that down now!
Ability5: One fell strike and this is over.
Combat1: We are engaged with the enemy.
Combat2: Don't let up!
Combat3: They are resisting! We can handle it.
Under_Fire1: Our foe fires upon us. Let them!
Under_Fire2: They sky is thick with their munitions!
Under_Fire3: They are attempting to bring us down!
Damage1: [Pained grunt] I will be alright..
Damage2: My steed has suffered some damage!
Damage3: I will not let that slow me!
Death1: [Sudden Cry of Pain and silence]
Death2: Kain has claimed me at last....
Death3: I will take you with- [Silence]
Death4: I fall from heaven now.
Wild Riders
Notes: The Wild Riders of Saim Hann are considered barbaric, bloodthirsty, incorrigible glory hounds by other Eldar. They are quick to anger, fiercely devoted to their blood kin, wild and ferocious in battle, and almost completely unconcerned with anything that is not glory, the blood of their enemies, the oaths they have sworn to others, and the honor, tribute, and trophies they bring back to their clan and Craftworld.
Unit_Complete1: The arrows of Kurnous have come. [pronounced "Ker-nos". The "ur" sound in the first syllable of Kurnous is pronounced the same as the second syllable of the English word "usurp". The second "ou" sound in the word Kurnous is pronounced as a sound halfway between the long o syllable in "close" and the long u in "fruit"]
Unit_Complete2: Saim-Hann sends its greetings. [pronounced "Sime-Han"]
Unit_Complete3: Blood calls us forth.
Unit_Complete4: Mount up, Riders!
Unit_Complete5: We are called to the Hunt!
Unit_Complete6: Kurnous calls, and we answer.
Unit_Complete7: We come to honor our oaths.
Selection1: We grow restless.
Selection2: Yesssss? (draw that out and sound impatient/irritated)
Selection3: We hunger.....
Selection4: Have you chosen our prey?
Selection5: I am tired of waiting.
Selection6: The ancestors call for blood.
Selection7: Where is the glory you promised?
Selection8: We will not stay long.
Selection9: We are the first and the last!
Move1: The Wild Hunt begins!
Move2: We will not return empty-handed.
Move3: There is a good wind behind us.
Move4: We ride!
Move5: Sound the horns! (Insert archaic hunting horn sound here)
Move6: We will bring them to bay.
Move7: They shall not escape us.
Move8: We have their scent.
Move9: We shall not be denied.
Attack1: They shall feed the hounds!
Attack2: Run them down!
Attack3: We will break them upon our blades!
Attack4: Their blood shall flow thick this day.
Attack5: Attack!
Attack6: They owe us a blood debt.
Attack7: Loose the arrows of Kurnous!
Attack8: Glory to House Dar'Eth [pronounced "Dar-Eth" - pronounced exactly as it's spelled; no silent letters, short vowel sounds]
Attack9: Show them the fury of Saim Hann!
Capture1: We dedicate this prey to Kurnous.
Capture2: More tribute for Saim Hann.
Capture3: We shall see what that cover holds.
Capped1: There is more prey to be found.
Capped2: The hunt is not over.
Capped3: There is nothing more for us here.
Load_Transport1: Come, let us rest a while.
Load_Transport2: We will need more for this hunt.
Unload_Transport1: We have arrived at the hunting grounds.
Unload_Transport2: The prey is close! Ride out!
Morale_Break1: The hunt has turned!
Morale_Break2: Retreat!
Morale_Break3: No! We cannot fall here!
Morale_Restored1: You are the hunters, not the prey!
Morale_Restored2: Do not shame your clan!
Morale_Restored3: The Horn still calls.
Charge1: Blood for Kurnous!
Charge2: Tear them to pieces!
Charge3: Scatter the foe!
Charge4: Water the ground with their blood!
Charge5: We are all.. unstoppable!
Jump_Teleport1: You can neither run nor hide!
Jump_Teleport2: Please, prey, entertain me.
Jump_Teleport3: Encircle them from above!
Jump_Teleport4: Take them from a new position!
Jump_Teleport5: The runes speak of your demise.
Deepstrike1: You are open.
Deepstrike2: There is no salvation for you here.
Ability1: None will evade us!
Ability2: The Hunt cannot be stopped!
Ability3: It is time to end this.
Ability4: The strength of our clan is yours.
Ability5: The ancestors watch over you.
Combat1: For Kurnous!
Combat2: For Saim Hainn!
Combat3: This shall be a glorious day.
Combat4: Leave them for the crows!
Combat5: Strike without mercy!
Combat6: Gut them!
Combat7: Raise a hymn to the ancestors!
Combat8: Victory will be ours!
Combat9: Hieeyyaahhhh! [like a battle cry]
Combat10: Yarrgghhhhhh! [another battle cry]
Combat11: Woooooooo! [even another battle cry]
Combat12: [Various other non-verbal kinds of wild ululating war cries like Xena but lower pitched and not that yappy stupid dog.]
Under_Fire1: The prey has come to us!
Under_Fire2: They dare to challenge House Dar'Eth?
Under_Fire3: Scatter!
Damage1: Hah! A worthy foe!
Damage2: This will be a hunt to remember!
Damage3: They have struck fine blow!
Death1: I.. ride... no longer
Death2: No.. my... kinsmen...
Death3: The horns... the horns
Death4: The Hunt... has... taken me.
Death5: Arrgghhhh!
Death6: Garrrgghhh!
Death7: *various other death sounds*
Wild Riders Chieftain
Notes: The Wild Riders of Saim Hann are considered barbaric, bloodthirsty, incorrigible glory hounds by other Eldar. They are quick to anger, fiercely devoted to their blood kin, wild and ferocious in battle, and almost completely unconcerned with anything that is not glory, the blood of their enemies, the oaths they have sworn to others, and the honor, tribute, and trophies they bring back to their clan and Craftworld. The Chieftain is more deeper, battle-hardened, and gristle in tone and personality.
Unit_Complete1: Follow my lead, Riders!
Unit_Complete2: Can you do nothing without me?
Unit_Complete3: Let's be about it.
Unit_Complete4: Come, bring me my steed.
Unit_Complete5: Now this hunt truly begins.
Unit_Complete6: Supposedly, there is worthy prey here.
Unit_Complete7: Saim Han sings in my veins. [pronounced "Sime-Han"]
Selection1: I follow the Hunter's Horn.
Selection2: Of course you need my aid. (sardonic, mocking)
Selection3: You'd best hope this is worth of my time.
Selection4: Is there another hunt to be had?
Selection5: I've had enough of this dreary peace.
Selection6: I am one with the wind.
Selection7: I care not for your squabbles.
Selection8: Have you found prey worthy of me?
Selection9: This land calls to me.
Move1: Come, we shall flush out the prey.
Move2: This hunt bores me.
Move3: Let us see what may be found.
Move4: I wonder...
Move5: I've had enough of this place.
Move6: Scour the land!
Move7: This is a good land.
Move8: Keep up or leave.
Move9: There is no rest on the hunt.
Attack1: We have their scent.. Let us ride!
Attack2: I smell blood on the wind.
Attack3: This honor will be mine!
Attack4: Gun them down!
Attack5: They are flesh to be rent, bone to be snapped!
Attack6: We will leave them as rust.
Attack7: Their bones shall bleach in the sun!
Attack8: Kurnous descends upon you! [pronounced "Ker-nos". The "ur" sound in the first syllable of Kurnous is pronounced the same as the second syllabe of the English word "usurp". The second "ou" sound in the word Kurnous is pronounced as a sound halfway between the long o syllable in "close" and the long u in "fruit"]
Attack9: Crush them into the dirt!
Capture1: These skies belong to me.
Capture2: A worthy trophy.
Capture3: I'll mark this land as my own.
Capped1: This was hardly a challenge.
Capped2: Hardly worthy of my attention.
Capped3: I'll leave this to the ground-bound.
Join1: Your performance is pathetic.
Join2: Do you even know how to ride?
Join3: Must I do everything?
Detach1: I leave the scraps for you.
Detach2: My purpose lies elsewhere.
Detach3: Now, show me what you've learned, riders.
Load_Transport1: Attend to my steed.
Load_Transport2: If I must...
Unload_Transport1: Finally!
Unload_Transport2: I ride the wind once more.
Morale_Break1: Fly for your lives!
Morale_Break2: Break off..! BREAK OFF!
Morale_Break3: I cannot bring them down!
Morale_Restored1: The skies shall be mine again!
Morale_Restored2: I must excise this shame!
Morale_Restored3: I am not done yet!
Jump_Teleport1: If you won't come to me...
Jump_Teleport2: Sigh.. what a paltry chase.
Jump_Teleport3: Ha! They have not foreseen this maneuver!
Jump_Teleport4: Take to the skies my kin!
Jump_Teleport5: Onward... and seek the new position.
Deepstrike1: Hello, prey...
Deepstrike2: Keep up if you can!
Ability1: My arrows sing a song of wrath!
Ability2: I will waste no more time here!
Ability3: This game is over!
Ability4: None can touch the wind of Saim-Hann!
Ability5: Would you care to try again, mon'keigh? [pronounced "Mon-kay"]
Charge1: Their heads will roll!
Charge2: They will not stand against us!
Charge3: Unleash the razor-ed rain!
Charge4: You cannot escape your death!
Charge5: I will not let you escape!
Combat1: Clean up this rabble!
Combat2: Get out of my way!
Combat3: You truly think to match me?!
Combat4: Make their blood sing!
Combat5: First to kill, first to glory!
Combat6: Entertain me if you can!
Combat7: You are hardly worth my wrath.
Combat8: So convenient.. when my trophies deliver themselves.
Combat9: Hieeyyaahhhh! [like a battle cry]
Combat10: Yarrgghhhhhh! [another battle cry]
Combat11: Woooooooo! [even another battle cry]
Combat12: [Various other non-verbal kinds of wild ululating war cries like Xena but lower pitched and not that yappy stupid dog.]
Under_Fire1: You mon-keigh will suffer for this! (very soft, almost silent gh sound, standard double vowel sound for the ei)
Under_Fire2: You cannot harm me!
Under_Fire3: You dare match arrows with me?!
Damage1: How dare you, scum!
Damage2: You will pay for this!
Damage3: (pained grunt) Is this all you have?!
Death1: I ride... to my ancestors..
Death2: I shall.. ride... no longer..
Death3: Curse you!
Death4: A final... tribute.. to Saim Hann..
Death5: Arrgghhhh!
Death6: Garrrgghhh!
Death7: *various other death sounds*
Ghost Warrior
Notes: *whispering and tormented*
Unit_Complete1: Cast out... of the Infinity Circuit...
Unit_Complete2: I... live?
Unit_Complete3: Form... unnatural.
Unit_Complete4: Cold... So cold.
Unit_Complete5: All so pale... through wraithbone eyes.
Unit_Complete6: The colours... are faint.
Unit_Complete7: I return... to wage war.
Selection1: The wraithbone... binds me.
Selection2: Haranshemash... calls me. ("The world of blood and tears") [pronounced "harr-ann-sheh-mash"]
Selection3: Yes?
Selection4:I long... for release.
Selection5: Torment.
Selection6: Bone... tears.
Selection7: Visions...
Move1: Yessss....
Move2: As... bidden.
Move3: Course... plotted.
Move4: I... go.
Move5: Co-ordinating...
Move6: Thoughts... of movement.
Move7: I... hear.
Attack1: Executing...
Attack2: They must... be silenced.
Attack3: Thoughts... of war.
Attack4: Still.. their hearts.
Attack5: Their deaths... bring symmetry.
Attack6: They will know... my pain.
Attack7: Turmoil... and vengeance.
Capture1: Must... focus.
Capture2: Purpose... in death.
Capture3: Capturing.
Capped1: The objective... ours.
Capped2: Task... completed.
Capped3: Captured.
Load_Transport1: Boarding.
Load_Transport2: Departing.
Unload_Transport1: Deploying.
Unload_Transport2: Arrival.
Morale_Break1: Confusion... reigns.
Morale_Break2: Visions... overwhelm me.
Morale_Restored1: Some clarity... returns.
Morale_Restored2: The visions... fade.
Charge1: They... will die.
Charge2: Crush... them.
Charge3: Atherakhia. ("Destruction") [pronounced "ath-er-ahh-ia"]
Charge4: Unmake... them.
Jump_Teleport1: Stealthene... rewoven. [pronounced "stealth-ene"]
Jump_Teleport2: Shemashidath ("Between worlds") [pronounced "she-ma-shi-da-th"]
Deepstrike1: Deployed.
Deepstrike2: Ready.
Combat1: End... them.
Combat2: *Hissing*
Combat3: Cease...
Under_Fire1: Noise...
Under_Fire2: Enemies...
Under_Fire3: Combat...
Damage1: Structural... damage.
Damage2: Wraithbone... compromised.
Damage3: *Groan*
Death1: Release...
Death2: At last.
Death3: *Relieved sigh*
Death4: *Relieved sigh*
Autarch
Notes: The Autarch is the supreme commander and master strategist of the Eldar forces. He has experiences many paths and battles and has a unique perspective on battle. He would be very calm, collected and composed as if dictating the flow of battle even as he fights amidst it.
Unit_Complete1: Only one who has travelled but ultimately turned away from each of the paths can understand the Autarch.
Unit_Complete2: They shall come, expecting the obvious, the simple, the artless. They will not survive to see how wrong they are.
Unit_Complete3: We bring only death, and leave only carrion. It is a message even a Human can understand.
Unit_Complete4: There is only one true path in life – the path that leads to war.
Unit_Complete5: We warned you of the price of your actions, now you must pay it in full - in blood.
Unit_Complete6: I have seen many things, many worlds; I am no longer surprised by war.
Unit_Complete7: We have set foot on this world, and claimed it in spirit long before we will drive them from this place.
Selection1: Autarch here, how may I lead our kin?
Selection2: Prepare the bladewind. We will destroy them.
Selection3: I can see everything unfolding to my plan.
Selection4: Impart to me you will, and I shall master this battle.
Selection5: Many Aspects, a single Path to War.
Selection6: We are many warriors acting as a single entity.
Selection7: Kain calls us all, we must answer but not submit fully.
Move1: Repositioning to a better vantage point.
Move2: Tell me where you would have me strike.
Move3: I have soared with hawks, and flown with spears, now I stride over the ground.
Move4: I am travelling now, be patient.
Move5: I have travelled many paths, this will not be unfamiliar.
Move6: With a careful step, I go to your coordinates.
Move7: My arrival shall be perfectly timed.
Attack1: A single well placed shot may turn the tide of battle.
Attack2: I see them... I will thin their ranks.
Attack3: This I have done a thousand thousand times.
Attack4: Let it begin.
Attack5: Reap the firestorm!
Attack6: This is the perfect opportunity, lay them low!
Attack7: Weapon at the ready, target selected. This will cost them.
Capture1: I will claim this with a mountain of their dead.
Capture2: The moment is now, we shall seize this.
Capture3: Raise the banner of war!
Capped1: It was always that of the Eldar.
Capped2: We risked much to take this, we shall not let it fall to them again.
Capped3: A single victory in a web of many.
Join1: I have worn your masks before, let me lead you.
Join2: I will fight in perfect concert with your skills.
Join3: This is where I am needed the most.
Detach1: The battle requires me elsewhere. Farewell!
Detach2: You no longer require my attention.
Load_Transport1: You must take me to where I am needed.
Load_Transport2: Pilot, go swiftly!
Unload_Transport1: I have arrived, you have my thanks.
Unload_Transport2: I must feel the ground again beneath my feet.
Morale_Break1: They have the advantage! We must retreat!
Morale_Break2: Fly from this place, our initiative is lost!
Morale_Restored1: Now is the time, stand fast my kin!
Morale_Restored2: We will not be beaten by these Mon-Kai~
Charge1: They are at their most vulnerable!
Charge2: Now! They have left themselves open!
Charge3: Follow me, my kin! To the battle!
Jump_Teleport1: I have flown on wings once before...
Jump_Teleport2: This will catch them off guard.
Deepstrike1: In the moment of your need...
Deepstrike2: Materialized and ready.
Ability1: Autarch to air cover, we are in need of your fine blades.
Ability2: As long as I am with you, you will not falter!
Ability3: For Bell-Tan!
Ability4: This will be your end!
Ability5: Perfect... timing...
Combat1: This is so easy...
Combat2: Such clumsy blows, easily avoided.
Combat3: They are almost pitable.
Under_Fire1: I sense their clumsy intent.
Under_Fire2: Incoming attack. Seek cover.
Under_Fire3: There they are. I will draw their fire, prepare to flank.
Damage1: This cannot be allowed to slow me.
Damage2: My injury can wait, I have a battle to direct.
Damage3: I can put the pain from my mind.
Death1: I am undone...
Death2: This battle passes from my hand, to yours.
Death3: I have failed Bell-Tan... I am.. so sorry.
Death4: Fight on without me, my kin warriors!
Autarch Prime (Meshad Korum?)
Notes: Supremely Arrogant, Violent and Introspective. He thinks nothing of killing ten thousand humans.
Unit_Complete1: No barrier, no enemy will thwart my purpose. This night I bring him the dream of death!
Unit_Complete2: My only remaining pleasure is to bring death to the enemies of my Craft World.
Unit_Complete3: War is my master; Death my mistress.
Unit_Complete4: The time for using the knife to remove this cancer is long gone. Bring forth the torch.
Unit_Complete5: Eradicate them all, we can no longer tolerate their filthy presence here.
Unit_Complete6: In the hour of your need, I am here to aid you.
Unit_Complete7: I will send forth into the Void, the Flame Imperishable...
Selection1: There is no art more beautiful and diverse as the art of death.
Selection2: I am with you at the present, but this will not always be.
Selection3: I act in the name of Kay-la Men-sha Kain.
Selection4: I have declared my power and intent. None shall stand before me in the coming hour.
Selection5: This battle can only end in utter destruction of our enemies. Kain wills it.
Selection6: The Phoenix is not dead. But in death does lie a Flame of hope.
Selection7: By blade and reaper and star light, I am here.
Move1: With the Grace of the Banshee I run.
Move2: Your purpose is clear, I will go that way.
Move3: This dance has no end...
Move4: Take me to death, for I am as the reaper.
Move5: Where are my foes cowering?
Move6: Can any along this path challenge me?
Move7: With the Swiftness of the Hawk I approach.
Attack1: With the Clarity of the Reaper I harvest.
Attack2: With the Wrath of the Dragon I destroy.
Attack3: Lay them to ruin and waste!
Attack4: I will cull them from the herd.
Attack5: The air sings with fire and blood!
Attack6: Kain is pleased with this sacrifice!
Attack7: Death from afar, is but another way of war.
Capture1: I shall form a wall around it.
Capture2: It will be a shrine to Kain.
Capture3: I shall wrest it from their cold grasp.
Capped1: I have decorated it in blood.
Capped2: They will never take this from us.
Capped3: This place is ours, forever more.
Join1: I have instructed you once before.
Join2: You still have much to learn.
Join3: You shall be my students on this day.
Detach1: You have learned enough for now.
Detach2: No journey ever ends the way you would think.
Load_Transport1: Pilot, take me from this place.
Load_Transport2: I am on board, let us go.
Unload_Transport1: This is where I must depart.
Unload_Transport2: Go with Kain, I leave now.
Morale_Break1: You cannot win every battle...
Morale_Break2: We are losing, fall back and regroup!
Morale_Restored1: Kain has returned to our side!
Morale_Restored2: Form up and follow me my kin!
Charge1: With the Strength of the Scorpion I strike.
Charge2: With the Speed of the Banshee I attack.
Charge3: With the Purpose of the Spear I strike.
Jump_Teleport1: With the Speed of the Hawk I fly
Jump_Teleport2: With the Bravery of the Spider I jump.
Ability1: Your death is at hand!
Ability2: Kain will claim another.
Ability3: We are many, and our power is ancient.
Ability4: Perish!
Ability5: No longer!
Combat1: Taste of my blades and perish!
Combat2: You will form a mountain of dead around me.
Combat3: [Laughs coldly] Come and die at my feet.
Under_Fire1: They fire at us. Pitiful.
Under_Fire2: The air is thick with crude weaponsfire.
Under_Fire3: The Mon-Kai are engaging us. Amusing.
Damage1: I have taken a blow. It is nothing.
Damage2: I barely felt that.
Damage3: Pain left me long ago when I entered service to Kain.
Death1: There is no end. Not for any of us.
Death2: I will return to fight once more.
Death3: Fight on without me, my kin!
Death4: [Pained gasping sigh, becoming relief and fading]
Farseer Retinue - Has multiple Warlock types. Work in Progress.
Notes: Basically, they sound like the Seer Council/Warlocks from the original game.
Unit_Complete1: Ulthwe has sent us to aid you in these dark times.
Unit_Complete2: When we are true to the nature of the Eldar, we cannot fail.
Unit_Complete3: We are masters of hindsight, insight, and foresight. Let us guide you.
Unit_Complete4: What do Humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
Unit_Complete5: He who sees his own doom can better avoid its path. He who sees the doom of others can deliver it.
Unit_Complete6: Our journey was taxing on our minds, but there is no time for rest. Direct us to battle.
Unit_Complete7: Do not fear. We fight at your side. You cannot lose if you fight with conviction.
Selection1: All we see is darkness, know that we will not flinch from our destiny.
Selection2: We saw your plans even as you dreamt of them on the eve before the battle.
Selection3: The runes begin to intersect; the battle has already begun.
Selection4: We sense their crude and sensely anger. This will be neither elegant or simple.
Move1: When there is no other way, the perilous path is the only road to salvation.
Move2: Tred lightly on the manifold paths of fate.
Move3: Walk softly, ready your mind and be at peace.
Move4: Our mind is clear, so is our path.
Move5: I feel the strands of fate guiding us towards our destiny.
Move6: We know the fates of many.
Move7: There is nothing in this universe that compares to the beauty of the craftworld. [Sighs]
Attack1: In agony they will depart this realm, their souls screaming into the black void that awaits their pitiful race.
Attack2: They must be exterminated!
Attack3: Strike at them, my kin!
Attack4: Do not let even one of them escape!
Attack5: This will be the end for them!
Attack6: We have seen your doom!
Attack7: We do what we must, for the craftworld.
Capture1: That place is a crossroad of fate. We must have it.
Capture2: We will need that place in the battle to come.
Capture3: We will take it, for soon we will need it.
Capped1: Taking this was simple, we will need to hold it when the time is right.
Capped2: This victory is one of many that must come to pass.
Capped3: Summon someone to guard this place.
Load_Transport1: Transport us, our minds are weary.
Load_Transport2: Take us to our destiny amidst your wings.
Unload_Transport1: Yes. This is the place we must be.
Unload_Transport2: I long to stretch my mind in the open air.
Morale_Break1: We must concentrate!
Morale_Break2: We are scattered!
Morale_Restored1: We have rededicated ourselves to this task.
Morale_Restored2: Our minds are again, as one.
Charge1: The stars themselves once lived and died at our command, yet you still dare to oppose our will?!
Charge2: Weapons ready my kin, deliver unto them a harsh blow!
Charge3: Suffer at our blades, unworthy Mon-Kai!
Ability1: The power of our mind is destruction!
Ability2: We will cripple you with but a thought!
Ability3: This hour you will know fear!
Ability4: Taste the power I command!
Ability5: This is my judgement!
Combat1: One strike and this will be over!
Combat2: No matter you strength, you will fall!
Combat3: Your weakness is palpable!
Under_Fire1: I feel their weapons streak past us.
Under_Fire2: I sense their clumsy intent.
Under_Fire3: They are firing upon us. We have little to fear.
Damage1: My runes have been penetrated!
Damage2: My life leaks from me, but I shall carry on!
Damage3: They have struck a blow, I will return the favor!
Death1: [Sighs wistfully] Death comes to all in time...
Death2: A new path awaits me now... I will see you again.
Death3: There is no end. Just another cycle of beginning.
Death4: You have no more need for us. Farewell...
Yrthillien Mournsong
Notes: A bard who returned from visiting other Craftworlds to find every last one of his people murdered and violated by Slaanesh - he is stoic, looking for vengeance and grim - he blasts enemies with the sound of his amplified voice as he sings. As such if the VA would like to shout some melodic blasts of "aaah, yee-aa, ooo-aar" as a short forceful oscillation to accompany a sonic blast gun, that would be great.
Updated By: Fuggles2k
Edited By: Thudmeizer
Unit_Complete1: I am here from Muirgayth. [pronounced "Meer-gayuth"]
Unit_Complete2: A screaming gale descends upon the battlefield.
Unit_Complete3: I will sing of victory.
Unit_Complete4: The dead will not be forgotten.
Unit_Complete5: Yrthilllien Mournsong is here.. [pronounced "Ear-thillion"]
Unit_Complete6: Do we fight the great enemy?
Unit_Complete7: The Moon Sabre of Thilienn is here for Her. [pronounced "Thill-e-on"]
Unit_Complete8: I am the last of my world.
Unit_Complete9: I sing no one's praise.
Unit_Complete10: I stand to sing the songs of the dead.
Unit_Complete11: My blade sings.
Unit_Complete12: I fly into the song of scorning.
Unit_Complete13: I mourn for the dead, and detest the living.
Unit_Complete14: They will lose as much as I have.
Selection1: Yrthillien Mournsong.
Selection2: Do you need a song, or a murder?
Selection3: I am he, of Muirgaythh Lost.
Selection4: Speak.. so that I may sing.
Selection5: Commander, how may I assist?
Selection6: You speak to an entire Craftworld.
Selection7: Would you care to hear of my people?
Selection8: They will sing songs of your victory.
Selection9: There is more to do before I die.
Selection10: I am ready now.
Selection11: The Screaming Gale is ready.
Selection12: I am death.. with a voice.
Selection13: Their brief span ends, in a song of woe.
Selection14: Let me build up speed, to cleave.
Selection15: No one will best my song.
Selection16: I will not mourn, unlike their families.
Move1: Such is the way of the Song.
Move2: The Screaming Gale will go.
Move3: Do not worry about my safety.
Move4: Faster than thought, faster than sound.
Move5: I have traveled the galaxies, a little further is no trouble.
Move6: The verse flows in that direction.
Move7: I fly on the winds.
Move8: Let us be quick, there are battles to fight.
Move9: I am already there.
Move10: The Gale moves.
Move11: My engines would not even strain.
Move12: I will be there.
Move13: I fly on wings of dead voices.
Move14: My vengeance knows no distance.
Move15: Distance means nothing anymore.
Move16: Too far have I traveled.
Attack1: An assault on their senses!
Attack2: I will be the last thing they hear.
Attack3: Oblivion awaits them all.
Attack4: The moonblade will strike them down.
Attack5: They deserve this, my people did not.
Attack6: Into the cacophony of war.
Attack7: They will die so that Eldar will live.
Attack8: I hope She is watching so that She may know fear.
Attack9: The Craftworlds will sing of this slaughter.
Attack10: Hear me and lament.
Attack11: Shall I compare you to a summer's corpse?
Attack12: Killing them softly with my song.
Attack13: They will hear me and fear.
Attack14: You will know my passing by the notes of death.
Attack15: They will be another verse.
Attack16: I will add them to the song of contempt.
Capture1: I will make it like my home now lost.
Capture2: If it was only like my home.
Capture3: I can compose a song of wrath there.
Capped1: I have made it more like home.
Capped2: My home is lost even here.
Capped3: I will compose an anthem of vengeance here.
Join1: If only I could mourn your passing.
Join2: Share your lament with me.
Join3: This is a duet.
Detach1: I will scorn elsewhere.
Detach2: Ancient songs are best sung alone.
Load_Transport1: My song needs the acoustics.
Load_Transport2: I will hum with the engines.
Unload_Transport1: My dark chorus needs the open air.
Unload_Transport2: How monotone the droning.
Morale_Break1: Father forgive me!
Morale_Break2: I cannot endure!
Morale_Break3: Is this really how I die?
Morale_Break4: I will compose another hateful verse and return.
Morale_Break5: I need to build up more speed.
Morale_Break6: I will not be a song of lament, and flee.
Morale_Restored1: The fighting spirit of Muirgaythh returns.
Morale_Restored2: It is a good job I cannot joy the infinity circuit, I am not worthy.
Morale_Restored3: Now we shall hear the refrain.
Morale_Restored4: My song complete, I return.
Morale_Restored5: I have the speed, now I return.
Morale_Restored6: I am ready to join in contemptuous singing.
Charge1: For lost Muirgaythh!
Charge2: For my people!
Charge3: The Eldar shall endure!
Charge4: Your story ends here!
Charge5: I shall bring the storm!
Jump_Teleport1: I take to the skies!
Jump_Teleport2: A gale amongst the clouds.
Jump_Teleport3: I will stalk them from on high.
Jump_Teleport4: Rising high like the song.
Jump_Teleport5: A rider on the storm.
Jump_Teleport6: I rise like a crescendo.
Jump_Teleport7: Bourn aloft by the melody.
Jump_Teleport8: Screaming engines to full.
Jump_Teleport9: If I only had speed then...
Jump_Teleport10: Speed is truly what I need.
Deepstrike1: I will sing a grim tune in their midst.
Deepstrike2: I shall not mourn them when they scatter.
Ability1: Hear my cry!
Ability2: Listen to the crescendo of battle!
Ability3: I am the last thing you will hear.
Ability4: Let me build up speed to slash.
Ability5: I will cut their note short.
Ability4: The song of revenge endures.
Ability5: This is not your final verse.
Ability6: Muirgaythh will not let you fall.
Ability7: You will not be mourned, for you will live.
Ability8: My memory is solace.
Combat1: You cannot match me!
Combat2: Die an inglorious death!
Combat3: No-one will hear your pitiful cries for aid!
Combat4: Not for you, the silence of victory!
Combat5: I strike with the might of all Muirgaythh.
Combat6: They will not sing of your feeble deeds.
Combat7: Today I may die - today you WILL die.
Combat8: The Moonblade dances for you.
Combat9: Your death is foretold!
Combat10: I do not fear my end.
Combat11: Your spirits are as empty as my Craftworld.
Combat12: Fight me...all of you fight me!
Combat13: Hate endures!
Combat14: The tales of the Eldar will survive this day!
Combat15: I make another verse of death.
Combat16: I will remember them in dark melodies.
Combat17: The screaming gale will silence them all.
Combat18: [laughing]
Combat19: [more laughing]
Combat20: [even more laughing]
Combat21: [aggressive yell as if like a small battle cry]
Combat22: [another aggressive yell as if like another small battle cry]
Combat23: [yet another aggressive yell and/or small battle cry]
Under_Fire1: The fools seek to hit a screaming gale?
Under_Fire2: They attack the last of Muirgaythh.
Under_Fire3: If I can hear their shots, they can hear my song.
Under_Fire4: They seek to lay me low.
Under_Fire5: They try to silence me.
Under_Fire6: They wish to end my pain.
Damage1: I have survived worse.
Damage2: The enemy seeks to make this day my last.
Damage3: They will not bring me down.
Damage4: That one made me drop my note.
Damage5: The Screaming Gale sputters.
Damage6: They hurt my sword-arm.
Damage7: [pain grunt]
Damage8: [another pain grunt]
Damage9: [yet another pain grunt]
Death1: They can kill me...but the stories live on.
Death2: Muirgaythh is finally still.
Death3: Sing of my people, not of my death.
Death4: When the music ends... the song will cease to be.
Death5: Today is the day... the music died.
Death6: I can do.. no more.
Death7: I hear the silence...
Death8: Let them... curse my name..
Death9: None will mourn... me..
Death10: Remember my name.. when I am gone..
Death11: I join them, in death..
Death12: Arrgghhhh!
Death13: Geearrghh!
Death14: [various other death moans and screams]
Asurmen - The Hand of Asuryan (Dire Avengers Phoenix Lord)
Notes: Measured, perfect, stoic, seasoned.
Unit_Complete1: So trained, by the Phoenix King himself
Unit_Complete2: The falls of Gods have not stopped me
Unit_Complete3: I have lived many lives, always in battle
Unit_Complete4: Me and my brother never falter
Unit_Complete5: I have trained so many, and I am here to do so again
Unit_Complete6: I am the hand of Fate
Unit_Complete7: We do not falter, or run. We remain
Selection1: First and foremost of the Phoenix Lords
Selection2: I am the Hand of the Phoenix King
Selection3: I hold my brothers vengeance in my hand
Selection4: I am the eternal warrior
Selection5: I will not turn, I will not falter
Selection6: My shrine is proud, none stands taller
Selection7: I am the father of war among this people
Move1: Another journey to undertake
Move2: The destination is worthy
Move3: I have seen this place in the past
Move4: Paths of war, covered in blood
Move5: I relish seeing new places
Move6: My brother hungers for vengeance, we will find it there.
Move7: I fear not the unknown, and will be there momentarily
Attack1: Now they will taste the Sword of Asur
Attack2: Within a step or ten I can kill you just as quickly.
Attack3: I am the implacable hand
Attack4: Feel the hand of the Phoenix King close on your life
Attack5: Cut limb from limb – prepare yourself
Attack6: Death is not always swift, but always certain
Attack7: You will falter and fall – all before you have.
Capture1: I will capture it, and it will be ours
Capture2: From there we will strike our vengeance
Capture3: This place will be essential
Capped1: I have captured it, and it is ours
Capped2: From here we will strike our vengeance
Capped3: This place is essential, and it is ours.
Join1: You will join with destiny
Join2: I have led thousands
Join3: If you perform by me you are welcome to my shrine
Detach1: You performed admirably
Detach2: We will walk on different paths now
Load_Transport1: To glide, to soar, to strike
Load_Transport2: Vengeance will travel faster now
Unload_Transport1: I descend, ready for battle
Unload_Transport2: Vengeance arrives faster now
Morale_Break1: Vengeance will wait
Morale_Break2: This is not the moment – fall back and regroup
Morale_Break3: Time is running out, I need to recover
Morale_Restored1: Vengeance will resume
Morale_Restored2: Our moment is at hand – regroup!
Morale_Restored3: Time enough – we strike now!
Charge1: For the Phoenix King!
Charge2: For vengeance!
Charge3: For retribution!
Jump_Teleport1: We strike from any angle
Jump_Teleport2: Space is an illusion, we will fold it and make it ours
Deepstrike1: We will be light lightning from an unexpected quarter
Deepstrike2: Fate knows no distance.
Ability1: I can slash you a thousand different ways
Ability2: I sting and dart, and you can never harm me
Ability3: Thrust, parry, riposte, slash – and it ends
Ability4: My blade is my shield
Ability5: I am the eternal warrior, my protection is absolute
Combat1: Think you can match skill with one thousands of years in training?
Combat2: The Sword of Asur will claim your life
Combat3: Murder is a subtle and exact art.
Under_Fire1: They are shooting back.
Under_Fire2: The enemy is massing their fire
Under_Fire3: How long should I wait under this fire?
Damage1: My blood spilled
Damage2: Pain is an early lesson in war.
Damage3: What harm you inflict I will inflict three-fold in return
Death1: I have died many times before – I will return
Death2: My life ebbs, for now
Death3: Grim is my fate
Death4: Like the phoenix I will rise again
Baharroth - The Cry of the Wind (Swooping Hawks Phoenix Lord)
Notes: High, almost shrill, aloof
Unit_Complete1: I soar, I land
Unit_Complete2: I touch soil, briefly
Unit_Complete3: I live to cut and leap
Unit_Complete4: I am the Cry of the Wind
Unit_Complete5: I am the sun to my brother's moon
Unit_Complete6: I am the elder hawk
Unit_Complete7: I stretch my wings
Selection1: I am the Cry of the wind
Selection2: To fly is to be free
Selection3: To deal death from above is glory
Selection4: To be one with the wind is a miracle
Selection5: To deal death to enemies is duty everlasting
Selection6: To leap, to soar, mayhaps to dive
Selection7: I am the zephyr death
Move1: A small jump
Move2: I soar
Move3: I spread my wings
Move4: The wind will not beat me there
Move5: No shadow shall fall before me
Move6: We exist in motion
Move7: I will cut them off there
Attack1: Taste my talons
Attack2: I dive, talons gripping
Attack3: I soar, blades flashing
Attack4: From every angle of heaven I strike at you
Attack5: I will rip and leap
Attack6: I will attack and be gone before you bleed out
Attack7: Don't turn – the attack will always come from above
Capture1: It will be the nest
Capture2: It will be ours until darkness
Capture3: From there we can leap
Capped1: It is our nest
Capped2: It is ours until darkness
Capped3: From here we leap
Join1: Spread wings with me!
Join2: Keep up!
Join3: I will show you the path of the winds
Detach1: Too slow – I go on my own
Detach2: The path of the wind splits here.
Load_Transport1: Confined, but practical
Load_Transport2: I fold my wings, for a moment
Unload_Transport1: Practicality has its end
Unload_Transport2: To stretch my wings again
Morale_Break1: Best beat wings in retreat
Morale_Break2: I soar, and will return
Morale_Break3: I need new wind under my wings
Morale_Restored1: I turn, and return
Morale_Restored2: I soar and return
Morale_Restored3: I have new wind under my wings
Charge1: For the Wind!
Charge2: Death from above!
Charge3: * shrill wail *
Jump_Teleport1: I pounce
Jump_Teleport2: Drop me – I will glide
Deepstrike1: Winged lighting!
Deepstrike2: Dive!
Ability1: Hawkmen – Dive!
Ability2: Face the Hawk's talon!
Ability3: I will buffet you with my wings and leave you beaten to a pulp
Ability4: Hide in the shadow of my wings
Ability5: Let my wings shelter you
Combat1: Leap, slash and murder most swift
Combat2: Pierce, rend and crush, with talons most fell
Combat3: Smash, crush and gut with intent immortal
Under_Fire1: They are trying to pluck my feathers
Under_Fire2: Can we withdraw?
Under_Fire3: They are trying to cut my wings
Damage1: My feathers fall
Damage2: My feathers are ruffled
Damage3: Blood stains my feathers
Death1: My wings are cut!
Death2: I soar, I crash!
Death3: To dive and not to rise
Death4: This is not my final death!
Fuegan - The Burning Lance (Fire Dragons Phoenix Lord)
Notes: Crackling, heated and focused.
Unit_Complete1: I am the burning lance
Unit_Complete2: Trained in time immemorial
Unit_Complete3: This is a world of fire and blood
Unit_Complete4: The world will burn, I will be set it
Unit_Complete5: I'm the firestarter, twisted firestarter
Unit_Complete6: The Fire will carry me
Unit_Complete7: My hands bathe in flames
Selection1: Fire, walk with me
Selection2: The ground burns beneath me
Selection3: The fire is a mirror of our passion
Selection4: They will all burn
Selection5: I am the deep fire never-ending
Selection6: Roast and toast
Selection7: This is a world of ashes, of my making
Move1: Fire will leave a trail there
Move2: Fire will burn hotly there
Move3: I will burn a trail there
Move4: Trail-blazing
Move5: I will trample ashes and sooth
Move6: The fires will burn brightly there
Move7: Like a firestorm I will sweep there
Attack1: Burn in righteous fire!
Attack2: I will reduce you to ashes
Attack3: Death is by fire most gruesome. And I bring it to you
Attack4: By lance and axe you end
Attack5: You will be a burned-our husk
Attack6: Seared flesh does not bleed
Attack7: You be reduced to smoldering embers
Capture1: Fire will burn there
Capture2: It will be a fiery beacon
Capture3: We will burn there
Capped1: Fire now burns there
Capped2: It is now a fiery beacon
Capped3: We now burn here
Join1: I will add my fire to your own
Join2: We will burn them together
Join3: Fire adds to a blaze
Detach1: We will blaze two trails
Detach2: Your fire can burn on its own
Load_Transport1: Fire in a bottle
Load_Transport2: Fire carried
Unload_Transport1: Fire cannot be contained
Unload_Transport2: Fire free
Morale_Break1: Fires fade
Morale_Break2: I smolder, but withdraw
Morale_Break3: This is a dark place
Morale_Restored1: Fires roar
Morale_Restored2: I smolder and blaze again
Morale_Restored3: This place is lit by fires!
Charge1: Fire!
Charge2: I do not crush and rend – I burn!
Charge3: Burn in everlasting flame!
Jump_Teleport1: Fire displaced burns as hotly
Jump_Teleport2: I will burn elsewhere
Deepstrike1: Fire soars!
Deepstrike2: On burning wings!
Ability1: My lance pierces and burns deep
Ability2: On my axe are runes ever-smoldering
Ability3: All things melt and blaze
Ability4: My fire will cover you
Ability5: Warm yourselves by my fire
Combat1: You will do down in flames
Combat2: You will end in fire
Combat3: Boil and burn for me
Under_Fire1: I am taking fire
Under_Fire2: They are firing on my position
Under_Fire3: Fire roars towards me
Damage1: I can feel the burn
Damage2: I am burning out
Damage3: I feel the fire fading
Death1: I am the fire eternal
Death2: I will burn again
Death3: Smothered....
Death4: I will never fade away
Jain Zar - The Storm of Silence (Howling Banshees Phoenix Lord)
Notes: High-pitched, concentrated, furious
Unit_Complete1: I am the Storm of Silence
Unit_Complete2: The Scream that Steals
Unit_Complete3: To nurture, to murder
Unit_Complete4: Spin and turn, their lives end here
Unit_Complete5: I am my daughters' mother
Unit_Complete6: I am the first of the Asurya
Unit_Complete7: My fury lasts until the stars turn cold
Selection1: I am the Storm of Silence, fear me
Selection2: The Jainas Mor drips of blood [pronounced "jane-as-mor"]
Selection3: The Blade of Destruction hungers
Selection4: I am the first student of the first generation
Selection5: I am Jain Zar, hear me roar
Selection6: At least their deaths will be swift
Selection7: This Storm is Silent, and lethal
Move1: I dance and turn
Move2: No shadow will fall upon my step
Move3: It is but a moment's work
Move4: I have traveled much further
Move5: I will travel and nurture
Move6: I will travel and murder
Move7: No obstacle will impede me
Attack1: Hear the Scream the Steals
Attack2: I will cut them all down
Attack3: I will slice them limb from limb
Attack4: Watch – I will teach you death
Attack5: My blades spin in anticipation
Attack6: The Storm of Silence will cover them
Attack7: Death is the rain of this storm
Capture1: My scream will cover it
Capture2: I will set a shrine there
Capture3: Our enemies will not hold that place
Capped1: My scream now covers it
Capped2: I have set a shrine here
Capped3: Our enemies do not hold this place
Join1: I join my voice with yours
Join2: I will teach you
Join3: There are so many things for you to learn
Detach1: You have learned well
Detach2: Go, and instruct others
Load_Transport1: I will travel swifter now
Load_Transport2: Encased in motion, how poetic
Unload_Transport1: Ready to spill blood once again
Unload_Transport2: I am my own motion now
Morale_Break1: I need to rethink this
Morale_Break2: Withdraw, and spin back
Morale_Break3: Time to step back
Morale_Restored1: The charge is sound
Morale_Restored2: I spin back
Morale_Restored3: Time to step into the breach once again
Charge1: For the Asurya!
Charge2: * iiiiiiiiiiiiiiiiiee eeeeeeeeeeeeeeeeiii iiiiiiii *
Charge3: You end!
Jump_Teleport1: I will be there in a moment
Jump_Teleport2: The wind is blowing, death comes
Deepstrike1: The wind descends, bringing the storm of silence
Deepstrike2: The storm of silence strikes like lightning
Ability1: * iiiiiiiiiiiiiiieeee eeeeeeeeeeeeeeeeiii iiiiiiiii *
Ability2: The Blade of Destruction will cleave and hew
Ability3: The Silent Death arcs and returns!
Ability4: The Scream that Steals will be our cover
Ability5: I will teach you how to be vigilant
Combat1: I dance, and they fall
Combat2: Twist, pierce, rend and drop
Combat3: They end at the tip of my blade
Under_Fire1: They are trying to cut me off
Under_Fire2: The sky is streaked
Under_Fire3: They are trying to silence me
Damage1: I can feel my blood trickling
Damage2: They strike back with fury
Damage3: I have been taught of pain
Death1: I am the warrior.... eternal
Death2: You cannot …. silence... me
Death3: The storm abates, for now
Death4: I will... return
Karandras - The Shadow Hunter (Striking Scorpions Phoenix Lord)
Notes: Dark, brooding, almost hissing, as if concealed and not wanting to reveal his position
Unit_Complete1: I am the Shadow Hunter
Unit_Complete2: I am the true father of the scorpions
Unit_Complete3: I am Karandras, I hunt in the darkness [pronounced "kar-andrass"]
Unit_Complete4: My bite and claw are ready
Unit_Complete5: I beat the Fallen Phoenix
Unit_Complete6: The shadows are ready
Unit_Complete7: They will never see nor hear me coming
Selection1: I hunt in the shadows
Selection2: I am the hunter. They are the prey
Selection3: Regret and mercy mean nothing to me
Selection4: They cannot see me, nor my children
Selection5: I have taught them well – you cannot even see them can you?
Selection6: A blade in the dark is better than one at dawn
Selection7: The shadows... my home
Move1: The shadows are moving
Move2: They will never see me coming
Move3: Death moves unseen
Move4: Terrain means nothing to a shadow
Move5: I move unseen
Move6: The shadows themselves move
Move7: I am already there
Attack1: Death creeps up from behind
Attack2: A claw around the neck...
Attack3: The scorpion will bite and sting
Attack4: To rend and tear in darkness
Attack5: This will be quick. Messy, but quick
Attack6: They will fall before they even see me
Attack7: Shhhhh... death is about to commence
Capture1: They won't know they lost it
Capture2: They will never see me steal it
Capture3: It will be gotten
Capped1: We have it, even though they may never know how
Capped2: They never saw me steal it
Capped3: It is gotten
Join1: I will walk you through the shadows
Join2: I know hidden paths – come with me.
Join3: Join me – we are going hunting
Detach1: Walk that path, I will take this one
Detach2: Shadows separate
Load_Transport1: The shadow cruises
Load_Transport2: So swift is the shadow now
Unload_Transport1: The shadow again falls on the ground
Unload_Transport2: For cover...
Morale_Break1: I need to hide, see this line move
Morale_Break2: I will use the shadows
Morale_Break3: I must return to the shadows
Morale_Restored1: The line moves, and here the shadow falls
Morale_Restored2: I emerge from the shadows once more
Morale_Restored3: I have used the shadows, now I pounce
Charge1: In a hiss it is all over
Charge2: I pounce!
Charge3: From the shadows I strike!
Jump_Teleport1: They will never see it coming
Jump_Teleport2: It is over all too quickly
Deepstrike1: The long shadow strikes
Deepstrike2: It will be over in an instant.
Ability1: Taste the Bite of the Scorpion
Ability2: Crushed by the silent claw
Ability3: Hunted by the unseen enemy
Ability4: The shadows are deep enough cover
Ability5: No hunters are harmed in this darkness
Combat1: They will all suffer in darkness
Combat2: Cut and crush – from the shadows
Combat3: Their death is certain – I merely push them among
Under_Fire1: There is a light upon me
Under_Fire2: A shimmer of light is on the shadows
Under_Fire3: They have found me
Damage1: The shadows are faltering
Damage2: The light is piercing
Damage3: The pain ...
Death1: I will hunt again
Death2: You cannot banish a true shadow
Death3: I falter – and fade
Death4: I will hunt again, and you will never see me coming
Lhykosidae - The Wraith Spider (Warp Spiders Phoenix Lord)
Notes: Low and hissing, very unsettling, seeming to be speaking passed you. Sorta a BS character with no fluff worth salt
Unit_Complete1: I am the father of the spiders
Unit_Complete2: This is my web
Unit_Complete3: Don't run, don't fly, you will only tangle further
Unit_Complete4: I have crawled on many strands of fate to be here
Unit_Complete5: I emerge, to catch and bite
Unit_Complete6: I am Lhykosidae – the old spider [pronounced "lychos-idea"]
Unit_Complete7: Darkness spins, but it is around my coil
Selection1: I am the one in the middle of the web
Selection2: All strands lead to me
Selection3: Step into my parlor
Selection4: Fear me – I am the spider
Selection5: Lhykosidae is fear incarnate
Selection6: My name is a feared whisper
Selection7: Your struggle ends in my web
Move1: I hasten, and you never see me move
Move2: There is no distance – it is illusion
Move3: I move, and I am there
Move4: It is a road less traveled
Move5: It is not an illusion, I am there
Move6: No track, no scent
Move7: Hissing whispers, and I am there
Attack1: Face the fangs of the old spider
Attack2: Feel the web tighten about you
Attack3: This is the end of the road - encased
Attack4: You are but a fly in my parlor
Attack5: I will not kill you quickly
Attack6: Struggling makes it worse
Attack7: It comes to an end
Capture1: I will spin a web there
Capture2: I will make a web there
Capture3: This will be a place of deep shadows
Capped1: There is a web there
Capped2: I have spun a web there
Capped3: It is a place of deep shadows
Join1: Come – I will let you walk the web
Join2: My parlor is safe
Join3: I will show you the path
Detach1: I need my own web now, step away
Detach2: Walk the path I showed you
Load_Transport1: I can spin a web within
Load_Transport2: This is my fleet parlor
Unload_Transport1: Time to spin a web elsewhere
Unload_Transport2: New scenes, new places to weave
Morale_Break1: I will withdraw into the safety of the web
Morale_Break2: I will withdraw
Morale_Break3: * hiissssss *
Morale_Restored1: The web springs me back
Morale_Restored2: I circle and return
Morale_Restored3: It is time to kill
Charge1: Little fly!
Charge2: Slash and cut!
Charge3: Rip and steal!
Jump_Teleport1: My element – surprise!
Jump_Teleport2: I am coming for you
Deepstrike1: Death is among you
Deepstrike2: Death appears, like smoke
Ability1: Taste the blades of darkness
Ability2: I am unbreakable
Ability3: I spin a web – you are caught
Ability4: Sit under my web in shelter
Ability5: I can spin your wounds
Combat1: They fight with too many legs to hold
Combat2: This will end soon
Combat3: The web tightens
Under_Fire1: They are shooting through the web
Under_Fire2: There is fire on the strands
Under_Fire3: The net is burning
Damage1: The net is breaking
Damage2: They are cutting at my legs
Damage3: They are burning my webs
Death1: The web snaps
Death2: I fall, no strands...
Death3: My parlor is broken
Death4: My death will make me stronger.
Maugan Ra - The Harvester of Souls (Dark Reapers Phoenix Lord)
Notes: Low, rumbling, like something from beyond the grave.
Unit_Complete1: I am the Harvester of Souls
Unit_Complete2: I am my world's last son
Unit_Complete3: I am the Reaper
Unit_Complete4: Cometh the Reaper
Unit_Complete5: Death is my image
Unit_Complete6: I am the hand of the Crone
Unit_Complete7: I stand in the darkness
Selection1: *grave voice * Yes?
Selection2: I stand on the brink of oblivion
Selection3: I am the Harvester
Selection4: It all ends with me
Selection5: I can hear their screams
Selection6: Darkness falls
Selection7: I am the ending
Move1: Death moves
Move2: I move, to harvest
Move3: Reaping my way there
Move4: I am death made mobile
Move5: I reap, I move
Move6: I move, I reap
Move7: Harvesting now
Attack1: They will taste death
Attack2: Their souls will be mine
Attack3: I will harvest their souls
Attack4: How poor of them to stand against Death
Attack5: They will know death
Attack6: They will be lost
Attack7: Harvesting their souls now
Capture1: This will make a good shrine
Capture2: I will brood there
Capture3: My shadow will linger there
Capped1: This is now a good shrine
Capped2: I am brooding here
Capped3: My shadow does now linger here
Join1: My shadow falls with yours
Join2: I will show you how to deal death
Join3: Stay close, my shadow is long
Detach1: I reach elsewhere
Detach2: There are souls to gather
Load_Transport1: Death will travel swifter
Load_Transport2: This better head in the right direction
Unload_Transport1: I will not linger
Unload_Transport2: Head off – I will find my own way
Morale_Break1: I need to regroup
Morale_Break2: I need to resharpen my blades
Morale_Break3: It hurts me to leave my task
Morale_Restored1: I come to reap once more
Morale_Restored2: My blade resharpened
Morale_Restored3: My task resumed
Charge1: Death comes!
Charge2: It reaper-time
Charge3: Your soul is mine!
Jump_Teleport1: Death is quick.
Jump_Teleport2: Death is unseen
Deepstrike1: Death is unexpected
Deepstrike2: Death is everywhere
Ability1: The long strike cleaves and hews
Ability2: The Reaper spits only death
Ability3: I will cut them like the long grass
Ability4: Hide in my shadow
Ability5: I tap upon those I have harvested
Combat1: I deal death – my work proceeds
Combat2: Their souls will be collected
Combat3: They try to dodge, but death is inevitable
Under_Fire1: They are returning fire
Under_Fire2: They try to stand their ground
Under_Fire3: The sky darkens...
Damage1: I felt that one
Damage2: They are chipping at my blade
Damage3: I hurt, and lack for ammunition
Death1: They have evaded me, this time
Death2: I will return
Death3: My shadow will fall upon them all
Death4: A brief... respite...
Irillyth - The Shade of Twilight (Shadow Spectres Phoenix Lord)
Notes: Eldar whispering voice fading in and out with background sound like a subtle breeze. not as modulated as Warp Spiders.
Unit_Complete1: Bethalmae was not my end [pronounced "Beth-al-may"]
Unit_Complete2: You would know me as the Shade of Twilight
Unit_Complete3: Irillyth, the name in the shadows [pronounced "Eh-rill-lith"]
Unit_Complete4: In the darkness, the half-dark is king
Unit_Complete5: The shadow comes to your aid, brethren of the Craftworld
Unit_Complete6: Gather the shadow against the light
Unit_Complete7: Dark murder lives in the heart of Kaela Mensha Khaine [pronounced "Men-sha Kain"]
Selection1: Asurman could not bear this [pronounced "Ass-urmenn"]
Selection2: My Shadow Spectres walk still
Selection3: Never again will I see Mymeara [pronounced "My-me-ar-ah"]
Selection4: So few now follow the path
Selection5: The ghostly panoply
Selection6: Channel the patience of the dead
Selection7: Even the halls of the Eldar will pass
Move1: Know the way of stealth and swiftness
Move2: Move as one with the holo-field
Move3: The very air parts
Move4: So comes the phantom
Move5: The inevitable, infinite reach of death
Move6: Though fought the brave hundred, the spectres came unending
Move7: Be as the messenger of death
Attack1: No weapon as elegant as the lance
Attack2: I hunt with consummate skill
Attack3: Dark illumination
Attack4: The fate of entire races are cut short
Attack5: Know the spear of starlight
Attack6: Whispering death
Attack7: That which is mighty is cast down by the shadow
Capture1: The many craftworlds will be made safe
Capture2: I bring it into the fold of the Eldar
Capture3: By my hand
Capped1: It is in the hands of the Eldar
Capped2: Even this is transitory
Capped3: Beauty is a brief phenomenon
Join1: You have much to learn of the shadow
Join2: Such naive outlook will not last
Join3: Set down Anaris and take up the lance [pronounced "Ah-nar-is"]
Detach1: I depart this warhost
Detach2: It is unlikely our fates will cross again
Load_Transport1: Shadow and wraithbone will hide me
Load_Transport2: You show wisdom
Unload_Transport1: We have tread a terrible path
Unload_Transport2: The tranquility of peace is ever evanescent
Morale_Break1: Even shadows must flee the ascendant star
Morale_Break2: Though Ulthanesh came near death, he did not die [pronounced "Ul-tha-nesh"]
Morale_Break3: Now we know despair
Morale_Restored1: The essence of light and dark are eternal
Morale_Restored2: I have yet not departed
Morale_Restored3: There is time yet
Charge1: Of death, be known
Charge2: As Kurnous called Eldanesh to the hunt [pronounced "Kurness El-da-nesh "]
Charge3: The terrible strike of the spectre
Jump_Teleport1: Hold the rune of Falchu [pronounced "Fal-chu"]
Jump_Teleport2: I become immaterial
Deepstrike1: I see my kin in dire need
Deepstrike2: The shadows gather
Ability1: Focus, the ghostlight
Ability2: It burns in ghostlight
Ability3: In cold light, burn brightly
Ability4: Not all darkness is evil
Ability5: In twilight, find your council
Combat1: Let all elder stand together in this dire hour
Combat2: In darkness, the killing strike
Combat3: Ynnead will know the shadow [pronounced "Ynn-ead"]
Under_Fire1: The shadows go to war
Under_Fire2: That which is immaterial cannot be shattered
Under_Fire3: All this will pass into eternity
Damage1: Though even shadows may bleed
Damage2: Eldar, Shae’eil… shae’eil! [pronounced "Shay-eel"]
Damage3: There is no true death for me
Death1: *reedy elder scream*
Death2: The bonds that hold me to this world weaken
Death3: I will live again
Death4: In another shrine, I will arise
Ahra - The Fallen (First Phoenix Lord of the Striking Scorpions)
Notes: Arhra was the lord of the striking scorpions before his downfall, he is more violent than other Eldar units and should be voiced as such whilst still retaining a calm air of superiority in non-combat and certain combat lines.
Unit_Complete1: The Shadowed Hunter joins your force
Unit_Complete2: Our paths have joined.
Unit_Complete3: A Phoenix lord walks amongst you.
Unit_Complete4: Foes of the Eldar be warned, for Arhra of the Striking Scorpions are here.
Unit_Complete5: I am ready, let them fear the dark.
Unit_Complete6: My path dictates my presence here.
Unit_Complete7: The Phoenix lord of the striking scorpions has come to your aid.
Selection1: The father of Scorpions remains alert.
Selection2: I walk the path less seen.
Selection3: What is the will of the warhost?
Selection4: What would the Seers have me do?
Selection5: I remain alert.
Selection6: The host is ready.
Selection7: What does the warhost see for me?
Selection8: I await instruction.
Selection9: Eternally ready.
Move1: The location is perfect.
Move2: I enact the will of the host.
Move3: The seers wish me there, I shall go.
Move4: I will lead our forces.
Move5: A trap will be set there.
Move6: The shadows protect me.
Move7: The path is set.
Move8: Our battle is not here any longer.
Move9: From there, we will plan our next move.
Attack1: Atherakhia! [pronounced "Ay-thi-er-ak-kia"]
Attack2: Mael dannan! [pronounced "Ma-el Dan-an"]
Attack3: Do not tolerate their filth!
Attack4: I will make you suffer!
Attack5: Let this be an example to your race!
Attack6: Leave none standing!
Attack7: A validation of our superiority.
Attack8: Our example will be legendary.
Attack9: From the shadows, we strike.
Capture1: A critical point for our cause.
Capture2: The seers will it to us.
Capture3: Take it for the warhost.
Capped1: It is ours, we should not remain here.
Capped2: This point is ours, which shall be next?
Capped3: Another part of this word is in Eldar hands.
Join1: Follow me brothers and sisters!
Join2: I shall lead you from here on out.
Join3: Stay hidden and follow me.
Detach1: You are on your own for now.
Detach2: I am required at another location.
Load_Transport1: When speed is needed more than stealth.
Load_Transport2: Take refuge within that transport.
Unload_Transport1: We make our own path once more.
Unload_Transport2: From here we are on foot.
Morale_Break1: Sing lament, they are too much.
Morale_Break2: Even we must be able to see this is obliteration!
Morale_Break3: There is too much fire, we must abate.
Morale_Restored1: We survive.
Morale_Restored2: Once more, we must take it back to the foe.
Morale_Restored3: Steady yourselves, remain alert.
Charge1: For the aspects!
Charge2: Doom has crossed your path.
Charge3: Leave only carrion!
Charge4: Let each hit be mortal!
Charge5: They will depart this realm!
Jump_Teleport1: From there, departing.
Jump_Teleport2: Swiftly, we move.
Deepstrike1: I will be there shortly.
Deepstrike2: The location is set.
Ability1: They will suffer for their transgression!
Ability2: You will not escape the hunter today.
Ability3: Even the weak must not be spared pain.
Ability4: Together brethren, we help so we may continue.
Ability5: There must be boon so that we may enact our mission.
Combat1: This is already my victory.
Combat2: You shall repay us in blood.
Combat3: Soon your ignorance shall be rewarded.
Combat4: I will not be denied
Combat5: The wrath of the Scorpions knows no end!
Combat6: I have no match amongst your kind.
Combat7: This will be victory! Our victory!
Combat8: These primitives are not my equal.
Under_Fire1: They have finally seen fit to fire upon us.
Under_Fire2: We have at last been spotted.
Under_Fire3: Combat has begun!
Damage1: I am wounded!
Damage2: Naught but a wound, keep fighting!
Damage3: Injury is a momentary delay, you cannot stop me.
Death1: Death. It is not the end.
Death2: And nothing changes.
Death3: I will return.
Death4: And yet I remain.
Drastanta - The Tempest of Starlight (Shining Spears Phoenix Lord)
Notes: A Phoenix Lord is a quasi mythical being and the absolute embodiment of his/her chosen aspect, being the founders. Shining Spears are naturally heroic and virtuous as they take their aspect not just from the legendary spear of Khaine but also from myths of their ancestors riding upon steeds as knights. They also spend the majority of their life in the saddle but have the ability to meditate, sensing the natural world around them to plot their course and avoid hazards without even thinking. The Phoenix Lord of such an aspect should try to embody all of these things. The voice would be typical ghost-like/almost ethereal but slightly more booming. It might sound like more than one voice is speaking due to the fact that when a Phoenix Lord dies an Exarch takes their place and by donning the armour gains the personality of the Phoenix Lord and the memories of each who has served as him/her.
Unit_Complete1: I shall rain down death upon our enemies.
Unit_Complete2: The Eldar shall rise again.
Unit_Complete3: I am death whispered on the wind.
Unit_Complete4: I am the Lance of Khaine. [pronounced "Cain"]
Unit_Complete5: I am the tempest, I am the storm, I am the blazing lance of Khaine!
Unit_Complete6: I have come, assemble the Shining Spears!
Unit_Complete7: I am the trailing star that signals your demise.
Selection1: I am needed.
Selection2: I hear the ancestors.
Selection3: What is needed?
Selection4: Where is my lance needed?
Selection5: You speak before a Phoenix Lord.
Selection6: Take me where I'm needed.
Selection7: Use me as a weapon to destroy our enemies.
Selection8: Let the hunt begin.
Selection9: Point me in the direction of the foe.
Move1: I go where the stars might lead.
Move2: Mount up!
Move3: The enemy won't see me coming.
Move4: I am the changing wind.
Move5: I am the brewing storm.
Move6: As you wish.
Move7: It is destiny.
Move8: I shall ride like the knights of old.
Move9: Winters coming.
Attack1: In the name of Kurnous, let the hunt begin! [pronounced "Kur-Nos"]
Attack2: They shall fall like leaves in Autumn.
Attack3: The Tempest comes for you, tremble!
Attack4: The Lance of Khaine slays all!
Attack5: So it's a joust then?
Attack6: Make peace with your gods, you face the Tempest.
Attack7: The wrath of Khaine comes for you!
Attack8: I lead the charge!
Attack9: Ride forth to glory and death!
Capture1: It shall be ours.
Capture2: I will claim it.
Capture3: Swiftly, your will be done.
Capped1: It is ours now.
Capped2: For the glory of the Eldar.
Capped3: In the name of Khaine, it is done.
Join1: Ride with me!
Join2: Keep up if you can!
Join3: Ride hard, ride fast!
Detach1: I am needed elsewhere.
Detach2: The stars call to me.
Load_Transport1: Carry me to my destiny.
Load_Transport2: I do as you ask.
Unload_Transport1: Back to the hunt!
Unload_Transport2: It is good to beneath the stars once more.
Morale_Break1: This was not what the seers predicted! [sound concerned]
Morale_Break2: The Tempest is broken! [a little panicked]
Morale_Break3: I fear fate is against us.
Morale_Restored1: Isha bless us. [pronounced "Ish-ah"]
Morale_Restored2: The stars shine brightly.
Morale_Restored3: A new storm is brewing.
Charge1: For death, vengeance and honour!
Charge2: The wrath of Khaine knows no bounds!
Charge3: Isha weeps for you!
Charge4: We shall sing their death upon the wind!
Charge5: Death to the barbarians!
Jump_Teleport1: I soar through the air on wings if starlight!
Jump_Teleport2: Death rains down upon our enemies!
Deepstrike1: The Lance of Khaine shall punch through the thickest armour.
Deepstrike2: Deception is the best strategy.
Ability1: Feel the fury of the Tempest!
Ability2: Your agony is my vindication!
Ability3: Death and destruction to your kind!
Ability4: Isha bless us.
Ability5: Fate protects.
Combat1: Hahaha, pitiful!
Combat2: So unrefined!
Combat3: This will be a slaughter!
Combat4: The Lance of Khaine is unstoppable!
Combat5: Your death will be swift, I promise you that!
Combat6: The stars weep for you!
Combat7: You cannot match a Phoenix Lord!
Combat8: I am Lord of the Shining Spears, you are doomed!
Combat9: Hyyya-hhhh! [like a battle cry]
Combat10: Yaaahhhh! [like another kind of battle cry]
Under_Fire1: I foresaw this.
Under_Fire2: Barbaric curs!
Under_Fire3: Keep low and maintain formation!
Damage1: Death is not mine this day.
Damage2: You cannot wound a storm.
Damage3: I will repay you with your obliteration.
Death1: The stars...they grow dim..
Death2: The storm grows quiet..
Death3: My brethren shall avenge me..
Death4: I will be back, the time has not come..
Death5: Arrrgghhhh!
Death6: Gaahhhhhhh!
Death7: *preform various other death sounds*
Prince Yriel, Autarch of Iyanden
Notes: Haughty, arrogant, powerful. This is a man who saved his home because they begged him to, not because he wanted to.
Unit_Complete1: Yes, yes... if your need is dire I will help you.
Unit_Complete2: Not everything is what it seems, but I will aid you.
Unit_Complete3: I see more in this than what is apparent
Unit_Complete4: Death is my servant, and I will bring her with me
Unit_Complete5: Gather, I know what we must do next
Unit_Complete6: Dark clouds gather, but my eye will pierce them all
Unit_Complete7: My banner is one of fortitude.
Selection1: I am the prince of all I survey
Selection2: My fleet is my arm, my raiders my fist
Selection3: Leader of a doomed world, how poetic
Selection4: Flock to my banner, I will not lead you into fire
Selection5: If the Devourer could not best me, what makes you think anyone can?
Selection6: I am the spear that sweeps across the stars
Selection7: The Eldritch sea is my home
Move1: I will make it my next target
Move2: Another journey, another victory
Move3: It is as death is a wind and I ride it
Move4: I will touch upon that place
Move5: No obstacle will stand in my way
Move6: I suppose that I will need to go there myself
Move7: If I am doomed, I may be doomed there.
Attack1: This spear is cursed, but it will still damn you
Attack2: I soar I plunge I stab I rend
Attack3: Too long have I waited to deal death
Attack4: Another masterful blow to be dealt
Attack5: Turn, twist, and death splits you open
Attack6: My eye sees your death
Attack7: Too many foes I have fought, but one more will not matter
Capture1: It is needed to secure victory
Capture2: I will plant my banner there
Capture3: We can rally to that point
Capped1: It is secured, for our victory
Capped2: My banner is planted
Capped3: We are set to rally here
Join1: I have commanded more, and I have commanded less
Join2: You will join with me, and together victory will be assured
Join3: If you can take orders, defeat will be nothing but a shadow
Detach1: Split here, I go hither, you thither
Detach2: I do not want to taint you with my curse. Go now.
Load_Transport1: With haste – go!
Load_Transport2: I am commandeering this craft
Unload_Transport1: In ample time, well driven
Unload_Transport2: My curse brought forth all the swifter.
Morale_Break1: The curse! It is upon me!
Morale_Break2: The eye sees no more!
Morale_Break3: A doomed leader for a doomed world
Morale_Restored1: Not yet the curse claims me
Morale_Restored2: My eyes I no longer clouded
Morale_Restored3: We may be doomed, but today is not the appointed day
Charge1: See this spear? It is your death approaching!
Charge2: Like we did the Devourer! Charge!
Charge3: Crush them and heap their bodies in a pile!
Jump_Teleport1: Another tactical displacement
Jump_Teleport2: Fortune favors the mobile
Deepstrike1: They never see it coming.
Deepstrike2: There is no time to waste – jump!
Ability1: I unleash the tempest upon you.
Ability2: This is the spear of Ulthanash – your doom!
Ability3: I have many times fought this foe – it ends like this.
Ability4: I will cover you, they cannot assail us here, it is our advantage
Ability5: I see plans within plans easily enough, now to turn them against our foe
Combat1: It gets the blood pumping
Combat2: Death to all who oppose us
Combat3: We never fight alone
Under_Fire1: This situation is tactically unsound
Under_Fire2: Taking hostile fire, doom looms
Under_Fire3: The curse is upon me, aided by this shadow
Damage1: Wretched cretins
Damage2: I have suffered worse
Damage3: That will leave a mark, one I do not wish for
Death1: The curse is upon me!
Death2: They said... this would be the price.
Death3: I never should have... returned
Death4: Death is no... release.
Eldrad Ulthran -- GREATEST OF ALL ELDAR!
Notes: Noble, sombre, never hurried, possibly always with a small on the face, as if he knows a secret.
Unit_Complete1: From out the crystal dome...
Unit_Complete2: My age tells me not to hasten, but I arrive
Unit_Complete3: The runes spoke of this event, so here I am
Unit_Complete4: The strands of fate have pulled me here
Unit_Complete5: I tread a path long since pre-determined
Unit_Complete6: I have been here before, I will come here again
Unit_Complete7: Speak not, for I know your words already
Selection1: I am last of the line of seers most grand
Selection2: The future reads as clearly to me as the past
Selection3: Runes speak, I listen
Selection4: We are all bound by the same fate
Selection5: Lesser men would quake at what I have seen
Selection6: I was there at the end, and I will be there at the beginning
Selection7: Truly, fates are like mists.
Selection8: As much as we shape fate, we are shaped by it.
Selection9: I am Eldrad of Ulthwe! King of Farseers! [pronounced "ul-th-ve"]
Selection10: While all that I see is darkness, I know that I will not flinch from my destiny.
Selection11: Every twisted strand of Fate and casting of the Runes leads me to this time.. to this place...
Move1: I may be old, but I will hasten my step
Move2: Yes, the runes have spoken of this journey
Move3: I recall this place, I know the best path
Move4: I have seen this in the prophecy, and will hasten
Move5: That move was easily foreseen
Move6: I see a long journey * chuckle *
Move7: How I rush to face destiny.
Move8: The Warp flows strong and pure here.
Move9: There is still time to change the course of history.
Attack1: Your life ends here, I have seen it
Attack2: I may be old, but I can still sting
Attack3: Come, face your doom
Attack4: I am not catlike, but I know what you will do next
Attack5: My blade has lost nothing of its edge
Attack6: Meditation is waiting to spring to action
Attack7: The runes speak of blood. Yours.
Attack8: I have foreseen their demise!
Attack9: This day.. bring death to all our craft world enemies!
Attack10: There can be no doubt of this outcome!
Capture1: It matters greatly. I will take it.
Capture2: The runes speak of this with great weight
Capture3: It was foretold I would be the one.
Capped1: The strings of fate now run from this place
Capped2: All is ordered, we hold the line
Capped3: I have done this before, and now I claim this again
Join1: Fates spoke of our meeting
Join2: The runes speak favorably of your fate along my side
Join3: You will help an old man will you not?
Detach1: Our fates here part
Detach2: Runes speak of separate destinies
Detach3: Farewell! Take care of yourselves.
Detach4: The rift between us sets us on diverging paths.
Load_Transport1: Now I may rest my weary bones
Load_Transport2: Prophecy foretold this journey
Unload_Transport1: All rested, I am again ready
Unload_Transport2: And now my destinies lay elsewhere
Morale_Break1: The runes talk of falling back to strike again
Morale_Break2: Details are sketchy, I will return with new runes
Morale_Break3: Death is spoken of here. I will be elsewhere
Morale_Restored1: The runes are now in our favor once again
Morale_Restored2: I can see it clearly now, the runes speak
Morale_Restored3: Destinies manifest when we stand proudly
Charge1: Doom is upon you!
Charge2: Your life ends as fates dictate!
Charge3: Fear not – your death will be swift!
Charge4: There will be no escape for you!
Charge5: These fallen shall behold such bitter outcomes!
Jump_Teleport1: Fate is never bothered with location
Jump_Teleport2: Lines of fate huddle together to spring me forth
Deepstrike1: I appear where fate dictates
Deepstrike2: It has been foretold to me, to strike here
Ability1: Fate dictates that you bleed, and flee, and die. Here.
Ability2: The tides of fate wash over you
Ability3: Eldritch storms rip and rend
Ability4: Fortune is upon you, no harm will befall you.
Ability5: Stand emboldened, the runes speak in our favor.
Ability6: A great cataclysm is set to unfold! [generic targeted ability to damage enemy units]
Ability7: I will deliver such calamity on a scale never witnessed before! [generic targeted ability to damage enemy units]
Ability8: Face the gathering whirlwind in all its fury! [generic targeted ability to damage enemy units]
Ability9: Tipping the scales of destiny will carry us this day! [generic self-use ability to protect self or nearby fellow/allied units]
Ability10: Through incantation, our kin prevails over any strife! [generic self-use ability to protect self or nearby fellow/allied units]
Ability11: The shield of fate brings only hardship to our foes! [generic self-use ability to protect self or nearby fellow/allied units]
Combat1: I may be old, but my blade still dances
Combat2: See the glowing of my staff? It is the light of your doom
Combat3: I hear your demise hasten towards you.
Combat4: Our sorcery will undo the foul slaves of the dark powers!
Combat5: You still dare oppose our will?!
Combat6: This treachery has seen its time come and gone in an instance!
Combat7: In my wake, shall only remain carrion!
Combat8: Your spirit can only be eased in death!
Combat9: While our ancestors lost their souls, all future battles will be ours to win!
Combat10: [laughter]
Combat11: [more laughter]
Combat12: [even more laughter]
Combat13: [aggressive yell as if like a battle cry]
Combat14: [another aggressive yell as if like a greater battle cry]
Combat15: [even more aggressive yelling and/or battle cry]
Under_Fire1: Fate spoke of this, and cover needs to be sought
Under_Fire2: Supported, this is a storm we can weather
Under_Fire3: Robes and rune armor is vital here, but support is needed.
Damage1: I have lost a rune.
Damage2: My armor shows its age.
Damage3: Fate speaks of pain here
Death1: Eddies in the tide of fate...comes.
Death2: The runes spoke... of this.
Death3: Fate... end
Death4: I face my fate with certainty.
Death5: Arrgghhhh!
Death6: Geearrghh!
Death7: [various other death moans and screams]
Yvraine
Notes: A Space Elf, an Eldar. These are haughty and arrogant on a good day, but this one believes she is the emissary to reinvigorate the newly awakened God of the Dead, the Ynnead. She will do this by uniting all the different types of space elf - craftworld (who live on space ships), dark eldar (like torture and slaves), harlequins (murderous jester-clowns) and corsairs/exodites (wanderers and pirates). The Eldar are a dying race, few in number so this is a big opportunity if it comes together by them finding all the pieces of the chrone sword. She is part of the triumvirate - herself, a warrior called the Visarch, and a powerful being called the Ynncarnate (pronounced "Incarnate"), she also has a cat called a gyrinx (pronounced "guy-rinx"?)
Written By: Fuggles2k
Unit_Complete1: The emissary of Ynnead is here. [pronounced "Inn-ead"]
Unit_Complete2: Yvraine has arrived. [pronounced "Eev-rayne"]
Unit_Complete3: I am here to tread the Seventh Path.
Unit_Complete4: I was brought here by fate, many must be about to die.
Unit_Complete5: I have walked all paths to be here now.
Unit_Complete6: The end is beginning.
Unit_Complete7: I am here to save the Eldar.
Selection1: What do you require from me?
Selection2: I am Yvraine.
Selection3: What do you need?
Selection4: Would you like to hear the whispers?
Selection5: Both you and the Eldar need me.
Selection6: I am his Emissary.
Selection7: Can I tell you more of the Ynnead?
Selection8: I fight for their souls.
Selection9: Together we will end this.
Move1: The fates show I must go there.
Move2: Many have died in that spot.
Move3: I will go spread the word.
Move4: Moving out.
Move5: I go where He needs me.
Move6: Quickly, I go.
Move7: I tread His path.
Move8: With every step forward, the Eldar are saved.
Move9: This seems a fateful choice.
Attack1: Many must die for the path to show.
Attack2: Feel the wrath of Kha-vir!
Attack3: Their death makes us stronger!
Attack4: Ynnari.. to war!
Attack5: In His name we fight!
Attack6: Remember why they die!
Attack7: Only through death can there be life!
Attack8: We fight to save our souls!
Attack9: Without mercy.
Capture1: This point belongs to the Yynnari. [pronounced "Een-arri"]
Capture2: The influence of the Whispering God grows stronger.
Capture3: Strategic point acquired.
Capped1: This belongs to the cause.
Capped2: As the Ynnari wanted it, so was it sought. [pronounced "Inn-are-y"]
Capped3: Each point captured is a point nearer to the End.
Join1: Come with me!
Join2: I need you with me!
Join3: Together we shall triumph.
Detach1: Until next time.
Detach2: I Thank you for the support.
Detach3: I must walk these steps alone.
Load_Transport1: Quickly, we must move.
Load_Transport2: Get me to the next shard.
Unload_Transport1: This is the place.
Unload_Transport2: This place has seen so much murder.
Morale_Break1: I no longer hear his whispers!
Morale_Break2: I cannot see the path!
Morale_Break3: You must listen to me!
Morale_Restored1: I am back to saving our souls.
Morale_Restored2: Death can be slowed, but never stopped.
Morale_Restored3: He gives me strength again.
Charge1: You will die for me!
Charge2: I will release your soul!
Charge3: Few can stand against me!
Charge4: Your path ends here!
Charge5: For His power!
Jump_Teleport1: This is the quickest way.
Jump_Teleport2: In a breath I arrive.
Jump_Teleport3: I pass through the world as easily as life escapes a body.
Jump_Teleport4: I move.
Jump_Teleport5: Wherever I go, however I move, He sees me.
Jump_Teleport6: They cannot guard the shards from all angles.
Jump_Teleport7: They will not see us coming.
Jump_Teleport8: I will spread His word from there.
Deepstrike1: I go where his voice is needed most.
Deepstrike2: I fall so I may rise.
Ability1: Die, so that I may use your power!
Ability2: Your soul is no longer your concern!
Ability3: Feel the power of the Ynnead!
Ability4: The Whispering God gives new life, just as he takes it away
Ability5: Believe in the path.
Combat1: Whoever dies, He grows stronger!
Combat2: I fight for you all!
Combat3: To arms, my Ynnari!
Combat4: Quickly, kill them, so I can use their own souls against them.
Combat5: They do not know what is at stake.
Combat6: Such a small force cannot stop His power.
Combat7: For the Ynnead!
Combat8: Taste the blade of Kha-Vir!
Combat9: [laughter]
Combat10: [more laughter]
Combat11: [even more laughter]
Combat12: [aggressive yell as if like a battle cry]
Combat13: [another aggressive yell as if like a greater battle cry]
Combat14: [even more aggressive yelling and/or battle cry]
Under_Fire1: Yvraine taking fire.
Under_Fire2: The doomed fight back.
Under_Fire3: The fates showed they would resist.
Damage1: I am no stranger to pain.
Damage2: They are resisting... His message.
Damage3: Where is my Visarch?! [pronounced "Vise-ark"]
Damage4: [pain grunt]
Damage5: [another pain grunt]
Damage6: [yet another pain grunt]
Death1: If you strike me down... I shall become... more powerful than you can possibly imagine...
Death2: This..is not my first... death...
Death3: Watch me!
Death4: My death...is for all of you
Death5: Arrrgghhhh!
Death6: Gaahhhhhhh!
Death7: *preform various other death sounds*
Note - The Ynnari are unique as at the start of each battle a 'prophecy' is recited by Yvraine. It has the two set begin/ends lines, but the rest are totally random so the delivery has to be such that they can play in any order. This is a serious business so melodic, but with gravitas.
Prophecy_Begins: Thus begins the prophecy:
Prophecy1: Each soldier faces a different war,
Prophecy2: From the brink, to fight they come,
Prophecy3: Their aspect hue turns mortal red,
Prophecy4: In masks of war they fight,
Prophecy5: Their eyes recall the dark that it was before,
Prophecy6: They enjoy the fight, kill 'til it's done,
Prophecy7: Dark messages through shadows spread,
Prophecy8: In the blood of victims they will delight,
Prophecy9: With motion show how the world was before,
Prophecy10: From decisive moments the war is won,
Prophecy11: They Dance and sing songs of the dead,
Prophecy12: In costumes they fight, both fast and bright,
Prophecy13: Over the faithless on wings they soar,
Prophecy14: No more time for wraithbone be spun,
Prophecy15: Upon wraithbone feet your doom will tread,
Prophecy16: Their warmachines will all take flight,
Prophecy17: Hear wailing souls cry over engine roar,
Prophecy18: Paint armour bloody with life that has run,
Prophecy19: Their screaming engine noise casts dread,
Prophecy20: With vehicles strike - darker than night,
Prophecy21: It is stillness that their souls abhor,
Prophecy22: Sing His praises over engine hum,
Prophecy23: Phantasmagorically shielded tanks ahead,
Prophecy24: Vehicles attack with colours light,
Prophecy_Ends: Thus ends the prophecy.
Note - The following should be serious but with an edge of pride/excitement.
Prophecy_complete: The prophecy is fulfilled, paving the way for all children of the Ynnead.
Prophecy_fulfilled1: The first part of the prophecy has been fulfilled.
Prophecy_fulfilled2: The second part of the prophecy has been fulfilled.
Prophecy_fulfilled3: The third part of the prophecy has been fulfilled.
Prophecy_fulfilled4: The fourth part of the prophecy has been fulfilled.
Visarch
Notes: A mysterious and powerful warrior, a space elf, known as the Sword of the Ynnead (inn-ee-ad) who wields the sword Asu-Var and is part of the quest to resurrect the Ynnead, aka the God of Death. He is part of the Ynnari (inn-arri) and is the bodyguard of Yvraine (Ee-vrainne) whom he loves and once died for. Bit creepy as he was her teacher and a battle fanatic, but what can you do - wh40k! Something not dissimilar to Rorsharck from the Watchmen movies. He is ancient, super powerful, arrogant but also humbled and besotted by this life changing woman.
Written By: Fuggles2k
Edited By: Thudmeizer
Unit_Complete1: They call me Visarch. [pronounced "Vy-zark"]
Unit_Complete2: I am not here for you.
Unit_Complete3: Yrvaine.. are you here? [pronounced "Ee-vrainne"]
Unit_Complete4: I am here for Her.
Unit_Complete5: I simply followed the words of the dead.
Unit_Complete6: For His Glory I have arrived.
Unit_Complete7: The hand of Asu-Var has arrived.
Selection1: They call me Visarch.
Selection2: They called me Laarian. [pronounced "Lar-rain"]
Selection3: They called me the Scarlet Incubus.
Selection4: She called me back from the dead.
Selection5: We are all pawns to the Gods we must serve.
Selection6: Is Yvraine in peril?
Selection7: I will not die for you, but I will die for Her.
Selection8: Where is she?
Selection9: For the Glory of the Ynnead. [pronounced "Inn-ee-ad"]
Move1: If this is what She wills.
Move2: Keep me in sight!
Move3: My body may move, but my heart stays static.
Move4: I go where I am needed.
Move5: We walk the path of the Ynnead.
Move6: This is our land, the dead need it now.
Move7: Asu-Var wishes to be united with its kin.
Move8: Each step brings us closer to the end.
Move9: Where I am called, I will go.
Attack1: In Her name, I strike.
Attack2: For Her honour.
Attack3: There shall be one less blade ready to strike her.
Attack4: Another soul will join His power.
Attack5: They will die so that He may live.
Attack6: I bring Him the gift of souls.
Attack7: All part of Her plan.
Attack8: A trivial task.
Attack9: None can match my blade.
Capture1: For the glory of the Ynnari. [pronounced "Inn-arri"]
Capture2: For the power of the Yneead.
Capture3: I bring you this Gift.
Capped1: As the path commands.
Capped2: This is Hers now.
Capped3: One step closer to the End.
Join1: Come with me if you want to live.
Join2: I walk with you now.
Join3: I will be your armour.
Detach1: Until fate brings us together.
Detach2: We tread separate paths.
Detach3: One day we will all be united.
Load_Transport1: Quickly, time is pressing!
Load_Transport2: Take me to Her side!
Unload_Transport1: Visarch back on the field.
Unload_Transport2: Whether on foot or by craft, I shall still run them down.
Morale_Break1: This is not the right path!
Morale_Break2: Stop talking! All stop talking!
Morale_Break3: Who will protect her if I fall?
Morale_Restored1: One of my past selves was weak, I am strong now.
Morale_Restored2: Forgive me Yvraine.
Morale_Restored3: My faith is reforged.
Charge1: Do not feel scared.. you join your kin!
Charge2: You are just more useful dead!
Charge3: For Her Glory!
Charge4: You die for Her!
Charge5: He demands your soul!
Jump_Teleport1: I move like a soul through the ether.
Jump_Teleport2: Can my heart exist in two places at once?
Jump_Teleport3: I strike where it is needed.
Jump_Teleport4: You cannot parry a strike you do not foresee.
Jump_Teleport5: I fly on wings of faith.
Jump_Teleport6: She gives me wings.
Jump_Teleport7: I rise higher than their souls.
Jump_Teleport8: My wrath falls from the sky.
Deepstrike1: Into their midst I strike.
Deepstrike2: I will liberate their souls from within!
Ability1: Your soul is needed as tribute!
Ability2: If you are dead, you cannot harm Her!
Ability3: Fall so that we may rise!
Ability4: I will not let you perish.
Ability5: You may retain your soul.. for now.
Ability6: Their blows shall not fall. [Forceshield - Timed Ability. When active, protects the conjurer from deathly ranged or melee blows for a short period.]
Ability7: It is my fate to endure. [Forceshield]
Ability8: You will not kill me or the Ynnead. [Forceshield]
Combat1: Visarch is in combat.
Combat2: They think they can best me?
Combat3: Fighting here.
Combat4: This is but busywork for my blade.
Combat5: Any of my past selves could beat you.
Combat6: Do you know who I was?
Combat7: You do not understand.. YOU ARE TRAPPED IN COMBAT WITH ME!
Combat8: Let's finish this quickly, I have other places to be.
Combat9: I will destroy you like I destroy knowledge.
Combat10: Pitiful, just pitiful.
Combat11: Just give me your soul already.
Combat12: My sword screams silently, but they do not!
Combat13: I will show them Bel-Anshoc and awe! [pronounced "Bellan-Shok"]
Combat14: Stop keeping me away from Her!
Combat15: [subtle laughter]
Combat16: [more subtle laughter]
Combat17: [even more subtle laughter]
Combat18: [reserved yell as if like a minor battle cry]
Combat19: [another reserved yell as if like a minor battle cry]
Combat20: [even more reserved yelling and/or minor battle cry]
Under_Fire1: Taking shots.
Under_Fire2: Under fire.. it's not broken the armour, nor reached my soul.
Under_Fire3: Yvraine, I need your aid!
Damage1: Ancient armour showing its age!
Damage2: I take this pain for you!
Damage3: Waste your fury on me!
Damage4: The strongest shield is to take the pain!
Damage5: Agh! I think they just removed a past self.
Damage6: [pain grunt]
Damage7: [another pain grunt]
Damage8: [yet another pain grunt]
Death1: Yvraine.. I... lo.. lov.. eugh...
Death2: My soul... joins Him.
Death3: In death my soul will serve.
Death4: This is not my first death.
Death5: Y--Y--Yvraine...
Death6: I have... failed.
Death7: I see... His face... again..
Death8: Arrrgghhhh!
Death9: Gaahhhhhhh!
Death10: *preform various other death sounds*