Huhnu Alert 3
Posted 04 April 2010 - 10:05 PM
Huhnu Alert 3 is coding overhaul mod for Red Alert 3 that revamps the protocol trees, add all Uprising Units(credits to bibber and Zocom7), add 3 faction specific epic units, a Tier 4 tech(done in the same fashion as normal RA3), adds more upgrades, add new crates, add ore fields, and tries to make units seem more valuable by making gaining veterancy levels harder, but once met more powerful.
(PS all of the above are finished[except more upgrade, needs ideas, but has be done])
CNC Forum Thread: http://forums.comman...list/39154.page
I hope to get some responses with this thread, as this seems like a very active forum =)
Posted 07 April 2010 - 01:33 PM
Epic units sound cool. I'm especially interested in the veterancy changes. I hate it when units are meant to be treated as cannon fodder.
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Posted 07 April 2010 - 06:29 PM
These projects include expanding the already expanded Build queue from 3x4 to 3x5, which would give me a bit more space to add stuff.
Posted 09 April 2010 - 06:07 AM
One of my harder projects, I have success expanded the build queue to 3x5, which allows for 15 units, structures, or upgrades to be chosen from. Although the visuals are a tad ugly at the current moment, I am working on them and until they are fixed I'll show my development screenshot of it.
The Empire and Allied units in the soviet war factory are just filler to test if it works correctly. As you can see by the units showing up in the production queue, this is fully working and has already been implemented into the mod(by this I mean, I worked on it as a separate minimod so as not to crash my mod).
Any comments would be appreciated.
Edited by Huhnu, 09 April 2010 - 06:07 AM.
Posted 12 April 2010 - 08:59 PM
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