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#1 vadereclipse

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Posted 13 April 2010 - 05:13 PM

first of all, i just want to say that you mod is absolutely brilliant.

this is just some i've found from playing with the mandalorians so far.
-crash when a bombing run is used with the Kyr-Galaar in orbit on dantooine (worked fine on bastion).
-Text errors:
-in galactic view, tiroc vohn is missing a description. in land, larsus ulle is.
-in galactic view, goran beviin's class is his description.

another possible bug is that goran beviin pilots a pursuer- is this intentional?
also, on both dantooine and bastion land, i have been unable to call goran beviin in as a reinforcement- it acts like his reinforcement count is 0 (able to drop and drag any time) but can't call him in. this is when i have available capacity.

Edited by vadereclipse, 13 April 2010 - 06:48 PM.


#2 the_Farseer

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Posted 13 April 2010 - 08:53 PM

first of all, i just want to say that you mod is absolutely brilliant.

this is just some i've found from playing with the mandalorians so far.
-crash when a bombing run is used with the Kyr-Galaar in orbit on dantooine (worked fine on bastion).
-Text errors:
-in galactic view, tiroc vohn is missing a description. in land, larsus ulle is.
-in galactic view, goran beviin's class is his description.

another possible bug is that goran beviin pilots a pursuer- is this intentional?
also, on both dantooine and bastion land, i have been unable to call goran beviin in as a reinforcement- it acts like his reinforcement count is 0 (able to drop and drag any time) but can't call him in. this is when i have available capacity.



Bombing run: That's VERY odd.... bombing runs aren't planet specific so I don't know why it would crash at one place and not the other. I'll see if I can replicate and solve.

Text errors: I don't remember seeing these but if they do exist than at least it's an easy fix.

Goran Beviin IS supposed to fly a Pursuer...so no bug there. It just seemed more like a 'hero' craft than a fighter ship because it has torps and stuff as well as lasers. The reinforcement thing is pretty strange. I've never had an issue with calling in Beviin on any planet, let alone those ones. Do you remember what other ships you had in the fleet when this happened? There my be extenuating circumstances here.

Thanks for the feedback!
“The evil men do lives after them. The good is oft interred with their bones,”

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#3 Vithar-133

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Posted 13 April 2010 - 09:05 PM

Are Luke and Corran supposed to have the "Lucky Shot" ability? If so, it doesn't work.

Also, it seems that bringing the Twins in from space (not as the first reinforcements, but after the maps loaded) still causes the game to crash.

Edited by Vithar, 13 April 2010 - 09:06 PM.

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#4 vadereclipse

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Posted 13 April 2010 - 09:31 PM

the kyr'galaar bug was also just seen on Bonadan- i attacked with just a basilisk (excellent job, on the animation by the way! without a doubt the funnest to play unit in any EAW mod! ) and tried to start a bombing run and crashed. the first time it crashed (on dantooine), i don't think i was using a basilisk so i'm not sure it's that. perhaps just a random bug?

ships i had in the fleet:
-2 or so lictors
-5 crusaders
-5 gladiators
-4/5 kyr'galaar
-all the heroes
-1 supafighter, i think.

think that's about it.

as for that lucky shot thing, i may be wrong, but i don't think it really works in foc. it definitely doesn't work in vanilla and i haven't played any mods to my memory where it worked.

Edited by vadereclipse, 13 April 2010 - 09:36 PM.


#5 Vithar-133

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Posted 13 April 2010 - 10:18 PM

I've played a few were it works. Very few actually have Luke as a working space unit, that I've seen at least.

I wonder if the bug might be caused by several types of bombers in a single fleet? I doubt it though, because other mods have multiple bomber types...

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#6 vadereclipse

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Posted 13 April 2010 - 10:46 PM

I've played a few were it works. Very few actually have Luke as a working space unit, that I've seen at least.

I wonder if the bug might be caused by several types of bombers in a single fleet? I doubt it though, because other mods have multiple bomber types...

i wondered about that. unfortunately bonadan only had kyrs and it crashed. (so did felucia- so far, only bastion has worked)

oh, and on felucia, i was able to call for goran beviin. it was bastion where i couldn't.

#7 Mando'a Man

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Posted 14 April 2010 - 03:30 AM

so far I've found that the tie avenger has no icon. Other than that it's great. Will continue to look. Also found that suprise... hehe didn't know you were a fan. :p

#8 the_Farseer

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Posted 14 April 2010 - 04:57 AM

so far I've found that the tie avenger has no icon. Other than that it's great. Will continue to look. Also found that suprise... hehe didn't know you were a fan. :p


I removed the TIE Avenger from the mod...sure it isn't another TIE model?

And how could you not be a fan of...where the surprise came from?

Are Luke and Corran supposed to have the "Lucky Shot" ability? If so, it doesn't work.

Also, it seems that bringing the Twins in from space (not as the first reinforcements, but after the maps loaded) still causes the game to crash.


The 'luck shot' is just coded into the X-wing transport...I didn't really mess with it at all. In fact, if you play vanilla FoC, the ability doesn't work there either. I'll try testing the twins again but I have never had any issues with their team.

I've played a few were it works. Very few actually have Luke as a working space unit, that I've seen at least.

I wonder if the bug might be caused by several types of bombers in a single fleet? I doubt it though, because other mods have multiple bomber types...


Nope, not the issue because the Rebs and Imps all have multiple bombing run types and it works fine. It's probably just some glitch in the matrix somewhere... I'll see what I can do.

.....
oh, and on felucia, i was able to call for goran beviin. it was bastion where i couldn't.


This is incredibly odd... There is no reason why it would work on one planet and not another...there's just no code that would control this. Are you certain that you weren't reaching the pop cap or something? I just can't think of a reason why it would be doing this.

Edited by the_Farseer, 14 April 2010 - 05:04 AM.

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#9 vadereclipse

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Posted 14 April 2010 - 05:59 AM

i was at the pop cap the first time i tried on bastion, but his image wasn't greyed out, unusually.
the second time i tried on bastion, i'd taken another reinforcement point, still couldn't. was probably a one-off bug. i'll try and see if it happens again.

#10 the_Farseer

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Posted 14 April 2010 - 06:47 AM

i was at the pop cap the first time i tried on bastion, but his image wasn't greyed out, unusually.
the second time i tried on bastion, i'd taken another reinforcement point, still couldn't. was probably a one-off bug. i'll try and see if it happens again.


I didn't create the Bastion map so maybe the reinforcement points that were placed there don't add to your pop cap when captured... Check for the little number above the faction symbol to see if it adds to pop cap.
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#11 Mando'a Man

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Posted 15 April 2010 - 02:39 AM

I removed the TIE Avenger from the mod...sure it isn't another TIE model?

And how could you not be a fan of...where the surprise came from?

I'll check. didn't buy the unit to make sure, but whatever it was it had the avengers txt.

#12 Mandalore the Immortal

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Posted 16 April 2010 - 11:18 PM

I can't seem to be able to build the kandosii-dreadnaught not on dxun or mandalore whats wrong? btw found the surprise... 3 words... preety sweet dude.

Edited by Mandalore the Immortal, 16 April 2010 - 11:19 PM.


#13 the_Farseer

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Posted 17 April 2010 - 01:11 AM

I can't seem to be able to build the kandosii-dreadnaught not on dxun or mandalore whats wrong? btw found the surprise... 3 words... preety sweet dude.


It was a glitch when I made the new GC maps. You can find a patch that fixes this and many other issues in the Links section of this forum.
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#14 Mando'a Man

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Posted 17 April 2010 - 05:24 AM

yep. the avenger's still in skirmish. You only got rid of its icon. Haven't checked with your patch yet though.

#15 Sith of Steel

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Posted 17 April 2010 - 05:36 PM

Alright, I've installed the patch, biggest things I noticed were that Jacen is completely missing text, the laser Mando's company (as in when you click on him to buy him in skirmish, yeah, I forgot his name right now) has no text, and Goran Beviin's company has the same text issue he had in RotM 3.0.

#16 the_Farseer

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Posted 17 April 2010 - 06:52 PM

Alright, I've installed the patch, biggest things I noticed were that Jacen is completely missing text, the laser Mando's company (as in when you click on him to buy him in skirmish, yeah, I forgot his name right now) has no text, and Goran Beviin's company has the same text issue he had in RotM 3.0.



You avatar is freaking hilarious!!

In other news: The issue with Goran's text in v3 was that it was showing up as Bossk's text...this was an issue that was fixed per v4...not even an issue when the patch was released. I'll look into the other text entries.

yep. the avenger's still in skirmish. You only got rid of its icon. Haven't checked with your patch yet though.


Post a screenshot of the ship you're referring to. I just looked through the current XML and models and there is no trace of the Avenger to be found...so you must be talking about another unit with mismatched text maybe? A pic would help here.

Edited by the_Farseer, 17 April 2010 - 06:56 PM.

“The evil men do lives after them. The good is oft interred with their bones,”

~Julius Caesar

#17 Sith of Steel

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Posted 18 April 2010 - 03:23 AM

Alright, I've installed the patch, biggest things I noticed were that Jacen is completely missing text, the laser Mando's company (as in when you click on him to buy him in skirmish, yeah, I forgot his name right now) has no text, and Goran Beviin's company has the same text issue he had in RotM 3.0.



You avatar is freaking hilarious!!

In other news: The issue with Goran's text in v3 was that it was showing up as Bossk's text...this was an issue that was fixed per v4...not even an issue when the patch was released. I'll look into the other text entries.


Why thank you, I try to be amusing =D
And that wasn't the issue I was referring to. I'm talking about this one:
http://i229.photobuc...11-17-46-43.jpg

#18 the_Farseer

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Posted 18 April 2010 - 06:54 AM

Alright, I've installed the patch, biggest things I noticed were that Jacen is completely missing text, the laser Mando's company (as in when you click on him to buy him in skirmish, yeah, I forgot his name right now) has no text, and Goran Beviin's company has the same text issue he had in RotM 3.0.



You avatar is freaking hilarious!!

In other news: The issue with Goran's text in v3 was that it was showing up as Bossk's text...this was an issue that was fixed per v4...not even an issue when the patch was released. I'll look into the other text entries.


Why thank you, I try to be amusing =D
And that wasn't the issue I was referring to. I'm talking about this one:
http://i229.photobuc...11-17-46-43.jpg


Ok. Got it. Fixed.
“The evil men do lives after them. The good is oft interred with their bones,”

~Julius Caesar

#19 Midget Tosser

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Posted 19 April 2010 - 10:59 AM

As far as I can tell Byss doesn't seem to want to work in Galactic Conquest on your new GC map. Everytime I have sent a fleet there and try to begin the battle it simply reloads and the begin button lights up again. I'm using the Republic.

#20 the_Farseer

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Posted 19 April 2010 - 03:09 PM

As far as I can tell Byss doesn't seem to want to work in Galactic Conquest on your new GC map. Everytime I have sent a fleet there and try to begin the battle it simply reloads and the begin button lights up again. I'm using the Republic.


Yep. The problem is that it wasn't loading the map correctly and so would just reset. Fixed and will be released with the next patch.
“The evil men do lives after them. The good is oft interred with their bones,”

~Julius Caesar




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