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Weapon acting weird...


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#1 Romanul

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Posted 16 April 2010 - 01:25 PM

EDIT:Fixed the issue.Someone delete this.

Edited by Romanul, 16 April 2010 - 02:29 PM.


#2 Apollo

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Posted 16 April 2010 - 02:30 PM

OmniFire=yes on the weapon needed or it keeps being buggy.

Shadow and VoxelCache is what normally happens, when game loads voxel, it goes to ram but if its animated voxel where parts move.. caching it to memory is bad idea so mechs/choppers and the sort with moving parts are better off using the disablevoxel/shadowcache. or else game keeps refreshing the ram with the animated one as it doesnt stay the same and may lag effect.
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#3 Grimson

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Posted 16 April 2010 - 06:01 PM

EDIT:Fixed the issue.Someone delete this.


Why did you erase the question? This topic could've been helpful for future visitors.
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#4 Mig Eater

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Posted 16 April 2010 - 07:18 PM

From the answer I presume it's why won't jumpjet units turn & fire at targets, or something like that.


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