Edited by Romanul, 16 April 2010 - 02:29 PM.
Weapon acting weird...
Started by Romanul, Apr 16 2010 01:25 PM
3 replies to this topic
#1
Posted 16 April 2010 - 01:25 PM
EDIT:Fixed the issue.Someone delete this.
#2
Posted 16 April 2010 - 02:30 PM
OmniFire=yes on the weapon needed or it keeps being buggy.
Shadow and VoxelCache is what normally happens, when game loads voxel, it goes to ram but if its animated voxel where parts move.. caching it to memory is bad idea so mechs/choppers and the sort with moving parts are better off using the disablevoxel/shadowcache. or else game keeps refreshing the ram with the animated one as it doesnt stay the same and may lag effect.
Shadow and VoxelCache is what normally happens, when game loads voxel, it goes to ram but if its animated voxel where parts move.. caching it to memory is bad idea so mechs/choppers and the sort with moving parts are better off using the disablevoxel/shadowcache. or else game keeps refreshing the ram with the animated one as it doesnt stay the same and may lag effect.
EAApoc wrote:
The only written law in a C&C game I ever saw is please Mr.Developer make it fun and give me a lot of **** to explode, o and don't you ever get another soul to play Kane but Joe Kucan. Aside from those two rules, all bets are off =) hehe
-APOC
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