- Nod laser fences posts are advanced walls that you build 2 nodes and an invulerable laser wall will link those 2 nodes. Unlike the basic wall it requires power and destroying one of the nodes the laser wall is self-destroyed. When the base has no power the laser wall is disabled and any unit can pass across the wall... but if the base recovers the energy every unit that is still in the middle of the laser wall will be destroyed, enemy or friendly.
- GDI Distruptor weapon in v0.99b2 and previous releases worked like the Sonic weapon of Dolphins (very short small waves, damaging all that is touched by the wave) but because YR has limitations. Now we have real TS sonic wave weapons (uninterrupted wave attack, damaging all that is touched by the wave)... and I modified the GDI Disruptor to something equivalent in TS and now I can say that it has a better role as mass destroyer than before.
More information is being added/modified periodically in the Mod Features (Changelog) topic so not always I'll create topics to talk about small features because it can be redundant
Note: I forgot how stressful was fixing pixelated images from resized TS buildings xD, I there are a lot of buildings that I never finished removing the wrong pixels in the public release of the mod that I should do now...
Edited by FS-21, 24 April 2010 - 07:31 PM.