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Orcs/Goblins AI


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#1 Guest_Hurgelmurg_*

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Posted 28 April 2010 - 12:35 PM

I have seen the AI of the Goblins in BFME2 doesnt rebuild their buildings (except towers) so when you destroy a Goblins base they only rebuld the fortress and four towers. In Rise Of the WichtKing AI rebuilds all structures. Now how can I fix this for BFME2 ?

#2 Verm

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Posted 14 May 2010 - 07:35 PM

Does noone know it? :( :(

#3 Taralom

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Posted 14 May 2010 - 10:18 PM

I'm not experienced with both AI as BFME2 and ROTWK, but you could try to look it up in the .BIG files. You could thentry to copy and paste all relevent information to BFME2, but I cannot guarantee it will work.
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#4 Puzzler33

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Posted 15 May 2010 - 09:00 AM

You could always just use RotWK...
Assuming you have RotWK then (as Taralom says) copy all the ini coding to do with rebuilding from RotWK to BfME II.

These might help:
http://forums.revora...showtopic=77361
http://forums.revora...showtopic=76903
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#5 Verm

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Posted 18 May 2010 - 09:26 AM

First I copyied the whole skirmishaidata.ini (with removed angmar and arnor entries) from ROTWK but I got a game.dat error. Next I took just the whole Goblin/Wild entries (from ROTWK) but still after about 15 minutes of gameplay the Wild-AI stopped to rebuild their buildings (except towers and main fortress). I know ROTWK does not use new base files for the WIld-AI so I dont know wherer to search for the solution.

I mean with "AI rebuild" that the porter builds a new building not the autorepair! (just to avoid any misunderstandings :p

Edited by Verm, 18 May 2010 - 09:30 AM.


#6 Guest_Vermilion_*

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Posted 29 April 2011 - 11:50 AM

First I copyied the whole skirmishaidata.ini (with removed angmar and arnor entries) from ROTWK but I got a game.dat error. Next I took just the whole Goblin/Wild entries (from ROTWK) but still after about 15 minutes of gameplay the Wild-AI stopped to rebuild their buildings (except towers and main fortress). I know ROTWK does not use new base files for the WIld-AI so I dont know wherer to search for the solution.

I mean with "AI rebuild" that the porter builds a new building not the autorepair! (just to avoid any misunderstandings :p



Still noone any idea?

I mean, after playing about 30 minutes vs Orc/GoblinAI, if you destroy some or all of the Orcs buildings (except Main Fortress) they dont build new ones. PLEASE HEEEEELP!!

#7 Guest_Melchior_*

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Posted 25 May 2011 - 01:59 PM

Does anyone know how to make AI in BFME2 building walls like in ROTWK ?




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