Orcs/Goblins AI
#1 Guest_Hurgelmurg_*
Posted 28 April 2010 - 12:35 PM
#2
Posted 14 May 2010 - 07:35 PM
#3
Posted 14 May 2010 - 10:18 PM
please take note that, until further notice, I don't care, so get lost.
#4
Posted 15 May 2010 - 09:00 AM
Assuming you have RotWK then (as Taralom says) copy all the ini coding to do with rebuilding from RotWK to BfME II.
These might help:
http://forums.revora...showtopic=77361
http://forums.revora...showtopic=76903
#5
Posted 18 May 2010 - 09:26 AM
I mean with "AI rebuild" that the porter builds a new building not the autorepair! (just to avoid any misunderstandings
Edited by Verm, 18 May 2010 - 09:30 AM.
#6 Guest_Vermilion_*
Posted 29 April 2011 - 11:50 AM
First I copyied the whole skirmishaidata.ini (with removed angmar and arnor entries) from ROTWK but I got a game.dat error. Next I took just the whole Goblin/Wild entries (from ROTWK) but still after about 15 minutes of gameplay the Wild-AI stopped to rebuild their buildings (except towers and main fortress). I know ROTWK does not use new base files for the WIld-AI so I dont know wherer to search for the solution.
I mean with "AI rebuild" that the porter builds a new building not the autorepair! (just to avoid any misunderstandings
Still noone any idea?
I mean, after playing about 30 minutes vs Orc/GoblinAI, if you destroy some or all of the Orcs buildings (except Main Fortress) they dont build new ones. PLEASE HEEEEELP!!
#7 Guest_Melchior_*
Posted 25 May 2011 - 01:59 PM
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