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HELP! I'm new and I know nothing...


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#1 jaco

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Posted 06 March 2004 - 02:56 PM

If som1 could explain me how to put SHP and Voxel into the game, I searched and I don't found that anywhere... :(

#2 Destroyer

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Posted 06 March 2004 - 03:59 PM

Welcome to the wonderful world of modding!

Anyway:

1) make sure your object is in .shp or .vxl form.
2) place it in the ra2 directory
3) code it in rules(md).ini, using example from other things of the same type
4) put in art code, following example again
5) Play

#3 Daeda

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Posted 06 March 2004 - 04:52 PM

I sugest you first read some basic tutorials
Try YRARG, this forums tutorial section, ppm and some others. i dont feel like posting url now, but you can easely find them

#4 Deathblow Luc

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Posted 06 March 2004 - 05:33 PM

Hm, i replied to your email with some introductory info, if you need more, just reply back :D

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#5 jop782

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Posted 06 March 2004 - 05:51 PM

I can help if any more is needed

#6 jaco

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Posted 07 March 2004 - 02:32 PM

thanks for all this help
I've a question
I don't really understand all about palettes :|
Where can find one? Wich wich program do I convert my picture?

#7 Alucard

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Posted 07 March 2004 - 02:43 PM

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#8 jaco

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Posted 07 March 2004 - 04:56 PM

Thanks, I managed to put a new cameo for a new unit :D
I've seen the site and it's really good explain
But I just want to know now where do you add the graphic units (I know that you had the icons in cameo.mix) because i downloaded SHP and voxel and I just wonder how to put them in them game :oops:

#9 Destroyer

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Posted 07 March 2004 - 05:16 PM

well, you can just put them in the ra2 directory. If you're making a mod, they go in certain .mix's, but someone else will explain that.

NEVER PUT ANYTHING INTO THE ACTUAL GAME .mix FILES!

#10 jaco

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Posted 07 March 2004 - 05:29 PM

I put a cameo in cameo.mix :(
Is it really serious?
And for the SHP and the voxel, what do I put in art.ini after? :?

#11 Destroyer

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Posted 07 March 2004 - 06:14 PM

it's just easier to put it into the ecache and expand .mix's (wait until someone properly explains what goes where). If you mess up while using the actual game files (like cameo.mix), you'd have to spend the time finding it and getting it back

#12 Pyromeleon

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Posted 07 March 2004 - 06:53 PM

just make a ecachemdxx.mix (remove the md if you are not using Yuri's Revenge, and the xx is the number from 01 to 99, doesn't matter what number you use) then put all the SHPs and Voxels you are using in there with XCC Mix Editor
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#13 jaco

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Posted 07 March 2004 - 08:58 PM

okay, I've just 2 questions
1) Does it work when I put in another file (ecachemdxx.mix and not ra2.mix) ?
2) I still dunno where and how to put SHP for units and voxels
If som1 could help me :roll:

#14 Destroyer

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Posted 07 March 2004 - 10:09 PM

1) if you put the .shp and .vxl files in a ecache(md)xx.mix file, it will work fine. again, DO NOT put stuff in the original game files!

2) like was said above: in ecache(md)xx.mix

#15 jaco

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Posted 07 March 2004 - 11:09 PM

:idea: EUREKA ! I've understood everything ! :lol:
I don't try your cachexx.mix, I just put my *.shp in CWestwoodRA2 and put *.shp in the art.ini and it works fine, it was really izy :| , and I can play with my friends in internet like if I had none-corruputed files(just have to switch rules and art) 8)
I will try all the units i've download, will say if it's work :D

#16 Beowulf

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Posted 08 March 2004 - 12:07 AM

Believe me, its better to put all of your mod graphics in a new mix file. Just name expandmd50.mix....

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#17 jaco

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Posted 08 March 2004 - 08:17 AM

What the difference ? :(

#18 Alucard

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Posted 08 March 2004 - 08:35 AM

Loads faster... and just less files to deal with.
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#19 jaco

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Posted 08 March 2004 - 10:15 AM

ah ok, bah, think will stay with all in the directory, more simple to know what I have
Thanks for all, I know how to put new units now
will send a message if I don't understand somthing

#20 jaco

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Posted 08 March 2004 - 11:30 AM

just another question :?
In art.ini, when you had a unit with voxel, in "Image=", do you put :
-VALUE
-VALUE.vxl,VALUE.hva
-somthing else
:D




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