Now that Ares 0.1 was released yesterday, the next C&C:Reloaded release is more closer than before
This time I'll comment a bit about few changes/additions of the current development:
- Since the last report all stuff from the unreleased beta version was ported and ready to be played with Ares. A few number of features like the Air vs Air combats aren't restored to keep the TS and RA2 spirit (ad because I don't like how it looks).
- I added some features like the Firestorm SW for GDI (screenshots soon). For who not played Tiberian Sun GDI had a building that allowed players to build a special wall and when the SW was activated the wall became invincible and inpenetrable by any vehicle & weapon projectile during a short period of time. It is a bit dangerous because not identifies friendly vehicles/aircrafts and requires a lot of power, depending how many Firestorm wall sections is used for your needs.
- GDI & Nod will have as secondary SW the EMP super weapon but unlike Tiberian Sun it will not have range limit so I balanced it reducing dramatically the paralization period of vehicles (& Cyborgs) & reducing the area effect. I'll leave it as it comes by default in Ares so Aircrafts will fall if they are in the affected area, adding more strategical possibilities.
- I'll reduce in aproximately 100 strength points for every game dehttp://forums.revora.net/style_emoticons/default/blink.giffense because I thougth that is a bit ridiculous how resistant can to be a building of this class, they are powerful so a little reduction will not affect the game play so much (and AI can have more chance against them).
- Currently I'm writing from scratch the AI, to be more precise I'm trying to improve Allies AI (unfortunately isn't hard to improve the AI from the last C&C:Reloaded release ). If I success in this task then the next one will be the soviets AI (if I not change it my order will be Allies->Soviets->Yuri->GDI->Nod).
- GDI will recover the lost amphibious feature of Tiberian Sun for the APC, with all the strategical possibilities that this mean:
Since the mod not have enabled the YR campaigns I wanted to have a different one than the originals. If I can finish an experimental campaign that I'm doing with RA1 "ants" I'll comment it in the next development report.
Edited by FS-21, 18 May 2010 - 11:42 AM.