Jump to content


Photo

Haldir's School of Mapping


  • Please log in to reply
21 replies to this topic

#1 _Haldir_

_Haldir_

    Mapper

  • Project Team
  • 1,181 posts
  • Location:Australia
  • Projects:The Dwarf Holds, The Elven Alliance: Community Edition
  •  T3A Team Chamber Member

Posted 19 May 2010 - 07:07 AM

Hey everybody :p

So i've posted this topic in the {IP} Clan Forums, which explains my ideas for a regularly updated series of tutorials, that will deal with a wider and more specific range of mapping topics. Hopefully any of you beginner, intermediate, or advanced mappers will be able to learn from them, and help contribute your own thoughts and ideas to the mapping community :blink:

I'll be posting a small update in this topic, as i create the main topics in the {IP} forums :p

Posted Image Posted Image


#2 drogoth232

drogoth232

    What a shame

  • Members
  • 1,268 posts
  • Location:United States

Posted 19 May 2010 - 08:08 PM

About time someone took it into their own hands :p Hope it turns out well!
Wait... what?

#3 Spartan184

Spartan184

    :)

  • Project Team
  • 1,591 posts
  • Location:Moon
  • Projects:Random Modding Projects
  •  Coder, Map.ini Coder, Mapper, and Beta Tester

Posted 20 May 2010 - 01:47 PM

Very cool idea _Haldir_ :p


 

safsignature.png

 


#4 _Haldir_

_Haldir_

    Mapper

  • Project Team
  • 1,181 posts
  • Location:Australia
  • Projects:The Dwarf Holds, The Elven Alliance: Community Edition
  •  T3A Team Chamber Member

Posted 21 May 2010 - 12:40 PM

Thanks guys, hopefully it'll take off and build some more interest in mapping :p

Edited by _Haldir_, 23 May 2010 - 02:51 AM.

Posted Image Posted Image


#5 _Haldir_

_Haldir_

    Mapper

  • Project Team
  • 1,181 posts
  • Location:Australia
  • Projects:The Dwarf Holds, The Elven Alliance: Community Edition
  •  T3A Team Chamber Member

Posted 23 May 2010 - 02:53 AM

I've uploaded the first tutorial on Man Made Ruins :p Here's the link: Man Made Ruins

Feel free to comment and let me know what you thought or how useful you found it. Like i mentioned in the announcement thread in {IP}, i'm happy to take suggestions if there's anything specific people would like to know about :crazed:

Posted Image Posted Image


#6 _Haldir_

_Haldir_

    Mapper

  • Project Team
  • 1,181 posts
  • Location:Australia
  • Projects:The Dwarf Holds, The Elven Alliance: Community Edition
  •  T3A Team Chamber Member

Posted 06 June 2010 - 05:06 AM

I've just uploaded another tutorial, this time on Cliff Terrain. Make sure to check it out, and please let me know whether you found it useful :xcahik_:

Posted Image Posted Image


#7 JUS_SAURON

JUS_SAURON

    El Shaddai

  • Members
  • 1,470 posts
  • Location:Trinidad
  • Projects: BFME2 MOD - Power Of The Ring
  •   INI Coder

Posted 06 June 2010 - 11:57 AM

I've just uploaded another tutorial, this time on Cliff Terrain. Make sure to check it out, and please let me know whether you found it useful :blink:

Any Tip is useful .. :xcahik_:
I definately needed stuff like this when I started .
Keep the tutorials coming :mellow:
Post links / tutorials on 3rdage also ...

#8 Rob38

Rob38

    Believer of Hope

  • Hosted
  • 3,567 posts
  • Location:USA
  • Projects:Helm's Deep Last Hope
  •  One who is not afraid of new challenges

Posted 09 June 2010 - 07:22 AM

Post links / tutorials on 3rdage also ...

Indeed. :)

I'm also pinning this topic.

signature_group1.gif

 

16821.png


#9 Scryer

Scryer

    title available

  • Project Team
  • 565 posts
  • Location:Canada

Posted 09 June 2010 - 10:27 PM

Could you do a map.ini tutorial for complete dumb-asses :) ? I know that there are some decent map.ini tutorials out there but sometimes you really have to surf through the google pages to find a good one. Or at least last time I had to really search google for a map.ini tutorial :p .

I'm sure that it's easy but it's just not that easy to find a map.ini tutorial that explains both the beginners' and advanced players' methods.

I'm pretty sure that you're already hard at work on your next tutorial, Haldir, but map.ini's could be something you might consider for a future tutorial.

Watch, someone will post a link to a really awesome map.ini tutorial from page 1 of google... ;)

Edited by Scryer, 09 June 2010 - 10:28 PM.

Posted Image
Posted Image

#10 _Haldir_

_Haldir_

    Mapper

  • Project Team
  • 1,181 posts
  • Location:Australia
  • Projects:The Dwarf Holds, The Elven Alliance: Community Edition
  •  T3A Team Chamber Member

Posted 10 June 2010 - 02:17 AM

Thanks guys :p I'll keep them coming. I've been trying to create more of a link between the two forums, which is why i've been posting them over at {IP}. But eventually, i'd probably like to compile all of the tutorials into another downloadable pdf tutorial. That's way in the future though ;)

I'm pretty useless at map.ini's to be honest :) If you're asking how to make a map.ini, Rob's tutorial is the best i've read, which i've also touched on in my Extended Guide to Mapping. If you're wondering about the coding though, i really am an amateur. My coding knowledge stops at renaming objects, adding snow, or making trees indestructible ;)

To be honest, once you know how to make a map.ini/where to put it, it all comes down to coding. From what i understand, you can change pretty much anything with code, though you can't add new art etc. But yeah, i might try and include something on map.ini's at some point. I'm sure one of the other IP guys would have something :)

Posted Image Posted Image


#11 Puppeteer

Puppeteer

    title available

  • Global Moderators
  • 2,947 posts
  • Location:United Kingdom
  •  Faute de Mieux
  • Division:Community
  • Job:Magazine Staff/Global Moderator

Posted 10 June 2010 - 03:45 PM

know that there are some decent map.ini tutorials out there but sometimes you really have to surf through the google pages to find a good one. Or at least last time I had to really search google for a map.ini tutorial

My advice is to stay away from map.ini tutorials. Like modding, there's multiple ways to make a power/solve a problem, but in map.ini it's more restrictive, and you need to develop your own way at looking at a coding problem. Your best bet is to look at other peoples' completed map.inis and work on from there.

#12 Puzzler33

Puzzler33
  • Members
  • 225 posts

Posted 10 June 2010 - 04:50 PM

My advise is to ask people how you do specific things that you want to find out how to do (and note where they get the code from and how to adapt it) and from there gradually build up an understanding of how to do things. After a short while you will be working out how to do things for yourself and you'll barely ever need to ask about things.
Posted Image

#13 _Haldir_

_Haldir_

    Mapper

  • Project Team
  • 1,181 posts
  • Location:Australia
  • Projects:The Dwarf Holds, The Elven Alliance: Community Edition
  •  T3A Team Chamber Member

Posted 22 June 2010 - 04:24 AM

Well seeing as this last tutorial was a bit late (uni. gah :rolleyes:), there's two new tutorials today instead of one.

First, The Best Guest has put up a small tutorial that will show you how to script a Day and Night Cycle on your map :good:

Second, i've uploaded another tutorial, this time on Snowy Maps, which also includes a map.ini for BFME 1 snow.

Make sure to check them out :thumbsupsmiley:

Posted Image Posted Image


#14 The Best Guest

The Best Guest

    Herald of Kane.....

  • Division Admins
  • 2,048 posts
  • Location:USA
  • Projects:Revora, {IP}
  •  Varied
  • Division:C&C Guild
  • Job:PR Admin

Posted 23 June 2010 - 08:44 PM

I'll be adding scripting tutorials every now and then also.
mrbar.jpg
SEE-Team_MapEditor.jpg

#15 _Haldir_

_Haldir_

    Mapper

  • Project Team
  • 1,181 posts
  • Location:Australia
  • Projects:The Dwarf Holds, The Elven Alliance: Community Edition
  •  T3A Team Chamber Member

Posted 06 July 2010 - 04:33 AM

Alrighty, i've finished another tutorial, this time on Natural Object Placement. Hopefully it'll have some useful tips in there, for placing trees, rocks and grass :p

Posted Image Posted Image


#16 {IP}TABARRON

{IP}TABARRON

    TABEAR *rawr*

  • Members
  • 138 posts
  • Location:FINLAND
  • Projects:WOTR II
  •  expert ini guy

Posted 16 July 2010 - 02:57 PM

map.ini tutorials should be avoided. I would reccomend finding a mentor that can actually teach you.
Or or looking at other peoples and seeing how they did theirs as Puppet mentioned.
United we are pyromaniacs
Posted Image

#17 Retharias

Retharias
  • Members
  • 196 posts
  • Location:California, United States
  • Projects:Wars of Arda, Dol Guldur--Unfinished Version, Expanded Helm's Deep with Glittering Caves
  •  Mapper for WoA

Posted 26 August 2010 - 07:23 PM

really nice tutorials. :w00t: Could you please add a tunnel/cave tutorial next? Something to help people replicate the look of moria or the Blue Mountains maps

Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk agh burzum-ishi krimpatul.

One Ring to rule them all, One Ring to find them, One Ring to bring them all and in the Darkness bind them.


Posted Image

#18 _Haldir_

_Haldir_

    Mapper

  • Project Team
  • 1,181 posts
  • Location:Australia
  • Projects:The Dwarf Holds, The Elven Alliance: Community Edition
  •  T3A Team Chamber Member

Posted 27 August 2010 - 01:53 AM

Nah, that technique is my little secret :w00t: Maybe later sometime, though it's easy enough to work out if you open up some of the maps in Worlbuilder.

The tutorials have been pretty non-existent for the last while (everyone at IP's been quite busy), but i'll try and smash one out sometime soon :p

Posted Image Posted Image


#19 Retharias

Retharias
  • Members
  • 196 posts
  • Location:California, United States
  • Projects:Wars of Arda, Dol Guldur--Unfinished Version, Expanded Helm's Deep with Glittering Caves
  •  Mapper for WoA

Posted 27 August 2010 - 02:22 PM

Huh, maybe i can try and figure it out once i get worldbuilder working again :p

I'll also have to figure out how to make rapids in the RotWK WB. That techniques been eluding me for a while ;)

Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk agh burzum-ishi krimpatul.

One Ring to rule them all, One Ring to find them, One Ring to bring them all and in the Darkness bind them.


Posted Image

#20 Rob38

Rob38

    Believer of Hope

  • Hosted
  • 3,567 posts
  • Location:USA
  • Projects:Helm's Deep Last Hope
  •  One who is not afraid of new challenges

Posted 28 August 2010 - 01:09 AM

You really should also put your tutorials on The 3rd Age main site. ;) :p

signature_group1.gif

 

16821.png





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users