Add Module
#1
Posted 24 May 2010 - 07:40 AM
Thanks
PNG Mangi
#2
Posted 24 May 2010 - 08:49 AM
Is this for Map.ini coding?
if so...
Something like this is how it works... Fairly simple...
AddModule W3DScriptedModelDraw Draw = W3DScriptedModelDraw ModuleTag_DrawShellmap DefaultModelConditionState Model = RBWatchTowM;;OBBFoundationX End ModelConditionState = WORLD_BUILDER Model = RBWatchTowM End End End
Just put the module u want to add between the AddModule MODULETYPE ........ End
#3
Posted 24 May 2010 - 12:32 PM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#4
Posted 26 May 2010 - 07:05 AM
Sry Kwen. I asked the first one, they got stuck somewhere else so asked another one. Would it be better if I just asked the next question after my first one?
#5
Posted 26 May 2010 - 10:02 PM
Or you edit your first post in the topic, and then post that u updated ur first post?
#7
Posted 27 May 2010 - 09:39 PM
You don't have to care about thread count or even 1-question-1-answer threads; that's what the system is here for. Also, it makes little difference in terms of performance or storage if you post 5 threads with 2 posts each or a single thread with 10.
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Sieben Elefanten hatte Herr Dschin
Und da war dann noch der achte.
Sieben waren wild und der achte war zahm
Und der achte war's, der sie bewachte.
#8
Posted 27 May 2010 - 09:54 PM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#9
Posted 28 May 2010 - 12:31 PM
For now I will ask this here. How do I add my own Particle FX (once I created it) to a character?
#10
Posted 31 May 2010 - 03:49 PM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#11
Posted 01 June 2010 - 07:27 AM
Triggered by a spell like gandalfs wizard blast FX.
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