How do I get S.E.E. units in world bulder. I have the mod it works fine (thanks to the brilliant creative mind of Nazgul) but when i go into worldbuilder I cant access the new units,buildings and heros. Can someone tell me how I can make this possible?
S.E.E. Mod Worldbuilder
Started by Allen-Michal Reyes, May 28 2010 06:09 AM
2 replies to this topic
#1
Posted 28 May 2010 - 06:09 AM
#2
Posted 28 May 2010 - 10:35 AM
Shouldn't you ask this in the S.E.E. forums?
Ridder Geel
#3
Posted 30 May 2010 - 01:39 AM
I don't have SEE, but it should work like this:
You have to replace the asset.dat file in your "The Battle for Middle-earth " folder with the SEE asset found in the SEE.big file (though make sure you copy the original asset somewhere safe ). Make sure it's named "asset.dat". Then, make a copy of the SEE.big file, and rename it so that it begins with "_A". Open up FinalBig, delete gamedata.ini, and save. Place this edited copy in your "The Battle for Middle-earth " folder. The SEE stuff should then be in WB
You can leave the asset and big file in there if you play SEE, but if you want to play vanilla BFME or any other mod, you'll have to remove them and put back the original asset file (otherwise it will crash on startup )
This goes for using any mod's assets in WB.
You have to replace the asset.dat file in your "The Battle for Middle-earth " folder with the SEE asset found in the SEE.big file (though make sure you copy the original asset somewhere safe ). Make sure it's named "asset.dat". Then, make a copy of the SEE.big file, and rename it so that it begins with "_A". Open up FinalBig, delete gamedata.ini, and save. Place this edited copy in your "The Battle for Middle-earth " folder. The SEE stuff should then be in WB
You can leave the asset and big file in there if you play SEE, but if you want to play vanilla BFME or any other mod, you'll have to remove them and put back the original asset file (otherwise it will crash on startup )
This goes for using any mod's assets in WB.
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