Jump to content


Photo

New maps


  • Please log in to reply
2 replies to this topic

#1 LordTurgon

LordTurgon

    Lord of Gondolin

  • Members
  • 239 posts
  • Location:Gondolin
  • Projects:RC: ARC Trooper Mod

Posted 01 June 2010 - 01:02 AM

Can someone tell me how to make maps with TDH materials? I renamed the big file to _TDH, extracted the asset.dat, and put them both in the game folder. When I start up Worldbuilder, it loads, but then dissapears (crashes), but with no error window.

RCMODFanPlayerS.jpg
291.jpg
RJ-mod_Fan.jpg
May Rhovanion Alliance Rest in Peace.


#2 Kwen

Kwen

    Vileartist

  • T3A Staff
  • 4,837 posts
  • Location:Korea I wish
  • Projects:It'sa secreeet
  •  T3A's First N00b
  • Division:BFME
  • Job:T3A Expert
  • Donated

Posted 01 June 2010 - 01:20 AM

Worldbuilder is generally sketchy with mods. Doesn't like to load unless the code is flawless. I generally only try to load a mod into WB if it's very primitive.

                           https://www.twitch.tv/vileartist - Yes shameless self-promotion

          ----------------------------------------------------------------------------------------------------------------------

                            "Old modders never die, they just fade away" ~ Hostile


#3 Nertea

Nertea

    ...lo sa raptor!

  • Hosted
  • 3,349 posts
  • Location:Vancouver, Canada
  • Projects:Star Villains and Space heroes, The Dwarf Holds
  •  T3A Chamber Member
  • Division:BFME/Unity

Posted 01 June 2010 - 03:13 AM

You've got it almost right, however you'll also need to load the .big and delete the file data/ini/gamedata.ini. Then it should work. Note however that if you do this, a lot of vanilla stuff will be invisible. You'd need to compile a full asset with TDH and vanilla materials for full functionality.

The primary issue with WB is clean coding. The mod needs to have pretty much zero errors or it'll crash. It took a lot of time to make WB work :).

Edited by Nertea, 01 June 2010 - 03:15 AM.

sig.png
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users