Hi,
How do I change the picture on the main screen of bfme2/rotwk?
I want to replace the image.
Please let me know.
Thanks.
How to change picture on main screen of bfme2/rotwk
Started by lotrfan, Jun 03 2010 09:45 AM
3 replies to this topic
#1
Posted 03 June 2010 - 09:45 AM
#2
Posted 03 June 2010 - 11:00 AM
...Search these forums... its been asked alot of times...
just this one time ill tell u... its:
installload.jpg
At least i think so
just this one time ill tell u... its:
installload.jpg
At least i think so
Edited by Ridder Geel, 03 June 2010 - 11:00 AM.
Ridder Geel
#3
Posted 05 June 2010 - 06:01 AM
Thanks,
But as it turns out, I am trying to change logowithshadow.tga.
I have a problem though.
I edited the existing bfme2 one.
I just added my mod name at the bottom in photoshop ("Reborn") for "BFME Reborn", a title I am thinking of calling my new mod.
But I am having problems. Here is what is happening:
The original logowithshadow.tga, when opened with any photo/editing program has a black background.
When I add my text in photoshop and save the image as .tga, there are 3 options. 16 bit, 24 bit, and 32 bit.
If I save as 32 bit, the bfme 2 logo shows up (as it does in bfme II with no black background) but my added text is not there.
If I save as 24/16 bit, my text is then there, but so is the black background.
I spent a good deal of time to make the black background transparent in photoshop, but when I use the image in game as a 24/16 bit, the black background is now white.
Can anyone help me fix this problem?
But as it turns out, I am trying to change logowithshadow.tga.
I have a problem though.
I edited the existing bfme2 one.
I just added my mod name at the bottom in photoshop ("Reborn") for "BFME Reborn", a title I am thinking of calling my new mod.
But I am having problems. Here is what is happening:
The original logowithshadow.tga, when opened with any photo/editing program has a black background.
When I add my text in photoshop and save the image as .tga, there are 3 options. 16 bit, 24 bit, and 32 bit.
If I save as 32 bit, the bfme 2 logo shows up (as it does in bfme II with no black background) but my added text is not there.
If I save as 24/16 bit, my text is then there, but so is the black background.
I spent a good deal of time to make the black background transparent in photoshop, but when I use the image in game as a 24/16 bit, the black background is now white.
Can anyone help me fix this problem?
#4
Posted 05 June 2010 - 09:06 AM
You need to edit the alpha layer in order for your text to show if u dont know how, send it to me, ill take like 5 minz max and have it done for you
Unless you really want to do this yourself, if thats the case look for a tutorial on Alpha Layers
Unless you really want to do this yourself, if thats the case look for a tutorial on Alpha Layers
Ridder Geel
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