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Elysian Voice Script List


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#1 thudo

thudo

    Wacko AI Guy!

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Posted 04 June 2010 - 04:47 AM

BUILDERS

Enginseer
Notes: A Techpriest Enginseer from the mysterious Adeptus Mechanicus. These guys are more machine than man, after many years adding bionic augmentations to make their job easier. They worship the machine cult. Produces vehicles and buildings. Should sound old, wizened, but maybe a little arrogant because of the marvels of technology that he can understand more than any lesser man.
Unit_Complete1: I am here my lord!
Unit_Complete2: By the power of the omnissiah!
Unit_Complete3: Enginseer, here!
Unit_Complete4: You called my lord?
Unit_Complete5: I am here, finally.
Unit_Complete6: The mechanicus has sent me!
Unit_Complete7: I have arrived sir.
Selection1: You have but to ask sir.
Selection2: Of course.
Selection3: You called my lord?
Selection4: Yes m’lord.
Selection5: You called sir?
Selection6: You have my assistance lord.
Selection7: If the omnissiah wills it...
Move1: I will arrive shortly!
Move2: If the machine spirit wills it
Move3: If I must my lord.
Move4: As you will it.
Move5: It shall be done!
Move6: Certainly, my lord..
Move7: I will arrive shortly sir...
Attack1: For the emperor!
Attack2: The mechanicus will strike them down!
Attack3: I’ll kill them all!
Attack4: my enemies are weak flesh, while I am immortal machine!
Attack5: I’ll make them bleed!
Attack6: As you wish sir!
Attack7: Attack!
Build1: Aye, it shall be beautiful!
Build2: It will be a shrine to the machine god!
Build3: I will only take a moment.
Build4: As quickly as I can!
Build5: Building now!
Build6: Ahhh, the older version... A fine thing!
Build7: It shall be done!
Capture1: My pleasure sir!
Capture2: Of course...
Capture3: Take it, for the emperor!
Capped1: It can be easily fortified.
Capped2: It is ours now my lord!
Capped3: Success!
Lay_Mines1: A cunning trap!
Lay_Mines2: They shall never see it coming
Lay_Mines3: at once sir..
Load_Transport1: This fine machine shall transport me!
Load_Transport2: With pleasure sir (enthusiastically, at being in a machine)
Unload_Transport1: If I must sir...
Unload_Transport2: Onward, on foot!
Morale_Break1: They are too strong!
Morale_Break2: I must get away!
Morale_Break3: This isn’t logical, help!
Morale_Restored1: I have found my way again.
Morale_Restored2: Back in the fight sir.
Morale_Restored3: I return to the fold my lord.
Charge1: For the omnissiah, and the emperor! Charge!
Charge2: Engage them at close range!
Charge3:I’ll kill them all!
Ability1: Feel my wrath!
Ability2: They’ll be torn apart.
Ability3: Targeting their location sir!
Ability4: all, for the glory!
Ability5: None can stand against us!
Repair1: I shall heal your spirit! *talking to vehicle*
Repair2: In no time my lord!
Repair3: It shall be restored!
Combat1: Charge!
Combat2: you have no chance!
Combat3: Logic has foretold your death!
Under_Fire1: taking fire my lord!
Under_Fire2: so it begins!
Under_Fire3: It will not cause a scratch sir!
Damage1: Ugh!
Damage2: taking damage sir!
Damage3: taking damage my lord!
Death1: Aiyeeee!
Death2: *mechanical hiss, pipe rupturing* Aaaaaargh
Death3: Ooooft
Death4: Yuuuuuargh

Sky Talon
Notes: Valkyrie Sky Talon, designed as a heavy transport for ferrying armour and equipment into the battlefield. Think of US pilots, very smooth and casual.
Unit_Complete1: Sky talon ready and waiting sir.
Unit_Complete2: Be advised Command, we’re on the field
Unit_Complete3: Fueled and armed sir.
Unit_Complete4: Be advised, we've arrived.
Unit_Complete5: On the field sir.
Unit_Complete6: Be advised command, birds in the air.
Unit_Complete7: Command, we are err, we are on the field.
Selection1: Confirmed Bravo two zero...
Selection2: Sky talon reporting sir.
Selection3: Roger that sir, at alert 2.
Selection4: Roger that kiloh 2- 5
Selection5: High speed, low drag...
Selection6: Fuels looking good, we’re ready to go sir.
Selection7: Confirmed sir.
Move1: You got it sir.
Move2: Roger, changing course.
Move3: Flying by now sir.
Move4: We can run a sortie there sir.
Move5: Increasing altitude sir.
Move6: Gunship moving sir.
Move7: Confirmed sir.
Attack1: Fangs out hunter two, coming in now.
Attack2: Roger, we’ll leave nothing left sir.
Attack3: Coming in low sir!
Attack4: Death from above boys!
Attack5: No chance at all sir...
Attack6: Form up, going in for the kill.
Attack7: Confirmed command, kill ‘em all.
Build1: Bringing it in now sir.
Build2: Secure a DZ, coming in sir.
Build3: Coming in hard command.
Build4: You’ll have it soon sir.
Build5: Roger sir.
Build6: Yes sir, going now.
Build7: Affirmative command.
Capture1: Moving now sir.
Capture2: Roger roger.
Capture3: Roger, aggressive show of force.
Capped1: Be advised command, it’s done.
Capped2: Roger that, stay frosty.
Capped3: Objective completed sir.
Lay_Mines1: Roger that sir.
Lay_Mines2: Setting down now command.
Lay_Mines3: We’ll get it done sir.
Load_Transport1: N/A
Load_Transport2: N/A
Unload_Transport1: N/A
Unload_Transport2: N/A
Morale_Break1: Dammit, we gotta bug out!
Morale_Break2: Eject dammit, eject!
Morale_Break3: It’s gone to hell sir!
Morale_Restored1: Back into it sir.
Morale_Restored2: We are combat effective, I repeat combat effective.
Morale_Restored3: We wont embarrass the navy again sir.
Charge1: N/A
Charge2: N/A
Charge3: N/A
Ability1: Hit ‘em hard Hunter two.
Ability2: Rain fire and brimstone down on ‘em lads!
Ability3: Targeting now sir.
Ability4: For the emperor and the navy!
Ability5: Roger that sir.
Repair1: Fixing it up now sir.
Repair2: Roger, we’ll do what we can.
Repair3: Affirmative, we’ll help out.
Combat1: N/A
Combat2: N/A
Combat3: N/A
Under_Fire1: Taking fire sir!
Under_Fire2: I think we made ‘em angry, hold tight!
Under_Fire3: Lotta fire coming our way sir.
Damage1: Taking damage sir!
Damage2: The wings damaged!
Damage3: hulls shot to hell!
Death1: Mayday, mayday!
Death2: Bravo six, goin’ down, goin’ down...
Death3: Eject, eject!
Death4: We gotta bird down...

SQUAD+SERGEANTS

Pathfinders
Notes: An elite unit within an elite guard regiment. Think of marine force recon. Drop from the air onto the ground and scout out positions . voice a little like SM scouts mixed with guard kasrkin, or vindicare assassin. Has to be smooth cool and calm, like a USAF pilot always sounds over the radio. Need to have an elite, covert operative Special Forces theme for them. (Airborne). Quite voices, mostly serious.
Unit_Complete1: We’re here, sir.
Unit_Complete2: You called for pathfinders, sir?
Unit_Complete3: Scout troopers ready. ( or!)
Unit_Complete4: The spearhead’s arrived!
Unit_Complete5: Fresh from the homeworld sir!
Unit_Complete6: All geared up Sir!
Unit_Complete7: Drop troops here!
Selection1: 12th commando here.
Selection2: All callsigns ready.
Selection3: Combat ready.
Selection4: Wherever we’re needed.
Selection5: Uhuh? (Or yuh?)
Selection6: affirmative.
Selection7: 16th commando here.
Move1: Ship out lads!
Move2: It’s just not the same as dropping from the sky...
Move3: I take it discretion is in order?
Move4:We’ll be there ASAP ( said as Ay-sap)
Move5: Move move move. (calmy spoken, not shouted)
Move6: spread out, we’re going.
Move7: Keep it quiet boys.
Attack1: Suppressive fire!
Attack2: focus on their leaders boys!
Attack3: Affirmative, go go go!
Attack4: No aircover sir?
Attack5: Lasguns full auto!
Attack6: Hard and fast!
Attack7: kill ‘em all!
Capture1: Not a problem.
Capture2: Whatever you say sir.
Capture3: Securing foothold.
Capped1: It’s taken. Rest up.
Capped2: defensive perimeter!
Capped3: Efficient boys, very efficient.
Load_Transport1: Does it have wings sir?
Load_Transport2: Cosy, very cosy.
Unload_Transport1: Out, OUT!
Unload_Transport2: get that hatch open!
Morale_Break1: Err, we’ve bitten off more than we can chew here...
Morale_Break2: Back to the LZ! (I think eEll-Zee sounds best)
Morale_Break3: Go to plan B! (voice starting to waver, sounding scared”
Morale_Restored1: Okay, okay, we’re good. (panting, tired)
Morale_Restored2: You’re an embarrassment!
Morale_Restored3: Just don’t let it happen again!
Charge1: Rush ‘em! (said quietly)
Charge2: blades out, blades out!
Charge3: Close quarters boys!
Charge4: Charge!
Jump_Teleport1: Down the rope, gogogo! (Or out the hatch, gogogo! Depending on deepstrike animation)
Jump_Teleport2: MUCH faster sir. (enthusiastically)
Deepstrike1: approaching DZ now!
Deepstrike2: Coming in hot sir!
Ability1: Air support on grid square zero triple niner!
Ability2: Fire for effect, fire for effect.
Ability3: I love the smell of promethium in the morning!
Ability4: When in doubt, shoot!
Ability5: We’re doin’ great lads!
Combat1: For the emperor!
Combat2: Kill ‘em, kill ‘em all!
Combat3: Bayonet ‘em!
Under_Fire1: I think they know we’re here...
Under_Fire2: Position compromised, open fire!
Under_Fire3: We’ve been spotted!
Damage1: AHH, sonuva!
Damage2: Armour’s shot to hell!
Damage3: I’m hit, I’m hit!
Death1: Man doooown!
Death2: ngyaaaagh! (any old scream will do)
Death3: Medic! We need a medic!
Death4: *grunting, gurgling noise*

Pathfinders Sergeant
Notes: An elite unit within an elite guard regiment. Think of marine force recon. Drop from the air onto the ground and scout out positions . voice a little like SM scouts mixed with guard kasrkin, or vindicare assassin. Has to be smooth cool and calm, like a USAF pilot always sounds over the radio. Need to have an elite, covert operative Special Forces theme for them. (Airborne). More serious more pessimistic.
Unit_Complete1: NCO here sir
Unit_Complete2: Sir yes sir!
Unit_Complete3: My men are at your disposal sir
Unit_Complete4: we’re the best there is!
Unit_Complete5: Where’s the fight sir?
Unit_Complete6: you were lookin’ for an officer?
Unit_Complete7: throw us in sir.
Selection1: HQ this is roger two delta over
Selection2: Is this command?
Selection3: *sound of him spitting* Sir?
Selection4: Wherever we’re needed.
Selection5: Uhuh? (Or yuh?)
Selection6: affirmative.
Selection7: 16th commando here.
Move1: Walk in the park sir?
Move2: Looks....viable.
Move3: I take it discretion is in order?
Move4:We’ll be there ASAP ( said as Ay-sap)
Move5: Move move move. (calmy spoken, not shouted)
Move6: spread out, we’re going.
Move7: Keep it quiet boys.
Attack1: on my mark!
Attack2: Shoot dammit!
Attack3: Affirmative, go go go!
Attack4: No aircover sir?
Attack5: Lasguns full auto!
Attack6: Hard and fast!
Attack7: kill ‘em all!
Capture1: Not a problem.
Capture2: Whatever you say sir.
Capture3: Securing foothold.
Capped1: It’s taken. Rest up.
Capped2: defensive perimeter!
Capped3: Efficient boys, very efficient.
Load_Transport1: Does it have wings sir?
Load_Transport2: Cosy, very cosy.
Unload_Transport1: Out, OUT!
Unload_Transport2: get that hatch open!
Morale_Break1: Err, we’ve bitten off more than we can chew here...
Morale_Break2: Back to the LZ! (I think eEll-Zee sounds best)
Morale_Break3: Go to plan B! (voice starting to waver, sounding scared”
Morale_Restored1: Okay, okay, we’re good. (panting, tired)
Morale_Restored2: You’re an embarrasment!
Morale_Restored3: Just don’t let it happen again!
Charge1: Rush ‘em! (said quietly)
Charge2: blades out, blades out!
Charge3: Close quarters boys!
Charge4: Charge!
Jump_Teleport1: Down the rope, gogogo! (Or out the hatch, gogogo! Depending on deepstrike animation)
Jump_Teleport2: MUCH faster sir. (enthusiastically)
Deepstrike1: approaching DZ now!
Deepstrike2: Coming in hot sir!
Ability1: Air support on grid square zero triple niner!
Ability2: Fire for effect, fire for effect.
Ability3: I love the smell of promethium in the morning!
Ability4: When in doubt, shoot!
Ability5: We’re doin’ great lads!
Combat1: For the emperor!
Combat2: Kill ‘em, kill ‘em all!
Combat3: Bayonet ‘em!
Under_Fire1: I think they know we’re here...
Under_Fire2: Position compromised, open fire!
Under_Fire3: We’ve been spotted!
Damage1: AHH, sonuva!
Damage2: Armour’s shot to hell!
Damage3: I’m hit, I’m hit!
Death1: Go on without meee....
Death2: Get ‘em home safe corporal ..*death rattle/ last breath thing*
Death3: Medic! We need a medic!
Death4: *grunting, gurgling noise*

Drop Troop Guardsmen Infantry
Notes: A lot like the pathfinders but more gung ho in their approach. Still highly trained professionals though. Normal voices. Maybe hint a little eagerness for battle.
Unit_Complete1: Your troops are here sir!
Unit_Complete2: Entering the field....now
Unit_Complete3: Drop troops ready and waiting!
Unit_Complete4: Your boys are arriving now!
Unit_Complete5: Infantry deploying!
Unit_Complete6: No time for footsloggers, we’re here! (almost arrogantly)
Unit_Complete7: Planning an aerial assault sir?
Selection1: Sah!
Selection2: Listen up, officer present!
Selection3: We’re ready sir.
Selection4: Wherever needed, sir.
Selection5: From the skies!
Selection6: Affirmative, this is charlie two.
Selection7: Affirmative, this is romeo seven.
Move1: Hope for the best, but expect the worst.
Move2: Stay frosty men!
Move3: Closing in..
Move4: Fall in and move out!
Move5:Gear up and ship out!
Move6: Move!
Move7: Let’s go, let’s go.
Attack1: Fire on my target!
Attack2: Thin ‘em out a little!
Attack3: Lets do this then!
Attack4: Suppressive FIRE!
Attack5: open fire!
Attack6: Roger, neutralize targets
Attack7: Fire at the big ‘uns!
Capture1: Take and hold, roger that!
Capture2: we’ll get it done!
Capture3: Take it quickly!
Capped1: Well done, keep it up.
Capped2: It’s ours sir!
Capped3: Position secured
Load_Transport1: Everybody in!
Load_Transport2: Take a seat gentlemen
Unload_Transport1: Disembark!
Unload_Transport2: Get out
Morale_Break1: we’re being slaughtered!
Morale_Break2: Emperors sake, we gotta go!
Morale_Break3: Fall back!
Morale_Restored1: sorry sir, won’t happen again sir!
Morale_Restored2: Back in the fight!
Morale_Restored3: We won’t disgrace you again sir.
Charge1:Cheeearge!
Charge2: Get amongst them, kill ‘em all!
Charge3: Assaulting their position!
Charge4: What we do best sir!
Jump_Teleport1: Relocating.
Jump_Teleport2: Blink of an eye sir!
Deepstrike1: Fasten your belts boys, coming in hot!
Deepstrike2: Landing right ontop of them!
Ability1: Air superiority’s great!
Ability2: Smash them to pieces
Ability3: Get your head down!
Ability4: Fall in boys!
Ability5: You heard him, get it done men!
Combat1: Cover me dammit!
Combat2: Haha, they’re faltering!
Combat3: *yell/shout*
Under_Fire1: taking fire sir!
Under_Fire2: Get to cover!
Under_Fire3: CONTACT!
Damage1: medic!
Damage2: I’m hit, I’m hit!
Damage3: Argh, damnit!
Death1: *Crying sob cut off abruptly*
Death2: Leave ‘im, he’s dead!
Death3: Private!!...
Death4: Urgh...

Drop Troop Guardsmen Infantry Sergeant
Notes: A lot like the pathfinders but more gung ho in their approach. Still highly trained professionals though. Normal voices. Maybe hint a little eagerness for battle. Normal. Less eager.
Unit_complete1: I hold rank, sir.
Unit_complete2: Sergeant reporting!
Unit_complete3: Reporting for duty!
Unit_complete4: Listen up boys!
Unit_complete5: Best of the best sir!
Unit_complete6: Time to get things done!
Unit_selection7: Heads up, Commands got a plan!
Unit_selection8: Acknowledged.
Selection1: Sah!
Selection2: Listen up, officer present!
Selection3: We’re ready sir.
Selection4: Wherever needed, sir.
Selection5: From the skies!
Selection6: Affirmative, this is charlie two.
Selection7: Affirmative, this is romeo seven.
Move1: Move, move!
Move2: Hustle up!
Move3: Double time!
Move4: Fall in and move out!
Move5:Gear up and ship out!
Move6: Move!
Move7: Let’s go, let’s go.
Attack1: Shoot to kill!
Attack2: Don’t let up!
Attack3: There, kill ‘em!
Attack4: Suppressive FIRE!
Attack5: open fire!
Attack6: Roger, neutralize targets
Attack7: Fire at the big ‘uns!
Capture1: Take and hold, roger that!
Capture2: we’ll get it done!
Capture3: Take it quickly!
Capped1: Well done, keep it up.
Capped2: It’s ours sir!
Capped3: Position secured
Load_Transport1: Everybody in!
Load_Transport2: Take a seat gentlemen
Unload_Transport1: Disembark!
Unload_Transport2: Get out
Morale_Break1: we’re being slaughtered!
Morale_Break2: Emperors sake, we gotta go!
Morale_Break3: Fall back!
Morale_Restored1: sorry sir, won’t happen again sir!
Morale_Restored2: Back in the fight!
Morale_Restored3: We won’t disgrace you again sir.
Charge1:Cheeearge!
Charge2: Get amongst them, kill ‘em all!
Charge3: Assaulting their position!
Charge4: What we do best sir!
Jump_Teleport1: Relocating.
Jump_Teleport2: Blink of an eye sir!
Deepstrike1: Fasten your belts boys, coming in hot!
Deepstrike2: Landing right ontop of them!
Ability1: Air superiority’s great!
Ability2: Smash them to pieces
Ability3: Get your head down!
Ability4: Fall in boys!
Ability5: You heard him, get it done men!
Combat1: Cover me dammit!
Combat2: Haha, they’re faltering!
Combat3: *yell/shout*
Under_Fire1: taking fire sir!
Under_Fire2: Get to cover!
Under_Fire3: CONTACT!
Damage1: medic!
Damage2: I’m hit, I’m hit!
Damage3: Argh, damnit!
Death1: Joooooones!
Death2: Sergeant!
Death3: Nooooo!
Death4: Urgh...

Mortar Squad
Notes: Elysians that have become adept at heavy weapons training and have the job of setting up mortars and bombarding the enemy. They should sound a little arrogant of their weapons and their supporting role which isn’t as hazardous as a regular soldier’s. Like Normal Guardsmen. Gloat about there capability and there weapon.
Unit_Complete1: Mortars on the deck sir!
Unit_Complete2: You called for support?
Unit_Complete3: Your mortars have arrived!
Unit_Complete4: We’re here sir!
Unit_Complete5: Tell the men to keep their heads down!
Unit_Complete6: Mortars are ready to go!
Unit_Complete7: You called colonel?
Selection1: Heh, we’ll soften ‘em up!
Selection2: yessir?
Selection3: Affirmative.
Selection4: Give us a minute...
Selection5: Mortar support here
Selection6: Roger that
Selection7: Fire support squads are ready!
Move1: These damn things don’t get any lighter...
Move2: affirmative. Loader, carry the rounds!
Move3: Going now sir!
Move4: Changing firing position
Move5: Pack up, we’re moving on!
Move6: On the move...
Move7: Mortars are moving up!
Attack1: Five rounds, 200 metres, scattered! (These should sound like coordinates and firing types being reeled off)
Attack2: Hahaha, heads up!
Attack3: gunner, Keep the wind in mind!
Attack4: Shell ‘em to dust!
Attack5: 6 rounds, straight ahead, tight!
Attack6: Fire! And again!
Attack7: Roger, soften ‘em up.
Capture1: Looks like a great fire position sir.
Capture2: Dammit, this thing weighs a tonne!
Capture3: Take and hold on my mark.
Capped1: we hold the objective sir.
Capped2: It’s in our hands!
Capped3: Resuming normal duties.
Load_Transport1: Careful with the shells, they’re live.
Load_Transport2: Permission to put our feet up sir.
Unload_Transport1: This is our stop!
Unload_Transport2: Thanks, we’ll walk the rest.
Morale_Break1: Where’s our support!?
Morale_Break2: THEY’RE EVERYWHERE!
Morale_Break3: RUN! Get back!
Morale_Restored1: *panting* Give us a moment..
Morale_Restored2: Apologies sir won’t happen again sir.
Morale_Restored3: Sorry we questioned you sir.
Charge1: Give ‘em hell!
Charge2: don’t let ‘em past!
Charge3: We’ll have to charge’em!
Charge4: Nyaaaaargh!
Jump_Teleport1: This’ll save time slogging.
Jump_Teleport2: quick and easy sir.
Deepstrike1: Coming in now sir!
Deepstrike2: dropping in.
Ability1: Covering fire!
Ability2: We could show up a basilisk.
Ability3: Shatter their sky!
Ability4: Cover our advance!
Ability5: you got it sir.
Combat1: Don’t let ‘em through us!
Combat2: Rank amateurs!
Combat3: Back! Get back!
Under_Fire1: Take cover!
Under_Fire2: We’re being targetted sir!
Under_Fire3: Incoming!
Damage1: Look out!
Damage2: Aw hell!
Damage3: I’m hit!
Death1: Arghahgg..
Death2: No, please N....
Death3: I don’t wanna die...
Death4: Arghhlbfl!

Special Weapons Support Squad
Notes: Elysians with experience with special weapons such as flamethrowers and grenade launchers. They should sound arrogant of their powerful weapons and important role like mortar troops. They are tasked with the dangerous job of using their weapons rightat the forfront of the battle and are often high priority targets for incoming fire. Like Guardsmen. gloat about weapons.
Unit_Complete1: Special weapons on the field sir!
Unit_Complete2: you won’t be needing Tanks sir!
Unit_Complete3: Specialists on the field sir!
Unit_Complete4: Call when you need us.
Unit_Complete5: Callsign zero seven standing by sir!
Unit_Complete6: we’ve arrived!
Unit_Complete7: Can’t win a war with just lasguns!
Selection1: yuhuh? We’re prepared.
Selection2: Are we ready to go?
Selection3: Standing by.
Selection4: Officer speaking, listen up!
Selection5: Sir yes sir!
Selection6: we’re few, but we pack a punch.
Selection7: zero two niner here.
Move1: Keep moving, just keep moving!
Move2: Leg it lads!
Move3: we won’t slow for anything sir.
Move4: Cover us!
Move5: Breaking ground!
Move6: Slogging there now sir.
Move7: command wants us there, get it done!
Attack1: Engaging at range!
Attack2: Leave nothing for the crows!
Attack3: Fire on my mark!
Attack4: drive ‘em back screaming!
Attack5: their armour doesn’t stand a chance!
Attack6: The bigger they are, the harder they fall....
Attack7: Target locked!
Capture1: Charlie foxtrot, stay on your toes.
Capture2: On our way sir!
Capture3: Give us a second, we’ll take it.
Capped1: Sitting ontop of it now sir.
Capped2: Get up some razor wire!
Capped3: in Elysian hands sir.
Load_Transport1: Can you get us here?
Load_Transport2: Drive drive drive!
Unload_Transport1: This’ll do, open ‘er up!
Unload_Transport2: Back to slogging...
Morale_Break1: They just won’t die!!
Morale_Break2: Get outta there damnit!
Morale_Break3: They’re too strong!
Morale_Restored1: Emperors teeth, that’s a new one!
Morale_Restored2: back in the fight.
Morale_Restored3: Not if I have anything to do with it!
Charge1: Scatter them!
Charge2: Engage at close range!
Charge3: Fix bayonets!
Charge4: Show ‘em what we’re made of!
Jump_Teleport1: relocating sir.
Jump_Teleport2: In an instant!
Deepstrike1: Landing now!
Deepstrike2: We’ll do it sir!
Ability1: Give them our all!
Ability2: All guns, fire fire fire!
Ability3: Tear them apart lads!
Ability4: From the skies lads!
Ability5: For the homeworld!
Combat1: Bleed damnit, bleed!
Combat2: They’re Weaker than they look!
Combat3: go for the weak points!
Under_Fire1: We need to retaliate!
Under_Fire2: under fire!
Under_Fire3: Here they come!
Damage1: Look out!
Damage2: Hit ‘im back!
Damage3: Argh!
Death1: Aaarghooof!
Death2: AIYEEEE!
Death3: Man down!
Death4: Kill ‘em back!

Heavy Weapons
Notes: Heavy weapons troopers. Imagine a little bit more butch as they are stronger from lugging around large guns. A little arrogant and gloatish as well, but hard as nails. Like Normal Guardsmen. Gloat about there capability and there weapon.
Unit_Complete1: Heavy weapons deploying sir.
Unit_Complete2: The heavies have arrived!
Unit_Complete3: You called for big guns?
Unit_Complete4: We’re here sir.
Unit_Complete5: We’re ready to go sir.
Unit_Complete6: You want ‘em to keep their heads down?
Unit_Complete7: The heavy boys are here, sir.
Selection1: Sir?
Selection2: We’ll cover the DZ!
Selection3: We’ll cover our men!
Selection4: Sir yes sir!
Selection5: Where do you want us?
Selection6: Roger command, this is Romeo 7...
Selection7: Ready and waiting.
Move1: Whatever you say sir!
Move2: Affirmative sir!
Move3: Cover us!
Move4: Advance men!
Move5: Spread out lads!
Move6: Going now sir.
Move7: As soon as possible sir.
Attack1: Send ‘em packing! Fire!
Attack2: Keep ‘em back, shoot!
Attack3: on my target...
Attack4: Roger roger, engaging.
Attack5: we’ll chew through them sir!
Attack6: cut them down!
Attack7: Affirmative two two, butcher them.
Capture1: Moving to take it.
Capture2: At all costs!
Capture3: Take the objective!
Capped1: We did it sir.
Capped2: Hold up, position taken.
Capped3: New orders sir?
Load_Transport1: Everyone in, let’s go!
Load_Transport2: with pleasure sir.
Unload_Transport1: Disembark!
Unload_Transport2: Slog from here? Sure.
Morale_Break1: We are combat ineffective! I repeat... combat ineffective!
Morale_Break2: Fall back!
Morale_Break3: Abandon the position, leg it!
Morale_Restored1: Back in the fight sir.
Morale_Restored2: You’re a disgrace to elysia!
Morale_Restored3: Get back on the line trooper!
Charge1: Charge! Kill ‘em all!
Charge2: Straight at them!
Charge3: Storm them!
Charge4: Don’t let up! Charge!
Jump_Teleport1: Affirmative. Coordinates locked.
Jump_Teleport2: good idea, do it!
Deepstrike1: It’s risky, but possible.
Deepstrike2: Deepstriking sir!
Ability1: For the Emperor!
Ability2: Give them hell boys, all guns!
Ability3: Affirmative sir, neutralize targets.
Ability4: For the Emperor!
Ability5: Show ‘em what we’re made of!
Combat1: Don’t let up!
Combat2: No quarter!
Combat3: Give ‘em hell!
Under_Fire1: Get to cover!
Under_Fire2: Here they come again!
Under_Fire3: permission to return fire sir?!
Damage1: I’m hit, I’m hit!
Damage2: Urgh!
Damage3: Aaaah!
Death1: Hit ‘em back!
Death2: For Elysiaaa...
Death3: Nyaaaargh!
Death4: Aoofghrt!

Anti-Tank Squad
Notes: Anti tank troopers. Specialists at blowing things up. They should sound pretty butch, like the heavy weapons. but still professional. Like Normal Guardsmen. Gloat about there capability and there weapon.
Unit_Complete1: They got armour then?
Unit_Complete2: What you need blown up sir?
Unit_Complete3: Present and correct command.
Unit_Complete4: Unit on the field sir.
Unit_Complete5: Anti tank here sir!
Unit_Complete6: We’re here sir!
Unit_Complete7: command, be advised. Anti tank’s arrived.
Selection1: Sir?
Selection2: yes sir.
Selection3: Roger command, we’re here.
Selection4: Aye sir?
Selection5: Combat effective sir.
Selection6: You called for ordnance sir?
Selection7: squad support here.
Move1: Okay, moving now.
Move2: Roger, we’re oscar mike.
Move3: Moving out!
Move4: Stick close boys.
Move5: For the emperor sir.
Move6: Moving to position.
Move7: we’ll get it done.
Attack1: Aim for the weak points!
Attack2: Target locked, take the shot!
Attack3: Hurry up and shoot gunner!
Attack4: firing ordnance.
Attack5: Let’s see ‘em catch this!
Attack6: Fire!
Attack7: Hey, dodge this!
Capture1: Objective sighted.
Capture2: take it, quickly!
Capture3: Take and hold mission, roger.
Capped1: We’ve took it, now to hold it.
Capped2: Mission success sir.
Capped3: This fight’s not over yet men, stay alert.
Load_Transport1: Get in the transport!
Load_Transport2: roger, mounting up.
Unload_Transport1: Continuing on foot.
Unload_Transport2: Disembarking sir.
Morale_Break1: They’re too strong!
Morale_Break2: We need help sir!
Morale_Break3: Get us the hell outta here!
Morale_Restored1: Okay, we can do this.
Morale_Restored2: Keep it together!
Morale_Restored3: Get back in the fight!
Charge1: Charge!
Charge2: roger. Engaging.
Charge3: Don’t let ‘em past us!
Charge4: Get closer!
Jump_Teleport1: Blink of an eye sir.
Jump_Teleport2: Affirmative!
Deepstrike1: Deepstriking in five! Four!
Deepstrike2: Into the fray boys!
Ability1: Show them what Elysians do best!
Ability2: Affirmative sir, we’ll get it done.
Ability3: For the emperor, the imperium, and for Elysia!
Ability4: Fall in men, there’s work to be done!
Ability5: If we die, we die fighting!
Combat1: bleed dammit!
Combat2: keep going!
Combat3: Reloading!
Under_Fire1: Be advised, taking fire.
Under_Fire2: CONTACT!
Under_Fire3: We’re being targeted!
Damage1: Get me a medic!
Damage2: I’m hit!
Damage3: Get to cover!
Death1: It’s been an honour...
Death2: Arooouuugh!
Death3: Plushft!
Death4: Argh!!

Sniper Squad
Notes: Snipers. A lot like the pathfinders, but a bit more professional and very reserved. Should be cool, calm and calculating. Talk about targets, assassination, cover, etc.
Unit_Complete1: Snipers here sir.
Unit_Complete2: You called for snipers sir?
Unit_Complete3: Sniper team ready.
Unit_Complete4: infiltration and assassination specialists ready.
Unit_Complete5: Sniper guardsmen ready and waiting.
Unit_Complete6: Marksmen here.
Unit_Complete7: Ready to do the emperors work.
Selection1: Camouflaged and ready.
Selection2: suited up sir.
Selection3: Pick a target for neutralization.
Selection4: Callsign sir?
Selection5: Just say the word.
Selection6: Killteam ready.
Selection7: I think my sights are off, gimme a second.
Move1: Oscar mike.
Move2: As quick as we can sir.
Move3: Stick to the shadows.
Move4: Does this route avoid sentry points?
Move5: Keep in mind boys, hostiles are in the area.
Move6: Keep quiet...
Move7: Moving to firing position.
Attack1: Just one shot, and goodnight Vienna.
Attack2: got him in my sights.
Attack3: Going for the headshot...
Attack4: 200 metres ahead. In cover. Take the shot.
Attack5: I’ll handle him sir.
Attack6: Heh, they won’t have a clue...
Attack7: Firing.
Capture1: We’ll handle it sir.
Capture2: It won’t give us away will it?
Capture3: Affirmative.
Capped1: Captured, holding position.
Capped2: Be advised command, we’re done here.
Capped3: It’s ours sir.
Load_Transport1: Take us in closer...
Load_Transport2: How loud will this thing be?
Unload_Transport1: Thanks for the drop off.
Unload_Transport2: Hold up here boys.
Morale_Break1: We can’t do this sir!
Morale_Break2: They’re everywhere!
Morale_Break3: Every man for himself!
Morale_Restored1: Regroup on my position.
Morale_Restored2: We are not leaving ‘til it’s done!
Morale_Restored3: Looks like we lost ‘em...
Charge1: Kill them, and quietly!
Charge2: Remember to hide the bodies.
Charge3: Slit their throats.
Charge4: Yessir!
Jump_Teleport1: Moving rapidly sir.
Jump_Teleport2: Get us outta here.
Deepstrike1: into the field sir.
Deepstrike2: Deepstriking into combat sir.
Ability1: Fire for effect.
Ability2: Don’t let ‘em get away!
Ability3: Saves us the hassle.
Ability4: For the emperor sir!
Ability5: Commands relying on us boys!
Combat1: Don’t let up!
Combat2: Break his neck!
Combat3: Good night.
Under_Fire1: Position compromised sir!
Under_Fire2: We’ve been spotted!
Under_Fire3: Be advised. They know we’re here.
Damage1: Taking fire sir!
Damage2: Taking hits!
Damage3: Taking damage!
Death1: He’s dead!
Death2: Urgh..
Death3: *coughing up blood*
Death4: I’m not gonna make it...

Cyclops Controller
Notes: Remote controller of a small suicide vehicle packed with explosives. Should sound like a pyromaniac. Very enthusiastic. A little mad about explosives.
Unit_Complete1: Cyclops here!
Unit_Complete2: you want something blown up?
Unit_Complete3: You called for REAL demolitions?
Unit_Complete4: Push this button, then BOOM!
Unit_Complete5: Cyclops demo vehicle here.
Unit_Complete6: Demolitions...present.
Unit_Complete7: Demo vehicles right here.
Selection1: Where do you need me?
Selection2: yeah?
Selection3: Cyclops is primed sir.
Selection4: What needs destroying?
Selection5: priority targets sir?
Selection6: cyclops ready.
Selection7: yes sir.
Move1: Heading that way now sir.
Move2: Interrogative: Is the target that way?
Move3: Breaking ground now.
Move4: I’ll get right on it.
Move5: yes sir, right away sir.
Move6: Moving now.
Move7: Excellent sir.
Attack1: This is the best part!
Attack2: Wait for it...waaaait for it...
Attack3: straight at ‘em!
Attack4: I’ll blow ‘em to smithereens!
Attack5: Die die die!
Attack6: I’ll kill ‘em.
Attack7: They don’t stand a chance!
Capture1: Capturing objective sir.
Capture2: Affirmative.
Capture3: I’ll do it.
Capped1: Position taken!
Capped2: position secured.
Capped3: No problem sir.
Load_Transport1: Sir, right away sir.
Load_Transport2: Embark!
Unload_Transport1: Disembark!
Unload_Transport2: right, this is my stop..
Morale_Break1: Send help!
Morale_Break2: For the emperor’s sake, help me!
Morale_Break3: No, not again!
Morale_Restored1: It’s okay, I’m good.
Morale_Restored2: Re entering the fight sir.
Morale_Restored3: Turn and face them!
Charge1: CHARGE!
Charge2: No retreat!
Charge3: Follow my lead!
Charge4: Stick ‘em!
Jump_Teleport1: Teleporting now
Jump_Teleport2: traveling in style.
Deepstrike1: Deepstriking!
Deepstrike2: Coming in now...
Ability1: For the emperor sir!
Ability2: We’ll obliterate them!
Ability3: Yes sir!
Ability4: Just get it done now!
Ability5: Hurry up dammit!
Combat1: No surrender!
Combat2: leave none alive!
Combat3: kill ‘em all!
Under_Fire1: They’re shooting this way sir!
Under_Fire2: under fire!
Under_Fire3: Taking fire sir!
Damage1: Stay down!
Damage2: I’m hit!
Damage3: Oooof
Death1: Owwft
Death2:Aaaarg
Death3:Gaaagh
Death4: I don’t wanna die...

Lascutter Squad
Notes: Guardsmen equipped with lascutters, used for burning through rough terrain, or for defense in tight situations. They should have some technological/ mechanical knowledge.
Unit_Complete1: Your lascutters are here sir.
Unit_Complete2: We’ve arrived, where are we needed?
Unit_Complete3: We’re on the field and fully operational.
Unit_Complete4: Lascutters ready.
Unit_Complete5: Here to do our duty sir.
Unit_Complete6: Lascutter guardsmen here sir!
Unit_Complete7: You called for terrain clearance?
Selection1: Lascutters ready sir.
Selection2: sir yes sir!
Selection3: where are we needed?
Selection4: We’ll speed up the advance.
Selection5: Give us a moment.
Selection6: Whatever you want sir!
Selection7: What needs cutting through?
Move1: like lightning sir.
Move2: Going right away sir!
Move3: Moving to object now sir.
Move4: Nothing can stop us sir.
Move5: We’ll cut a path through!
Move6: We’ll try and get through sir!
Move7: Roger command, we are Oscar mike.
Attack1: Cut right through them!
Attack2: Cut them to pieces!
Attack3: Leave nothing left!
Attack4: Attacking now sir!
Attack5: Confirmed. Wish us luck.
Attack6: Going in now!
Attack7: Charge!
Capture1: We’ll get there as quick as we can.
Capture2: We should be able to make it there..
Capture3: Yeah, we can do that.
Capped1: It’s done sir. Holding ground.
Capped2: Target secured sir.
Capped3: Consolidating defensive position.
Load_Transport1: everyone, get in!
Load_Transport2: Roger, embarking now.
Unload_Transport1: We’ll take it from here.
Unload_Transport2: Disembarking sir.
Morale_Break1: We’ve been overran! They’re everywhere!
Morale_Break2: Squad broken!
Morale_Break3: RETREAT!
Morale_Restored1: We’re back into it sir.
Morale_Restored2: Get back into it!
Morale_Restored3: No! Stand firm!
Charge1: Affirmative sir.
Charge2: Slice ‘em up boys!
Charge3: turn ‘em to bloody chunks!
Charge4: Attacking now sir.
Jump_Teleport1: Go go go!
Jump_Teleport2: Move, and fast!
Deepstrike1: Deepstriking to location sir.
Deepstrike2: be advised command, coming in now.
Ability1: We got a few tricks up our sleeve...
Ability2: Command, requesting fire support!
Ability3: Target them, and quickly!
Ability4: Affirmative sir, for the emperor!
Ability5: Shape up boys; we’re fighting the emperor’s war!
Combat1: Slice ‘em to pieces!
Combat2: I’ve got the one on the right!
Combat3: Behind you!
Under_Fire1: Be advised command, Taking fire. What now?
Under_Fire2: Shoot back damnit!
Under_Fire3: Taking fire!
Damage1: Aurgh!
Damage2: Get me some dressings!
Damage3: It’s only a flesh wound.
Death1: Aiyyyeee!
Death2: URGH!
Death3:AAAAAAH
Death4:Ooooft

Howling Wolves
Notes: Howling wolves are meant to sound like professional grizzled veterans, very serious, very wise about the ways of war. No method of war they haven’t mastered, from assassination to trench warfare to naval combat. Extremely serious imparting wisdom, very smart. Like an extreme veteran would be to his superior officer.
Unit_Complete1: Howling wolves on the field sir.
Unit_Complete2: You called sir?
Unit_Complete3: Wolves on the field sir.
Unit_Complete4: Sir. We’re here.
Unit_Complete5: Be advised, we’ve arrived.
Unit_Complete6: Command, this is delta two foxtrot, on the field.
Unit_Complete7: Command, we’re here. Sitrep?
Selection1: Yes.
Selection2: Status report sir?
Selection3: Supreme command sent us sir.
Selection4: Come in HQ, over.
Selection5: Sir yes sir.
Selection6: whatever you want, sir.
Selection7: Orders sir?
Move1: That flank does look a little shaky.
Move2: Very good sir.
Move3: Anything we should look out for that way?
Move4: Affirmative.
Move5: Roger, we’ll keep you informed.
Move6: Have that. Moving now.
Move7: Don’t look back!
Attack1: It’s best we handle this on our own.
Attack2: No mercy boys. They don’t deserve it.
Attack3: Fire on my mark!
Attack4: This is for Elysia boys!
Attack5: Hmm. shouldn’t be a problem.
Attack6: We won’t need support sir. Use it elsewhere.
Attack7: Draw them forward boys, fire!
Capture1: Priority target sir, affirmative.
Capture2: Planting our colours sir.
Capture3: Cover me, I’ve got it!
Capped1: An excellent outlook sir.
Capped2: Tell command its ours!
Capped3: We should keep advancing sir!
Load_Transport1: We’ll be there in no time!
Load_Transport2: Keep the transport covered!
Unload_Transport1: all out!
Unload_Transport2: Disembarking sir.
Morale_Break1: Fall back on my mark!
Morale_Break2: A retreat is the best option sir.
Morale_Break3: Live to fight another day boys, leg it!
Morale_Restored1: This’ll do. Regroup.
Morale_Restored2: *panting* Hold..up....here..
Morale_Restored3: I think we lost ‘em...
Charge1: It’s time for action! CHARGE!
Charge2: Get amongst them, go!
Charge3: Charge, now!
Charge4: Straight at ‘em!
Jump_Teleport1: It’s risky, but we’ll do it.
Jump_Teleport2: Going in!
Deepstrike1: Deepstriking sir.
Deepstrike2: Let’s catch ‘em sleeping.
Ability1: Send them packing!
Ability2: I want the priority targets eliminated!
Ability3: Go for the big ‘uns!
Ability4: Get down damnit!
Ability5: If you wanna live, folow me!
Combat1: For Elysia!
Combat2: Show ‘em up lads!
Combat3: Kill it!
Under_Fire1: Resistance...Minimal.
Under_Fire2: You were right sir, they’re here! Taking fire!
Under_Fire3: Contact up front sir!
Damage1: Urgh!
Damage2: I want a medic!
Damage3: Stay with me trooper!
Death1: Aaaarfft!
Death2: Aargh!
Death3: AIIYEEE
Death4: Man down..

Howling Wolves Sergeant
Notes: Howling wolves are meant to sound like professional grizzled veterans, very serious, very wise about the ways of war. No method of war they haven’t mastered, from assassination to trench warfare to naval combat. Like the squad except over the top seriousness.
Unit_Complete1: Howling wolves here sir.
Unit_Complete2: I’ll lead ‘em to hell and back.
Unit_Complete3: Yes, sir.
Unit_Complete4: Don’t underestimate us.
Unit_Complete5: Ready to go sir.
Unit_Complete6: War is hell. Leave it to us.
Unit_Complete7: Never retreat, never surrender.
Selection1: Yes sir.
Selection2: Ready up, looks like we’re going.
Selection3: Supreme command sent us sir.
Selection4: Come in HQ, over.
Selection5: Sir yes sir.
Selection6: whatever you want, sir.
Selection7: Orders sir?
Move1: This won’t be a happy ending sir.
Move2: We’ll shoot anything that moves sir.
Move3: Be on your guard men.
Move4: Stay close....
Move5: Yes sir, Moving out sir.
Move6: We’re not here to do the decent thing, we’re here to follow orders!
Move7: On me men!
Attack1: Here we go again...
Attack2: Run ‘em through.
Attack3: Fill ‘em full o’ holes!
Attack4: This is for Elysia boys!
Attack5: Hmm. shouldn’t be a problem.
Attack6: We won’t need support sir. Use it elsewhere.
Attack7: Draw them forward boys, fire!
Capture1: Priority target sir, affirmative.
Capture2: Planting our colours sir.
Capture3: Cover me, I’ve got it!
Capped1: An excellent outlook sir.
Capped2: Tell command its ours!
Capped3: We should keep advancing sir!
Load_Transport1: We’ll be there in no time!
Load_Transport2: Keep the transport covered!
Unload_Transport1: all out!
Unload_Transport2: Disembarking sir.
Morale_Break1: Fall back on my mark!
Morale_Break2: A retreat is the best option sir.
Morale_Break3: Live to fight another day boys, leg it!
Morale_Restored1: This’ll do. Regroup.
Morale_Restored2: *panting* Hold..up....here..
Morale_Restored3: I think we lost ‘em...
Charge1: It’s time for action! CHARGE!
Charge2: Get amongst them, go!
Charge3: Charge, now!
Charge4: Straight at ‘em!
Jump_Teleport1: It’s risky, but we’ll do it.
Jump_Teleport2: Going in!
Deepstrike1: Deepstriking sir.
Deepstrike2: Let’s catch ‘em sleeping.
Ability1: Send them packing!
Ability2: I want the priority targets eliminated!
Ability3: Go for the big ‘uns!
Ability4: Get down damnit!
Ability5: If you wanna live, folow me!
Combat1: For Elysia!
Combat2: Show ‘em up lads!
Combat3: Kill it!
Under_Fire1: Resistance...Minimal.
Under_Fire2: You were right sir, they’re here! Taking fire!
Under_Fire3: Contact up front sir!
Damage1: Urgh!
Damage2: I want a medic!
Damage3: Stay with me trooper!
Death1: Oooaafght
Death2: Go on without me...
Death3: aaaaargh
Death4: Man down..

Hardened Veterans
Notes: Veteran guardsmen, grizzled soldiers who have lived long enough to be called veterans. Should sound, bitter and uncompromising, yet still hard as nails. Much like the command squad.
Unit_Complete1: Vets on the field sir.
Unit_Complete2: You called for some experience, sir?
Unit_Complete3: Veteran guardsmen, reporting.
Unit_Complete4: Be advised HQ, your veterans are here.
Unit_Complete5: Sir, we’ve arrived.
Unit_Complete6: Calling all units, be advised: we’re here to make you look bad.
Unit_Complete7: Veteran guardsmen reporting for duty sir.
Selection1: Each of us is worth ten men!
Selection2: Use us wisely sir. There’s not many.
Selection3: Sir yes sir!
Selection4: Reporting, sir.
Selection5: Just give the word sir.
Selection6: We’re ready.
Selection7: Confirmed, over.
Move1: Aye, we’ll do it.
Move2: Roger sir, oscar mike.
Move3: Squadron is oscar mike.
Move4: Go go go!
Move5: Two more months ‘til retirement boys, keep it tight.
Move6: Watch those corners!
Move7: fan out and move forward!
Attack1: pfft, I’ve seen bigger.
Attack2: come on boys, just like we did on Circonia two!
Attack3: Attack boys, leave nothing left!
Attack4: kill ‘em all!
Attack5: here we go again lads, fire!
Attack6: lasguns high power, kill ‘em!
Attack7: Fire on my mark!
Capture1: If you think it’ll come in handy...
Capture2: Roger that command.
Capture3: we’ll make a dash for it sir!
Capped1: we’ll keep it safe until you say sir.
Capped2: objective secured!
Capped3: Area secured, hold your ground!
Load_Transport1: embarking sir!
Load_Transport2: stock up and ship out!
Unload_Transport1: Driver, stop!
Unload_Transport2: We’ve arrived, just in time too.
Morale_Break1: There’s no alternative, fall back!
Morale_Break2: Squad broken sir!
Morale_Break3: We can’t hold ‘em sir!
Morale_Restored1: Back on the line soldier!
Morale_Restored2: Back to your positions!
Morale_Restored3: Not if I can help it, regroup!
Charge1: Give them something to think about? Yes sir!
Charge2: On my mark, charge!
Charge3: Ready men, charge!
Charge4: Storm their position!
Jump_Teleport1: Changing position sir!
Jump_Teleport2: Sir yes sir!
Deepstrike1: Ugh.. I never got used to this...
Deepstrike2: Deepstriking sir!
Ability1: Command, Air support at our location!
Ability2: When in doubt, give the navy a go.
Ability3: Fire for effect!
Ability4: For Elysia boys!
Ability5: From the skies!
Combat1: Die! Die!
Combat2: I need a hand here!
Combat3: Die damnit!
Under_Fire1: Emperors teeth, that was close...
Under_Fire2: TAKING FIRE!
Under_Fire3: We’ve been spotted sir!
Damage1: Stay down!
Damage2: Ugh
Damage3: Taking damage!
Death1: Maauurgh
Death2: eeeuurghh
Death3: Aaaargh!
Death4: Aiyyeee!

Hardened Veterans Sergeant
Notes: Veteran guardsmen, grizzled soldiers who have lived long enough to be called veterans. Should sound, bitter and uncompromising, yet still hard as nails. Very pessimistic. Likes to impart wise words.
Unit_Complete1: Ready to go sir.
Unit_Complete2: Against all the odds sir.
Unit_Complete3: Veterans, ready!
Unit_Complete4: We got the experience sir.
Unit_Complete5: Vets ready!
Unit_Complete6: veteran troops on the field!
Unit_Complete7: Elite guardsmen here.
Selection1: We’re ready sir.
Selection2: yes, sir.
Selection3: veterans ready.
Selection4: Reporting, sir.
Selection5: Just give the word sir.
Selection6: We’re ready.
Selection7: Confirmed, over.
Move1: Moving now!
Move2: Don’t look back!
Move3: Oscar mike sir.
Move4: Go go go!
Move5: Two more months ‘til retirement boys, keep it tight.
Move6: Watch those corners!
Move7: fan out and move forward!
Attack1: Keep ‘em at bay!
Attack2: Fire lads!
Attack3: Attack boys, leave nothing left!
Attack4: kill ‘em all!
Attack5: here we go again lads, fire!
Attack6: lasguns high power, kill ‘em!
Attack7: Fire on my mark!
Capture1: If you think it’ll come in handy...
Capture2: Roger that command.
Capture3: we’ll make a dash for it sir!
Capped1: we’ll keep it safe until you say sir.
Capped2: objective secured!
Capped3: Area secured, hold your ground!
Load_Transport1: embarking sir!
Load_Transport2: stock up and ship out!
Unload_Transport1: Driver, stop!
Unload_Transport2: We’ve arrived, just in time too.
Morale_Break1: There’s no alternative, fall back!
Morale_Break2: Squad broken sir!
Morale_Break3: We can’t hold ‘em sir!
Morale_Restored1: Back on the line soldier!
Morale_Restored2: Back to your positions!
Morale_Restored3: Not if I can help it, regroup!
Charge1: Give them something to think about? Yes sir!
Charge2: On my mark, charge!
Charge3: Ready men, charge!
Charge4: Storm their position!
Jump_Teleport1: Changing position sir!
Jump_Teleport2: Sir yes sir!
Deepstrike1: Ugh.. I never got used to this...
Deepstrike2: Deepstriking sir!
Ability1: Command, Air support at our location!
Ability2: When in doubt, give the navy a go.
Ability3: Fire for effect!
Ability4: For Elysia boys!
Ability5: From the skies!
Combat1: Die! Die!
Combat2: I need a hand here!
Combat3: Die damnit!
Under_Fire1: Emperors teeth, that was close...
Under_Fire2: TAKING FIRE!
Under_Fire3: We’ve been spotted sir!
Damage1: Stay down!
Damage2: Ugh
Damage3: Taking damage!
Death1: Eurghuhh
Death2: Private! NO!
Death3: Saaaarge!
Death4: Aiyyeee!

Storm troopers
Notes: Elite troops designed for missions from infiltration to storming fortresses from the back of an aircraft, they are hard bitten soldiers, often equipped with rebreather masks and forms of electronic communication. Like veterans: Very serious.
Unit_Complete1: Storm troopers on the field sir.
Unit_Complete2: You called for storm troopers?
Unit_Complete3: Storm troopers entering the battlefield sir.
Unit_Complete4: Be advised Command, victor two five is combat ready.
Unit_Complete5: We’ve arrived! And just in time by the looks of things.
Unit_Complete6: Be advised command, here comes the cavalry.
Unit_Complete7: We’re the best because we’re storm troopers, we’re stormtroopers because we’re the best.
.Selection1: what needs doing sir?
Selection2: You can rely on us sir.
Selection3: We’ll get it done sir.
Selection4: Damn vox is acting up again.
Selection5: Yes sir.
Selection6: Sir?
Selection7: Supreme command ordered me to tell you. Use us wisely.
Move1: I expect every man to do his duty.
Move2: Confirmed sir, we’re oscar mike.
Move3: Moving now sir.
Move4: Keep moving!
Move5: Breaking ground
Move6: Affirmative sir.
Move7: Spread out and move up.
Attack1: Kill them quickly!
Attack2: We can’t linger here. Deal with ‘em!
Attack3: Heh, easy targets.
Attack4: Shoot to kill men.
Attack5: Suppressive fire!
Attack6: Drop him!
Attack7: Semi auto men, conserve ammo!
Capture1: This better be relevant..
Capture2: We’ll take it!
Capture3: on it sir!
Capped1: chalk up another one for the airborne.
Capped2: Stay frosty victor seven.
Capped3: Keep your eyes peeled, this ain’t over..
Load_Transport1: Take us to the front.
Load_Transport2: Driver, take us here!
Unload_Transport1: We don’t intend on an RV driver.
Unload_Transport2: Fresh air boys, can taste it through the rebreather.
Morale_Break1: This is a mess sir!
Morale_Break2: Break and run, go!
Morale_Break3: I’ll hold ‘em off, run!
Morale_Restored1: *panting* all accounted for sir.
Morale_Restored2: Close call back there..
Morale_Restored3: Keep it together!
Charge1: Slit them ear to ear!
Charge2: Storm them!
Charge3: what we do best sir!
Charge4: Charge!
Jump_Teleport1: Jumping in now sir.
Jump_Teleport2: With all haste.
Deepstrike1: weapons check we’re coming in!
Deepstrike2: Secure the LZ!
Ability1: Give the fly boys something to do.
Ability2: They don’t stand a chance.
Ability3: Target the big ones dammit!
Ability4: For the emperor boys.
Ability5: There’s a reason why we’re the best.
Combat1: No mercy!
Combat2: Kill the wounded!
Combat3: Reloading!
Under_Fire1: Taking fire sir!
Under_Fire2: Nothing we can’t handle..
Under_Fire3: I think they know we’re here.
Damage1: Medic, get over here!
Damage2: I’m hit!
Damage3: takin’ damage!
Death1: Ughhuh
Death2: Man down!
Death3: Get his dog tags!
Death4: Aiyeee!

Storm troopers Sergeant
Notes: Elite troops designed for missions from infiltration to storming fortresses from the back of an aircraft, they are hard bitten soldiers, often equipped with rebreather masks and forms of electronic communication. Like veterans: Very serious.
Unit_Complete1: Sergeant on the field.
Unit_Complete2: Be advised command, we’re ready.
Unit_Complete3: Point what you want done sir.
Unit_Complete4: Okay, ready to go?
Unit_Complete5: Come in HQ, over.
Unit_Complete6: Unit complete sir.
Unit_Complete7: I’ll lead these men to hell and back sir.
Selection1: Your reputation precedes you commander.
Selection2: ready and waiting sir.
Selection3: Sir yes sir.
Selection4: Orders, sir?
Selection5: Aye sir?
Selection6: Victor six, reporting in.
Selection7: Delta seven, come in over.
Move1: Go go go!
Move2: Confirmed command, oscar mike.
Move3: Roger, going now sir.
Move4: Keep moving!
Move5: Breaking ground
Move6: Affirmative sir.
Move7: Spread out and move up.
Attack1: Kill them and quickly!
Attack2: don’t hang about, kill ‘em!
Attack3: Pin ‘em down!
Attack4: Shoot to kill men.
Attack5: Suppressive fire!
Attack6: Drop him!
Attack7: Semi auto men, conserve ammo!
Capture1: This better be relevant..
Capture2: We’ll take it!
Capture3: on it sir!
Capped1: chalk up another one for the airborne.
Capped2: Stay frosty victor seven.
Capped3: Keep your eyes peeled, this ain’t over..
Load_Transport1: Take us to the front.
Load_Transport2: Driver, take us here!
Unload_Transport1: We don’t intend on an RV driver.
Unload_Transport2: Fresh air boys, can taste it through the rebreather.
Morale_Break1: This is a mess sir!
Morale_Break2: Break and run, go!
Morale_Break3: I’ll hold ‘em off, run!
Morale_Restored1: *panting* all accounted for sir.
Morale_Restored2: Close call back there..
Morale_Restored3: Keep it together!
Charge1: Slit them ear to ear!
Charge2: Storm them!
Charge3: what we do best sir!
Charge4: Charge!
Jump_Teleport1: Jumping in now sir.
Jump_Teleport2: With all haste.
Deepstrike1: weapons check we’re coming in!
Deepstrike2: Secure the LZ!
Ability1: Give the fly boys something to do.
Ability2: They don’t stand a chance.
Ability3: Target the big ones dammit!
Ability4: For the emperor boys.
Ability5: There’s a reason why we’re the best.
Combat1: No mercy!
Combat2: Kill the wounded!
Combat3: Reloading!
Under_Fire1: Taking fire sir!
Under_Fire2: Nothing we can’t handle..
Under_Fire3: I think they know we’re here.
Damage1: Medic, get over here!
Damage2: I’m hit!
Damage3: takin’ damage!
Death1: Hurgh
Death2: Argaaaah!
Death3: I’m sorry..sir..
Death4: Aiyeee!

Storm Trooper Special Weapons
Notes: Elite troops designed for missions from infiltration to storming fortresses from the back of an aircraft, they are hard bitten soldiers, often equipped with rebreather masks and forms of electronic communication. These are the heavy weapons troopers within the stormtroopers. They are great at turning tanks and bunkers into molten slag in moments. Very serious.
Unit_Complete1: Heavy Storm troopers on the field sir.
Unit_Complete2: You called for some fire support?
Unit_Complete3: Storm troopers entering the battlefield sir.
Unit_Complete4: Be advised Command, victor two five is combat ready.
Unit_Complete5: We’ve arrived! And just in time by the looks of things.
Unit_Complete6: Be advised command, here comes the cavalry.
Unit_Complete7: We’re the best because we’re storm troopers, we’re stormtroopers because we’re the best.
Selection1: Elite heavy support standing by.
Selection2: Heavy troopers Standing by.
Selection3: We’ll get it done sir.
Selection4: Power cells charged sir. .
Selection5: Yes sir.
Selection6: Sir?
Selection7: We’re the best of both worlds sir.
Move1: I expect every man to do his duty.
Move2: Confirmed sir, we’re oscar mike.
Move3: Moving now sir.
Move4: Keep moving!
Move5: Breaking ground
Move6: Rapid reaction! Go!
Move7: Spread out and move up.
Attack1: Kill them quickly!
Attack2: With pleasure sir.
Attack3: Heh, easy targets.
Attack4: Flush ‘em out!
Attack5: We have fire superiority sir.
Attack6: Toasted, nicely toasted..
Attack7: Turn ‘em to ash!!
Capture1: This better be relevant..
Capture2: We’ll take it!
Capture3: on it sir!
Capped1: chalk up another one for the airborne.
Capped2: Interrogative: We have a good line of sight from here sir.
Capped3: Keep your eyes peeled, this ain’t over...
Load_Transport1: Take us as close as you dare driver!
Load_Transport2: Driver, take us here!
Unload_Transport1: We don’t intend on an RV driver.
Unload_Transport2: Fresh air boys, can taste it through the rebreather.
Morale_Break1: The plans gone to hell sir, its chaos!
Morale_Break2: We can’t scratch ‘em! Run!
Morale_Break3: I’ll hold ‘em off, run!
Morale_Restored1: *panting* all accounted for sir.
Morale_Restored2: Close call back there..
Morale_Restored3: Keep it together!
Charge1: Slit them ear to ear!
Charge2: Storm them!
Charge3: what we do best sir!
Charge4: Charge!
Jump_Teleport1: Jumping in now sir.
Jump_Teleport2: With all haste.
Deepstrike1: weapons check we’re coming in!
Deepstrike2: Secure the LZ!
Ability1: Give the fly boys something to do.
Ability2: They don’t stand a chance.
Ability3: Target the big ones dammit!
Ability4: For the emperor boys.
Ability5: There’s a reason why we’re the best.
Combat1: No mercy!
Combat2: Smoke ‘em!
Combat3: Reloading!
Under_Fire1: Taking fire sir!
Under_Fire2: Small arms? They’re in for a big surprise...
Under_Fire3: Just give us the order to return fire sir.
Damage1: Medic, get over here!
Damage2: I’m hit!
Damage3: takin’ damage!
Death1: Ughhuh
Death2: Man down!
Death3: Get his dog tags!
Death4: Aiyeee!


COMMANDERS

HQ Command Squad - Captain/Leader
Notes: Elysian Captain, This part can be played many ways, from suave gentleman to hard bitten veteran whos risen through the ranks. Should sound sure of himself, authoritive and serious. Do whatever you think sits best.
Unit_Complete1: Ready to lead, sir.
Unit_Complete2: On the field, sir!
Unit_Complete3: As you requested, sir, I’m here.
Unit_Complete4: Command elements on the field.
Unit_Complete5: You called, sir?
Unit_Complete6: Elysians lead from the front!
Unit_Complete7: I’ll direct the assault sir.
Selection1: I’ll lead the boys to hell and back!
Selection2: You called for the CO?
Selection3: Here to help our efforts.
Selection4: Sir?
Selection5: Sector command sent me.
Selection6: Yessir.
Selection7: Command reporting in.
Move1: Have that.
Move2: I’ll assure its done.
Move3: Roger that.
Move4: Moving now sir.
Move5: Roger, I’ll keep you informed.
Move6: Follow me lads!
Move7: We’re going, come on!
Attack1: From the skies boys!
Attack2: For the emperor!
Attack3: Have that.
Attack4: Kill ‘em, or die trying!
Attack5: We have the advantage, fire!
Attack6: On my target!
Attack7: Pin ‘em down!
Capture1: Taking objective sir.
Capture2: We’ll deny the enemy it sir.
Capture3: Good idea sir.
Capped1: We have the location, sir.
Capped2: Objective secured.
Capped3: position taken!
Join1: With me boys, for the glory!
Join2: Delta 2, on me!
Join3: Form up on me squad!
Detach1: You know what to do, good luck
Detach2: I’ll see you back at base.
Load_Transport1: If it gets us there quicker sir.
Load_Transport2: Embarking!
Unload_Transport1: Gettout!
Unload_Transport2: Everybody out, roger that.
Morale_Break1: It’s useless, get outta there!
Morale_Break2: sir, we gotta go!
Morale_Break3: Fall back!
Morale_Restored1: Regroup dammit!
Morale_Restored2: No! Regroup!
Morale_Restored3: We’re Elysians, Get back into it!
Charge1: CHARGE!
Charge2: Give it to ‘em!
Charge3: Kill ‘em all!
Jump_Teleport1: Teleporting now sir.
Jump_Teleport2: Affirmative.
Deepstrike1: Deepstriking sir!
Deepstrike2: Into the heart of the battle!
Ability1: Roger that, Target locked.
Ability2: Leave nothing but craters!
Ability3: Target them, now!
Ability4: Listen up boys, its up to us!
Ability5: Give ‘em no respite!
Combat1: Don’t let up!
Combat2: Die!
Combat3: Reloading!
Under_Fire1: Taking fire sir!
Under_Fire2: Gimme some covering fire!
Under_Fire3: Under fire!
Damage1: Argh!
Damage2: damnit!
Damage3: taking damage!
Death1: URGHHH
Death2: Aaieeyooft
Death3: bleargh
Death4: Aiyeeee

HQ Command Squad - Comms/Vox Operator
Notes: Elysian vox operator: radio trooper, he should sound clear, authoritative and calm. Should display a technological knowledge as well.
Unit_Complete1: Vox on the field sir.
Unit_Complete2: Vox caster ready sir.
Unit_Complete3: Sir, sir? Your radio’s here!
Unit_Complete4: Vox ready sir.
Unit_Complete5: communications here sir!
Unit_Complete6: comm network established..
Unit_Complete7: your vox’s here sir.
Selection1: Vox ready!
Selection2: I’ll keep you in the loop sir.
Selection3: I know what I’m doing..
Selection4: Signal’s strong sir.
Selection5: Green light, go.
Selection6: Affirmative
Selection7: up ‘n’ running sir.
Move1: Yes sir!
Move2: I’ll relay orders there sir.
Move3: I’ll make sure they get the message.
Move4: I’ll handle it personally sir.
Move5: Roger that.
Move6: Going now sir
Move7: Be advised, vox is oscar mike!
Attack1: Targetting...
Attack2: take ‘em down!
Attack3: Light ‘em up! Light ‘em up!
Attack4: affirmative!...
Attack5: Orders recieved sir!
Attack6: give ‘em hell!
Attack7: From the skys!
Capture1: Taking it now sir.
Capture2: Go, go, go!
Capture3: Sir yes sir!
Capped1: Establishing an LOS sir
Capped2: we’ve taken it sir!
Capped3: Objective secured.
Join1: I’ve got a message here for the ranking officer.
Join2: Yessir.
Join3: Strong signal sir.
Detach1: Follow those orders to the letter! (said angrily/ bitterly almost)
Detach2: Moving out sir.
Load_Transport1: Loading up sir!
Load_Transport2: Mount up, ship out boys!
Unload_Transport1: This is my stop, thanks driver.
Unload_Transport2: Driver, pull up here
Morale_Break1: Get us outta here!
Morale_Break2: The vox is shot to hell, we’re done for!
Morale_Break3: PULL BACK!
Morale_Restored1: Orders to regroup received sir.
Morale_Restored2: Could you er... could you repeat that sir?
Morale_Restored3: Back in the fight command.
Charge1: Charge!
Charge2: Wipe ‘em out boys!
Charge3: Kill ‘em all!
Jump_Teleport1: yessir!
Jump_Teleport2: Jumping over there now sir.
Deepstrike1: Deepstriking sir!
Deepstrike2: Deepstriking...now.
Ability1: Bravo two zero, do you have that, over?
Ability2: Target the big ones, roger sir!
Ability3: Fire for effect, fire for effect!
Ability4: Charlie seven, do you copy? This is command...
Ability5: Two one, come in two one!
Combat1: Protect the vox!
Combat2: Keep at ‘em!
Combat3: dont let up!
Under_Fire1: be advised command, taking fire.
Under_Fire2: taking fire sir!
Under_Fire3: we’re meeting resistance down here!
Damage1: Ugh!
Damage2: Aaah, taking damage!
Damage3: Medic!
Death1: Take..the *cough/ splutter*Radio...
Death2: Urgh!
Death3: Aiyeee!
Death4: Bleurghhhh!

HQ Command Squad - Standard Bearer
Notes: Standard bearer, Typical guardsmen, carries the company standard some of which are relics from ages past that themselves imbue genius like abilities to those who look upon them. Only the pious and faithful to the throne may carry the standard, and only one of metal and steely of mind. (all voices are devout and serious, think 15th century renaissance catholic preacher with an obsession for hunting out witches. If he keeps this up he might be grouped with an inquisitor soon…)
Unit_Complete1: I am the beacon in the darkness..
Unit_Complete2: Ready to spread the emperor’s light.
Unit_Complete3: Requisition filled sir!
Unit_Complete4: Slandered bearer at arms!
Unit_Complete5: What is this.. a flash light?
Unit_Complete6: Flash light ready sir!
Unit_Complete7: Training completed..
Selection1: Let me guide them..
Selection2: The faithful leads
Selection3: Captin!
Selection4: The book emperor told me of this…
Selection5: For the Standard!
Selection6: Yes!
Selection7: The Flag is ready!
Move1: I shall show the way
Move2: It was written in the stars…
Move3: for our god emperor!
Move4: Every step I take is one of purifying grace.
Move5: The devout stand with none in their way!
Move6: one step closer to the witch…
Move7: A great evil lurks near.
Attack1: Darkness shall be overcome!
Attack2: Immolate the witch!
Attack3: Masticate the heretic!
Attack4: You’re end trails shall be my divining tools!
Attack5: Purity and technology!
Attack6: Focus fire on the fiend!
Attack7: Monsters and demons shall fall by the millions before us!
Capture1: Rape it from the hands of our foe.
Capture2: Here we shall make our stand!
Capture3: Take it for it is for told to be ours!
Capped1: The genius is secured!
Capped2: the ground be blessed!
Capped3: And let no foe take what is ours!
Join1: Gather round my brothers..
Join2: We shall fight together!
Join3: For elysia do we fight shoulder to shoulder!
Detach1: Fear not for I shall return!
Detach2: Let your own light guide you men!
Load_Transport1: Good, My legs are tired.
Load_Transport2: Gotta love tight quarters…
Unload_Transport1: That’s one box im glad to be outa…
Unload_Transport2:
Morale_Break1: retreat to fight again!
Morale_Break2: The faithless have been revealed!
Morale_Break3: Retreat!!
Morale_Restored1: Stand and FIGHT!
Morale_Restored2: May the emperor grant you the mercy we do not!
Morale_Restored3: Regroup men!
Charge1: Your souls shall bleed on my golden pike!
Charge2: Your death will come slowly…
Charge3: Black winged angels have come from below for you..
Jump_Teleport1: Through technology we reign supream
Jump_Teleport2: Teleport charged..
Deepstrike1: And from heaven they descend with the fury of the angels!
Deepstrike2: Landing in position!
Ability1: May the machine spirit vindicate me!
Ability2: You’re weakness is showing, faithless one!
Ability3: for all things which you have despoiled!
Ability4: The power-fisted glove of the emperor be our divine shield!
Ability5: On sacred ground do we stand…
Combat1: You shall die… now!
Combat2: You will be D-E-D dead!!
Combat3: Fresh blood for my sword!
Under_Fire1: Incoming enemy rounds!
Under_Fire2: The faithless have risen…
Under_Fire3: Elysia shall rise again!!
Damage1: the wounds of my flesh shall be none compared to those of your soul!
Damage2: Gah… he got me…
Damage3: no one makes me bleed my own blood…
Death1: Forever more…
Death2: To dream of sleep…
Death3: My red heart be still…
Death4: Into darkness I slip.

HQ Command Squad - Veteran Medic
Notes: A veteran medic, well used to seeing all sorts of horrific wounds and dealing with them professionally and calmly. Can be played lots of ways: cool and calm, to grizzled to a bit crazy from all those years of blood and guts...
Unit_Complete1: Medic on the field sir.
Unit_Complete2: You need a medic, sir?
Unit_Complete3: I’m here sir.
Unit_Complete4: Medic here!
Unit_Complete5: tell the boys to hold on just a little longer!
Unit_Complete6: You called, sir?
Unit_Complete7: Veteran medic here.
Selection1: Lives depend on me doing my job right sir.
Selection2: medic here sir.
Selection3: Who needs medical attention!?
Selection4: Yes sir?
Selection5: I’m here sir.
Selection6: Everyone’s where they need to be. You trained us well sir.
Selection7: sir yes sir.
Move1: As quick as I can sir!
Move2: I’m a medic, lemme through!
Move3: Go go go!
Move4: do it quickly, we dont need more casualties!
Move5: Moving now sir.
Move6: ASAP sir.
Move7: Roger command, oscar mike.
Attack1: Fire!
Attack2: Kill ‘em all!
Attack3: Covering fire, go!
Attack4: Roger that sir.
Attack5: Fire fire fire!
Attack6: hit em hard boys!
Attack7: Fire on them!
Capture1: Yes sir.
Capture2: I’d be more useful saving lives sir...
Capture3: Objective sighted.
Capped1: We’ve taken it sir.
Capped2: position secured!
Capped3: command, objective achieved.
Join1: who needs help?
Join2: right, where are the wounded?
Join3: walking wounded there, serious wounds here!
Detach1: I’m done here.
Detach2: Good luck boys, I’m leaving.
Load_Transport1: Take me to the front!
Load_Transport2: Get me to the casualties driver!
Unload_Transport1: driver, stop here!
Unload_Transport2: hold up, hey, stop!
Morale_Break1: There’s too many of ‘em!
Morale_Break2: Run for it!
Morale_Break3: Every man for ‘imself!
Morale_Restored1: Morale restored sir.
Morale_Restored2: Back in the fight sir.
Morale_Restored3: we’re combat effective sir!
Charge1: Charge, kill ‘em all!
Charge2: fix bayonets!
Charge3: No quarter boys!
Jump_Teleport1: As quick as you can!
Jump_Teleport2: Yes sir.
Deepstrike1: Deepstriking now sir.
Deepstrike2: Take me in closer!
Ability1: For the emperor sir!
Ability2: For Elysia boys, kill em all!
Ability3: Get it done!
Ability4: For the emperor, and the imperium!
Ability5: Stem the bleeding, quick!
Combat1: Put pressure on the wound!
Combat2: Keep at ‘em!
Combat3: finish this!
Under_Fire1: Taking fire sir!
Under_Fire2: Here they come again!
Under_Fire3: We’re gonna need more medics down here sir...
Damage1: Taking damage!
Damage2: I’ll be fine!
Damage3: Son of a..
Death1: Urghahhh!
Death2: Auueyrgh!
Death3: oooflt!
Death4: For the emper--uhaaaargh!!

HQ Command Squad - Veteran Special Weapons Officer (melta/plasma gun)
Notes: Office Ariel Crowley, (How this guy escaped inquisition notice is beyond me… ) A large man standing over 6 feet tall, He wears a top hat, and an eye patch. He wears a long black trench coat, rumor is he used to be a krieg commander until his entire platoon disappeared under “Mysterious circumstances” KNOWS he is the chosen of the emperor, Partly corrupted so, this can’t be true.
Talks with a growling gutterial voice (Inspired by alan moore reading Rorschach)
Unit_Complete1: Time for another tour in hell… -somber-
Unit_Complete2: I woke up for this shit? –Groggy-
Unit_Complete3: demon growl
Unit_Complete4: Office Here –Apathetic-
Unit_Complete5: We need more… Discipline!! –Calm voice, Discipline is yelled with emphasis on the D-
Unit_Complete6: Thy Savior has risen.
Selection1: Officer ready to sacrifice for the emperor! –Devout-
Selection2: My fortunes tell me… -hopeful- your incompetent.. –disappointed-
Selection3: Office here
Selection4: I need to kill something.
Selection5: -inane mumbling-
Selection6: Did you just… LOOK at me? –Emphsis on look, Irate ready to fly off handle-
Selection7: -Sniff- mmm Love the smell of burning plasma..
Move1: Are you trying to get me killed? –disgruntled-
Move2: On the way
Move3: Yeeeesss maaaaster –igor voice-
Move4: Moving now
Move5: It is pre-decided in the stars.
Move6: A classic hammer and anvil Wise choice..
Move7: I Can’t… My bionics are rusted.
Attack1: Oh yeah baby, melt for me.. –masochistic-
Attack2: I love it when its hot.. –Lustful-
Attack3: Use their bodies for sandbags!
Attack4: The blood of thy foe is the finest wine.
Attack5: To death, To glory!
Attack6: Spill… More…. BLOOOOD –out of breath, Breathing heavy during elipses-
Attack7: Muahahahahhahahaha –evil laughter-
Capture1: Taking what is ours!
Capture2: I sense a trap..
Capture3: Taking the point
Capped1: For the good of the god king!
Capped2: For man and planet!
Capped3: Under one flag do we rule all!
Join1: I’ve got better things to do then babysit..
Join2: All right Fuckheads, Stop fucking around!
Join3: Form up, Aim…..
Detach1: I shall leave you to your demise!
Detach2: May you all be blessed by the emperors shower.
Load_Transport1: Like a hotdog down a hallway..
Load_Transport2: commander onboard.
Unload_Transport1: Ready to die men?! –an attempt to boost moral-
Unload_Transport2: Go, Go, go, -last “go” turns into Demon snarl-
Morale_Break1: Initiate a full scale tactical reversal!!
Morale_Break2: We’re outta ammo!! –Level headed and angry-
Morale_Break3: Poor Johnson, Never knew what hit em!
Morale_Restored1: Stand your ground and FIGHT!
Morale_Restored2: Next one to run gets shot!
Morale_Restored3: -Gun shot- -Death scream-
Charge1: Bloodied boots every crunch of the way..
Charge2: For the one true emperor!
Charge3: I shall have your blood on my teeth!
Jump_Teleport1: Walking is over rated asshole… -snide-
Jump_Teleport2: Technology shall reign supreme!
Deepstrike1: An he shall descend from heaven on seven wings… To fuck some shit up!
Deepstrike2: Surface drop launched
Ability1: May cherubs of the emperor’s faithful bring you to your sweet death.. –Morbid-
Ability2: This is my last round… -Reluctant-
Ability3: I find you’re lack of faith… Disturbing… -pissed off-
Ability4: Faith protect us, The emperor save us! –Fanatical-
Ability5: The Power of the throne compels you! –Fanatical-
Combat1: My fist shall know what it is to masticate your skull. –Somber and threatening-
Combat2: The demons of the abyss take your soul heretic!
Combat3: By sword, By plasma, None shall stand before me.
Under_Fire1: You can’t hurt me… I’m INVINCIBLE!!!
Under_Fire2: Eat the dirt, We got problems!
Under_Fire3: Good thing they can’t aim for shit!
Damage1: You found my only weakness.. Las! –shocked-
Damage2: Those bionics are expensive asshole!
Damage3: its nothing Just a fatal wound…
Death1: -really Over dramatic obscene gurgiling sounds-
Death2: No.. this was my last clean jacket!
Death3: Oh shit I can’t get that fixed…
Death4: -Demon scream-

Commander
Notes: Younger voice; and is slightly hesitant, and a little unsure of his actions.
Unit_Complete1: On the field and ready to go.
Unit_Complete2: Awaiting orders.
Unit_Complete3: Ready to help!
Unit_Complete4: Tactician on the field.
Unit_Complete5: Sir? I’m ready to go.
Unit_Complete6: Let’s kick some ass.
Unit_Complete7: Don’t worry, I’m here.
Selection1: Yes, sir!
Selection2: Uh-huh.
Selection3: I’m here.
Selection4: Sir, what do you need?
Selection5: You call the shots.
Selection6: What’s up?
Selection7: A little busy here…
Move1: Right away.
Move2: Moving out.
Move3: We’ll get there.
Move4: Double time!
Move5: Moving to new position.
Move6: If you say so.
Move7: Order confirmed, moving up.
Attack1: OPEN FIRE!
Attack2: They won’t stand a chance.
Attack3: Fire in the hole!
Attack4: They’re toast.
Attack5: Sighting in.
Attack6: Moving to engage.
Attack7: We’ll take care of them.
Capture1: Securing the asset.
Capture2: Fan out and secure the area.
Capture3: We’ll have it in no time!
Capped1: Area secure.
Capped2: We’ve captured the asset.
Capped3: We’ve got this one.
Join1: Follow my lead.
Join2: I’m relieving you of command.
Join3: You’re with me.
Detach1: You take care of it from here.
Detach2: I’m needed elsewhere.
Load_Transport1: Saddle up.
Load_Transport2: Everyone aboard!
Unload_Transport1: Go! Go! Go!
Unload_Transport2: Pile out!
Morale_Break1: Fall back!
Morale_Break2: Let’s get outta here!
Morale_Break3: Can’t hold this position any longer!
Morale_Restored1: Situation re-established.
Morale_Restored2: Survivors regrouped.
Morale_Restored3: Sir? Ready for orders.
Charge1: Into the breach!
Charge2: Into the fray!
Charge3: For the Emperor!
Jump_Teleport1: Plotting jump.
Jump_Teleport2: Be there in no time.
Deepstrike1: Reinforcements have arrived.
Deepstrike2: That always makes my stomach upset.
Ability1: I’ve got you in my sights.
Ability2: I’ll take him out.
Ability3: EAT IT YA MONGREL!
Ability4: Moving to assist.
Ability5: HOLD ON!
Combat1: DIE! DAMNIT! DIE!
Combat2: Heh, that was dirty.
Combat3: Bite me!
Under_Fire1: Requesting covering fire!
Under_Fire2: TAKE COVER!
Under_Fire3: We’re getting shredded up here!
Damage1: We’ve got wounded.
Damage2: Need a medic!
Damage3: Taking casualties!
Death1: I’m too pretty to die!
Death2: I’ll bring you down with me!
Death3: MEDIC! MED-
Death4: For… The Emprorrrr...

Imperial Commissar
Notes: Secondary leader sent by the Commissariat to ensure that the Emperor’s troops keep in line. Powerful voice, ready to yell encouragement, or more likely, yell at under performers. Will execute cowards.
Unit_Complete1: Commissar on the lines!
Unit_Complete2: The Emperor has sent me.
Unit_Complete3: You have need of the Commissariat?
Unit_Complete4: The Men will fight.
Unit_Complete5: Commissar, reporting!
Unit_Complete6: I am ready to do my duty!
Unit_Complete7: My pistol and myself are ready for war!
Selection1: You have need of me?
Selection2: Send me where I am needed!
Selection3: Do not think you are above my gaze, Commander! (Dangerous hint in voice)
Selection4: I am waiting, Commander! (Dangerous hint in voice)
Selection5: I am ready to lead the Men!
Selection6: What is it?
Selection7: Yes?
Move1: I will lead them into hell!
Move2: I will do my duty, and you will do yours!
Move3: We move forwards in the name of the Emperor!
Move4: One step in the wrong direction leads to death!
Move5: The men require me!
Move6: Commissar, moving to boost morale!
Move7: I shall see to it!
Attack1: They cannot face the Imperium!
Attack2: Men, fire for the Emperor!
Attack3: You Will fire, or else!
Attack4: May the Emperor show mercy, for I shall not!
Attack5: Men of the Imperium, today you fight for your Emperor!
Attack6: The time for battle is now!
Attack7: Atttackkkk!
Capture1: The area will be secured!
Capture2: Men, the Emperor needs you today!
Capture3: If one of you turn tail, your head will meet my bullet.
Capped1: This area is under the Emperor’s protection now!
Capped2: The men have not faltered, yet..
Capped3: It has been captured, and now to defend it!
Join1: You shall obey me!
Join2: The Emperor requires you to serve, no matter the cost!
Join3: The men require a strong hand!
Detach1: This squad follows the Emperor, now to find someone who doesn’t!
Detach2: My Journey with you is at an end!
Load_Transport1: The Emperor has seen it fit to provide us with transport!
Load_Transport2: Get in, or else!
Unload_Transport1: I don’t care about the enemy, you will get out and fight!
Unload_Transport2: Time to lead the men into battle!
Morale_Break1: We can’t do a thing!
Morale_Break2: The men die, and not by my hand! (Scared)
Morale_Break3: Your head will be the price of failure!
Morale_Restored1: I’m giving you one more chance!
Morale_Restored2: You will not falter one more step!
Morale_Restored3: This is far enough! Next person to flee will be shot!
Charge1: Men! We Fight for the Emperor!
Charge2: Into the enemy you dogs! Charge!
Charge3: Charge men! Charge now or die by my hand!
Jump_Teleport1: They shall not suspect it!
Jump_Teleport2: I’m getting there!
Deepstrike1: Tell the men to follow me down!
Deepstrike2: Commissar, landing on the battlefield!
Ability1: We fight with faith!
Ability2: What is the enemy, shall be no more!
Ability3: The Emperor has deemed you worth of death!
Ability4: Let this be a lesson to the rest of you!
Ability5: If you do not serve here, then you are of no use to me!
Combat1: Have faith in the Emperor!
Combat2: Men, death or duty! The Enemy is here!
Combat3: They’ll need to fight harder than that!
Under_Fire1: They’ve open fire! Men! Don’t you dare turn around!
Under_Fire2: Return fire men!
Under_Fire3: Do you fear me, or the enemies guns?
Damage1: I’m running out of men!
Damage2: Where is the support?
Damage3: Bring me more men! These are almost gone!
Death1: I’m all out of men! They’re coming for me now!
Death2: Duty or... (Loud, but dies off)... death...
Death3: I accept my fate, for I did not fear!
Death4: *Gurgle*

Senior Officer/Eversman
Notes: Disciplined senior commander of an elite airborne regiment who just screams "flyboy" with his attitude. Often sarcastic, but knows when to be a professional. Equipped with Bolt Pistol, Power weapons.
Unit_Complete1: Airborne, move out!
Unit_Complete2: Just had to shake me out of the pad, didn't you?
Unit_Complete3: Preparations complete!
Unit_Complete4: Reporting for duty, sir!
Unit_Complete5: Of course... No birds for me to fly...
Unit_Complete6: Sorry I'm late!
Unit_Complete7: Okay, who drank all the coffee!?
Selection1: Orders?
Selection2: What's our target?
Selection3: All in a day's work!
Selection4: Roger!
Selection5: Give us the mission plan.
Selection6: Yes?
Selection7: I demand an explanation!
Move1: All right, gentlemen, let's earn our paychecks.
Move2: Let's see what this is all about...
Move3: This had better not be a wild goose chase...
Move4: I'm not a ground pounder, you know.
Move5: I sniff the air, I don't kiss the dirt.
Move6: Let's get to the LZ! Move!
Move7: What about airdropping us in?
Attack1: Time to go fight a war!
Attack2: Can't we just call down an airstrike?
Attack3: I'm an officer, not a magician!
Attack4: I'd rather just nuke 'em...
Attack5: Take 'em down!
Attack6: Eliminate that target!
Attack7: Shake'em up!
Capture1: See that waypoint? I want it captured yesterday!
Capture2: All right, let's take 'em!
Capture3: Move it!
Capped1: Objective secure.
Capped2: They're not taking this one for a while!
Capped3: We've captured this waypoint. What's next?
Join1: Who's in charge here?
Join2: All right, men! Follow me!
Join3: Let's get serious.
Detach1: You can take over now.
Detach2: Well, time to fill out more paperwork.
Load_Transport1: Can we get a lift?
Load_Transport2: I don't like to mention this, but I'm a little afraid of heights...
Unload_Transport1: Hit the ground running! Move! Move! Move!
Unload_Transport2: Secure the LZ!
Morale_Break1: It's too hot! Fall back! Fall back!
Morale_Break2: I didn't sign on for this!
Morale_Break3: Clusterfrag? I think we're a little ways beyond that now, sir!
Morale_Restored1: Hear that? Those are our angels.
Morale_Restored2: A good soldier never leaves a man behind!
Morale_Restored3: If we don't drag Johnny back from that furball, who else will!?
Charge1: Here they come!
Charge2: Let's give 'em hell!
Charge3: This wasn't supposed to happen!
Jump_Teleport1: They never see this coming!
Jump_Teleport2: Already there!
Deepstrike1: Glad you had that training, huh?
Deepstrike2: Time for some thrilling heroics.
Ability1: Coordinates locked, alpha flight. Begin strafing run.
Ability2: Bravo flight, we need an airstrike, pronto!
Ability3: Copy that, missile carrier. Commence bombardment.
Ability4: Way ahead of you, commander!
Ability5: Let's see how well this works...
Combat1: Situation normal, all fragged up!
Combat2: We could use some support over here!
Combat3: This isn't good!
Under_Fire1: We're under attack!
Under_Fire2: Get us some air support!
Under_Fire3: Where's that fragging air support!?
Damage1: I'm hit! I'm hit!
Damage2: Medic!
Damage3: Grenade! Grenade!
Death1: Man down!
Death2: I thought we were getting air support!
Death3: (dry chuckle) A good officer leads from the front...
Death4: *gurgle*

Supreme Commander
Notes: Ultimate authority and Fleet Admiral of the Elysians. His ego and reach know no bounds. Equipped with Lasgun, Power weapons. Can Teleport.
Unit_Complete1: Taking command of the Airborne.
Unit_Complete2: Here to overview the battlefield.
Unit_Complete3: I now assume unyielding authority here.
Unit_Complete4: I require an update on the situation!
Unit_Complete5: Tell the forward operators it is I who shall now personally lead them!
Unit_Complete6: Victory is the only path.
Unit_Complete7: For Elysia, I have arrived.
Selection1: What?
Selection2: Excuses are for the pitiful.
Selection3: Yes.. yes.. can you not see I am busy?
Selection4: You there, what do you need?
Selection5: Do not disturb me!
Selection6: There is work to do.
Selection7: Scrutinizing forward operations..
Move1: It demands careful consideration..
Move2: Move me close to the action.. I want to see how my men kick xenos butt!
Move3: I will get there.
Move4: Move.. MOVE!
Move5: I wish to see farther ahead..
Move6: Seems.. wise.
Move7: Running on-foot, of course.
Attack1: OPEN FIRE!
Attack2: They won’t stand a chance.
Attack3: Pick your targets.. Blast EM!
Attack4: For the Glory of the Emperor and Elysia!!
Attack5: Sights up! Light 'em up!
Attack6: Charge!!
Attack7: I will personally take care of them.
Capture1: Men.. hold that point!
Capture2: I wish this area full secured.. NOW!!
Capture3: Raise that banner proudly!
Capped1: Expanding the territories of the Imperium!
Capped2: You've done admirably.. now lets see how well you keep it?
Capped3: Our colours fly well here.
Join1: Taking charge here.
Join2: Relieving you of command.
Join3: You should be most privileged to fall under my personal authority.
Detach1: Bah! Carry on your war games without me.
Detach2: My obligations take me elsewhere on the battlefield.
Load_Transport1: I will board there.
Load_Transport2: Inside.. quickly!
Unload_Transport1: Resuming Command!
Unload_Transport2: Out of there..
Morale_Break1: Bah.. a minor set back.
Morale_Break2: Gather yourselves and stay focused!
Morale_Break3: Stand your ground, Men of Elysia!
Morale_Restored1: The Day is ours!
Morale_Restored2: Form back and strike the enemy at their weakest!
Morale_Restored3: Your finest moments are once more ahead of you!
Charge1: For Elysia!!
Charge2: Atttaacckkkk!
Charge3: Show no bound!
Jump_Teleport1: Calculating jump vector..
Jump_Teleport2: Preparing for rapid insertion..
Deepstrike1: Drop deploy initiated..
Deepstrike2: We ride into battle as one!
Ability1: Attack Sector 893
Ability2: Engage Primary threat vector on my mark.. NOW!
Ability3: Target bombardment in this locale..
Ability4: The might of the Airborne will not be denied!
Ability5: We are the flying war chariots of destiny!
Combat1: Perish!
Combat2: This does not end well for you!
Combat3: Arrhhhh!
Under_Fire1: Ha! The fools would dare engage us?!?
Under_Fire2: We're in for a good fight!
Under_Fire3: The Airborne will persevere!
Damage1: Tend to the wounded..
Damage2: Call a battlefield medic!
Damage3: Incurring casualties!
Death1: No... my men...
Death2: This... cannot... be... [insert pain and suffering sounds]
Death3: Emperor guide me...
Death4: oooopffffhhhhh...

VEHICLES

Cyclops
-- Handled by Sfx

Drop Sentinel
Notes: A large bi-pedal walker used in ambush tactics, extended deployment behind enemy lines. Lightly armored, with an exposed pilot. Often forced to work independently the pilots have a reputation for being “mavericks”
Unit_Complete1: Recruit ready sir!
Unit_Complete2: Just what I like, a nice slow day…
Unit_Complete3: Momma always said I’d be good at somethin…
Unit_Complete4: Hey, You guys left some extra parts in here..
Unit_Complete5: This is cake compared to the simulator.
Unit_Complete6: Melta, locked and loaded.
Unit_Complete7: Teleportation online.
Selection1: Yeah, What?
Selection2: Ready to huff fumes sir!
Selection3: Guardsmen reporting!
Selection4: Don’t bother me, I’m Huntin genestealers…
Selection5: How did you see me?
Selection6: Ready to teleport sir!
Selection7: Ready to make some slag.
Move1: Isn’t it safer where I am?
Move2: Yes sir!
Move3: Yeah, Get me some!
Move4: Give me something to blow up..
Move5: Something is hiding in the bushes…
Move6: Never see me comin…
Move7: Onward to death and victory!
Attack1: Yeah baby!! Who’s over compensating now!
Attack2: May our brethren strike swiftly to guard our fallen sarcophagus.
Attack3: Lets turn up the heat..
Attack4: Here’s lookin at you…
Attack5: I am a ninja!!!
Attack6: Nothin like the smell of concentrated promethium
Attack7: Trust in thy wargear!
Charge1: Yaaaaarrrr!!
Charge2: I’m gonna beat you like your mother did..
Charge3: say ello to my lil friend..
Ability1: Superior technology reigns supreme.
Ability2: Target acquired, Target gonna die….
Ability3: Bringing out the expensive toys..
Ability4: Hold the objective!
Ability5: Always helpin out the newbies..
Combat1: I can’t take the stress man!!
Combat2: From the skies to the ground, the air will be filled with their blood..
Combat3: Per chance a chance, to shower my foe with burning purity.
Death1: Captin, I can’t hold out much longer
Death2: Hold strong our mission!
Death3: Our faith shall free us!
Death4: No retreat!

Support Sentinel
Notes: A bit of a gruff voice with a stereotypical southern accent. Prone to complaining, and has named his vehicle Vierra.
Unit_Complete1: Mmm, smells new.
Unit_Complete2: Awaiting orders.
Unit_Complete3: Are you sure this thing works?
Unit_Complete4: Let’s do it!
Unit_Complete5: Ready to rock.
Unit_Complete6: Refueled and refit.
Unit_Complete7: It’s killin’ time!
Selection1: Hey! Thought you’d forgotten ‘bout me.
Selection2: About time.
Selection3: Hear ya loud and clear.
Selection4: Yeah?
Selection5: I’m itching for a fight.
Selection6: Do I get to blow stuff up?
Selection7: Me and Vierra here are ready to rock! [pronounced "Vee-ear-a"]
Move1: But I was just getting settled in!
Move2: Whatever you say, boss.
Move3: Left foot. Right foot…
Move4: Pick ‘em up and put ‘em down!
Move5: But I’m supposed to shoot stuff!
Move6: This suspension SUCKS!
Move7: Moving out.
Attack1: Nothing like a missile up the tail-pipe.
Attack2: MISSILES AWAY!
Attack3: Ha! Ha! BLAMO!
Attack4: Firing barrage.
Attack5: Eat it!
Attack6: *Cough* Damn missile exhaust. *Cough*
Attack7: We could’ve been friends! Oh, well.
Charge1: Yee-haw!
Charge2: Fingers crossed!
Charge3: I’m glad I’m up here.
Ability1: You’re gonna let me use that? SCHWEET!
Ability2: They aren’t going to know what hit ‘em!
Ability3: I’ve always wanted to press that button…
Ability4: Don’t worry buddy! I’m coming to help!
Ability5: For the Emperor!
Combat1: Vierra can’t take much more of this.
Combat2: I’m pretty sure that’s not supposed to be beeping.
Combat3: KILL ‘EM ALL!
Death1: I should’ve brought a bigger gun.
Death2: That’s not goo-
Death3: SON OF A-
Death4: I wasn’t done!

Tauros Assault Wheeled Vehicle
Notes: Large open top vehicle capable of holding large quantities of troops, at the sake of armor.
Unit_Complete1: Bull ready to charge
Unit_Complete2: Lets crush some stuff!
Unit_Complete3: Unit online
Unit_Complete4: Vehicle ready to deploy
Unit_Complete5: Lets start a forest fire
Unit_Complete6: Got a light?
Unit_Complete7: What’s texas?
Selection1: No more udder jokes!
Selection2: But sir the emperor says your incompetent
Selection3: -Gunshot-
Selection4: -Screams of bloody murder-
Selection5: I need a new sergeant…
Selection6: Ready to deploy
Selection7: Victory through speed.
Move1: Clearly only a diversion.
Move2: The quickest to victory!
Move3: Strength through tactics.
Move4: Let the earth shake under my treads.
Move5: Purge the weak.
Move6: lets put this bitch into maximum overdrive…
Move7: To the objective, To our death, And there we shall find honor!
Attack1: Prime the Cannons…
Attack2: Death to the non-believers
Attack3: Duck and cover boys!
Attack4: Machine spirits protect us!
Attack5: They have a white flag, kill the hostiles!
Attack6: Target locked, Ready to vaporize.
Attack7: Loose the grenades, Shake the ground like an infant boys!
Charge1: Let them take it from our cold bionic hands!
Charge2: I hope you men sharpened your spikes today…
Charge3: Pop their skulls in our treads!
Ability1: Fire at 45% power!
Ability2: its not cheese if its in the codex!
Ability3: Praise the machine, it worked!
Ability4: Bull horns lowered.
Ability5: You want some now?!
Combat1: Incoming.
Combat2: I’m sure it will die with promethium, FIRE!
Combat3: HERETICS!!
Death1: Wrecked em? Damn near killed em!
Death2: Sarge the wheel in the sky keeps on turning…
Death3: I see…. An angel…Oh No!!! –screams of terror-
Death4: To the emperor’s throne!

Tauros Venator Wheeled Vehicle
Notes: Confident, and very serious about his work. Slightly more relaxed voice when making jokes.
Unit_Complete1: Venator on the ground.
Unit_Complete2: Ready to roll.
Unit_Complete3: We’re good to go.
Unit_Complete4: Reinforcements have arrived.
Unit_Complete5: Don’t worry, the cavalry’s here.
Unit_Complete6: Awaiting orders.
Unit_Complete7: Venator here, and we’re ready to rock.
Selection1: Yes, sir?
Selection2: Just point ‘em out.
Selection3: We’re prepped and ready.
Selection4: Just tell us what to do.
Selection5: I’m surprised they haven’t run away yet.
Selection6: Ready for a road trip.
Selection7: Consider us your problem solvers.
Move1: We’re moving out!
Move2: They won’t see us coming.
Move3: Moving to vantage point.
Move4: Good thing this was made for off-roading.
Move5: How ‘bout we sing a song? 99 bott- {If you want, could have gunner say, “SHUT UP,” in the background.}
Move6: Moving up.
Move7: We’ll be there ASAP!
Attack1: That won’t be a problem anymore.
Attack2: Consider it done.
Attack3: It’ll be a massacre.
Attack4: Moving to engage.
Attack5: Firing on target.
Attack6: Lascannon charged…OPEN FIRE!
Attack7: OPEN UP! Burn ‘em to the ground!
Charge1: Ha, time for road kill!
Charge2: Alright, we’re going in!
Charge3: I hope you’re right.
Ability1: MISSILES AWAY!
Ability2: Heh, that won’t be there much longer.
Ability3: You want them, “done,” or, “well done?”
Ability4: Moving to intercept.
Ability5: BRACE FOR IMPACT!
Combat1: I just cleaned it too!
Combat2: THEY’RE CLAWING THROUGH THE HULL!
Combat3: We’re taking a beating!
Death1: REQUESTING EVAC-
Death2: Systems are critical, we’ve got to get outta here!
Death3: FOR THE EMPEROR!
Death4: Been an honor serving with you.

Lightning Fighter
Notes: A fighter jet designed to target armor and other aircraft.
Unit_Complete1: Lighting Ready to strike
Unit_Complete2: Take to the skies
Unit_Complete3: Death from above
Unit_Complete4: Praise the machine spirits it works!
Unit_Complete5: Cannons online…
Unit_Complete6: Aircraft ready to deploy
Unit_Complete7: Time for an air show
Selection1: Elysians ready to attack
Selection2: Sir?
Selection3: -Snoreing-
Selection4: Capin, The gremlins are in here again!!
Selection5: Now, up is down and down is up… or is it..
Selection6: Send me into the action!
Selection7: I’m all outa bubble gum….
Move1: Roger that
Move2: Lighting, swift and deadly
Move3: On intercept path
Move4: keep em peeled for flak..
Move5: There?! Have you seen the price of fuel?
Move6: Clearing path
Move7: The gremlins fly the plane for me….
Attack1: The blast of my rockets will be the thunder before my las.
Attack2: Eaten the armor.
Attack3: Cover fire incoming
Attack4: Air strike on the way
Attack5: Payload droped
Attack6: machine spirits be praised
Attack7: The righteous fist of his lord.
Charge1: Don’t forget the 5 D’s of dog fight!!
Charge2: For terra!
Charge3: The emperor protects the faithful!
Ability1: Crack shot pilot hard at work…
Ability2: hell from above
Ability3: Were gonna burn some earth.
Ability4: Decoy launchers released
Ability5: Lurk mode on, tracking range maximum.
Combat1: Silent and deadly.
Combat2: This will be your last sunrise
Combat3: We got multiple on radar
Death1: Yeeeehawwwwww
Death2: Honor in death.
Death3: Not again
Death4: Cheap martian parts!!!

Lighting Strike Fighter
Notes: Professional. Dry tone. Unless otherwise noted "LSF" is said as "Lightning Strike Fighter" Armed with Wingtip Lascannons and 2xUnderwing rockets.
Unit_Complete1: LSF in the air.
Unit_Complete2: LSF, fuelled and loaded.
Unit_Complete3: LSF, lifting off.
Unit_Complete4: Some need a Strike Fighter?
Unit_Complete5: LSF, ready for a quick and easy war right about now...
Unit_Complete6: LSF, entering the airspace.
Unit_Complete7: LSF, reporting for duty.
Selection1: Ready sir.
Selection2: What do you need sir?
Selection3: Still here sir.
Selection4: Yeah sir?
Selection5: We almost done sir?
Selection6: Where to next sir?
Selection7: LSF here sir.
Move1: Getting a flyby sir.
Move2: We'll make a pass and see what's up sir.
Move3: LSF is on it's way sir.
Move4: Tell the boys the Strike Fighter's coming sir.
Move5: No problem sir.
Move6: Moving at full speed sir.
Move7: I'll keep an eye out sir.
Attack1: Engaging.
Attack2: Firing on target.
Attack3: In my sights.
Attack4: Won't take long.
Attack5: Commencing attack run.
Attack6: Nice and easy now....
Attack7: Firing.
Charge1: Well then, full speed ahead.
Charge2: Copy.
Charge3: As ordered!
Ability1: Fire one.
Ability2: Fire two.
Ability3: So this is why I joined.
Ability4: Form up, watch your angles.
Ability5: Keep an eye, we've only begun.
Combat1: Ammo levels acceptable.
Combat2: Continuing attack.
Combat3: LSF is in combat.
Death1: *Muttered under breath* Sh*t, sh*t, sh*t
Death2: Strike Fighter going down!
Death3: *Scream*
Death4: Oh fu--

Lightening Strike Fighter -- ALTERNATE LINES
Notes: Well trained, disciplined, and unlikely to crack jokes. Crew combat fear with discipline. Crisp. Imperial Navy support, so no Homeworld specific quotes.
Unit_Complete1: Fighter here.
Unit_Complete2: Imperial aircraft ready sir.
Unit_Complete3: Reconnaissance aircraft here.
Unit_Complete4: The Imperial Navy send support sir!
Unit_Complete5: Lightning fighter, ready for orders.
Unit_Complete6: Elysian Strike craft, ready for battle.
Unit_Complete7: Aircraft fuelled, and ready to fly.
Selection1: Signal’s coming in load and clear.
Selection2: Lightning here.
Selection3: You require something of me?
Selection4: Strike fighter, ready for orders.
Selection5: Aircraft, reporting in.
Selection6: Got some action for me?
Selection7: Ready to fly!.
Move1: On my way.
Move2: Maintaining altitude.
Move3: Strike fighter on the move.
Move4: Reaching maximum Velocity.
Move5: Strike fighter, moving over the battlefield.
Move6: Orders understood.
Move7: Fighter departing.
Attack1: Weapons tracking targets.
Attack2: Approach vector obtained.
Attack3: Fighter, to command, they shall die!
Attack4: Initiating aggressive manoeuvres.
Attack5: All safety measures are off.
Attack6: Fire, Fire!
Attack7: Strike hard!
Charge1: We strike like lightening!
Charge2: Increase to Ramming speed!
Charge3: Fighter, flying into combat!
Ability1: Weapons at full strength!
Ability2: We strike for the Emperor
Ability3: We rain death upon those below!
Ability4: Intercepting enemy, sir!
Ability5: Acting interference sir!
Combat1: Ha, you can’t hit lighting!
Combat2: Strike fighter, laying the hurt down in combat!
Combat3: Strike fighter, under fire!
Death1: Spiralling out of control sir!
Death2: Engine is heating up! Coolant levels dropping!
Death3: Sir, Going down over enemy lines! Send backup!
Death4: Command! Come in - *Explode*

Marauder Destroyer
Notes: Pilots and squad, are over confident, As they have been indoctrinated to believe they are flying an indestructible fortress of death. Armed with 2xTwin Autocannons, 2xUnderwing rockets, 2xAssault Cannons, Twin Heavy Bolters.
Unit_Complete1: Harbinger of doom, Ready to purify! (Slightly higher pitched voice for a male, respirator breathing at comma.)
Unit_Complete2: Momma always said id be good at something.. (Redneck cowboy)
Unit_Complete3: I call her..The Ophelia gay.
Unit_Complete4: What do you mean you forgot to put labels?!
Unit_Complete5: Weaponry hot and ready..
Unit_Complete6: Fly me over something to blow up.
Unit_Complete7: Let the bolter shells reign down comrades. (Slow heavy thick Russian accent)
Selection1: Gah!! GREMLINS!! (angry voice)
Selection2: Be right with ya, Gotta get this nut that fell off of something.
Selection3: Orders captin?
Selection4: Superiority through technology.
Selection5: Flying Fortress of Doom!
Selection6: We ride the angel of death!
Selection7: Hahahha.. read em and weep.. ROYAL FLUSH baby.. oh oh.. sorry sir.. just was passing the time with the crew.
Move1: Flyin high
Move2: Destination marked
Move3: Yarrrrrrr!!! (Pirate sound)
Move4: Engines at full thrust..
Move5: Sir, I’ve got gremlins in my ship!
Move6: I forgot to mention I get air sick.
Move7: Getting over there.
Attack1: May the ground go red with the vermin’s blood.. (Dark gritty voice, Harshened by a life time of inhaling smoke)
Attack2:“Oil those guns, We got some holes to make.. (Lower tone voice, Said in a classic Texan accent with less of a drawl, Emphasis on the “O” in holes.)
Attack3: That heritic just eyeballed me!! (insanely irate)
Attack4: Drop the bombs, and make some craters (calm laid back voice)
Attack5: Rocket pods unleashed! (emphasis on the un in unleashed)
Attack6: Let the ammo counter fall, and the body count rise.
Attack7: You want me to kill THAT?! (Shocked, a “wtf” moment)
Charge1: That’s it, Bring me closer so I can show em what real rending is.. (Blood thirsty gunner)
Charge2: On black winged angels we ride to our prey. (A dark brooding voice, A pissed off zelot preacher)
Charge3: Swiftly how so does vengeance come upon your head! (Same voice as charge 2)
Ability1: Sir, Rockets locked and away.
Ability2: Reigning the emperor’s wrath, from the sky.
Ability3: Doesn’t stand a chance. (over confident gunner)
Ability4: Lending a wing for the defense.
Ability5: I better get to blow something up.. (Upset)
Combat1: Captin.. There is something… On… the wing… (William Shatner voice)
Combat2: (voice making sound effects) PEW PEW PEW!!!
Death1: The emperor protect! (frantic)
Death2: Respite only in death (Dark calm brooding, accepted its fate)
Death3: Time for a crash landing…
Death4: What’s that smell? (clueless redneck voice)

Vulture
Notes: Well trained, disciplined, and unlikely to crack jokes. Crew combat fear with discipline. Crisp. Imperial Navy support, so no Homeworld specific quotes. Equipped with H.Bolter, Twin Autocannon, 2xHellstrike.
Unit_Complete1: Vulture in the sky sir.
Unit_Complete2: Imperial aircraft here sir.
Unit_Complete3: You require a Vulture?
Unit_Complete4: The Imperial Navy send support sir!
Unit_Complete5: Gunship, ready for orders.
Unit_Complete6: Elysian Vulture, ready for battle.
Unit_Complete7: Vulture fueled, and ready to fly.
Selection1: Comm channel open.
Selection2: Vulture here.
Selection3: You require something of the Imperial Navy?
Selection4: I am yours to command!
Selection5: Gunship, reporting in.
Selection6: Awaiting orders.
Selection7: Imperial aircraft.
Move1: Engines at full thrust.
Move2: Orders received.
Move3: Gunship on the move.
Move4: Power to the thrusters.
Move5: Vulture moving to the front!
Move6: Orders understood.
Move7: Gunship departing.
Attack1: All weapons ready.
Attack2: Calculating attack vector.
Attack3: Gunship, to ground, they shall die!
Attack4: We shall strike from above!
Attack5: Gunner, stop the enemy in sector 6.
Attack6: Fire, Fire!
Attack7: All weapons, fire!
Charge1: Into combat!
Charge2: We go in, for the kill!
Charge3: Diving into combat!
Ability1: Diverting power.
Ability2: Like a vulture to the slaughter.
Ability3: We rain death upon those below!
Ability4: Assisting the men!
Ability5: Acting interference sir!
Combat1: They’re fighting back sir!
Combat2: Ha! The Navy can take more than you can give!
Combat3: Vulture, under AA fire!
Death1: Engines on fire! Cut off Fue- *explosion*
Death2: We’re going down! Eject!
Death3: Vulture damaged report, high. Unable to return sir!
Death4: Reverse Thrusters, Reverse Thrusters! *explode*

Valkyrie Transport
Notes: Cheerful. Equipped 2xH.Bolters and 2xRocket Pod. Transports two non-Sentinel units or 1 single Sentinel.
Unit_Complete1: Valkyrie in the air, sir!
Unit_Complete2: All fuelled up and ready to go sir.
Unit_Complete3: Topped off and ready sir.
Unit_Complete4: Ready for transport sir!
Unit_Complete5: Ready for a hot insertion, sir!
Unit_Complete6: Carrier reporting!
Unit_Complete7: You know our motto, we deliver.
Selection1: Sir?
Selection2: Someone need a lift?
Selection3: Yes sir?
Selection4: Valk, here!
Selection5: Where do you need me?
Selection6: Yup?
Selection7: I'm listening.
Move1: Right, we'll get there.
Move2: Destination set.
Move3: Over there? Sure thing sir.
Move4: Yes sir!
Move5: Buckle up!
Move6: Thank you for riding Valkyrie Air!
Move7: Transport's on it's way!
Attack1: Clear the area!
Attack2: Standard drill, sweep it clean.
Attack3: Providing fire support!
Attack4: Area is hot!
Attack5: Eat it!
Attack6: Where's your heathen god now!?
Attack7: Pew pew THIS!
Charge1: I so signed up for this.
Charge2: You hear that? RAMMING SPEED!
Charge3: Full throttle!
Ability1: Armed and......Fire!
Ability2: Boom!
Ability3: Nice knowing you, bastards.
Ability4: We either get our cargo there intact, or we don't get there at all!
Ability5: Come on.....hold together now!
Combat1: There's no running!
Combat2: Firing!
Combat3: Mow them down!
Death1: Brace for impact, brace for-!
Death2: Ahhhhhhhhhhhhhhh!
Death3: I'm hit, I'm hit!
Death4: No, no, not like-

Valkyrie Vendetta
Notes: Eager, excited, cocky. Knows he's got the big guns, and really wants to use them. Equipped Rocket pods, Hellstrike missiles, Lascannon.
Unit_Complete1: Tank buster reporting!
Unit_Complete2: Flying Tank is ready for action!
Unit_Complete3: Someone called for some heavy firepower?
Unit_Complete4: Ready to unleash some ordnance.
Unit_Complete5: Fully loaded and ready for war, sir.
Unit_Complete6: Vendetta ready!
Unit_Complete7: One more Vendetta, one more doomed tank.
Selection1: Someone got a score to settle?
Selection2: I'm all ears, sir.
Selection3: I promise I won't waste ammo, sir.
Selection4: What do you want me to do, sir?
Selection5: Yes sir?
Selection6: Where do you need these guns?
Selection7: Tank hunter here.
Move1: Right away sir!
Move2: Ohhhhh this'll be fun.
Move3: I can't wait!
Move4: Are we there yet?
Move5: Good idea sir.
Move6: Right, we'll scan for enemy contacts.
Move7: Good a place as any.
Attack1: Let's get another kill!
Attack2: Oh, I can't wait for the explosions.
Attack3: Oi! You there!
Attack4: Death from above!
Attack5: I wonder how many this'll make.....
Attack6: My favorite order sir!
Attack7: Did I ever tell you I love you sir?
Charge1: YEAH!!!!
Charge2: Come on, let's see how many I can get in one pass!
Charge3: Bring. It. ON!!!
Ability1: Kiss your ass goodbye!
Ability2: Rip them to pieces!
Ability3: Blow it wide open!
Ability4: We'll get through this!
Ability5: We won't end up like those tankers.....
Combat1: Lascannons running hot!
Combat2: Plenty for everybody!
Combat3: Hey, no shoving!
Death1: Heeeeelllllllllllllll- (Dragged out Help turned into a scream, before being cut off)
Death2: Vendetta going down!
Death3: They never said anything about-
Death4: No! I won't go like the-

Overlord
Notes: Arrogance to the max, he’s here to end the game and he knows it. A very serious deep voice. Very cocky in the way he things he can annihilate everything and see everything.
Unit_Complete1: Down from the stratosphere.
Unit_Complete2: Victory is imminent. Just give the word.
Unit_Complete3: I have the backing of all forces of Elysia.
Unit_Complete4: The Emperor watches, the Emperor waits. So are we.
Unit_Complete5: Look at how fragile they are….
Unit_Complete6: Overlord here….ready to crush those roaches.
Unit_Complete7: (Techpriest voice) Weapons online. Engines online. Comm link online. All systems nominal.
Selection1: All weapons systems at nominal functionality.
Selection2: SIZE MATTERS.
Selection3: Who said aircraft were thin-skinned?
Selection4: Tell the men to get some rest. We alone will win the war.
Selection5: The hammer has fallen. They are already pulverized.
Selection6: Literal death from above.
Selection7: Let’s give them their death sentence.
Move1: Make it happen, pilots.
Move2: No obstructions.
Move3: They cannot hope to block our path.
Move4: Set a course, servitor.
Move5: Affirmative.
Move6: We’re inbound.
Move7: Death looms ever closer for them.
Attack1: (casually) A nice view to accompany the bloodshed.
Attack2: They know it’s too late when they see our silhouette….
Attack3: (annoyed) Tch. We’ll sweep this rabble aside.
Attack4: All personnel to your stations. We are unleashing hell.
Attack5: Ohoho, this is going to be a curb-stomp battle.
Attack6: I want to see craters at the end of this.
Attack7: They’d wish they’d never been born!
Charge1: Straight in, all weapons at full capacity.
Charge2: Our armor can shrug it off, keep blasting, keep moving.
Charge3: We’ll get you from all sorts of angles.
Charge4 [optional]: (For a blow to an enemy’s dignity, play this sound )
Ability1: The Emperor’s eye sees you; you cannot run, nor can you hide.
Ability2: (surprised) What, they thought the radar couldn’t find them?
Ability3: That’s one tough roach, focus all fire on it!
Ability4: (agreement) I don’t like the way that one looks either!
Ability5: We are aerial superiority.
Combat1: Keep at it, crew.
Combat2: A pleasant day for a bloodbath, isn’t it?
Combat3: (sadistically) Thank the Emperor, that foe’s not dead yet.
Death1: This can’t be…..CREW, to your escape pods. I will go down with the Overlord.
Death2: If we gotta crash, TAKE ‘EM WITH US!
Death3: Blow the fuel. We’ll give ‘em a last laugh.
Death4: Brothers, looks like it’s up to you now!


BUILDINGS

OverLord
Notes:
Some beeps, drilling noises, grinding, welding etc. Its in the stages of being repaired.

Arvus Lighter
Notes:
Pilot asking what need done, Men running down ramps, talking

Listening Post
Notes:
Original dawn of war ones

Landing Pad
Notes:
Vehicles moving away, sky talon engines, etc

Comms Tower
Notes:
Sat dishes moving? Beeping, Static, Voice relaying Orders etc

Plasma and Thermo Generators
Notes:
Original Sounds from DOW

Supply Pad
Notes:
(Probably only for campaign so not really worried about it right now) Crates Dropping Sky Talon Engines etc.

Tarantula
Notes:
Lots of beeping weapons racking up, reloading etc

Armoury
Notes:
weapons hitting each other, weapons discharge, voices, etc.

Fire Support Platform
Notes:
Heavy Weapon loading ordnance sounds. Fixed 2xMissile Launcher -- Can Teleport


SPOTTINGS

Chaos
Mission control, we have confirmation of the forces of Chaos, permission to eradicate.
Command, we have spotted the forces of Chaos, over.

Dark Eldar
HQ, we have encountered Dark Eldar pirates, over.!
Mission control, we have engaged Dark Eldar hostiles, please advise, over.

Eldar
Command, we have encountered an Eldar witch, please advise!
Mission control, conehead tangos sighted, please state objectives, HQ.

Imperial Guard
Aerial HQ, we have encountered renegade guardsmen, please state rules of engagement.
Mission control, we are engaged with hostile guardsmen.

Necrons
HQ, reporting robotic hostiles, please advise, OVER!
Control, permission to patch up to AdMech channel, we have encountered mechanicals, over.

Orks
HQ, we have Ork signatures, permission to request thermal weaponry, over.
Field command, we have encountered Ork hostiles, over and out.

Sisters of Battle
HQ, we are engaged with Sisters of Battle, what are our objectives? Over.
Mission Control, we have sighted hostile Sisters of Battle, please verify our targets, over.

Space Marines
HQ, we have engaged power-armored hostiles, possible Space Marines, over.
Field command, we have spotted hostile Space Marines, please advise, over.

Tau
Mission control, we have spotted hostile Tau, please advise, over.
HQ, we have sighted hostile Tau, permission to engage in close combat, over..

Black Templars
Mission control, please verify that hostile space marines are Black Templars, over.
HQ, we are engaged with Black Templars, please advise, over.

Blood Angels
HQ, possible ID on Blood Angel space marines, please advise on possible Death Company hostiles, over.
Mission control, verified hostiles as Blood Angel Space Marines, send objectives, over.

Blood Ravens
Mission control, positive ID on Blood Raven Space Marines, over.
HQ, we have engaged with Space Marines of the Blood Ravens chapter, permission to request additional heavy weapons, over.

Crimson Fists
HQ, we have sighted Crimson Fist Space Marines, please advise, over.
Aerial Command, please verify that we are engaged with Crimson Fist space marines, over.

Dark Angels
HQ, we have verified hostiles as the Dark Angels, please confirm whether we are facing Deathwing or Ravenwing, over.
Command, we have ID'd Dark Angel hostiles, permission to request additional aerial support, over?

Fallen Angels
HQ, we have possible Fallen Angel hostile contacts, permission to kill instead of capture, over?
Mission control, please confirm whether hostiles are Dark Angels, over and out.

Imperial Fists
HQ, we have sighted hostile Imperial Fists, please state rules of engagement, over.
Ground force to Overlord, we are under fire from hostile Imperial Fists, please advise, over.

Iron Hands
HQ, we have engaged with cybernetic Space Marines, requesting tactical advice, over.
Mission control, we have spotted Space Marines with extensive bionics, over!

Legion of the Damned
HQ, we have been ambushed by possible Chaotic hostiles in power armor......please advise!
Mission control, we're not alone out here, reporting Chaotic Space Marines, please advise, over!

Raven Guard
Squad, we have located Raven Guard Space Marines. keep your eyes peeled for their spotters.
Mission Control, we have ID'd hostiles as Raven Guard Space Marines, requesting air support, over.

Red Scorpions
Mission control, we have confirmed Red Scorpion hostiles, the Emperor protects, over.
HQ, we have engaged with Red Scorpions, do we have intel on them, over?

Salamanders
HQ, we have engaged with Salamander Space Marines, requesting long-range weapon drops, over.
Ground force to command, we have visual on Salamander space marines, requesting instructions, over.

Space Wolves/13th Company
HQ, we have audio confirmation that hostiles are Space Wolves, over and out.
Mission control, hostiles ID'd as Space Wolves, requesting extra reinforcements, over.

UltraMarines
HQ, we have ID'd hostiles as Ultramarines, please advise, over.
Mission control, we have visual confirmation of Ultramarine threats, requesting support, over.

White Scars
HQ, we have hostile White Scar space marines, initiating defensive protocols, out.
Ground forces to control, we have identified White Scar hostiles, requesting orders, over.

Alpha Legion
HQ, we have a positive confirmation on hostile Alpha Legion forces....updating battlemap displays.
Orbital command, we have a visual on Alpha Legion hostiles; requesting permission to request stealth detection equipment, over.

Black Legion
HQ, we have spotted Black Legion hostiles; requesting defensive fortifications to be dropped around ground HQ, over.
Ground forces to control, we have identified Black Legion enemies, requesting defensive measures, over.

Death Guard
HQ, we have a visual confirmation of possible Death Guard, requesting medical support.
Mission control, we have identified Death Guard hostiles, requesting extra firepower.

Emperors Children
HQ, we have audio confirmation of Emperor's Children presence; requesting objectives and additional secondaries, over.
Command, we have spotted Emperor's Children hostiles, over.

Iron Warriors
HQ, we have visual confirmation of Iron Warrior hostiles; requesting the order to strike first, over.
Orbital command, we have confirmed hostiles to be of Iron Warriors; they appear to have begun the siege, over.

Night Lords
Orbital command, we have ID'd Night Lord hostiles; we'll be watching the flanks, over.
HQ, we have confirmed hostiles to be of Night Lord origin; please advise, over.

Red Corsairs
Orbital command, we have spotted red chaos space marines leading large groups of humans; please confirm if they are Red Corsairs, over.
HQ, we have confirmed hostiles to be of Red Corsairs origin, please advise, over.

Thousand Sons
HQ, the enemy appears to have control over many Warp magicks, the Emperor protects, over.
Orbital command, these hostiles seem to be of the Thousand Sons, please advise, over.

Word Bearers
Command, spotting.. arrgghhh!! The chanting! Emperor, it’s in my head!
HQ.. Drop zone has encountered the cultists.

World Eaters
Audio recordings of Khornate battlecries seem to confirm hostiles as World Eaters, please advise, over. [pronounced "Korn-ate"]
HQ, we have appeared to be engaged with World Eater hostiles. Requesting additional sniper reinforcements, over.

Catachan
HQ, we have encountered Catachan hostiles. Requesting radar scans for trap detection, over. [pronounced "Cat-a-can"]
Ground to orbit, visual indicates Catachan hostiles; Emperor be with us, over.

Death Korps of Kreig
HQ, we have encountered the defense line of the Death Korps of Krieg. With your permission, we will look for holes in their lines, over.
Ground forces to command, we have encountered elements of Krieg, requesting heavy support, over.

Elysians
HQ, we have identified rogue Elysian elements, decide their fate, over.
Mission control, we have visual confirmation of an unknown Elysian regiment, send your orders, over.

Last Chancer's/13th Penal Legion
Ground forces to command, we have made visual confirmation with an Imperial Guard penal legion, send your objectives, over.
HQ, we have identified an Imperial penal legion, send your orders, over.

Mordians
Ground forces to command, we have a visual on the Mordian battle line. Scattered formation initiated, over.
HQ, we have spotted the Mordian offensive line, picking them off from a distance, over.

Praetorian
HQ, we have identified the Praetorian battle line, initiating scattered formation, over.
Ground forces to command, we have a visual on the Praetorian firing line. Noting possible flank routes, over.

Steel Legions
HQ, we have encountered the mechanized Steel Legion, requesting AT weapons, over.
Orbital command, we have identified hostiles as elements of the Armageddon Steel Legion, utilizing anti-armor tactics, over.

Tallarns
HQ, we have identified hostile Tallarn elements, noting possible attack routes, over. [pronounced "Ta-lar-ans"]
Mission control, we have encountered hostile Tallarn forces, searching for possible recon elements, over.

Tanith First & Only (Gaunt's Ghosts)
HQ, we have identified hostiles as the Tanith First and Only, requesting orbital scans to identify ambush points, over.
Mission control, we have encountered elements of the Tanith First & Only, requesting the next order, over.

Vahallans
Mission control, we have encountered hostile Valhallan elements, requesting anti-personnel weaponry, over.
Orbital command, we have found hostile Valhallan forces, relaying human wave timers now.

Vostroyans
Mission control, we have identified hostile Vostroyan elements, scouting for suppressive elements, over.
Command, we have encountered hostile Vostroyan forces, identifying officers now, over.

Harlequins
HQ, we have identified hostile Eldar; colors depict an unknown origin, send your orders, over.
Mission control, we have identified a troupe of Eldar Harlequins, send your objectives, over.

Inquisition Daemonhunt
HQ, hostiles are of Ordo Malleus origin, what are the rules of engagement, over? [pronounced "Or-dow Mal-e-us"]
Mission control, we have sighted hostile Inquisition forces, requesting orders, over!

WitchHunters
HQ, hostiles have been identified as Imperial females with power armor, requesting confirmation of Witch Hunter presence, over.
Mission control, we have audio confirmation of hymns of the Emperor, please confirm hostiles are WitchHunters, over.

Tyranids
Mission control, we have encountered the elements of the xenos Tyranids, please advise, over. [pronounced "Tear-ra-nids"]
HQ, we have identified hostiles of Tyranid origin, requesting all reinforcements, over.

Daemon
Mission control, there is an abomination in our midst, requesting permission to purge, over.
HQ, we have visual confirmation of a warp beast, permission to dispense with indiscriminate justice, over.

Monstrosity
Mission control, we have a grotesque monstrosity in our sights, requesting orders, over.
HQ, we have identified a non-humanoid hostile, please advise, over.

Enemy
HQ, we have a visual on hostiles, but are unable to identify their origin, over.
Mission control, we have encountered hostiles, but databases are unable to conclude origin, over.
Orbital command, we are under fire by hostiles, but we are unable to identify, please advise, over.
Mission control, we have a visual on hostiles, but are unable to identify their origin, over.
HQ, we have encountered hostiles, but current databases are unable to conclude origin, over.
Command, we are under fire by hostiles, but we are unable to identify, please advise, over.
Command, we are not alone here, hostiles have opened fire, over.
HQ, we have found the enemy, but are unable to identify them, please advise, over.

Tanks
HQ, we have visual confirmation of heavy enemy armor, permission to request anti-armor weapons, over.
Mission control, we have spotted enemy armor on the offensive, permission to requisition extra ordinance, over.
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#2 thudo

thudo

    Wacko AI Guy!

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Posted 04 June 2010 - 04:48 AM

Elsyian Sample Scripts..

Guardsmen/Sergeant
Notes: Cool, calm, professional.
Unit_Complete1: Lasgun squad, awaiting orders.
Unit_Complete2: Lasgun squad, ready to go.
Unit_Complete3: Lasgun squad, here to serve the Emperor.
Unit_Complete4: Lasgun squad, at your command.
Unit_Complete5: Lasgun squad has entered the theatre.
Unit_Complete6:
Unit_Complete7:
Selection1: What news, HQ?
Selection2: Awaiting orders, HQ.
Selection3: We hear you, HQ.
Selection4:
Selection5:
Selection6:
Selection7:
Move1: Copy that, HQ. We're on mission.
Move2: Solid copy, HQ. We're moving out.
Move3: Copy that, HQ. Move! Move! Move!
Move4: Copy that, HQ. Follow me!
Move5: Copy that. Go! Go! Go!
Move6:
Move7:
Attack1: Solid copy on all, HQ. You, there; take point.
Attack2: Fire on that target!
Attack3: Suppress that target!
Attack4: Try to pin them down!
Attack5: Blast them!
Attack6: Destroy that target!
Attack7:
Capture1: Objective secured, HQ. We're holding our position.
Capture2: Objective secured, HQ.
Capture3: Objective secured.
Capped1:
Capped2:
Capped3:
Load_Transport1: Embark that vehicle!
Load_Transport2:
Unload_Transport1: Disembark!
Unload_Transport2: Here we go…
Morale_Break1: Feth, they're not paying me enough for this!
Morale_Break2: Disengage! Disengage!
Morale_Restored1: Pull yourselves together!
Morale_Restored2: Regroup!
Charge1: Assault that grid!
Charge2: Assault that target!
Charge3: We need to get closer!
Charge4: Fix bayonets! Charge!
Jump_Teleport1: Alright, men. Try not to think too hard about this…
Jump_Teleport2: Copy that, HQ. We're ready to do our duty.
Deepstrike1: Lasgun squad, inbound to the LZ.
Deepstrike2: Grav chutes; ready. Here we go, sir.
Ability1:
Ability2:
Ability3:
Ability4:
Ability5:
Combat1:
Combat2:
Combat3:
Under_Fire1: HQ, we're in heavy contact!
Under_Fire2: HQ, HQ, we are under fire!
Under_Fire3: Feth, they're shooting at us!
Damage1: Medic!
Damage2: We're getting hammered!
Damage3: We need support!
Death1: Man down! Man down!
Death2: *stifled exclamation*
Death3: Holy--! *whump* *static*
Death4:

Storm troopers/Sergeant
Notes: More experienced than the rank and file, the storm troopers tend to have a somewhat relaxed attitude towards vox protocol and tend to skip formalities where they can so they can get straight to the point.
Unit_Complete1: Storm trooper squad reporting, HQ.
Unit_Complete2: Hellgun squad, ready for action.
Unit_Complete3:
Unit_Complete4:
Unit_Complete5:
Unit_Complete6:
Unit_Complete7:
Selection1: Hello, HQ. Orders?
Selection2: Hello, HQ. Got news?
Selection3:
Selection4:
Selection5:
Selection6:
Selection7:
Move1: We copy. Moving out.
Move2: Relocating.
Move3: Copy that, HQ.
Move4: Copy. Let's move!
Move5: Copy that, HQ. Moving fast!
Move6:
Move7:
Attack1: We're going in.
Attack2: Alright, you know the drill.
Attack3:
Attack4:
Attack5:
Attack6:
Attack7:
Capture1:
Capture2:
Capture3:
Capped1:
Capped2:
Capped3:
Load_Transport1:
Load_Transport2:
Unload_Transport1:
Unload_Transport2:
Morale_Break1:
Morale_Break2:
Morale_Restored1:
Morale_Restored2:
Charge1:
Charge2:
Charge3:
Charge4:
Jump_Teleport1: Urgh... Copy that, HQ.
Jump_Teleport2:
Deepstrike1: Enroute to LZ.
Deepstrike2:
Ability1:
Ability2:
Ability3:
Ability4:
Ability5:
Combat1: Shrug *that* off, vermin!
Combat2:
Combat3:
Under_Fire1: HQ; we're in heavy contact.
Under_Fire2: We're under fire, HQ.
Under_Fire3: Uh, they're shooting at us, HQ.
Damage1: Oh, now you're asking for it…
Damage2: We're taking fire!
Damage3:
Death1: AA-aagh…
Death2:
Death3:
Death4:



Spawn: Boots on the ground. Awaiting orders.

Spotting Tyranids: Aww hell, we've got us an infestation.


Sample Spottings:

Something like "HQ! HQ!" is to be read like a single sentence with only a brief pause before the rest of the phrase is read. You're in a hurry, remember. :p

Alpha Legion
Clear channel! HQ! HQ! Alpha Legion traitors spotted! How copy HQ? Over.

Black Legion
Clear channel! HQ! HQ! Tangoes spotted! ID: Black Legion Astartes! How copy HQ? Over.

Night Lords
Clear channel! HQ! HQ! Tangoes spotted! ID: Night Lords Astartes! How copy HQ? Over.

Red Corsairs
Clear channel! HQ! HQ! Tangoes spotted! ID: Red Corsairs! How copy HQ? Over.

Blood Ravens
Clear channel! HQ! Astartes spotted! ID: Blood Ravens. How copy HQ? Over.

Crimson Fists
Clear channel! HQ! Astartes spotted! ID: Crimson Fists. How copy HQ? Over.

Imperial Fists
Clear channel! HQ! Astartes spotted! ID: Imperial Fists! How copy HQ? Over.

Iron Hands
Clear channel! HQ! HQ! Tangoes spotted! ID: Iron Hands Astartes! How copy HQ? Over.

Raven Guard
Clear channel! HQ! Astartes spotted! ID: Raven Guard! How copy HQ? Over.

Red Scorpions
Clear channel! HQ! HQ! Tangoes spotted! ID: Red Scorpions Astartes! How copy HQ? Over.

Salamanders
Clear channel! HQ! Astartes spotted! ID: Salamanders! How copy HQ? Over.

Catachan
HQ; Tangoes spotted, HQ. ID: Catachans. Over.

Last Chancers/13th Penal Legion
HQ; Tangoes spotted. ID: Penal legionnaires. Over.

Tanith First & Only (Gaunt's Ghosts)
HQ; HQ; Tangoes spotted. ID: Tanith First and Only. Over.


More Example Spottings

Chaos
Mission control, we have confirmation of the forces of Chaos, permission to eradicate.
Command, we have spotted the forces of Chaos, over.

Dark Eldar
HQ, we have encountered Dark Eldar pirates, over.!
Mission control, we have engaged Dark Eldar hostiles, please advise, over.

Eldar
Command, we have encountered an Eldar witch, please advise!
Mission control, conehead tangos sighted, please state objectives, HQ.

Imperial Guard
Aerial HQ, we have encountered renegade guardsmen, please state rules of engagement.
Mission control, we are engaged with hostile guardsmen.

Necrons
HQ, reporting robotic hostiles, please advise, OVER!
Control permission to patch up to AdMech channel, we have encountered mechanicals, over.

Orks
HQ, we have Ork signatures, permission to request thermal weaponry, over.
Field command, we have encountered Ork hostiles, over and out.

Sisters of Battle
HQ, we are engaged with Sisters of Battle, what are our objectives? Over.
Mission Control, we have sighted hostile Sisters of Battle, please verify our targets, over.

Space Marines
HQ, we have engaged power-armored hostiles, possible Space Marines, over.
Field command, we have spotted hostile Space Marines, please advise, over.

Tau
Mission control, we have spotted hostile Tau, please advise, over.
HQ, we have sighted hostile Tau, permission to engage in close combat, over..

Black Templars
Mission control, please verify that hostile space marines are Black Templars, over.
HQ, we are engaged with Black Templars, please advise, over.

Blood Angels
HQ, possible ID on Blood Angel space marines, please advise on possible Death Company hostiles, over.
Mission control, verified hostiles as Blood Angel Space Marines, send objectives, over.

Blood Ravens
Mission control, positive ID on Blood Raven Space Marines, over.
HQ, we have engaged with Space Marines of the Blood Ravens chapter, permission to request additional heavy weapons, over.

Crimson Fists
HQ, we have sighted Crimson Fist Space Marines, please advise, over.
Aerial Command, please verify that we are engaged with Crimson Fist space marines, over.

Dark Angels
HQ, we have verified hostiles as the Dark Angels, please confirm whether we are facing Deathwing or Ravenwing, over.
Command, we have ID'd Dark Angel hostiles, permission to request additional aerial support, over?

Fallen Angels
HQ, we have possible Fallen Angel hostile contacts, permission to kill instead of capture, over?
Mission control, please confirm whether hostiles are Dark Angels, over and out.

Imperial Fists
HQ, we have sighted hostile Imperial Fists, please state rules of engagement, over.
Ground force to Overlord, we are under fire from hostile Imperial Fists, please advise, over.

Iron Hands
HQ, we have engaged with cybernetic Space Marines, requesting tactical advice, over.
Mission control, we have spotted Space Marines with extensive bionics, over!

Legion of the Damned
HQ, we have been ambushed by possible Chaotic hostiles in power armor......please advise!
Mission control, we're not alone out here, reporting Chaotic Space Marines, please advise, over!

Raven Guard
Squad, we have located Raven Guard Space Marines. keep your eyes peeled for their spotters.
Mission Control, we have ID'd hostiles as Raven Guard Space Marines, requesting air support, over.

Red Scorpions
Mission control, we have confirmed Red Scorpion hostiles, the Emperor protects, over.
HQ, we have engaged with Red Scorpions, do we have intel on them, over?

Salamanders
HQ, we have engaged with Salamander Space Marines, requesting long-range weapon drops, over.
Ground force to command, we have visual on Salamander space marines, requesting instructions, over.

Space Wolves/13th Company
HQ, we have audio confirmation that hostiles are Space Wolves, over and out.
Mission control, hostiles ID'd as Space Wolves, requesting extra reinforcements, over.

UltraMarines
HQ, we have ID'd hostiles as Ultramarines, please advise, over.
Mission control, we have visual confirmation of Ultramarine threats, requesting support, over.

White Scars
HQ, we have hostile White Scar space marines, initiating defensive protocols, out.
Ground forces to control, we have identified White Scar hostiles, requesting orders, over.

Alpha Legion
HQ, we have a positive confirmation on hostile Alpha Legion forces....updating battlemap displays.
Orbital command, we have a visual on Alpha Legion hostiles; requesting permission to request stealth detection equipment, over.

Black Legion
HQ, we have spotted Black Legion hostiles; requesting defensive fortifications to be dropped around ground HQ, over.
Ground forces to control, we have identified Black Legion enemies, requesting defensive measures, over.

Death Guard
HQ, we have a visual confirmation of possible Death Guard, requesting medical support.
Mission control, we have identified Death Guard hostiles, requesting extra firepower.

Emperors Children
HQ, we have audio confirmation of Emperor's Children presence; requesting objectives and additional secondaries, over.
Command, we have spotted Emperor's Children hostiles, over.

Iron Warriors
HQ, we have visual confirmation of Iron Warrior hostiles; requesting the order to strike first, over.
Orbital command, we have confirmed hostiles to be of Iron Warriors; they appear to have begun the siege, over.

Night Lords
Orbital command, we have ID'd Night Lord hostiles; we'll be watching the flanks, over.
HQ, we have confirmed hostiles to be of Night Lord origin; please advise, over.

Red Corsairs
Orbital command, we have spotted red chaos space marines leading large groups of humans; please confirm if they are Red Corsairs, over.
HQ, we have confirmed hostiles to be of Red Corsairs origin, please advise, over.

Thousand Sons
HQ, the enemy appears to have control over many Warp magicks, the Emperor protects, over.
Orbital command, these hostiles seem to be of the Thousand Sons, please advise, over.

World Eaters
Audio recordings of Khornate battlecries seem to confirm hostiles as World Eaters, please advise, over.
HQ, we have appeared to be engaged with World Eater hostiles. Requesting additional sniper reinforcements, over.

Catachan
Death Korps of Kreig
Elysians
Last Chancer's/13th Penal Legion
Mordians
Praetorian
Steel Legions
Tallarns
Tanith First & Only (Gaunt's Ghosts)
Vahallans
Vostroyans

Harlequins
HQ, we have identified hostile Eldar; colors depict an unknown origin, send your orders, over.
Mission control, we have identified a troupe of Eldar Harlequins, send your objectives, over.

Inquisition Daemonhunt
HQ, hostiles are of Ordo Malleus origin, what are the rules of engagement, over?
Mission control, we have sighted hostile Inquisition forces, requesting orders, over!

WitchHunters
HQ, hostiles have been identified as Imperial females with power armor, requesting confirmation of Witch Hunter presence, over.
Mission control, we have audio confirmation of hymns of the Emperor, please confirm hostiles are WitchHunters, over.

Tyranids

Daemon
Mission control, there is an abomination in our midst, requesting permission to purge, over.
HQ, we have visual confirmation of a warp beast, permission to dispense with indiscriminate justice, over.

Monstrosity
Mission control, we have a grotesque monstrosity in our sights, requesting orders, over.
HQ, we have identified a non-humanoid hostile, please advise, over.

Enemy (need 8x scripts)

Tanks
HQ, we have visual confirmation of heavy enemy armor, permission to request anti-armor weapons, over.
Mission control, we have spotted enemy armor on the offensive, permission to requisition extra ordinance, over.
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