Middle Weight Star Destroyers for the Empire
Posted 08 June 2010 - 09:00 PM
I've always kind of been intrigued by some of the Empire's smaller Star Destroyer type ships like the Vindicator-class and the Imperial II-class Frigate (Rand Ecliptic). I think these would make a great addition to this mod, and could give an Imperial fleet more of that overall wedge shaped look hehehe
Posted 11 June 2010 - 09:40 PM
The Vindicator would be cool, but IIRC almost all were converted to interdictors, and we only know of one. Plus, a lot of the trouble is with getting models.
Posted 11 June 2010 - 09:57 PM
As for the Imperial II-class frigate, I'd imagine it's supposed to be roughly the length of an Acclamator, the ship from which it's derived. It almost seems like an evolution of the Acclamator design where they tried to make a variant (Acclamator III?) with better hangar facilities but ended up modifying it to the point that it became it's own class. There's even two variants of the frigate seen in the comics, so it's possible we've actually seen both the Imperial I-class and Imperial II-class frigates.
There's a pretty decent model for X-Wing Alliance at this site: http://www.mtdindustries.com/xwa/
Posted 13 June 2010 - 06:11 PM
Posted 13 June 2010 - 08:34 PM
Edited by Tropical Bob, 13 June 2010 - 08:34 PM.
Posted 13 June 2010 - 09:04 PM
Even the Vindicator could be considered a cruiser-carrier. Like the Imperial II-class Frigate, it has the capacity to carry a full wing (72) of starfighters, though it's typically configured for much smaller numbers.
I'd imagine both ships had similar starfighter capacities as ISDs but due to their size were unable to carry any planetary assault troops and equipment.
There's also the Escort Carrier:
Posted 14 June 2010 - 04:57 AM
Posted 14 June 2010 - 05:20 AM
Posted 14 June 2010 - 12:47 PM
Posted 14 June 2010 - 06:51 PM
Do space stations still provide a reinforcement Acclamator like in the stock EaW? If they do, maybe you could change it to a Vindicator and have the reinforcement version of the Vindicator only carry two TIE squadrons. That way it could represent a "patrol" warship that answers a distress call or something?
Otherwise yeah I agree that Vindicators should be outfitted with the full wing of 72 TIEs.
Just a thought.
Posted 14 June 2010 - 09:31 PM
One idea for Vindicator complements is that upgrading the ship into newer variants could increase the complement from a starting 24 to the full 72. That way, it kind of represents the mobilization of it from more of a patrol ship role to that of a full-on warship.
Posted 15 June 2010 - 02:01 AM
Too bad you can't slowly reinforce from nearby systems in tactical. I think it would be fairly easy to code an arrival delay into reinforcements based on distance, connecting hyperlanes, and hyperdrive modifier. Take it a step further and only allow out-system reinforcements to become available after a wait based on the speed of a hyperwave transmission. Sigh...
Posted 15 June 2010 - 07:25 AM
Posted 17 June 2010 - 02:14 AM
it makes so you can have a sector fleet, and use that instead of having to have individual fleets covering each planet. i hate it when i lose a planet to an attack i wasn't aware of, or even just lose a space station, because I wasn't covering that planet, and I have a huge fleet in a nearby system.
the New Republic used that idea, having sector bases to cover entire sectors.
Posted 12 April 2011 - 11:47 AM
That's easy enough to do with a Lua script. In fact I believe someone implemented a similar system when they were testing the exchange of global variables between tactical and GC game modes.
As it seems 1.2 is just about wrapping up and brainstorming for 1.3 seems underway, I kind of wanted to bump this idea for that release. I think having an option to bring reinforcements from nearby systems would make Galactic Conquest much much cooler and much more realistic.
Posted 13 April 2011 - 07:27 AM
I think having an option to bring reinforcements from nearby systems would make Galactic Conquest much much cooler and much more realistic.
The way I see it, the actual laser slinging is done in real time, whereas the galactic overview is massively accelerated to make the game playable (who wants to buy a Star Destroyer today and then wait until June to actually use it ).
Bear in mind that you now gain credits weekly, not daily as in vanilla, and also how long it takes ships to move from one system to another. As far as your ships' crews are concerned, it probably takes them several days to move from one system to another, so being able to move a fleet from (for example) Anaxes to Kuat to help you in a scrap in a matter of minutes is ludicrous.
Posted 13 April 2011 - 06:20 PM
True. 60 seconds = 1 GSC week = 5 GSC days. Any kind of reinforcements would have to account for the discrepancy.
The way I see it, the actual laser slinging is done in real time, whereas the galactic overview is massively accelerated to make the game playable.
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