But we also know from the Thrawn Trilogy that ships close by can get to other planets in plenty enough time to help out in a fight. Maybe just have a longer in-game wait for planets farther away? That would make choosing a good planet for a sector base very important.True. 60 seconds = 1 GSC week = 5 GSC days. Any kind of reinforcements would have to account for the discrepancy.The way I see it, the actual laser slinging is done in real time, whereas the galactic overview is massively accelerated to make the game playable.
Middle Weight Star Destroyers for the Empire
#21
Posted 13 April 2011 - 11:20 PM
#22
Posted 14 April 2011 - 12:27 AM
Maybe so, but didn't the Thrawn trilogy also tell us that a higher number class hyperdrive is quicker than a lower number? And if that was true, a stock YT-1300 would be faster to cross the galaxy than the Falcon.But we also know from the Thrawn Trilogy that ships close by can get to other planets in plenty enough time to help out in a fight. Maybe just have a longer in-game wait for planets farther away? That would make choosing a good planet for a sector base very important.
Another possible issue with this idea... aren't all the pirate planets owned by technically the same faction in-game? And if so, how do you stop Alderaan being defended by Corellian reinforcements (assuming both are under pirate hands)? And if you manage to beat both the Alderaanian fleet and the Corellian reinforcements, there will be more inbound from Corulag, or Anaxes, or any other pirate-owned planet the AI decides to throw at you.
#23
Posted 14 April 2011 - 02:38 AM
Actually, the Millennium Falcon has a class 0.5 hyperdrive while a stock YT-1300 has a class 2.0 hyperdrive, and the smaller the number the faster the hyperdrive so the Falcon is faster than a stock YT-1300. Please see Hyperdrive Classes on Wookieepedia, because Timothy Zahn got it backwards.Maybe so, but didn't the Thrawn trilogy also tell us that a higher number class hyperdrive is quicker than a lower number? And if that was true, a stock YT-1300 would be faster to cross the galaxy than the Falcon.But we also know from the Thrawn Trilogy that ships close by can get to other planets in plenty enough time to help out in a fight. Maybe just have a longer in-game wait for planets farther away? That would make choosing a good planet for a sector base very important.
Another possible issue with this idea... aren't all the pirate planets owned by technically the same faction in-game? And if so, how do you stop Alderaan being defended by Corellian reinforcements (assuming both are under pirate hands)? And if you manage to beat both the Alderaanian fleet and the Corellian reinforcements, there will be more inbound from Corulag, or Anaxes, or any other pirate-owned planet the AI decides to throw at you.
Edited by Zeta1127, 14 April 2011 - 02:41 AM.
"You are fooling yourself, Captain. Nothing here is what it seems. You are not the plucky hero, the Alliance is not an evil empire, and this is not the grand arena."
"And that's not incense." - The Operative and Inara Serra
"What you will see, if you leave the Mirror free to work, I cannot tell. For it shows things that were, and things that are, and things that yet maybe. But which it is that he sees, even the wisest cannot always tell. Do you wish to look?" - Galadriel
Clone Marshal Commander Zeta 1127 of the 89th Legion
Admiral Zebulon Wilhelm of Task Force Mystic/Fleet Junkie
#24
Posted 14 April 2011 - 04:36 AM
For conversion purposes, I would not consider battles to be realtime. Perhaps 60 seconds = 1 GSC hour. That's just a guess though - you'd have to balance it for usefulness.But we also know from the Thrawn Trilogy that ships close by can get to other planets in plenty enough time to help out in a fight.
Probably a matter of semantics.Maybe so, but didn't the Thrawn trilogy also tell us that a higher number class hyperdrive is quicker than a lower number?
Just tell the AI it's not allowed to do that for Pirates.Another possible issue with this idea... aren't all the pirate planets owned by technically the same faction in-game? And if so, how do you stop Alderaan being defended by Corellian reinforcements (assuming both are under pirate hands)?
#25
Posted 14 April 2011 - 08:11 AM
That was my point, that not everything in the Thrawn trilogy is accurate.Actually, the Millennium Falcon has a class 0.5 hyperdrive while a stock YT-1300 has a class 2.0 hyperdrive, and the smaller the number the faster the hyperdrive so the Falcon is faster than a stock YT-1300. Please see Hyperdrive Classes on Wookieepedia, because Timothy Zahn got it backwards.Maybe so, but didn't the Thrawn trilogy also tell us that a higher number class hyperdrive is quicker than a lower number? And if that was true, a stock YT-1300 would be faster to cross the galaxy than the Falcon.
Another possible issue with this idea... aren't all the pirate planets owned by technically the same faction in-game? And if so, how do you stop Alderaan being defended by Corellian reinforcements (assuming both are under pirate hands)? And if you manage to beat both the Alderaanian fleet and the Corellian reinforcements, there will be more inbound from Corulag, or Anaxes, or any other pirate-owned planet the AI decides to throw at you.
#26
Posted 14 April 2011 - 05:40 PM
And if you manage to beat both the Alderaanian fleet and the Corellian reinforcements, there will be more inbound from Corulag, or Anaxes, or any other pirate-owned planet the AI decides to throw at you.
Actually the AI can only throw Imperial/Rebel forces at you - IE the opposing faction.
Independent worlds are static and have defensive fleets only that can't move. The AI can however assess their strengths and plan accordingly, but in many campaigns - especially in the 18BBY era - your planets are the weakest in the galaxy and the AI prefers to attack you than the independent worlds....
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