CD : Please describe Red Alert 3: Paradox , what are the main goals of the mod?
Kerensky287 : The main goals revolve around making the gameplay as varied as possible. We're more than tripling the number of units available in the game and tweaking the existing ones to try and make them more viable or less dominating. It's our hope that by the time we're done, you won't just have 3 or 4 "build orders" that you follow from the start of the game - there will be enough units and factions that no matter how you like to play, you will occasionally be able to succeed if you are smart enough, efficient enough, or... whatever your plan revolves around.
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Edited by Aro, 09 June 2010 - 03:39 AM.