ContinuousFireCoast
#1
Posted 21 June 2010 - 10:24 PM
#2
Posted 21 June 2010 - 10:59 PM
ContinuousFireCoast = the time it takes to fire when it fires fast
#3
Posted 22 June 2010 - 04:00 PM
#4
Posted 24 June 2010 - 09:18 PM
ContinuousFireOne = amount of times to fire fast after each other
ContinuousFireCoast = the time it takes to fire when it fires fast
No...
ContinuousFireOne = how many shots at the same target constitute CONTINUOUS_FIRE_MEAN
ContinuousFireTwo = how many shots at the same target constitute CONTINUOUS_FIRE_FAST
ContinuousFireCoast = how long in ms can the weapon coast without firing before it loses continuous fire status and enters CONTINUOUS_FIRE_SLOW state
Edited by DeeZire, 24 June 2010 - 09:21 PM.
#5
Posted 24 June 2010 - 09:42 PM
#6
Posted 29 June 2010 - 03:28 AM
Oooh weapon animations that I never really understood anyway. Thanks. Then the clip properties are what control the reload for ranged units, good good.No...
ContinuousFireOne = how many shots at the same target constitute CONTINUOUS_FIRE_MEAN
ContinuousFireTwo = how many shots at the same target constitute CONTINUOUS_FIRE_FAST
ContinuousFireCoast = how long in ms can the weapon coast without firing before it loses continuous fire status and enters CONTINUOUS_FIRE_SLOW state
It looks like ContinuousFireTwo is never ever used but I will not question the source of your font of knowledge.
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