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#1 Stormhawk

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Posted 23 June 2010 - 08:08 PM

I've been playing Shadow Hand as Empire, and I do not see any way to counter the Sovereign. How can the thing be killed? My fleet is just the Sovereign and six Lancer frigates. I don't see anything that can beat that, short of another Sovereign or Death Star.

#2 Tropical Bob

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Posted 23 June 2010 - 08:36 PM

A fleet of bombers will rip that fleet to shreds. (Eventually...)

You may say "But the Lancers", to which I say "Flimsy" and "K-wings".

Edited by Tropical Bob, 23 June 2010 - 08:36 PM.


#3 Stormhawk

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Posted 24 June 2010 - 02:40 AM

But in the beginning, can't the Sovereign just go around to say, Kuat and Mon Calamari and kill everything bigger than a freighter? I mean, the Class 3 Hyperdrive somewhat impedes that, but the Sovereign can just jump in, Superlaser anything bigger than a freighter and retreat from the bombers because they take several centuries to take down the Dreadnought. This pretty must reduces the NR fleet to freighters and bombers, and such non-diversified fleets can be beaten relatively easily (Lancers + Dreadnoughts?).

Edited by Stormhawk, 24 June 2010 - 02:46 AM.


#4 Tropical Bob

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Posted 24 June 2010 - 05:04 AM

If you're the player, yes. You can abuse things such as that, because the AI isn't so great. Versus another player (If it would ever happen), however, that wouldn't be very viable. Especially since retreating will involve auto-resolve, which is always iffy.

#5 Phoenix Rising

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Posted 24 June 2010 - 06:30 PM

I'm tentatively planning on changing how armor classes work for v1.3. That's about all I can say at this point.

#6 Stormhawk

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Posted 25 June 2010 - 12:50 AM

Meaning Torpedoes are getting a damage boost? I'm usually a capital ship person, and from my end, bombers are annoying enough already.

#7 Phoenix Rising

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Posted 25 June 2010 - 01:46 AM

No.

#8 Tropical Bob

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Posted 25 June 2010 - 03:33 AM

Probably something to do with Star Dreadnaughts taking more damage from capital ships or something?

#9 Phoenix Rising

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Posted 25 June 2010 - 06:35 AM

Nah. Go look up the armor matrices in the constants and it might make more sense what I'm referring to. Ships should never arbitrarily take more or less damage though... that would largely defeat the whole purpose of our combat system.

#10 Ghostrider

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Posted 25 June 2010 - 07:07 AM

But in the beginning, can't the Sovereign just go around to say, Kuat and Mon Calamari and kill everything bigger than a freighter? I mean, the Class 3 Hyperdrive somewhat impedes that, but the Sovereign can just jump in, Superlaser anything bigger than a freighter and retreat from the bombers because they take several centuries to take down the Dreadnought. This pretty must reduces the NR fleet to freighters and bombers, and such non-diversified fleets can be beaten relatively easily (Lancers + Dreadnoughts?).


Not any more. We have redone Operation Skyhook. :p More planets, much nastier. I'm in final test stages, will report soon.

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#11 Kaleb Graff

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Posted 25 June 2010 - 10:52 PM

Don't you mean Shadow Hand? Skyhook was the DS1 plans.

#12 Phoenix Rising

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Posted 26 June 2010 - 05:08 AM

Operation Shadow Hand was added first, so that became OSH. Then we added Operation Skyhook, so that's... OS? I don't know; it's a huge problem when referring to the campaigns!

#13 Ghostrider

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Posted 01 July 2010 - 04:46 PM

Sorry - yes Operation Shadow Hand.
I must have too many campaigns rattling around in my head.

If it helps I think in terms of OSK and OSH.



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