Assault GLA super Cannons now create GLA hole when destroyed
Demo GLA Bomber, Interceptor, and suicide plane tooltips and mouseovers fixed
Removed excess "subtlety upgrade" from Demo command truck. It is now at the palace only.
Demo Suicide plane behavior fixed. it now attacks and dies correctly.
Leonidas Mech no longer shoots while being built, no longer shakes, and the main cannon has been rebalanced with shorter range (still long, but not super) and less splash radius (still large, but not super)
All ground units (except walkers and infantry) can now move backwards
Laser General Artillery units now have less shroud clearing
AirF B4 icon fixed.
AirF LongBow guided missiles upgrade will no longer say "Air Field full"
Infantry General Dragon troop uses correct flame thrower
Infantry General Officers grant frenzy less often, but it lasts longer. This will reduce the impact on mini-gunners
All advanced dozers can build power plants.
Fixed labels for Su47 R&D buttons
added Mouse over for SU47 black
SU47 Black now drops missiles faster and in a more narrow field of fire, they should hit more consistently now.
Heavy command tank *should* no longer have accelerated animations after combat.
Laser General super tank treads should no longer bounce.
AirF Designator base defense has corrected tooltip, name, and mouse over. The Air strike is determined by your escalation level.
Stealth GLA purchased powers prices cut in half.
Tank general ECM Uplink (and all other Subdual_Unresistable damage sources) should no longer play a damage FX on structures
Chimera tanks, health Raised and cost lowered.
All ground units now include "AirborneTargetingHieght" to prevent ground weapons from targeting them while parachuting or blasted into the air by a large shockwave.
Edited by Pendaelose, 29 June 2010 - 03:39 PM.