There is no storyline; it's all Skirmish/Multiplay. This total conversion has quick and intense gameplay, with retro graphic style. No game exe patches required.
Gun Tower ($500)
Anti-infantry base defense.
Missile Turret ($800)
Anti-tank and anti-aircraft base defense.
Stationary explosive that detonates on contact. Can be placed farther away from your base than the other defensive structures.
Missile Trooper ($300)
Anti-tank and anti-aircraft infantry.
Captures and repairs structures.
Can transport 5 troops, and is armed with a rapid-fire machine gun.
Basic anti-armor unit. Decent against structures and defenses.
Advanced Tank ($1000)
Heavy anti-armor unit. Very effective against base buildings.
Hunts down targets on the ground at high speed. Also makes a good scout.
Hovering, spinning laser-equipped anti-infantry and anti-air drone. Easily destroyed by Missile Troopers and tanks.
Fires missiles at tanks and buildings, and mows down infantry with a minigun. Relatively weak armor makes it very susceptible to anti-aircraft fire.
Fast aircraft whose main purpose is attacking ground units and light defenses.
The Fighter's big brother; this aircraft can level heavier buildings without problem.
Classic Mode: Only the Tank, Advanced Tank, UFO, Missile, and base structures can be built. No defensive structures.
Standard Mode: Defensive structures, aircraft, and infantry can be built.
Advanced Mode: Advanced weaponry such as Gunships and APCs can be built. Infantry can garrison neutral buildings scattered across specially-made maps.
As you can tell by the following screens, the GUI is still WIP at the moment. All the units are functional.
Here is a short gameplay demo of Battlezone's Advanced Mode. The music playing in it is one of ten custom soundtracks.
Version 0.59 Beta is available! Download Here!
Edited by Yurisarmy, 05 July 2010 - 05:11 PM.