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C&C: Battlezone


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#1 Yurisarmy

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Posted 05 July 2010 - 05:10 PM

Remember that old wireframe-graphics arcade game from the '80s called Battlezone? Ever wonder what it would be like if it were top-down and had more than one tank? Well here's my answer:


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There is no storyline; it's all Skirmish/Multiplay. This total conversion has quick and intense gameplay, with retro graphic style. No game exe patches required.

Units/Structures

Posted Image Gun Tower ($500)
Anti-infantry base defense.

Posted Image Missile Turret ($800)
Anti-tank and anti-aircraft base defense.

Posted Image Mine ($100)
Stationary explosive that detonates on contact. Can be placed farther away from your base than the other defensive structures.

Posted Image Rifleman ($150)
Basic infantry.

Posted Image Missile Trooper ($300)
Anti-tank and anti-aircraft infantry.

Posted Image Engineer ($500)
Captures and repairs structures.

Posted Image APC ($600)
Can transport 5 troops, and is armed with a rapid-fire machine gun.

Posted Image Tank ($700)
Basic anti-armor unit. Decent against structures and defenses.

Posted Image Advanced Tank ($1000)
Heavy anti-armor unit. Very effective against base buildings.

Posted Image Missile ($500)
Hunts down targets on the ground at high speed. Also makes a good scout.

Posted Image UFO ($900)
Hovering, spinning laser-equipped anti-infantry and anti-air drone. Easily destroyed by Missile Troopers and tanks.

Posted Image Gunship ($1300)
Fires missiles at tanks and buildings, and mows down infantry with a minigun. Relatively weak armor makes it very susceptible to anti-aircraft fire.

Posted Image Fighter ($1000)
Fast aircraft whose main purpose is attacking ground units and light defenses.

Posted Image Bomber ($1400)
The Fighter's big brother; this aircraft can level heavier buildings without problem.


Skirmish Modes

Classic Mode: Only the Tank, Advanced Tank, UFO, Missile, and base structures can be built. No defensive structures.
Standard Mode: Defensive structures, aircraft, and infantry can be built.
Advanced Mode: Advanced weaponry such as Gunships and APCs can be built. Infantry can garrison neutral buildings scattered across specially-made maps.

Screenshots
As you can tell by the following screens, the GUI is still WIP at the moment. All the units are functional.

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Here is a short gameplay demo of Battlezone's Advanced Mode. The music playing in it is one of ten custom soundtracks.


Version 0.59 Beta is available! Download Here!

Edited by Yurisarmy, 05 July 2010 - 05:11 PM.

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Now on ModDB!

#2 Nighthawk

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Posted 05 July 2010 - 05:17 PM

Now that's impressive! :p
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#3 Mig Eater

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Posted 05 July 2010 - 06:44 PM

Epic...!!!!!


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#4 Romanul

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Posted 05 July 2010 - 06:54 PM

Post it at PPM too!

Looks epic!

#5 Apollo

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Posted 05 July 2010 - 07:01 PM

Ah yes, i saw the video sometime ago, creative stuff :p
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EAApoc wrote:
The only written law in a C&C game I ever saw is please Mr.Developer make it fun and give me a lot of **** to explode, o and don't you ever get another soul to play Kane but Joe Kucan. Aside from those two rules, all bets are off =) hehe
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#6 MadHQ

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Posted 05 July 2010 - 10:04 PM

Thats cute! :p
Zomba Productions - Click here!
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#7 Yurisarmy

Yurisarmy

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Posted 06 July 2010 - 02:23 AM

Post it at PPM too!


Done. :p

You can also check it out at my website here.
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Now on ModDB!

#8 Phil

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Posted 10 July 2010 - 06:23 PM

I've only just discovered this. Looks pretty freaking awesome!

Actually, this should be in the spotlight as well.

revorapresident.jpg
My Political Compass

Sieben Elefanten hatte Herr Dschin
Und da war dann noch der achte.
Sieben waren wild und der achte war zahm
Und der achte war's, der sie bewachte.


#9 Nighthawk

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Posted 11 July 2010 - 10:32 AM

Yurisarmy, if you want it spotlighted, make a 150x140px spotlight image, and I can go flick some switches in the network bar. :crazed:
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Job Openings with the Guild: Division Staff, News Posters.
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#10 partyzanPaulZy

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Posted 11 July 2010 - 06:51 PM

Will you use 8-bit midi music? :crazed:
Good idea by the way.
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"Soviet Union was a superpower and each superpower needs at least 1 war at 5 years to keep army in a good condition." ... my grandpa. USA create wars more frequently.

#11 Yurisarmy

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Posted 12 July 2010 - 10:26 AM

Shit, forgot to check this topic yesterday. :p

@ Nighthawk: I'll get right on it.

The arcade had no real music to speak of, so I stretched my FL Studio muscle and my imagination. :crazed:
Posted Image
Now on ModDB!

#12 True Lord of Chaos

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Posted 05 September 2010 - 02:22 AM

Nice job!
Did you seriously take all of the time to make all of that?

Edited by True Lord of Chaos, 05 September 2010 - 02:22 AM.

Hello everyone. I am back.


#13 Yurisarmy

Yurisarmy

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Posted 06 September 2010 - 09:39 AM

Yup, and 0.60 Beta will be on its way before ya know it.

When I had nothing to do on ship in the Mediterranean for six months last year good stuff like this happens.

Anyways, if you haven't done so already, I made a new gameplay demo video. Check out my Youtube channel here for the BZ 0.60 Alpha test, featuring new unit voiceovers and better video quality.

Off-topic: Speaking of retro, anyone interested in a Galaga remake? :thumbsupsmiley:
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Now on ModDB!

#14 Yurisarmy

Yurisarmy

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Posted 13 October 2010 - 05:03 AM

Update. If you read my latest post on PPM's BZ mod announcement then ignore this post. Otherwise, keep reading, and enjoy!


Well it's been about a month since I made some real progress but today I posted some more info on ModDB and got the naval element working.

So far there are only two ships made of the 4 planned. The ground terrain is also redone so it's a little bit easier on the eyes and makes obstacles stand out more. I'm gonna do a test of TB's blue line water terrain idea and compare it with what I got here. Check the mod profile for images. Alternately, you can check my Photobucket for all the screens, model shots, and test pics.
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Now on ModDB!

#15 RdX

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Posted 30 March 2012 - 03:05 PM

js !! COOL ONE!!! :D




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