Installing in "The First Decade" version
#1
Posted 06 July 2010 - 08:22 AM
Now, in My Computer...
Open your ZerHour folder.
Go to Data/Ini/
Rename the INIZH.Big to INIZH.Bak. Or just delete the file. ZH doesn't need it to run because there is a copy of INIZH.Big in the root folder.
The mod will work now.
If you have any questions about this post them here.
The next major release of the mod will correctly detect TFD and will install to it while also making a backup of the inizh.big automatically.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#2 Guest_nethrow_*
Posted 06 July 2010 - 09:00 PM
#3
Posted 07 July 2010 - 06:40 AM
Yea I did all of the things you said to do and it still comes up with the error message, i dunno what to do.
I need to know a lot more about it. WHAT error message are you getting? Also, go to your "my documents" folder and get the crash log from the ZH folder and send a copy. This will tell me more about what's going on.
If you go to a mechanic and say "My car won't start" he won't be able to help you until you tell him more.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#4 Guest_desperate_remix_fan_*
Posted 08 July 2010 - 04:38 PM
Reason Error parsing INI file 'Data\INI\Object\assaultgeneral.ini' (Line: 'Object Aslt_GLAInfantryRebel_core ')
hope this helps in finding the problem
P.S. Long Live Remix
#5
Posted 09 July 2010 - 07:54 AM
You have an extra .big file in your game. First, make sure you have no other mods installed.
In your game folder you should have four !Remix_ .big files. Audio, Art, Data, INI. If you have any _Remix_ files delete them. The names are the same except for a _ instead of a ! at the beginning. They were changed for comparability reasons and on TFD the installer may have issues deleting the old ones.
Now, go to your ZeroHour/Data/INI/ folder and make sure you've deleted the INIZH.Big This folder should be empty.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#6 Guest_desperate_remix_fan_*
Posted 10 July 2010 - 09:27 PM
I continue to recieeve the old
Reason Error parsing INI file 'Data\INI\Object\assaultgeneral.ini' (Line: 'Object Aslt_GLAInfantryRebel_core ')
how ever, I have been able to run the game and the mod with the ini file ended with .bak onntly problem with that is
the ai does not work correctly (i am aware that not all teams have ai) also all descriptions for everything are absent.
hope my jiberish helps.
#7 Guest_desperate_remix_fan_*
Posted 10 July 2010 - 09:31 PM
#8
Posted 11 July 2010 - 12:17 AM
really sorry for the double post, but is the mod suppost to install itself inside its on folder in the zero hour directory ??????
The .big files should be directly inside the ZeroHour folder. There is a RemixTools folder created to keep the backups made durring install, but with TFD this folder, and all the files, may be in the wrong places.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#9 Guest_desperate_remix_fan_*
Posted 12 July 2010 - 02:35 AM
just a note most of my buddies are having a music issue where the mod runs fine buit no music plays at all.
kinda dampers the joyment of the big battles
#10
Posted 12 July 2010 - 05:48 AM
just a note most of my buddies are having a music issue where the mod runs fine buit no music plays at all.
kinda dampers the joyment of the big battles
Are they using Win7? I've had a few other people mention the same. I don't use music at all myself, old ZH music was getting under my skin, but I didn't disable it in the mod or anything. If any of your friends ARE getting music it's probably just a Win7 compatibility issue.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#11 Guest_desperate_remix_fan_*
Posted 12 July 2010 - 07:41 PM
I DID finally get the mod to work i guess it was the whole folder in the folder probem Thanks you for that
This mod kicks #$@
by the way
but most of my buddies have xp and they dont get any music either
Long Live Remix
#12
Posted 16 July 2010 - 07:17 PM
Reason Error parsing INI file 'Data\INI\Object\assaultgeneral.ini' (Line: 'Object Aslt_GLAInfantryRebel_core ')
I followed the instruction and copied the .big file from the \Remix Escalation\ folder to the root folder where my zh is installed.Then I renamed them(replace the ! with _). I could get in the game but i have tons of missing tool tips and no ai seems to work.
Any tips?
#13
Posted 16 July 2010 - 07:35 PM
Did you delete the extra INIZH.big from your data/ini folder?
what language is your ZH version?
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#14
Posted 17 July 2010 - 12:39 AM
Did you rename Generals.csf.mod to Generals.csf and move it to the English folder? If it didn't say .mod then you have to turn off "hide known file extensions" and then rename it.
Did you delete the extra INIZH.big from your data/ini folder?
what language is your ZH version?
My game is in English.
Thanks for your help, i placed the .csf file in the English folder and now I get the missing tooltips back.
#15
Posted 27 July 2010 - 10:11 PM
Edited by compilations of ?'s, 27 July 2010 - 10:12 PM.
#16
Posted 28 July 2010 - 06:34 AM
If it didn't say .mod then you have to turn off "hide known file extensions" and then rename it.
sorry but there is no General.csf.mod file in mine. all i found was a movie file
Notice the detail in the line above... try this. it's a .mod file, (I didn't know this until I saw someone else's system) but .mod is also used by certain movie players. Just turn off "Hide known file extensions" and you will see the .mod on the name and can change it.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#17
Posted 19 August 2010 - 09:56 AM
here are some stupid question.
how do I turn off Hide known file extensions?
my tooltips is missing too plz help
#18
Posted 20 August 2010 - 08:15 PM
Open my computer
Tap ALT-T one time, this will open your drop down tools.
Tap O, this will open the options.
click on the VIEW tab.
Uncheck "Hide Extensions for known file types"
click OK and now look in the folder. you'll see the proper file extensions now and can change the extension the same way you rename a file.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#19 Guest_Guest Zeroagent_*
Posted 22 August 2010 - 08:26 PM
A lot of steps and a few trial and errors, but I finally got it working. Thanks again for this great mod! I really hope to see it finished one day.
#20
Posted 23 August 2010 - 01:28 PM
keep up the good work!
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