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Full list of known bugs and other issues


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#1 Boomerang Python

Boomerang Python

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Posted 14 July 2010 - 02:40 PM

Alpha 0.1 bugs so far:

- No vehicle hulks. *FIXED*
- No damaged structure models.
- Hellhound uses the Chimera voice overs.
- Too small multi-laser beam. *FIXED*
- Basilisk is missing a healthbar. *FIXED*
- Basilisk is missing a formation preview model. *FIXED*
- Basilisk projectile trajectory is wrong. *FIXED*
- Basilisk projectile lacks an impact explosion. *FIXED*
- Basilisk is missing a bounding box. *FIXED*
- Basilisk firing/reloading animations are not in sync with the rate of fire. *FIXED*
- Basilisk deploy and undeploy animations are not in sync with the deploy and undeploy times. *FIXED*
- Basilisk accuracy could be increased. *FIXED*
- Basilisk deploy and undeploy tooltips needs changing. *FIXED*
- Hellhound has the Basilisk deploy/undeploy buttons. *FIXED*
- The treads of all the tanks are rotating too slowly.
- GL Guardsman spawns at the last waypoint of the Armamentorum when a Guardsman squad is built.
- Guardsmen squads are missing a unit icon, for fast identification.
- Grenade Launcher Upgrade missing its Cameo. *FIXED*
- Building selection boxes needs tweaking, especially the Departmento Munitorum.
- Armamentorum needs door animations.
- Manufactorum needs door animations.
- The bridge on "A bridge too far" is destructible. *FIXED*
- Maximum camera height on "A bridge too far" is too low. *FIXED*

Edited by Boomerang Python, 16 October 2010 - 05:14 PM.

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