I'm trying to give the same fading effect as is received by some of those large Lothlorien trunks (e.g . As in the object fades as the camera draws closer to the object.
The code for the camera fading seems to be this:
StaticSortLevelWhileFading = 2 AlphaCameraFadeOuterRadius = 600 AlphaCameraFadeInnerRadius = 200 AlphaCameraAtInnerRadius = 10% End
which is under **ART PARAMETERS** in the lothlorien tree code.
Trying to paste this part of code into a map.ini under the different tree object causes a crash which says that "StaticSortLevelWhileFading" is an unknown field.
Removing that line still causes a crash though.
Could someone please point me in the right direction? I'm pretty useless at coding, but i thought that Add_ModuleTags etc were only needed for behaviours (which i didn't think it was)..