Ok, then keep that code... and...
add this line as well:
KindOf = SHRUBBERY IMMOBILE SELECTABLE
Edited by Ridder Geel, 10 April 2013 - 10:58 PM.
Posted 10 April 2013 - 10:57 PM
Ok, then keep that code... and...
add this line as well:
KindOf = SHRUBBERY IMMOBILE SELECTABLE
Edited by Ridder Geel, 10 April 2013 - 10:58 PM.
Posted 10 April 2013 - 11:10 PM
YES , thanks so much Nerthea and RG that works perfectly and looks fantastic. RG If you ever need anything worldbuilder related definitely PM me.
For anybody who should want here's the finished working code
Edited by Fudge, 10 April 2013 - 11:10 PM.
Posted 10 April 2013 - 11:16 PM
Hehe... This solution is... Well not how I hoped it would be
But it works, if you don't experience any lag or whatever in-game, then this is fine
Posted 23 February 2018 - 08:55 AM
To get a new object to fade I exported it with these settings.
I was very happy that this worked.
Edited by MattTheLegoman, 23 February 2018 - 08:56 AM.
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
Posted 23 February 2018 - 10:31 AM
Simple Mesh is also what enables trees to sway in-game. Interesting.
No fuel left for the pilgrims
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