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units dissapear into Fortress


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#1 JUS_SAURON

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Posted 20 July 2010 - 10:09 AM

I have a strange problem...
I created a new unit / Horde based of GondorFighter
All works fine except when the units are given a MOVE ORDER to the fortress
they go in , GIVE MONEY ?? and don't come out !

Its like they sacrifice themselves ...

Not good , Anyone know whats the cause ?
They have Exp levels

Tested more :

It seems this happens to all hordes in the Unmodifed game as well ???

I may have to reinstall , may be a clash of codes somewhere


Tested even more :

Is this a NORMAL FUNCTION :p
Seems on another computer with the unmodified game it's so
I guess I've been playing BFME2 for 3-4 years and NOW NOTICED THIS ! :p

GENERIC_FACTION_SLAUGHTERABLE : Hmmm ..

Edited by JUS_SAURON, 20 July 2010 - 10:55 AM.


#2 Rob38

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Posted 20 July 2010 - 12:12 PM

lol... that is a standard function in many RTS games. In case you maxed out your command limit or need a little extra cash, you can send units into the fortress and "sacrifice" them for money. :p

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#3 Ridder Geel

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Posted 20 July 2010 - 12:15 PM

...U want to remove this? or add it to something? Its easy...
Behavior = CitadelSlaughterHordeContain ModuleTag_SlaughterMe
		PassengerFilter					= GENERIC_FACTION_SLAUGHTERABLE
		ObjectStatusOfContained			= UNSELECTABLE ENCLOSED
		CashBackPercent					= 200%		
		ContainMax						= 99;// give it a huge capacity, just in case player sends his whole army in at once
		AllowEnemiesInside				= No
		AllowAlliesInside				= No
 		AllowNeutralInside				= No
 		AllowOwnPlayerInsideOverride	= Yes
		EnterSound						= GUI_RingReturned
		EntryOffset						= X:129.0 Y:5.0 Z:0.0
		EntryPosition					= X:100.0 Y:0.0 Z:0.0		// entry position needs to be offset from the root transform, otherwise fortress obscures point.
		
		ExitOffset						= X:129.0 Y:0.0 Z:0.0
		StatusForRingEntry				= HOLDING_THE_RING
		UpgradeForRingEntry				= Upgrade_RingHero Upgrade_FortressRingHero
		ObjectToDestroyForRingEntry		= NONE +TheDroppedRing
		FXForRingEntry					= FX_OneRingFlare
	End

Check out that stuff... :p

Rob is right this is in most RTS games :p

Edited by Ridder Geel, 20 July 2010 - 12:16 PM.

Ridder Geel

#4 Prolong

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Posted 20 July 2010 - 04:44 PM

yes JUS_SAURON, that is a normal function :p

#5 Kwen

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Posted 20 July 2010 - 04:58 PM

It's the same as in the evil factions of BFME1, moving them into the slaughterhouse. :p

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