Shellmap & LoadImages
Started by fienx001, Jul 23 2010 06:48 PM
7 replies to this topic
#1
Posted 23 July 2010 - 06:48 PM
I've chaned three of the four images that first come up, EnglishSplash, installload...Here are my two questions
1. When You first double click on the game icon an image comes up for RotWK, where is this image? I've changed all the others but I can't figure out where this one comes from.
2. I've extracted maps.ini and I've got the shellmap, but How Do I make a Shellmap for my new image and get it in-game?
1. When You first double click on the game icon an image comes up for RotWK, where is this image? I've changed all the others but I can't figure out where this one comes from.
2. I've extracted maps.ini and I've got the shellmap, but How Do I make a Shellmap for my new image and get it in-game?
#2
Posted 23 July 2010 - 07:08 PM
1. It's somewhere in the main game folder, in the install directory I believe. You can't edit it for your mod without replacing it for the main game too, though, so you might want to leave it as it is
2. Do you mean the skins for the in-game menus? If so, there's a tutorial on that on the main website.
2. Do you mean the skins for the in-game menus? If so, there's a tutorial on that on the main website.
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#3
Posted 23 July 2010 - 10:59 PM
@1...For the RotWK 1st image--> If I have to permanetly change that very first image after double-clicking, that's okay. Do you know where that 1st image is? (I already changed the following two and the menu background, I just can't find the very first one).
@2...Actually, I'm referring to the title menu user interface screen from this post (shellmap1 ...I think):
http://forums.revora.net/index.php?showtopic=69126&hl=movie
"They're simply maps with camera animations. You can do pretty much everything for background (And I wonder why mods still use the default EA bgs when they can make some really funky stuff with that) "--Crusard
--->I want to create something similar, with my own image. Is this something done only in worldbuilder and it can't be done by mapping a still image? I haven't been able to find a tutorial for it. I'll gladly make one when I learn how though.
@2...Actually, I'm referring to the title menu user interface screen from this post (shellmap1 ...I think):
http://forums.revora.net/index.php?showtopic=69126&hl=movie
"They're simply maps with camera animations. You can do pretty much everything for background (And I wonder why mods still use the default EA bgs when they can make some really funky stuff with that) "--Crusard
--->I want to create something similar, with my own image. Is this something done only in worldbuilder and it can't be done by mapping a still image? I haven't been able to find a tutorial for it. I'll gladly make one when I learn how though.
#4
Posted 23 July 2010 - 11:52 PM
concerning the screen(s) at start up : load_w_ea is one
If you save it in the MOD\art\compiledtextures\lo FOLDER it will overwrite the original
logowithshadow is the shadow Bit over the Shellmap in the RIGHT TOP corner
and the Shell map is shellmap1
Q : Is this something done only in worldbuilder and it can't be done by mapping a still image?
A : is a worldbuilder map , to do EXACTLY what you want would not be EASY
My suggestion of the top of my head
You would have to get an object with a large flat surface like some wall
If you can model then great ! ( I can't)
Retexture it with your special picture
Set up the camera movements like the normal shellmap1
and so the map is looking at the wall picture you want ....
If you save it in the MOD\art\compiledtextures\lo FOLDER it will overwrite the original
logowithshadow is the shadow Bit over the Shellmap in the RIGHT TOP corner
and the Shell map is shellmap1
Q : Is this something done only in worldbuilder and it can't be done by mapping a still image?
A : is a worldbuilder map , to do EXACTLY what you want would not be EASY
My suggestion of the top of my head
You would have to get an object with a large flat surface like some wall
If you can model then great ! ( I can't)
Retexture it with your special picture
Set up the camera movements like the normal shellmap1
and so the map is looking at the wall picture you want ....
#5
Posted 24 July 2010 - 09:10 AM
The image he means is...
our most favorite one... that some of us know
00000000.256
thats the one you mean if i'm not mistaken, its starts the second you press the game
Just open it like a jpg or something and you should be fine.
our most favorite one... that some of us know
00000000.256
thats the one you mean if i'm not mistaken, its starts the second you press the game
Just open it like a jpg or something and you should be fine.
Ridder Geel
#6
Posted 24 July 2010 - 06:56 PM
Thanks Guys! That had been bugging me for a while.
The image was 0000000.256
What a learning experience with that .256 extension. I'll be adding that to my game art video tutorial.
And now I have an idea on how to make that animated image in WB. I'm still working through a 22 parttutorial on 3Ds, but once that's done I should be able to tackle this websites tutorials on RenX and WB and start on that animation.
The image was 0000000.256
What a learning experience with that .256 extension. I'll be adding that to my game art video tutorial.
And now I have an idea on how to make that animated image in WB. I'm still working through a 22 parttutorial on 3Ds, but once that's done I should be able to tackle this websites tutorials on RenX and WB and start on that animation.
#7
Posted 24 July 2010 - 08:14 PM
I just downloaded Wars Of the East Mod for ROTWK
I saw they have a Still Image For their 'Shell Map '
Check It out
I saw they have a Still Image For their 'Shell Map '
Check It out
#8
Posted 24 July 2010 - 09:53 PM
Er, base RotWK shellmap is a still imageI just downloaded Wars Of the East Mod for ROTWK
I saw they have a Still Image For their 'Shell Map '
Check It out
Am I missing something here?
Edited by Prolong, 24 July 2010 - 09:53 PM.
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