JUS_SAURON
El Shaddai
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Members
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1,581 posts
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Location:Trinidad
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Projects: BFME2 MOD - Power Of The Ring
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INI Coder
Posted 26 July 2010 - 12:33 AM
How to get a power to be like its just used and need to Re-load
when a new unit is created ???
I've seem this many time Like in BFME1 SpellBook
but can't Duplicate the results when needed
EG :
CODE
Behavior = WeaponModeSpecialPowerUpdate ModuleTag_KnifeFighterPowerUpdate
SpecialPowerTemplate = SpecialAbilityNumenorHero
Duration = 60000
AttributeModifier = Numenor_HERO_MODE
LockWeaponSlot = SECONDARY
StartsPaused = No
End
WILL give the Power USED ! It does not require an Upgrade but needs to reload / Refresh
I want to do this for this power as well :
CODE
; --------------- Knights Glorious Charge -----------------------
Behavior = SpecialPowerModule ModuleTag_TheodenGloriousChargeUpdate
SpecialPowerTemplate = SpecialAbilityTheodenGloriousCharge
UpdateModuleStartsAttack = No
;StartsPaused = No
AttributeModifier = KnightsofDolCharge
;AttributeModifierRange = 10
AttributeModifierAffectsSelf = Yes
;AttributeModifierAffects = ANY +GondorKnightsofDol
AttributeModifierFX = FX_TheodenGloriousChargeFX
; InitiateSound = KnightsDolAmrothGloriousCharge
End
Behavior = SpecialAbilityUpdate ModuleTag_GloriousChargeAnimation
UnpackTime = 1000
UnpackingVariation = 1
SpecialPowerTemplate = SpecialAbilityTheodenGloriousCharge
PreparationTime = 0
PersistentPrepTime = 0
PackTime = 1330
End
These Two lines maybe :
UpdateModuleStartsAttack = No
StartsPaused = No
Edited by JUS_SAURON, 26 July 2010 - 12:34 AM.