I haven't posted anything but that not means that the project is stopped
Except for the AI I haven't done much changes in the changelog of the next release since I'm more concentrated in a stressful part: fixing some TS graphics.
An example of this is the Nod Reaper. it was resized and always that I looked at that cyborg always annoyed me some bad pixels of his body and always I play in 800x600 fullscreen mode to see big units. Now looks decent and here you can see an example of what I said (left part=original frame from last mod release, right part=after I fixed the bad pixels)
Note: both frames aren't the same, they are consecutive frames of the same action but you can get the idea of the proccess I'm doing.
If I'm not wrong all the GDI buildings were done in the last public release, then on the next mod release Nod buildings needs the same proccess and Civilian TS buildings too. TS terrain needs a revision but I haven't decided if will be done in this release or in future releases.
TS infantry will wait for future releases (each infnatry has some hundreds of frames and is insane )
Edited by FS-21, 09 August 2010 - 01:59 PM.