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What would you like to see in 3.0?


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#221 Zenothist

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Posted 03 October 2010 - 10:02 AM

Just wondering, I know Allies get Snipers and Yuri get Virus's but the trouble I have is even with Medic, Allied GI's are very exposed. Well I'd like to suggest to Speeder then that the Medic have a longer healing range when ********.

Yuri can put his soldiers in power plants and Soviets can put their soldiers in Battle Bunkers, but nothing for Allies but Battle Fortress that costs $2000 and takes a bit to get since you need the Battle Lab. The IFV is there for a reason ya know. :p

Plus Virus can spread poison cloud to further damage GI's and GGI's. Virus are murder for Allies on GI and GGI. That's kinda the point. Virus's are purely anti-infantry. Either use deployed Snipers to counter them, or, the most obvious answer, build tanks.

Just seems Yuri can protect armor and soldiers and Soviets can protect their soldiers but Allies are really exposed.
Epsilon needs the armor protection because most of its tanks are too weak to sustain a direct assault. It's basically the same story for Soviets and their infantry in bunkers. The Allied have both decent tanks and decent infantry. But infantry is pretty much cannon fodder in C&C, always has been.

IFV's are cool but cost a lot to buy enough to protect many soldiers. Also, why are Mirage Tanks so easily spotted by enemies? They destroy them when there sitting still and shooting. I can see if they move but they get killed too easily by enemies. Well if your so bent on protecting infantry, buy an Amphibious Transport. They can carry a lot of infantry for their cost. IFV's are for keeping specific infantry alive and getting them across the map faster such as Spies. Snipers in IFV's are pretty much god-tier against all other infantry.


PROTIP: To create paragraphs, use the enter key to split off the text. Give one line of free space between every paragraph. Try and divide paragraphs into subjects. What is this text about? Is it about something else than this text here? If your answer is yes, split it.

Edited by Alien55234, 03 October 2010 - 10:07 AM.


#222 cerberus

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Posted 03 October 2010 - 10:07 PM

Thanks alien just thought would ask those are all good points to do with infantry but to ask could the pill box maybe be garrison-able with two GI maybe in future or something .


Also is there any news on the tank defense for allies maybe as a thought to make one at least . also will it be free from power costs like pill box or have power drain costs.


Plus not to seem going backwards but i notice allies have trouble gathering funds seems like you can only keep a economy going good with rare blue gems because yellow ore only give so much like 500 or so unless you got purifier that gives a little more but it's hard to get defenses and builds and units all building with the costs on them being some high a little and there being low money amount coming in.


Also once all the ore it collected seems hard to mine full amounts the ground drills don't produce a lot of ore fast. could the purifier have a hold amount that has a fill meter and releases funds gradually for needed funds .


Just as a thought is there a possibility that the depots for allies and soviets can sell extra things like to many miners or tanks if you want to for money or if needed for something else in emergency funds. i remember it being possible before why was it fixed i think it was nice to be able to do that.


What use is the soviets palace isn't it supposed to provide money or something.


About the battleship for allies will they get another unit instead since they lost it to campaign mode. I was told that is going to be a lot of new units on 3.0 so hope that navy doesn't get left out .


Was there a answer to the mirage tank thing i use them as defense but sometimes enemies units attack them directly like the can see them and there not moving only firing shouldn't the adaptive camouflage be protecting them from being seen since the look like tree in the area and such. except when there moving across the ground and notice able because it wears off then.


you guys are doing a great job on the game it is way better than previous .


One other thing how much power will the new power turbines for allies power plants provide. that is a awesome idea thanks to who ever thought of it they need it prism towers and grand cannons are killer on power .


P.s omega team is awesome thanks guys for the mod hope you guys still have plans for it after 3.0 i am sure will be even better.


Could there be a power toggle like in Tiberuim sun to power off defense or builds to keep power on if needed for emergencies.

Edited by cerberus, 03 October 2010 - 10:31 PM.


#223 cerberus

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Posted 04 October 2010 - 05:40 AM

That is a good idea alien55234 about healing longer range but also if you could suggest that maybe the medic healing speed is quicker also so he heals more soldiers at a faster speed he is kinda slow at present doesn't help sometimes as is.

Just a thought since GI are the better out of three armies soldiers.


Yuri initiate is close second and conscript third.


Great idea.

I did forget to ask are GGI Ifv strong as AA or what since there for tanks mostly by there self not sure the effect it is supposed to have when combined on what enemies units.

Just a wild idea but could enforcers have a deploy ability like desolater radiation attack like lasers or beams burn infantry that get close to the deploy spot. think that would be awesome.


Just wondering could medics have flak armor to make sure they live longer to they can be around to heal .


Question about Rocketeers also maybe a bit far fetched but could rocketeers get flak armor to so that way there tougher since everything air wise for allies is light armored just think it would be cool since there awesome tho there weapons are a little weak is that possible or could someone toughen there armor since soviets have siege chopper and tougher than rocketeers by a lot and disc laser beams hurt infantry a lot so thought if rocketeers .can be tougher might be nicer.


Hey sorry for all the questions but just thoughts about stuff if you guys have not thought about these things yet the air bases that you can capture to get para-drop there are to circles right could it be possible that the airbase might get two unique units that sit in the landing spots and are use able while you control it . like jets heli-chopters special units just for that structure. or some kinda defense system like guns .

Also have you guys thought of giving allies war factory and ship yards plus air force HQ and support pad built in repair drones like ra3 that would be awesome . could give soviets mobile war factory repair ability since they have depot and para drop repair drone which i think is weird should only be able to drop on at time not that useful to repeatable drop them . Yuri don't use repair . scraps everything.

hey could allies para drop be modified for drop GI and GGI together so you get better group to use.


Are the prism tanks better now than before i hope they didn't lose range cause they need range and a good kick since they so soft.

Edited by cerberus, 04 October 2010 - 06:42 AM.


#224 Zenothist

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Posted 04 October 2010 - 03:13 PM

Much better spacing there, but if there are no new posts, just edit your original post. It's good practice to do that instead of double posting.

Protip: Copy your last post, delete it, paste the text in the older post when editing it.

I'm not on my pc atm so I'll get back to your suggestions later today. :p

#225 jerkyhunter

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Posted 04 October 2010 - 03:53 PM

Also have you guys thought of giving allies war factory and ship yards plus air force HQ and support pad built in repair drones like ra3 that would be awesome . could give soviets mobile war factory repair ability since they have depot and para drop repair drone which i think is weird should only be able to drop on at time not that useful to repeatable drop them . Yuri don't use repair . scraps everything.


actually, Yuri has the salvage discs.
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#226 Speeder

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Posted 04 October 2010 - 05:13 PM

Not anymore.

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#227 subajk

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Posted 04 October 2010 - 05:25 PM

Will yuri going to have any repair units?

Edited by subajk, 04 October 2010 - 05:25 PM.

In Soviet Russia, You dont play Red Alert 3. You play Red Alert 2!

#228 Speeder

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Posted 04 October 2010 - 05:26 PM

No.

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#229 cerberus

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Posted 04 October 2010 - 09:02 PM

very true but mostly he doesn't care for anything but resources so he scraps a lot or just uses it plus the salvage

disc repairs but it gets damaged it's self for helping other unit so it's not a real repair thing mostly for salvaging important units .

i would think that is why he would get a grinder unit possibly to grind units on field fr money if to far from base.

#230 Zenothist

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Posted 04 October 2010 - 09:23 PM

Cerebus, edit your post if there are no new posts made. Otherwise you will be punished for double posting.


And now... It's time for Alien55234's daily Q&A session!


"i would think that is why he would get a grinder unit possibly to grind units on field fr money if to far from base." Grinder unit is called Scavenger and is the Scorpion Cell's specific unit in 2.0psi.

"is that possible you thing about the Repair Drones for the Soviets like ra3?" Drones are already in 2.0psi, you need to build a Repair Depot to access them.

"Just wondering could medics have flak armor to make sure they live longer to they can be around to heal." Medics will be balanced, don't worry.

"I did forget to ask are GGI Ifv strong as AA" GGI IFV is just as strong as any other decent AA unit. They're just also effective against tanks.

"hey could allies para drop be modified for drop GI and GGI together so you get better group to use." Though it is possible in Ares, you'll have to find out yourself when 3.0 is released. ;)

"Question about Rocketeers also maybe a bit far fetched but could rocketeers get flak armor to so that way there tougher since everything air wise for allies is light armored" Rocketeers are airborne so they are already immune to most conventional units. They're really only good for defense against lightly armored units, scouting and miner harassing, not for direct offense.

"could give soviets mobile war factory repair ability" Done.

"Could there be a power toggle like in Tiberuim sun to power off defense or builds to keep power on if needed for emergencies." If would only be considered if Ares allows it with a button instead of a super weapon style toggle. Even then, I suppose it means the sidebars would have to be redone.

"Was there a answer to the mirage tank thing i use them as defense but sometimes enemies units attack them directly like the can see them" AI problem methinks, it's not done yet anyway. :p

"could it be possible that the airbase might get two unique units that sit in the landing spots and are use able while you control it" Although this idea is pretty cool, I don't think Speeder would implement this.

"About the battleship for allies will they get another unit instead since they lost it to campaign mode." No, they will not. Trust me, Allied navy is powerful enough as it is.

"What use is the soviets palace isn't it supposed to provide money or something." Yes. Yes it does.

"Just as a thought is there a possibility that the depots for allies and soviets can sell extra things like to many miners or tanks if you want to for money or if needed for something else in emergency funds." There is no intention to implement that now. There will be other ways factions can get cash in late-game.

"Plus not to seem going backwards but i notice allies have trouble gathering funds seems like you can only keep a economy going good with rare blue gems because yellow ore only give so much like 500 or so unless you got purifier that gives a little more but it's hard to get defenses and builds and units all building with the costs on them being some high a little and there being low money amount coming in." See above.

"Just a wild idea but could enforcers have a deploy ability like desolater radiation attack" Not gonna happen.

"Also once all the ore it collected seems hard to mine full amounts the ground drills don't produce a lot of ore fast." Don't worry, that'll be changed.

"Also is there any news on the tank defense for allies maybe as a thought to make one at least." Can't really say anything on this yet.

"could the pill box maybe be garrison-able" A defense which fires by itself and is garrisonable? I'm not sure that's possible.

And now to play us out, a Protip.

PROTIP: Don't use run-on sentences, as they make your text incomprehensible. Try and keep your sentences from being too long winded by adding a '.' whenever necessary.

This is usually done for instance when changing to a different aspect of a subject. Or to simply give the readers some time to think about what they're reading. Or even, who would've thunk it, to make the text easier to read.

Try proof reading your posts out loud without stopping, whenever you come across a period, take a breath. Check if you can read your text without gasping for air at the end.

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This post brought to you tonight by military grade caffeine products!


Good night folks! :p

Edited by Alien55234, 04 October 2010 - 10:24 PM.


#231 cerberus

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Posted 05 October 2010 - 12:30 AM

Thanks alien55234 for the facts .


But the repair drone question was for allies i was speaking of the small drones that hover around allied buildings in RA3 that repair and heal aircraft tanks ships etc. :p


But again thanks for those answers just thought would ask but also there is a solution to pill-box garrison since battle fortress is garrisoned and automatic fires at close enemies.-------maybe a limit of two to three GI or GGI or able to mix between them and possible enforcer in them.-------even snipers would be cool nice hidden spot for them.

Also soviet drone drops to much need to limit to one drone at time useless to have more than one or two .


Could be possible that tank drop gets a half track or two dropped with them. provides them with some AA protection and against infantry.

Will soviets get a medic also since could help there soldiers . -- Yuri don't need it since his army is expendable .

Edited by cerberus, 05 October 2010 - 01:04 AM.


#232 Black/Brunez

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Posted 05 October 2010 - 01:11 AM

But the repair drone question was for allies i was speaking of the small drones that hover around allied buildings in RA3 that repair and heal aircraft tanks ships etc. :p This would make the old I.F.V engineer/medic combo useles

But again thanks for those answers just thought would ask but also there is a solution to pill-box garrison since battle fortress is garrisoned and automatic fires at close enemies.-------maybe a limit of two to three GI or GGI or able to mix between them and possible enforcer in them.-------even snipers would be cool nice hidden spot for them. uhm... don´t really get it...

Also soviet drone drops to much need to limit to one drone at time useless to have more than one or two. As you should remember in 2.0, the delay time is a quite big and their armor is really weak

Could be possible that tank drop gets a half track or two dropped with them. provides them with some AA protection and against infantry. To get 3 for free and you want more? :p

Will soviets get a medic also since could help there soldiers . -- Yuri don't need it since his army is expendable. Can´t comment


Anyway, I got a crazy idea!
how like to see the buildings with different look on different terrains?

http://media.moddb.c...0/screen_74.PNG
http://media.moddb.c...0/screen_76.PNG

Perhaps should be used only on "Lost Colony" maps, donno.

Edited by Brunez, 05 October 2010 - 01:14 AM.


#233 cerberus

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Posted 05 October 2010 - 05:04 AM

hey well not really since engineer and ifv combo is for out in the field repair while the small drones could help since depot can only handle one unit at a time .


also if you have mission in campaign that only have a war factory or shipyard or air force like RA3 allies repair drones can heal fix and help tanks and other units in groups faster.


if there was like four drones to each three buildings would be nice maybe two drones for support pad.


just allies were smart they upgraded there repair ability to being a lot stronger since they learned there units are only so tough and if they can fix them faster they can fight harder.


what i mean sorry for the mix up is the allies pill box if it can fit two or three of Enforcer GI or GGI or Snipers possible chrono soldiers even.


would be nice as for how it might fire by it's self well that is not hard as i see cause just like a building but a base defense.

Edited by cerberus, 05 October 2010 - 05:12 AM.


#234 SMxReaver

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Posted 05 October 2010 - 06:06 AM

interesting buildings are those for use in 3.0 or just a thought. brunez


Those were originally made by someone who had no understanding of balance and how the game works. If Speeder implemented such shoddy buildings, I might lose a good bit of respect for MO. (But none for him, because Speeder is badass and everyone has their own interests for their mod)

#235 jerkyhunter

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Posted 05 October 2010 - 01:27 PM

How about more soviet new infantry?(besides the sabotuer) maybe a unit that can throws tesla greanades that only effect units? :p
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#236 Hecthor Doomhammer

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Posted 05 October 2010 - 02:14 PM

hey well not really since engineer and ifv combo is for out in the field repair while the small drones could help since depot can only handle one unit at a time .
Repair Drones are free while you need both an engineer/medic AND an IFV, only thing is: patience and plan ahead. The Allies have the Engineer/Medic IFV and the Soviets have their Drones.

also if you have mission in campaign that only have a war factory or shipyard or air force like RA3 allies repair drones can heal fix and help tanks and other units in groups faster.
Canno comment on this

if there was like four drones to each three buildings would be nice maybe two drones for support pad.
There you go again with drones. Too much is too much

just allies were smart they upgraded there repair ability to being a lot stronger since they learned there units are only so tough and if they can fix them faster they can fight harder.
They do have less aromor than the Soviets, so it's good reason they have this ability methinks

what i mean sorry for the mix up is the allies pill box if it can fit two or three of Enforcer GI or GGI or Snipers possible chrono soldiers even.
I too like the idea, but garissoning 3 infantries would make the Pillbox a terrible OP'd defence building for just infantry and light aromor. I already suggested that the Pillboxes would be able to garrison 1 infantry, as the Allies cannot put their starting infantry in anything that they can build right from the start. That Idea was thrown away afaik, but then again, only GGI's and GI's can be garrisoned in buildings and Battle Bunkers, so the entire Sniper/Chrono Legionaire/Enforcer (which in 3.0 will be called Siege Cadre) is surely a no-go. The answer to that was, that the Allies have 3 deployable infantries, so that should be enough if I'm not mistaken

would be nice as for how it might fire by it's self well that is not hard as i see cause just like a building but a base defense.
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#237 Zenothist

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Posted 05 October 2010 - 02:35 PM

I have to agree with m666 on those buildings. Most of them are too bland or simply not interesting enough to go through all the trouble of giving every side a different version of a building for every theater.

But, I would love to see custom buildings/tech/whatnot additions and modifications for lunar theaters. Who wouldn't want to play Yuri's Revenge? ..IN SPACE!

How about more soviet new infantry?(besides the sabotuer) maybe a unit that can throws tesla greanades that only effect units?


We already have that unit. It's called the Tesla Trooper. :p

#238 Hecthor Doomhammer

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Posted 05 October 2010 - 02:51 PM

I have to agree with m666 on those buildings. Most of them are too bland or simply not interesting enough to go through all the trouble of giving every side a different version of a building for every theater.

But, I would love to see custom buildings/tech/whatnot additions and modifications for lunar theaters. Who wouldn't want to play Yuri's Revenge? ..IN SPACE!

How about more soviet new infantry?(besides the sabotuer) maybe a unit that can throws tesla greanades that only effect units?


We already have that unit. It's called the Tesla Trooper. :p


My thought's exactly, although the Trooper can be used agains tbuildings AND power up Tesla Coils, so why ask for something weaker?

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#239 jerkyhunter

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Posted 05 October 2010 - 05:33 PM

What I was trying to get at is have a new infantry unit added to the soviet army I don't really care what, but the idea i put out earlier as just a suggestion, jeez. :p
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#240 jerkyhunter

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Posted 06 October 2010 - 02:34 PM

Make the medic slower! when you tell a group of infantry w/ a medic in the group to go somewhere, the medic always runs ahead and gets himself killed. i suggest making him as fast as the GI or maybe the attack dog. :thumbsupsmiley:
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