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What would you like to see in 3.0?


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#81 Black Temple Gaurdian

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Posted 22 August 2010 - 08:36 PM

I know, what I'm saying is it's not unbalanced. If an Allied Explosive expert reaches your tank/building theirs no chance of saving it. The Ivan is weaker as is beacsue A) it doesn't have a gun, and B ) It's bombs can be diffused.

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according to our determinedly dopey Prime Minister Mr Brown, Obama also has a beach in Normandy named after him. If that can't win you an election, what can?


#82 Speeder

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Posted 22 August 2010 - 08:38 PM

You haven't seen 3.0's Ivan, obviously.

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#83 Zenothist

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Posted 22 August 2010 - 08:39 PM

The problem is, which is faster? That Engineer that needs to walk towards a unit/building. Or you setting that bomb and immediately double-clicking to activate it?

Btw, if possible, infantry in open-topped vehicles gain shared experience.

Edit: Let me correct myself, replace Greece with Norway. Norway is more fitting of cyro-tech. Norway needs to be able to protect itself from attacks from the USSR, which borders on the country. Norway can be considered of tactical importance not only because it borders on the USSR but also because it protects the North Sea.

I am also working in depth on country-specific things. I'll PM a copy when I'm finished.

Edited by Alien55234, 22 August 2010 - 08:59 PM.


#84 JaVS_v2.5

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Posted 23 August 2010 - 03:24 AM

well than, i hope the 3.0 ivan is much better. does ivan in 3.0 run or walk?

#85 Speeder

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Posted 23 August 2010 - 09:28 AM

He runs.

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#86 Hecthor Doomhammer

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Posted 23 August 2010 - 11:47 AM

Civilian War factories and Barracks on new and old maps, enabling the player to build some unique tanks and infantry.
You will need prerequisite buildings in order to gain access to higher tier stuff.

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#87 Black Temple Gaurdian

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Posted 23 August 2010 - 12:13 PM

A civillian zoo (you can find it on Argentina) which when captured allows you to train monkeys with deagles and C4 (from the barracks)! :huh:
No but seriously, capture zoo, train monkeys from barracks, monkeys have C4. :p

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according to our determinedly dopey Prime Minister Mr Brown, Obama also has a beach in Normandy named after him. If that can't win you an election, what can?


#88 JaVS_v2.5

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Posted 24 August 2010 - 01:12 AM

A civillian zoo (you can find it on Argentina) which when captured allows you to train monkeys with deagles and C4 (from the barracks)!
No but seriously, capture zoo, train monkeys from barracks, monkeys have C4.

train monkey into terrorist :huh:

#89 Zenothist

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Posted 24 August 2010 - 09:18 AM

A toggle in the game creation menu for Fog of War.

#90 Hecthor Doomhammer

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Posted 24 August 2010 - 09:26 AM

A toggle in the game creation menu for Fog of War.


What would be the use of Psychic Reveal, Spy Plane and Spy Sat?

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#91 Zenothist

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Posted 24 August 2010 - 10:59 AM

Revealing normal shroud and temporarily being able to see what your enemies are doing.

#92 JaVS_v2.5

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Posted 26 August 2010 - 05:24 AM

if (soviets have tank drop)
then allies have chrono reinforcement

#93 subajk

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Posted 26 August 2010 - 08:48 AM

if (soviets have tank drop)
then allies have chrono reinforcement

Allies already have G.I. reinforcement, but i like your idea :w00t:
In Soviet Russia, You dont play Red Alert 3. You play Red Alert 2!

#94 zocker4ever

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Posted 26 August 2010 - 05:02 PM

Cutting a building off from power just like in TS/FR. Believe it or not, but there are eben sounds in the audiomd.xcc and much more unused soundsd that you could use...

#95 Zenothist

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Posted 27 August 2010 - 01:42 PM

I agree, a power toggle would be nice, but that would mean redesigning the side bars.

#96 Black Temple Gaurdian

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Posted 27 August 2010 - 01:57 PM

No it wouldn't. Power Toggle is a superweapon-esque thing.

AND, I suggested it one page one! People really need to learn to read. *sigh*

Edited by Black Temple Gaurdian, 27 August 2010 - 01:57 PM.

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according to our determinedly dopey Prime Minister Mr Brown, Obama also has a beach in Normandy named after him. If that can't win you an election, what can?


#97 Speeder

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Posted 27 August 2010 - 02:08 PM

I don't want to have power toggle as a superweapon. Neither I want sell unit as a superweapon. They won't appear unless it is possible via bottom GUI bar or something.

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#98 Laro24

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Posted 27 August 2010 - 02:32 PM

Flags! Yeah, like the Chinese flag, there should come Epsilon flags! ;) Not to build, just as decoration. :p

#99 Zenothist

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Posted 27 August 2010 - 03:56 PM

Yeah, I was talking about a power toggle accessible from the side bar, not as a super weapon. But if it's not possible then just leave it I guess..

#100 Error 404

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Posted 27 August 2010 - 04:07 PM

I thought some things about it.

Like in the soviet mission that gives you boris and 4 iron dragoons to capture the chinese miltary building, We built coal plants. Or solar plants in the another mission I think.Or a newer idea that hydroelectric plants.

All of spies are bugged. They can't enter none of buildings, I can give the command but it enters and exits. No infilitrates . Please fix it.

Support airpad has no LOS when built.

Adding "Unholy Alliance" to skirmish.

Soviet AI has no air defense.

Think of 3rd Superweapon. (??)

Longer "Power Off-Line" when infilitrated Nuclear Reactor, garrisoned Bio chamber and Coal-Solar Plants(if you add)




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