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#41 Phoenix Rising

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Posted 20 August 2010 - 09:17 PM

As for the AI, Ive noticed that in the longer battles, they bring reinforcements into the area they originally hyperspaced into. So if the AI started in the upper right hand corner, they always bring reinforcements in there. It makes it really easy for defense, mainly because you just have to sit there and pick off ships one at a time. The AI doesn't gather strength, it just send ships in one at a time. Don't know if that is fixable, but it's just an observation I've made. :thumbsupsmiley:

It should be.

The thing is, I've only been able to use fighters and bombers effectively on strafing runs. In a dogfights, their fixed forward mounted weaponry simply cannot match the swiveled and turreted weaponry on the transports.

The accuracy values are due for an overhaul. I can make it so that turreted guns miss more often than they do now.

About the fighters, I agree that 1 on 1, Avengers can easily defeat Z-95's. The problem is, the Avenger is far more expensive. Losing such advanced fighters to missiles when, say, E-wings or X-wings would only have taken minor damage is frustrating. As Empire, I hardly ever invest in upgrading the Avenger or Defender because Gammas or Deltas are much safer investments.

Even with flares?

Maybe this is just my experience but high level y-wings can actually be fairly effective against transports, even more so when paired with other fighters (namely x&a wings).

They are indeed. Y-wings and something like DX-9s are a pretty nasty combo against some of the tougher transports.

#42 Stormhawk

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Posted 21 August 2010 - 12:41 AM

About the fighters, I agree that 1 on 1, Avengers can easily defeat Z-95's. The problem is, the Avenger is far more expensive. Losing such advanced fighters to missiles when, say, E-wings or X-wings would only have taken minor damage is frustrating. As Empire, I hardly ever invest in upgrading the Avenger or Defender because Gammas or Deltas are much safer investments.

Even with flares?


I don't know if anyone else is having this problem, but the autofire for flares does not seem to work the way it does with point-defense. The flare does not automatically activate when concussion missiles are fired at my Avengers and Defenders, so I have to constantly be microing my TIE's and activating flares when under attack, which is unrealistic in fleet engagements when I have about a hundred other things to worry about.

Also, haven't tried the Y-Wing idea. Sounds like a good idea. I didn't think of using turreted bombers. Perhaps bombers are useful for something other than torpedoing capitals. :thumbsupsmiley:

Back on the original subject of this thread, I find that the a.i. almost never uses concentrated fire or coordinated attack. Their ships come in waves arranged by flight speed. I've found that putting up a wall of Dreadnoughts and then waiting for the computer to attack works very well, crushing every wave separately as they come. I've won plenty of battles that I shouldn't have because the computer attacked me 10 to 15 squadrons at a time when they had over 80 squadrons at their disposal.

Edited by Stormhawk, 21 August 2010 - 12:50 AM.


#43 Guest_sargeantsandwich_*

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Posted 21 August 2010 - 04:42 AM

the A.I. also tends to try and lure your fighters away from your big ships, before a concentrated assault by all of the faster ships.
but like stormhawk said, all of the fighters never come at once. if you stick with the right tactics, you can take almost any planet from pirates without losing a single ship, or just a few ships compared to teh many many ships the a.i. lost.
If you just jump into a planet with space stations, pull your ships into formation and sit there, it takes almost ten minutes for the a.i. to attack.
I never bother with avengers or defenders. I always upgrade one kind of transport to full and use it.



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