Multiplayer strategies?
#1
Posted 24 August 2010 - 01:37 PM
Personally i use Liquidpedia alot to find strategies, but they aren't always too detailed. Right now I'm playing zerg because I find that is the race i got the most problems playing properly. I still got a few practice matches left, and i have to say the practice maps doesn't make it easy on zerg.
But all in all, I usually go ol9, SP13, roach-warren around 14-16 and queen on 16, also while Queen is coming up I'm making one or two more OL's so that i can handle the Roaches. if it's a bigger and slower map i might go quick expansion before SP, but then i have to scout properly to make sure i don't get air-raided. All in all I would say I'm strong in the early-game, but once the opponent got critical mass I usually fall behind. Zerg is mentioned to be a reactive race, where you have to keep a few larvas around until you see the enemy pushing towards you, build the right counter and defeat the push, then Counter straight away. I can agree on that to a certain point, but you always need to be on the move and have map control to even get that far. I guess my macro is still too sucky
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#2
Posted 24 August 2010 - 02:30 PM
#3
Posted 24 August 2010 - 07:34 PM
"I give you private information on corporations for free and I'm a villain. Mark Zuckerberg gives your private information to corporations for money and he's 'Man of the Year.'" - Assange
#4
Posted 24 August 2010 - 08:33 PM
#5
Posted 24 August 2010 - 09:19 PM
10pool or 12pool is more of a harass that you can come back out of if it fails, worst case you will be able to scout some of his base. If he walled off you can prolly save the rush lings and go baneling and try to break through.
Edited by duke_Qa, 24 August 2010 - 09:21 PM.
"I give you private information on corporations for free and I'm a villain. Mark Zuckerberg gives your private information to corporations for money and he's 'Man of the Year.'" - Assange
#6
Posted 24 August 2010 - 10:47 PM
I'd suggest getting a queen as soon as your pool is up, though, as larva translates into a stronger economy or military, and is the main limiting factor at that stage in the game. (An additional 4 drones before your roach warren is huge.)
Otherwise, have you tried teching to lair and skipping roaches?
#7
Posted 25 August 2010 - 12:24 AM
#8
Posted 25 August 2010 - 03:20 AM
#9
Posted 25 August 2010 - 04:14 PM
Yeah, i usually go for a queen at 16, it is alpha omega in getting more stuff out. But i usually don't go pool before 13 if I'm not planning on being extremely aggressive.
"I give you private information on corporations for free and I'm a villain. Mark Zuckerberg gives your private information to corporations for money and he's 'Man of the Year.'" - Assange
#10
Posted 25 August 2010 - 05:25 PM
#11
Posted 25 August 2010 - 05:48 PM
#12
Posted 25 August 2010 - 09:00 PM
apparently 10pool with extractor around 9 should be quite efficient at that, although it has to be a small map.
But my biggest problem playing Zerg vs toss has as of yet been killing off void-rays. Unlike terran with tons of marines, Zerg only have the hydralisk, mutas and corruptors at 2nd tier, and the queen at 1st to take care of those: all expensive units which easily die when they get hit by a pumped up void-ray. I guess you have to be prepared and get that counter up before he is in your base, but I think it's easier for terran and toss to get there.
"I give you private information on corporations for free and I'm a villain. Mark Zuckerberg gives your private information to corporations for money and he's 'Man of the Year.'" - Assange
#13
Posted 26 August 2010 - 04:28 AM
Generally if they go for a super fast Void Ray, I'll attack them before they can get it out and they won't have enough units to deal with me (how I won my last tournament game.) I'll usually go for pretty early lair for hydras so those will be out before a later Void Ray attack.
Queens are very cost effective though, so if you see they're going for rays and can't get hydras in time, you can just get a second queen. The energy will be useful later to use on creep tumors and transfuse (or on future expos.)
#14
Posted 26 August 2010 - 07:22 PM
On top of that he seemed flabbergasted once he took out my lair, then realized his nexus, probes, stargate and assimilators had already been wiped by zerglings, So he forgot to keep attacking my buildings, giving me plenty of time to kill off his. A single voidray was desperately trying to kill off my zerglings, but they just ran off to the next building and left him in their dust. also, voidrays against zerglings is not optimal . Not a single zealot or stalker around, just a photon cannon at the first rocks, which I rarely attack anyway.
the BO was a bit fubar, since i accidentally bought a 9drone instead of a overlord, so i then went for a 10Pool gas, extractor, drone9 and overlord. built a few zerglings to start killing off the rocks, then a roach-warren and a evo-chamber for air-defense.(which i ironically built too late to be of any help). It worked just fine against this guy though, he should have been more prepared for an early zerg rush
"I give you private information on corporations for free and I'm a villain. Mark Zuckerberg gives your private information to corporations for money and he's 'Man of the Year.'" - Assange
#15
Posted 02 September 2010 - 01:05 AM
#16
Posted 02 September 2010 - 05:28 AM
I get mostly zealots and stalkers, and generally outproduce and out-upgrade my opponents in order to win. I haven't played Protoss in a while though, probably not since beta.
#17
Posted 02 September 2010 - 04:11 PM
#18
Posted 02 September 2010 - 06:15 PM
Still, it can definately be successful. Stalker/Zealot/Void Ray would be pretty effective, or Zealot/Phoenix/Immortal maybe.
#19
Posted 02 September 2010 - 08:47 PM
#20
Posted 03 September 2010 - 02:11 AM
Still, Stargates are a hard thing to utilize because you need observers and warp prisms from the robotics and the twilight council for critical stalker and zealot research, and to enable level 2 upgrades, even if you aren't getting Templar. Then it's an easy transition into HT/DT or Collossus, and it's hard to justify the cost of air units. To be really effective with VRs you need speed which means a fleet beacon, as well.
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