Fire strom deffence
Started by
, Apr 20 2003 01:57 PM
13 replies to this topic
#1
Posted 20 April 2003 - 01:57 PM
How can i chek the size
#2
Posted 21 April 2003 - 12:18 PM
I used Jasc Image Robot & Microsoft PhotoDraw Version 2
#3
Posted 21 April 2003 - 05:08 PM
but
there are two size in XCC mixer !!!!!!
never mind !!! I think that the palet i used, isn't compatible with Ra2
there are two size in XCC mixer !!!!!!
never mind !!! I think that the palet i used, isn't compatible with Ra2
#4
Posted 29 March 2004 - 12:40 PM
ok i have developped a way to use the firestorm wall in ra2
which many ppl already have
but can any 1 plz give me the firestorm images becoz i dont have ts ( i dl the rules given to me by a member of guild )
thanks mig
well im goining to remap the generator and the wall and its anims
Thanks ppl
which many ppl already have
but can any 1 plz give me the firestorm images becoz i dont have ts ( i dl the rules given to me by a member of guild )
thanks mig
well im goining to remap the generator and the wall and its anims
Thanks ppl
I will see you 100 miles away
I will see you in 0% light
I will hunt you down
I will see you in 0% light
I will hunt you down
#6
Posted 30 March 2004 - 01:32 AM
yes mig my friend
anywayz what special things have you made lately
i made myself a nuetron jet ( hehe erase erase )
anywayz what special things have you made lately
i made myself a nuetron jet ( hehe erase erase )
I will see you 100 miles away
I will see you in 0% light
I will hunt you down
I will see you in 0% light
I will hunt you down
#8
Posted 31 March 2004 - 04:45 AM
thanks mig
anywayz how many mod teams r u in ?
anywayz how many mod teams r u in ?
I will see you 100 miles away
I will see you in 0% light
I will hunt you down
I will see you in 0% light
I will hunt you down
#9
Posted 31 March 2004 - 11:59 AM
How'd you get the firestorm logic to work, the type for the associated super weapon doesn't work and my attempts to make a map trigger it haven't really worked out either.
#10
Posted 31 March 2004 - 12:33 PM
mmm im only doin this in theary
if it works i will release my mod and i will soon aftre release publicly
if it works i will release my mod and i will soon aftre release publicly
I will see you 100 miles away
I will see you in 0% light
I will hunt you down
I will see you in 0% light
I will hunt you down
#11
Posted 31 March 2004 - 12:50 PM
mmm im only doin this in theary
Well, you haven't really 'developed' a way to get it to work then have you.
#12
Posted 01 April 2004 - 06:09 AM
well no but it im trying to not give off info here
and im putting tis method into practise now
and im putting tis method into practise now
I will see you 100 miles away
I will see you in 0% light
I will hunt you down
I will see you in 0% light
I will hunt you down
#13
Posted 01 April 2004 - 04:01 PM
guessing activeanim-2-particle or weapon theory ... :roll:
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#14
Posted 01 April 2004 - 10:07 PM
That would be my guess too. Although if you made if you made a Firestorm Generator work like Deezire's Psychic Gas Generator, you may have to place the firestorm wall one 1x1 section at a time. This is something I was going to play around with someday. (I was even going to make an Allied schemed Firestorm Generator + wall shps if I had the time...)
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