By now most of you are at least somewhat familiar with the basic concept behind Trion Worlds’ upcoming End of Nations. Developed by Petroglyph, End of Nations combines key gameplay elements from MMOs and the RTS genre to create an interesting new style of gameplay. If you’re thinking something along the lines of DotA here, you’re barking up the wrong tree. Rather, EoN takes the idea of persistent characters that you can customize as you progress and marries it with a small army of units under your command...
Overall, I found my hands-on time with End of Nations to be one of the standout moments of the event. Like Trion Worlds’ other upcoming title at the show, Rift: Planes of Telara, EoN was one of the only titles I made a point of going back to play a second time. It’s not only one of the more visually stunning titles I saw at the show, but the gameplay I was able to experience offered a perfect blend of RTS tactics and RPG skill usage. It was a total blast to play, and I’m looking forward to seeing more of End of Nations in the coming months.
You can read the full review here.
GameSpot PvP Preview
We've previously covered End of Nation's player-versus-environment (PvE) content--namely, how you can create a commander character with an army of tanks or other land vehicles and take them into various battlefields across the globe to fight computer-controlled enemies. However, the game will also offer competitive team-based multiplayer as part of a larger "metagame" where two different factions of players will fight for control of the entire globe, sector by sector. . .
While the game's development is still very much a work in progress and not all facets of the game have been publicly discussed, Trion Worlds has revealed that the metagame is intended to be a continuous cycle where one of the two competing player factions will eventually seize enough territory to claim victory, though this process could take a matter of a few months. Each sector will have its own unique map tied to the location (so a map in South Africa will have a desert climate with a specific, fixed layout, while a map in Russia will have a winter climate with its own, fixed layout).
You can view the full preview here.