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i just love your mod


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#1 vikings

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Posted 16 September 2010 - 12:52 AM

hey guys i just love this cool mod is could bfme 2 special extended edition beta 4.5 it rocks.
and i can wait for beta 4.7 .

thanks cool mod guys. this how bfme2 sould had ben like .

but the see mod is the best mod for ea games. ever played in my life ea you rock.

but i saw the evil men faction its look very nise . when is bfme 2 see mod beta 4.7
coming out i can wait .


what is going to be like . :thumbsupsmiley:

#2 yams in a can

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Posted 16 September 2010 - 12:12 PM

I think as of now... the best approximation is past 2011 :thumbsupsmiley:

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#3 Dark_l0rd_Davian

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Posted 16 September 2010 - 08:33 PM

it might take awhile but all you need is patience and enjoy what these gods gave us.
"All shall vanquish..."

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#4 Guest_Bas_*

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Posted 22 October 2010 - 09:39 AM

I played the mod and i loved it but the problem i have with it is the waiting for the troops to come because i admit i get pretty impatient. Would it be a bit quicker in the next version?

#5 Ridder Blauw

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Posted 22 October 2010 - 10:44 AM

I believe that they made plans to decrease unit build time and increase structure build times. ;)

So you wont have to wait so long for your troops, but building will take longer.

#6 Guest_Bas_*

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Posted 22 October 2010 - 02:01 PM

I believe that they made plans to decrease unit build time and increase structure build times. ;)

So you wont have to wait so long for your troops, but building will take longer.


Cheers for the reply

#7 Nazgûl

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Posted 22 October 2010 - 07:05 PM

That is correct ;)

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#8 Guest_shash_*

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Posted 31 October 2010 - 10:27 AM

maybe it should be good to remove squad sistem and make each soldier a certain unit .what do you think about it?

#9 Gfire

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Posted 31 October 2010 - 05:45 PM

I certainly agree with the longer structure times and shorter unit time. This will definitely mean a higher skill cap on the game, which means more fun.

Don't make the units get built separately, though, that's the whole basis of my mod. :p Still, if you divide the cost and time by number per horde and then make the units come out on their own, the game would require a lot of skill and multitasking while having the same time for the same number of units total. If you get my meaning.

But, that's what my mod is for, and it presents a lot of new issues with pathing which even I may not be able to fix well enough, and I may scrap the concept and just go with BFME1-sized hordes.
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#10 yams in a can

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Posted 31 October 2010 - 11:56 PM

Single units would ruin BFME's gameplay. BFME gets its giant armies from those battalion things.

I am happy with all these new things, doesn't bother me at all :p.

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#11 Gfire

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Posted 01 November 2010 - 12:07 AM

Not if you have the ability to get the same massive armies with separate units. You'd need much cheaper units/higher income and much lower build times of course. If it was only 15-30 seconds to build a unit it wouldn't be so bad.
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#12 Nazgûl

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Posted 01 November 2010 - 08:30 AM

We won't go for separate units, no...

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#13 Gfire

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Posted 01 November 2010 - 04:10 PM

Yeah, it brings a lot of pathing issues besides the general gameplay issues. There's not a lot gained from it, the pathing is so poor when you have so many single units, it's not really more micro-intensive or in any way better, as far as I can see. I've been experimenting with it and it isn't pretty.
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#14 Lauri

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Posted 01 November 2010 - 04:20 PM

Would've looved to upgrade every single unit :p

thank god it won't happen, and that in case it would, thank god for E+E

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#15 Gfire

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Posted 01 November 2010 - 04:22 PM

E+E=2E

Your point?
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#16 Lauri

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Posted 01 November 2010 - 06:24 PM

E = Select similar on screen
E + E = Select similiar across the map :p

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#17 Gfire

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Posted 01 November 2010 - 06:59 PM

Oh, I just double click.
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#18 Guest_shash_*

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Posted 02 November 2010 - 06:10 PM

Yeah, it brings a lot of pathing issues besides the general gameplay issues. There's not a lot gained from it, the pathing is so poor when you have so many single units, it's not really more micro-intensive or in any way better, as far as I can see. I've been experimenting with it and it isn't pretty.

i ve been experimenting too and even in my unskilled hands it looked awesome

#19 Lauri

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Posted 02 November 2010 - 06:16 PM

Oh, I just double click.

Doesn't work for selecting all gondor fighter horde on the map (unless they're all on-screen :p)
I usually work with Q though..

1. Q
2. A
3. Right-Click on enemy's base
4. ????
5. Profit

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#20 Nazgûl

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Posted 03 November 2010 - 03:30 PM

E = Select similar on screen
E + E = Select similiar across the map :)


Crap... I had no idea! :p

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------





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