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Release BfME 1½ mod version 1.01

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#1 Rimli

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Posted 22 September 2010 - 10:54 AM

The bugfix version 1.01 of the BfME 1½ mod is finished.

BfME 1.01 is a stand-alone-version. You have to deinstall version 1.0 with the deinstaller before you install version 1.01.

New in version 1.01:
- Several bugs fixed
- "Brown Lands" added as skirmish map
- Archers now attack structures automatically
- Witchking on foot is now weaker: damage reduced, attack radius reduced
- Mouth Of Sauron damage reduced
- Sauron cannot attack walls anymore
- Elvenwood and Tainted Land are now permanently on the battlefield
- Ringwraith speed on foot reduced
- New effect for "Call Of the Ring" (additional to the old features): Nazgul can use the fell beast immediately

The mod has an installer, so it should be quite easy to install the mod. However, you should have a clean BfME2 installation with patch 1.06.
The mod is made not to change the main game. So you can still play the original game using the normal BfME2 shortcut.

If you want to play the mod use one of the shortcuts on the desktop or in the start menu created by the installer.

The installer gives you two opportunities:

The mod is released in two languages: English and German. You can choose the language during the installation (default is German!).
I recommend always to install one language version.

Widescreen maps
You can install widescreen maps optionally. They were fixed to use widescreen resolution with BfME. The maps should not influence the multiplayer compatibility, so you should be able to play with BfME 1½ mod players with the normal version.

Note: Widescreen resolution cannot be chosen in the game menu. You have to set the resolution manually in the options.ini file in the "My BfME2" folder.

You can get further information in the readme.txt. If you have problems feel free to ask in the support topics.

BfME 1½ Mod version 1.01

Have fun playing the mod.

The BfME 1½ Team

Edited by MotWlRimli, 22 September 2010 - 11:00 AM.

#2 _Haldir_



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Posted 22 September 2010 - 11:25 AM

Great work on the release, and congratulations for getting hosted ^_^

Posted Image Posted Image

#3 drogoth232


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Posted 22 September 2010 - 06:48 PM

Great job Rimli! Nice to see that you got a version released!
Wait... what?

#4 Elric



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Posted 18 October 2010 - 07:31 PM

Great Work!!!!


Cant wait to play!! ah the file is so big might take 2 days to load :p

Eh if it dosnt work i guess ill miss out :( but hey i still think u put a lot of effort into it and thats what counts right?

#5 Rimli

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Posted 19 October 2010 - 02:37 PM

Yeah I cannot do anything about the file size ...
Every unit has unique sounds, I had to add them twice (German and English installation option). Besides, the maps are included twice (4:3 standard and 16:9 widescreen resolution) so this let the file size grow as well ...

But I think you shouldn't have any trouble as long as you have a clean BFME2 1.06 patched as foundation for the mod.

#6 Guest_CarlosMagno_*

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Posted 28 February 2011 - 08:10 PM

Do you will update this mod?
like very well but the men of gondor needs a retoucth
on the other hand the mod except for the incomplete units are perfect, :thumbsupsmiley:

#7 Kwen



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Posted 28 February 2011 - 09:31 PM

I think the Gondor units look great, however your modeller needs to smooth things :thumbsupsmiley:

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#8 xxxAREKxxx

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Posted 05 February 2013 - 06:11 PM

HI guys. Where can I download this mod??

#9 Phil


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Posted 05 February 2013 - 06:18 PM

Here: http://www.the3rdage.net/download-1021

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Und da war dann noch der achte.
Sieben waren wild und der achte war zahm
Und der achte war's, der sie bewachte.

#10 xxxAREKxxx

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Posted 06 February 2013 - 10:09 AM

Thanks a lot. Whether you introduce other races?

#11 Rimli

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Posted 30 June 2014 - 03:18 PM

Hi xxxAREKxxx,


due to time issues I stopped working on this mod so there is no expectation that other factions will be added.


Greetings Rimli

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