Ghost shp
Started by Psycho, Apr 01 2004 04:41 PM
12 replies to this topic
#1
Posted 01 April 2004 - 04:41 PM
i've converted it from Starcraft. hows looking ?
Home : http://on.to/cncbd
Download SW tutorial :
1. Temp site
2. ES3
Contact abt SW : psycho_yrsw@hotmail.com
#2
Posted 01 April 2004 - 06:05 PM
Looks good Psycho keep up the good work. Mind if i use it in my mod?
Does it have a sequence included?
Does it have a sequence included?
#3
Posted 01 April 2004 - 06:15 PM
Walking looks weird, but the firing looks nice
You cannot compare pissing to thinking
- SoulReaver
- SoulReaver
#5
Posted 03 April 2004 - 08:34 AM
Both Kerrigan and ghost, they use same grp (graphics file) file. anyway it had separated shadow frames and i mixed up all (the grp had only five facings so i had to mirror some facings). cany any1 make solid shadows for it ?
@shadowfx78 : Its free or use, u see i attached the shp file too. i can also make the sequence. but it has no shadow. If shadow is finished then it'll b available in yrarg or ES3 with sequence and ghost+kerrigan sounds.
btw what do u think abt its remap color ? is it weird ? if so can any1 fix it ?
@shadowfx78 : Its free or use, u see i attached the shp file too. i can also make the sequence. but it has no shadow. If shadow is finished then it'll b available in yrarg or ES3 with sequence and ghost+kerrigan sounds.
btw what do u think abt its remap color ? is it weird ? if so can any1 fix it ?
Home : http://on.to/cncbd
Download SW tutorial :
1. Temp site
2. ES3
Contact abt SW : psycho_yrsw@hotmail.com
#7
Posted 03 April 2004 - 04:37 PM
i tryed my hand at fixing the shadows but no dice. Oh well cant say i didnt try.
#8
Posted 03 April 2004 - 04:56 PM
I've never seen these up for d/l anywhere...if they were, the site may of since gone down...
Not a bad unit. I would say to edit it some to lower the remaps and the overall brightness of the colours (and perhaps make the walk less stiff-legged ), but definitely good, fluid and it doesnt 'jump' or 'wobble' at all.
Not a bad unit. I would say to edit it some to lower the remaps and the overall brightness of the colours (and perhaps make the walk less stiff-legged ), but definitely good, fluid and it doesnt 'jump' or 'wobble' at all.
#10
Posted 03 April 2004 - 08:49 PM
Yea, thats cool, but do you think its going to fit well into Ra2? so look like it makes the game look crapy (well, maybie not crapy, but some units people have made just dont look right .. )
#11
Posted 03 April 2004 - 09:03 PM
Remaps are a little odd, thats true. Maybe itd fit better into TS, as its more cartoonish, Good job though!
Margret Thatcher - Fenring's the one for me
#12
Posted 04 April 2004 - 09:25 AM
@Fenring : But i converted it from ghost.grp. thr's no file for kerrigan i found, only sounds.
@Medalmonkey : didnt try. bcoz it has no shadow.
@ArgCmdr : i dont make it, and didnt make any change during conversion, only changed purple remap to red remap and changed the background. And i'm not expart in shp editing.
SO, if u r interested, u can fix the perspective and details and make shadows, its free for editing.
For shadowfx78 : here's sequence of ghost attached, not tested. report me for wrong sequence.
Home : http://on.to/cncbd
Download SW tutorial :
1. Temp site
2. ES3
Contact abt SW : psycho_yrsw@hotmail.com
#13
Posted 04 April 2004 - 03:27 PM
Thanks Psycho ill let ya know if it looks goofy or not.
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