SAGE engine...difference between BFME1 and BFME2?
#1
Posted 23 October 2010 - 05:59 AM
#2
Posted 24 October 2010 - 10:58 PM
Of course, they added some new behaviours and changed the way the file structure is read, but nothing else really spectacular.
In other words, not much, but enough to change a few things for modders .
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#3
Posted 24 October 2010 - 11:21 PM
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"Old modders never die, they just fade away" ~ Hostile
#4
Posted 25 October 2010 - 03:35 AM
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#5
Posted 25 October 2010 - 03:46 AM
#6
Posted 25 October 2010 - 04:03 AM
Which in the end, makes it pointless.Mmm, you can mod from a folder, just a couple of the more critical files won't get read.
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#7
Posted 25 October 2010 - 03:42 PM
Good luck on keeping that goal.. There are mods that seek to bring BFME1 into BFME2, but none does, afaik, leave it at that. They always add new heroes, units, factions, what-not..Hmm... Interesting stuff, I was just wondering because to me it seems altogether better. I was thinking that sometime down the road, I might make a personal mod of bfme1 using bfme2's engine. Rather than trying to convert BFME2 to be similar to the first one, I would just replace everything. Yes, I know this would be a lot of work.
Well, BFME1 to BFME2 is mostly just the castles and build-plots, so that's what I meant.. Taking that into BFME2 has been done
The 4th Age version 0.8 has been released: Link
#8
Posted 25 October 2010 - 03:57 PM
I tried doing that, 100% vanilla BFME1 in BFME2, no new units or anything. But gave up because there were some things I just couldn't figure out, and decided I was wasting my time...Good luck on keeping that goal.. There are mods that seek to bring BFME1 into BFME2, but none does, afaik, leave it at that. They always add new heroes, units, factions, what-not..Hmm... Interesting stuff, I was just wondering because to me it seems altogether better. I was thinking that sometime down the road, I might make a personal mod of bfme1 using bfme2's engine. Rather than trying to convert BFME2 to be similar to the first one, I would just replace everything. Yes, I know this would be a lot of work.
Well, BFME1 to BFME2 is mostly just the castles and build-plots, so that's what I meant.. Taking that into BFME2 has been done
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#9
Posted 25 October 2010 - 06:07 PM
Edited by Ganon2020, 25 October 2010 - 06:07 PM.
#10
Posted 25 October 2010 - 06:17 PM
Prettier water for example, isn't really needed if you're going to bring BFME1 into 2, because 1 didn't have ships
And the models usually don't need any of the extra stuff you can do to them. Sure, buildings could probably be made prettier, but most units won't.
The 4th Age version 0.8 has been released: Link
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