Jump to content


Photo

Shelob


  • Please log in to reply
13 replies to this topic

#1 njm1983

njm1983

    title available

  • Project Team
  • 2,865 posts
  • Location:Orangevale, California USA

Posted 04 November 2010 - 05:47 PM

Lately I've felt shelob shouldn't be a hero, it doesn't make sense- she's an intelligent creature and dangerous. But I don't feel she should be a mainstay hero, she realy fits the build as a Summonable creature and opportunist.

Much like the watcher or the Balrog she had no real allegiance to any faction or group- she is inherently evil but not bent to the will of sauron. She would make a good replacement for the when on the goblin spell book, she could unburrow from the ground when summoned and when the timer expires she could burrow back into the ground.

Thoughts?

#2 Prince of the Dark Forest

Prince of the Dark Forest
  • Members
  • 249 posts

Posted 04 November 2010 - 06:33 PM

I agree. You make some very good points.

However, I would like to have enough time to make use of all the awesome powers she will have by the time SEE is finished... If she is a summon, I'd like for her to last a while...
Ignited into the world in a flash of lightning, it gleams faintly in the heart of its mother, wood. It begins as an ember, a mere wisp of heat and colour. Its chance of survival at this critical moment is minute, yet it fights on, against the unforgiving cold, against the depths of night and against its mortal enemy: rain.

#3 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,554 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 04 November 2010 - 08:46 PM

Great minds.... :)
I agree with you completely NJM... this is 100% in line with SEE caracteristics, and since we now have a new powerful main hero in the Cave Troll of Moria, we really don't "need" to make room for her as a recruitable hero. She's much better fitted (with the lore) as a spell book summon for this faction. With a long lasting timer, you'd still make good use of her and her powers, like the new unique Hero Webbing power and the spawning of Spiderlings! :p

*noted in ToDo*

Edited by Nazgûl, 05 November 2010 - 08:42 AM.
spelling

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#4 Lauri

Lauri

    Let us remember foREVer

  • Hosted
  • 10,419 posts
  • Location:Norway
  • Projects:'The 4th Age' and 'Shadow and Flame'
  •  The very worst T3A Team Chamber Member

Posted 04 November 2010 - 10:12 PM

I hope you note also to have a much longer recharge timer if she'll last longer than usual summons :p
so it doesn't end up with "oh, look at that.. two Shelobs!"

Edited by Lauri, 04 November 2010 - 10:13 PM.

Shadow and Flame BETA 0.6 RELEASED - Link


#5 njm1983

njm1983

    title available

  • Project Team
  • 2,865 posts
  • Location:Orangevale, California USA

Posted 04 November 2010 - 11:15 PM

Sweet.... Im glad this change is coming about :)

All the Summonable creatures have long timers currently, with even longer recharge times. The Balrog for instance can pretty much cross most maps and attack a fortress before the timer runs out. Theres still a pretty good amount of time before he can be resummoned. Id imagine Shelob will be similarly coded. :p

#6 Lauri

Lauri

    Let us remember foREVer

  • Hosted
  • 10,419 posts
  • Location:Norway
  • Projects:'The 4th Age' and 'Shadow and Flame'
  •  The very worst T3A Team Chamber Member

Posted 04 November 2010 - 11:21 PM

Sounds good

well, I wouldn't like to have it very long for Balrog and AotD, but otherwise it sounds good.. Makes more sense when they die, and don't retreat before getting to do much

Shadow and Flame BETA 0.6 RELEASED - Link


#7 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,554 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 05 November 2010 - 08:43 AM

Yes off course... long lasting timer, but even longer recharge time =)

Edited by Nazgûl, 05 November 2010 - 08:43 AM.

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#8 Tacalmo

Tacalmo
  • Members
  • 114 posts
  • Location:United States
  • Projects:Standing idle and watching.

Posted 29 December 2014 - 06:06 AM

I think Shelob should be summonable for mordor and the goblins (once again, isengard gets kicked to the curb in terms of summons )
I think she should cost 17 PP like the ents and be a perquisite to the balrog
Still round that corner may await, A new road or a secret gate.-J.R.R Tolkien

#9 njm1983

njm1983

    title available

  • Project Team
  • 2,865 posts
  • Location:Orangevale, California USA

Posted 30 December 2014 - 03:07 AM

Interesting thoughts.

Side note, in testing the ability to traverse mountain terrain needs to go. She can travel straight up 90 degree cliffs and through objects on maps like e reborn and blue mountains. She can also travel in all water types.

#10 Tacalmo

Tacalmo
  • Members
  • 114 posts
  • Location:United States
  • Projects:Standing idle and watching.

Posted 30 December 2014 - 04:18 AM

Well, real spiders can walk upside down on glass, and can walk (yes walk) on water.
I also had a tarantula named shelob
Still round that corner may await, A new road or a secret gate.-J.R.R Tolkien

#11 njm1983

njm1983

    title available

  • Project Team
  • 2,865 posts
  • Location:Orangevale, California USA

Posted 03 January 2015 - 05:13 PM

trust me, on some maps there are objects placed against cliffs to make locations. not all of the objects are impassable and rely on the impassable nature of the terrain they are up against to prevent units from passing through them. the spiders just pass right through the objects and scurry up the cliff/terrain wall. it looks like ass, and shelob going under water in the oceans is equally stupid looking.



#12 Tacalmo

Tacalmo
  • Members
  • 114 posts
  • Location:United States
  • Projects:Standing idle and watching.

Posted 03 January 2015 - 10:53 PM

Oh I see but I think it would be cool if she could walk over short spans of water, without needing a ford

Edited by Tacalmo, 03 January 2015 - 10:57 PM.

Still round that corner may await, A new road or a secret gate.-J.R.R Tolkien

#13 HaldirOfLorien

HaldirOfLorien
  • Members
  • 18 posts
  • Location:NL

Posted 16 February 2015 - 02:11 PM

I do agree with NJM. However, I really like Shelob as a recuitable hero.



#14 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,554 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 17 March 2015 - 06:07 PM

Shelob will be summon only, due to her immense powers.


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users