I think I did something wrong, but I don't know what. I tried to test a voxel in the Yuri's Revenge game, a standard map that came with the game. I only have NPatch Autumn Edition installed with it, nothing else, no additional rules, except to use this voxel for the Grizzly Tank image. I used the Red Alert 2 pallette in making the voxel and used colour number 11 for the blue stripes on the Romanian flag on the side. Normals were done by Voxel Section Editor III's autonormals "Tangent" for Red Alert 2.
Now, the problem is, is that in some views of the voxel ingame, it changes the blue to pink. I have no idea why it does this. Can somebody help me with this? The problem is only with the blue line of the flag on the side and only on the position as the bottom two are in. I included a 360 animation from Voxel Section Editor, to show it looks properly in there.
A weird discolouration ingame?
Started by Failure to Develop, Nov 11 2010 11:02 PM
3 replies to this topic
#1
Posted 11 November 2010 - 11:02 PM
#2
Posted 12 November 2010 - 01:55 AM
You should use Autonormals --> Cubed Autonormals v5.6 with Smooth my normals on, with a 3:1 ratio for the smooth:contrast.
That's more or less likely due to the normals being so bright that the voxel just looks wrong at certain angles. Try a renormalization on a map with less intense lighting.
That's more or less likely due to the normals being so bright that the voxel just looks wrong at certain angles. Try a renormalization on a map with less intense lighting.
#3
Posted 12 November 2010 - 06:04 AM
0-15 are not generally safe for voxels (discolouration likely etc) and same goes for 200+ and otherwise those light allied shades are making the tank tad too bright and using an texture does not help either.
EAApoc wrote:
The only written law in a C&C game I ever saw is please Mr.Developer make it fun and give me a lot of **** to explode, o and don't you ever get another soul to play Kane but Joe Kucan. Aside from those two rules, all bets are off =) hehe
-APOC
#4
Posted 14 November 2010 - 03:32 AM
Thanks for the replies. I'll try both methods tomorrow and hopefully they'll fix my problem.
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