If you get the dependency loop message, clone the problem object, delete the original and then rebind.
He did the correct thing to not get dependency loop. Don't mislead him.
You're right to add just the bones to the wwskin and not the meshes, though a trick I've found, is when you're in the select bones window (when adding them to the wwskin, there are a bunch of checkboxes to the right, untick geometry and all meshes will be removed from the list. So then you physically CAN'T add the meshes. Just saves headache.
The bottom line is, if you've imported the correct skeleton, added all the bones to the wwskin, linked the mesh to the wwskin, used autobind, and exported as Hierarchal Mesh with the export with skeleton checked and set to the GURanger_SKL it should work.
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile