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Importing bfme1/2 3d models into other games


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#1 Goldtouch

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Posted 10 December 2010 - 10:47 AM

Has anyone managed to make BFME models work in a different game/engine?
No big ideas just exploring...
I'm trying to figure out how I can insert gandalf into starcraft II.

My tools are:
3ds Max 8:
w3d importer/exporter

I got stuck on how I can import the animations(& texures) with the model so I don't need to animate every action.

Edited by THORONGlL, 10 December 2010 - 10:48 AM.


#2 Ridder Geel

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Posted 10 December 2010 - 07:51 PM

BFME 1 animations can be imported into 3ds max... I put my "Ridder Geel" character into some games i am making for school to test. He uses some faramir animations, which i altered a bit. But yes that means its possible... You will however need to bind gandalf again.
Ridder Geel

#3 Ed Of The 3rd Kind

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Posted 11 December 2010 - 02:37 PM

I would imagine it's illegal to do so unless it has been altered enough to be indistinguishable from the original model. I would not recommend porting anims.

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#4 Ridder Geel

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Posted 11 December 2010 - 04:13 PM

I used my guy just for testing (placeholder) ;)
I think he is making a personal mod, if not, he should indeed consider the legality of what he wants to do :p
Ridder Geel




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