FXParticleSystem BalrogFlameSmoke System Priority = ALWAYS_RENDER Shader = ALPHA ParticleName = EXCloud06HiRes.tga Lifetime = 80 80 SortLevel = 1 BurstDelay = 3 3 BurstCount = 1 1 End Color = DefaultColor Color1 = R:236 G:136 B:0 0 Color2 = R:58 G:58 B:58 40 Color3 = R:58 G:58 B:58 150 End Alpha = DefaultAlpha Alpha2 = 0.35 1 5 Alpha3 = 1 0 150 End Update = DefaultUpdate SizeRate = 12 14 SizeRateDamping = 0.85 0.9 AngleZ = 0 5 AngularRateZ = -0.01 0.01 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.95 0.95 DriftVelocity = X:0 Y:0 Z:0.95 End EmissionVelocity = OrthoEmissionVelocity End EmissionVolume = PointEmissionVolume IsHollow = Yes End Draw = DefaultDraw End Wind = DefaultWind WindMotion = PingPong WindStrength = 0.1 WindAngleChangeMin = 0.149924 WindAngleChangeMax = 0.449946 WindPingPongStartAngleMax = 0.785398 WindPingPongEndAngleMin = 5.49779 WindPingPongEndAngleMax = 6.28319 End End
It's a variant of the smoke emitted by the chimney of Angmar's Dark Iron Forge. I took it's basis from RotWK, but I believe the particle is already given in original BFME 2.
After the fine tuning, this is what I got: