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Frequently Asked Questions


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#1 mike_

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Posted 13 December 2010 - 07:28 PM

Hey guys! I'm working on the next update, which will mainly be a FAQ. Now, I've got a good idea of what kinds of questions need to be included, but I'd like to hear yours (the fans) as well. If you want your question to feature in the FAQ, just post it below :crazed:

Obviously, I won't be doing 16 of the same question (Ie, "add moar factions!!"), so be creative if you want. Make this fun :ninja:

Looking forward to what you come up with!

Edited by mike_, 13 December 2010 - 07:52 PM.
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#2 Allathar

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Posted 13 December 2010 - 08:31 PM

To what extent are you willing to sacrifice historical accuracy for the sake of gameplay? I.e. heroes that don't match up with the timeline, units, types of buildings, aestethic choices, etc.
It has been reported that some victims of rape, during the act, would retreat into a fantasy world from which they could not WAKE UP. In this catatonic state, the victim lived in a world just like their normal one, except they weren't being raped. The only way that they realized they needed to WAKE UP was a note they found in their fantasy world. It would tell them about their condition, and tell them to WAKE UP. Even then, it would often take months until they were ready to discard their fantasy world and PLEASE WAKE UP

#3 mike_

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Posted 13 December 2010 - 08:41 PM

Duly noted, thanks for the response :ninja:

#4 {IRS}Athos

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Posted 14 December 2010 - 11:31 PM

What changes do you intend to implement to the fortress expansion system? :sleep:
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#5 Devon

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Posted 15 December 2010 - 01:49 AM

CaH?

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#6 Sauhron

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Posted 16 December 2010 - 06:11 PM

Campaign?
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#7 Mathijs

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Posted 16 December 2010 - 06:31 PM

Since the update is already released, I'll just use this topic to answer further questions.

Campaign?


No, most likely not.

Edited by Matias, 16 December 2010 - 06:31 PM.

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#8 Allathar

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Posted 21 December 2010 - 12:39 PM

What are you going to do with the siege system? Having only siege weapons able to attack buildings, so no more pikemen that destroy a building, or?
It has been reported that some victims of rape, during the act, would retreat into a fantasy world from which they could not WAKE UP. In this catatonic state, the victim lived in a world just like their normal one, except they weren't being raped. The only way that they realized they needed to WAKE UP was a note they found in their fantasy world. It would tell them about their condition, and tell them to WAKE UP. Even then, it would often take months until they were ready to discard their fantasy world and PLEASE WAKE UP

#9 Mathijs

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Posted 21 December 2010 - 12:42 PM

Units will be able to attack most buildings, but they won't be as effective and there are going to be upgrades to decrease that effectiveness further. Walls and towers on the other hand will only be vulnerable to siege weapons.

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#10 Gfire

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Posted 21 December 2010 - 03:37 PM

Wouldn't the siege weapon effectiveness against towers come from their range? Shouldn't the units also be able to attack towers, but at their own peril?
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#11 Mathijs

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Posted 21 December 2010 - 03:42 PM

Ancient greek towers were broad-walled structures, and their foundations were strong and large. The doors were likely heavily fortified and very resistant against attacks made by spears and the like. All of the other buildings we've made so far have pretty clear weak spots, but the tower won't have those.

None of these things are set-in-stone, but I for one would have the tower be a costly construction, not something to spam around the map. It's really more of a keep than a tower. I don't like how in BFME2 you can just place towers everywhere as a valid defense system.

Edited by Matias, 21 December 2010 - 03:44 PM.

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#12 Gfire

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Posted 21 December 2010 - 06:31 PM

Yes, although that is not traditional in an RTS, it is certainly valid. Will there be siege weapons which outrange towers?
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#13 mike_

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Posted 21 December 2010 - 07:02 PM

We aren't at that stage of production yet, but I would imagine so.

#14 Gfire

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Posted 21 December 2010 - 07:34 PM

As long as you can't just make a fast tower in your opponents base and always win.
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#15 Kwen

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Posted 21 December 2010 - 07:37 PM

The idea behind towers, is that they are by no means fast.

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#16 Mathijs

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Posted 21 December 2010 - 08:01 PM

As long as you can't just make a fast tower in your opponents base and always win.


We're not recreating Starcraft 2.

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#17 modboy451

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Posted 02 February 2011 - 07:03 PM

how much work does it take to do a total conversion....???

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#18 mike_

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Posted 02 February 2011 - 07:21 PM

A LOT, if you want to do it well. For example, for our Spartan Hoplite unit, several custom models and multiple skins had to be made, more unique abilities than you can throw a javelin at had to be coded, and completely original 2D art also had to made. Then all of those elements had to be put ingame and beaten with an aspis until they worked correctly. It was the first thing ingame and it still isn't fully functioning because we keep thinking of cool new things to implement :p

And that's just one unit. Now imagine all of that, then replicate it towards EVERY unit, EVERY building (which are worse, because you'd have to make original buildup, idle and destruction animations), EVERY Power, EVERY hero, a new UI and more 2D art, likely new voices (though those are admittedly a small priority at this stage), and if you want to be even more accurate EVERY new map relevant to the setting.

#19 Mathijs

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Posted 02 February 2011 - 07:44 PM

how much work does it take to do a total conversion....???


I have no idea, it's far from done. So far though, quite a lot.

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#20 Kwen

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Posted 02 February 2011 - 09:44 PM

If you have to ask, then it's too much for you to comprehend :p

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