my first shp
#1
Posted 10 April 2004 - 11:48 AM
#2
Posted 10 April 2004 - 01:12 PM
GW
I will see you in 0% light
I will hunt you down
#3
Posted 11 April 2004 - 12:07 AM
#4
Posted 12 April 2004 - 01:28 PM
Quotes
“Socialism is a philosophy of failure, the creed of ignorance, and the gospel of envy, its inherent virtue is the equal sharing of misery.”
"In a man-to-man fight, the winner is he who has one more round in his magazine." -Erwin Rommel
Economic Left/Right: 10.00
Social Libertarian/Authoritarian: -0.56
#5
Posted 13 April 2004 - 09:54 AM
Corrupt program now requires constant reboots and does not function at all in majority of instances. Designed with a web browser component to replace AOL, it has exceeded our expectations by being more crashy and unreliable and with worse tech support. We didn't think it was physically possible! A general product recall is advised; when it does function it seems to require background processes Girl 0.1Beta to stave off further crashes. Will someone PLEASE remove that code, and insert Backbone 1.9 in its place? That's assuming we even bother to continue this prog.
#6
Posted 15 April 2004 - 03:35 PM
Home : http://on.to/cncbd
Download SW tutorial :
1. Temp site
2. ES3
Contact abt SW : psycho_yrsw@hotmail.com
#7
Posted 15 April 2004 - 04:10 PM
Quotes
“Socialism is a philosophy of failure, the creed of ignorance, and the gospel of envy, its inherent virtue is the equal sharing of misery.”
"In a man-to-man fight, the winner is he who has one more round in his magazine." -Erwin Rommel
Economic Left/Right: 10.00
Social Libertarian/Authoritarian: -0.56
#8
Posted 17 April 2004 - 06:45 AM
#9
Posted 21 April 2004 - 02:00 PM
C&C Memories mod leader
"Wake up and Smell the Tiberium!!!"
Westwood Lives in Death!!!
#10
Posted 21 April 2004 - 02:31 PM
Corrupt program now requires constant reboots and does not function at all in majority of instances. Designed with a web browser component to replace AOL, it has exceeded our expectations by being more crashy and unreliable and with worse tech support. We didn't think it was physically possible! A general product recall is advised; when it does function it seems to require background processes Girl 0.1Beta to stave off further crashes. Will someone PLEASE remove that code, and insert Backbone 1.9 in its place? That's assuming we even bother to continue this prog.
#11
Posted 21 April 2004 - 03:08 PM
#13
Posted 21 April 2004 - 04:14 PM
C&C Memories mod leader
"Wake up and Smell the Tiberium!!!"
Westwood Lives in Death!!!
#14
Posted 21 April 2004 - 04:41 PM
Quotes
“Socialism is a philosophy of failure, the creed of ignorance, and the gospel of envy, its inherent virtue is the equal sharing of misery.”
"In a man-to-man fight, the winner is he who has one more round in his magazine." -Erwin Rommel
Economic Left/Right: 10.00
Social Libertarian/Authoritarian: -0.56
#15
Posted 21 April 2004 - 04:45 PM
C&C Memories mod leader
"Wake up and Smell the Tiberium!!!"
Westwood Lives in Death!!!
#16
Posted 21 April 2004 - 06:13 PM
EAApoc wrote:
The only written law in a C&C game I ever saw is please Mr.Developer make it fun and give me a lot of **** to explode, o and don't you ever get another soul to play Kane but Joe Kucan. Aside from those two rules, all bets are off =) hehe
-APOC
#17
Posted 22 April 2004 - 03:47 PM
Use the door opening animation...?
But that isn't really an animation, is it? As far as I can tell it's just a single frame (2 frames if you count the damaged version) that the game replaces the default section of the warfactory (closed door section) when a unit is produced. I'm sure we all know from using XCC Mixer that the warfactory is a set of different sections lined up to produce the whole warfactory image. When a unit is produced and the door opens (or a jumpjet is produced and the roof opens), it's just altering a section of the building's graphic. There's no real animation involved.
So, you couldn't really have the warfactory play a full multi-framed animation when a unit is produced.
#18
Posted 23 April 2004 - 06:15 AM
Home : http://on.to/cncbd
Download SW tutorial :
1. Temp site
2. ES3
Contact abt SW : psycho_yrsw@hotmail.com
#19
Posted 23 April 2004 - 02:15 PM
i think haveing 2 stop the bug where u biuld 2 units fast and one comes out...
i still think u could still use more frames in a door anim and just have it faster to fix the problem...
C&C Memories mod leader
"Wake up and Smell the Tiberium!!!"
Westwood Lives in Death!!!
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