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#1 chemical ali

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Posted 10 April 2004 - 11:48 AM

well Apollo gave me PSP8 and I made my first building

#2 Eagle_eye

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Posted 10 April 2004 - 01:12 PM

very good for first try but u must remember about overlays and shapes


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#3 Stalin

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Posted 11 April 2004 - 12:07 AM

? what is it?

#4 chemical ali

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Posted 12 April 2004 - 01:28 PM

its a chrono war factory with repair facilties,
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#5 Natus

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Posted 13 April 2004 - 09:54 AM

Actually, i think youve had an idea there laddie...
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#6 Psycho

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Posted 15 April 2004 - 03:35 PM

Warfactories cant b repair bay ;)

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#7 chemical ali

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Posted 15 April 2004 - 04:10 PM

yeh i know but, it thought of a way they could repair things give it a repair weapon!
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#8 darknes53

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Posted 17 April 2004 - 06:45 AM

That screws up the rally point me thoughts...

#9 MMk4C01

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Posted 21 April 2004 - 02:00 PM

can war factoruies have repairbay upgrades?
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#10 Natus

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Posted 21 April 2004 - 02:31 PM

Who knows, im thinking bout the Chron fac thing for RS.
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#11 ragnarok2200

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Posted 21 April 2004 - 03:08 PM

Unfortunately, I can't think of a way to have the warfactory play an animation when a unit is produced. Otherwise, I once considered making a Chrono Warfactory that looks and operates similar to the Teleportation pad in Earth 2140.

#12 Mig Eater

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Posted 21 April 2004 - 03:41 PM

Use the door opening animation...?


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#13 MMk4C01

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Posted 21 April 2004 - 04:14 PM

would work me thinks
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#14 chemical ali

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Posted 21 April 2004 - 04:41 PM

wow was this my idea?
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#15 MMk4C01

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Posted 21 April 2004 - 04:45 PM

it might be :lol:
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#16 Apollo

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Posted 21 April 2004 - 06:13 PM

yep it can work now if got some to help making it :roll:
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#17 ragnarok2200

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Posted 22 April 2004 - 03:47 PM

Use the door opening animation...?


But that isn't really an animation, is it? As far as I can tell it's just a single frame (2 frames if you count the damaged version) that the game replaces the default section of the warfactory (closed door section) when a unit is produced. I'm sure we all know from using XCC Mixer that the warfactory is a set of different sections lined up to produce the whole warfactory image. When a unit is produced and the door opens (or a jumpjet is produced and the roof opens), it's just altering a section of the building's graphic. There's no real animation involved.

So, you couldn't really have the warfactory play a full multi-framed animation when a unit is produced.

#18 Psycho

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Posted 23 April 2004 - 06:15 AM

Only Naval Yards can hold both WeaponsFactory=yes and RepairBay=yes tags.

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#19 MMk4C01

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Posted 23 April 2004 - 02:15 PM

but in other cnc's the door anims have more frames...
i think haveing 2 stop the bug where u biuld 2 units fast and one comes out...
i still think u could still use more frames in a door anim and just have it faster to fix the problem...
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#20 Mig Eater

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Posted 23 April 2004 - 02:51 PM

So, you couldn't really have the warfactory play a full multi-framed animation when a unit is produced.


oh yes you can... :roll:

DoorAnim=, in TS it's used for the door opening anim, but in RA2 it isn't used


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