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#1 Allied General

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Posted 29 December 2010 - 11:30 PM

Feedback for Red Ares goes here.

Issues to report on which are not already stated in manual can be posted here including

- Balance
- Bugs (missing text, cost, abilities not working)
- Questions on gameplay element
- Thoughts on mod.
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#2 Guest_Untrue_*

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Posted 30 December 2010 - 02:13 AM

Firestorm SuperWeapon has missing text.

#3 Speeder

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Posted 30 December 2010 - 07:15 AM

This release lacks polish a bit. Missing sounds, incorrectly set FLHs, several issues remaining from YR (Chrono Miner jump during unload, default YR missile projectiles) don't help. While I do realize that this mod is to showcase Ares possibilities, it could still be attractive for players to be played.

Also, for some reason the game is slower than Mental Omega for me. No idea why.

Allied T1 heli costs 100$, same for one of Allied countries, probably France. It costs 100$ as well.

Azri's ICBM Launcher doesn't really look good as a buildable Soviet rocket launcher. Neither does instant change of the angle for a rocket that's about to be launched.

Ares Cannon is really cool!

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#4 Darkstorm

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Posted 30 December 2010 - 08:00 AM

I agree with Speeder on all accounts. It has numerous ingame issues masked by the showcasing. Also I thought you'd use the upgrade prerequisites with the Arms Contracts, the whole 0x0 foundation thing just confused me until I remembered hearing about it, only then I was able to figure out how to work them. Also I didn't like how the EMP bomb disabled helicopters but left them in the air. I don't know why it did this unless you're able to set EMP to do disable it in this manner so it could be an Ares issue.

#5 Starkku

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Posted 30 December 2010 - 10:59 AM

Also I thought you'd use the upgrade prerequisites with the Arms Contracts...


The point of using 0x0 trick instead of upgrades is that 0x0 is essentially PERMANENT whilst upgrades you lose if the building they are attached to is lost. As far as I know the way the country branches work might be amended if/when true research logic is introduced in future Ares versions.

I do agree that some things could do with polish but I also know that this version is essentially a public alpha even if it isn't necessarily labeled as such, and has been created in a rather short timeframe. Despite the flaws I suppose it still works well as a showcase/demonstration, future versions will likely offer much better playability. I guess that some issues could be addressed in form of a patch but that depends on what AG wants to do.

I personally do like some of the things AG came up with for this mod such as country branches for example.

Edited by Starkku, 30 December 2010 - 11:02 AM.

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#6 FallenDwarf

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Posted 30 December 2010 - 03:01 PM

I used Ares 0.1 and I couldnt get firestorm sw to work, it wouldnt stop projectiles. even with firestorm branch!

Edited by FallenDwarf, 30 December 2010 - 03:01 PM.

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#7 Graion Dilach

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Posted 30 December 2010 - 05:19 PM

ModDB profile should be updated. I reported there first because Google didn't show nor PPM nor Revora on the first page...

Bugreports: Hellhound's cost is 150.
France's cost is 100.

Question:
Are the unit sounds from Red Alert 3?

It's nice, BTW. Although I couldn't get the hang of it... the Easy AI reminded me of MO 2.0a...

Also, I experienced Speeder's slowdown issue when I was an Allied and after I was attacked by a Terror Drone horde. I don't know, probably Hellhound was the problem...

EDIT: I know, this may be a good thing, but I can't extract any file from audio.bag. Also XCC Mixer cuts every sound's end which are before the Desolator. (I guess I was too happy to get the Red Alert 3 sounds without RA3...)

Also as I read on PPM, LaunchBase has problems with Ares... I posted a workaround at http://forums.renega...=17722#pid17722. Although it's not the greatest, it'll do the trick with about 90% success. BTW, I guess this bug is the same one I reported some time ago...

Edited by Graion Dilach, 31 December 2010 - 01:50 AM.

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#8 Starkku

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Posted 31 December 2010 - 07:50 AM

EDIT: I know, this may be a good thing, but I can't extract any file from audio.bag. Also XCC Mixer cuts every sound's end which are before the Desolator. (I guess I was too happy to get the Red Alert 3 sounds without RA3...)


Don't know about the general sound extraction problem but any sound which has the number in 'Flags' column set to '13' or '7' (2-channel IMA ADPCM and PCM respectively) will be cut half when extracting because XCC Sound Editor handles stereo sound files in a piss poor manner. The fact that they are in stereo format is likely a conversion mistake and chances are that it'll be fixed in next version, if just to reduce the filesize of mod.

Edited by Starkku, 31 December 2010 - 07:55 AM.

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#9 Allied General

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Posted 31 December 2010 - 04:25 PM

First I would like to thank everyone for bug reporting. Some bugs such as cost was when I was testing units and forgot to change back.

Now onto the issues -

1. Read the Manual - It states that sounds are missing and graphical tweaks are needed and stuff is disabled. It also clearly states how to deploy upgrades and Arms Contracts.
2. All units are WIP they are subject to removal or alteration.
3. Ares still has bugs so report them or check if they have been mentioned i.e. emp, firestorm issue - BugHouse
4. Upgrades might accept some features but their still limited for example they don't obey build limits.
5. Slowdown I am tracking down and difficulty will be optimised.

Edited by Allied General, 31 December 2010 - 04:26 PM.

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#10 Graion Dilach

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Posted 13 February 2011 - 07:04 PM

1.01 bugs.

Pacifier's cost is 90.
Regina's cost is 120.
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#11 Allied General

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Posted 13 February 2011 - 09:52 PM

Fixed cost bugs for

Pacifier
Regina
Nighthawk Airstrike
Future Tank

Zip updated and audio.bag size optimised (62.9 mb)
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#12 Graion Dilach

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Posted 16 February 2011 - 07:58 PM

AG, please at the next update don't set up a zip for Launch Base. Remember, it can't handle zips, only LB installers.
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#13 OmegaBolt

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Posted 17 February 2011 - 10:33 AM

Huh? Then download WinRAR, it's free.

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#14 Allied General

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Posted 17 February 2011 - 03:04 PM

@ Omegabolt

GD is talking about the Tools - Check for Updates/Mod feature.

Oh GD I updated the link to LB installer exe - still getting this overflow issue ....
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#15 Graion Dilach

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Posted 18 February 2011 - 01:01 PM

7-Zip user here.

What I can guess that if Launch Base cannot download the file within an amount of time, the connection is interrupted. I have connection time-out errors on Ares 4 times out of 5 on a 128 kbps net by a similar problem, so this is what I can think of.

Only Marshall can fix this, sorry.
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#16 Graion Dilach

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Posted 23 February 2011 - 09:48 AM

Update: Tried to reproduce the overflow issue, but I got a 404 error on the upd.
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#17 Allied General

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Posted 23 February 2011 - 02:06 PM

Update: Tried to reproduce the overflow issue, but I got a 404 error on the upd.


Wierd ...

I'm pretty certain http://agbunker.cncg...res/redares.exe and http://agbunker.cncg...res/redares.upd works too ...

Edited by Allied General, 23 February 2011 - 02:06 PM.

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#18 OmegaBolt

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Posted 24 February 2011 - 06:55 PM

Got an overflow error trying to update the mod via Launch Base too...

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#19 Arios

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Posted 25 February 2011 - 12:21 AM

I`m have suggestions for some new units and buildings.
For Allies:
Building
Medical tent
Prequisite: Allied Barracks. Cost - 500 RUs. Power upkeep - None. Purpose: Heals allied infantry to full health every 5 seconds.
Units
Infantry
Grenadier
Prequisite: Allied Barracks and Airforce HQ. Cost - 325 RUs. Purpose: Clears garrisons and moderate antiinfantry firepower. Can be deployed to uncrushable position to protect allied infantry from being crushed.

For Soviets:
Buildings
Airstrike Control
Prequisite: Soviet Battle Lab. Cost - 1800 RUs. Power upkeep - 100 Power. Purpose: Allows to call in a weakened in damagedealing MiG airstrikes(enought to take down most defensive structures(aside from Grand Cannon and Akeso Tower) every X:XX(At your opinion) minutes.
Units
Infantry
NKVD Marksman
Prequisite: Soviet Barracks and Soviet Battle Lab. Cost - 600 RUs. Purpose: Weaker and shorterrange soviet version of British Sniper, that can infiltrate buildings to steal technologies and aquire reconaissance.

#20 Arios

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Posted 25 February 2011 - 10:10 PM

I`m also want to say that Soviet Regina howitzer still is a bit ineffective vs defensive structures, like Phalanx and Prism Tower.




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